And now, a cautionary tale to amuse and annoy.
I am a skyshard completist. I don't like leaving a zone until I've found all the little rascals. For a while I've realized that seven of the skyshards in a zone will be in known places: Six of them in the "delves" and one in the small dungeon, AKA public dungeon, AKA dungeon I actually have a chance in hell of getting through if there are enough other people in there.
So I was really perturbed to get to the point where I needed to finish off my skyshard checklist in Eastmarch the other day - and one of the hints couldn't possibly be implying what I thought it was - so I looked it up and was horrified to see I was right. They'd put it in the Halls of the Dead. The BIG dungeon. The undoable dungeon. I cussed a lot, because I knew I'd never be able to get that last skyshard.
[Stop right there. This is not a thread about the viability of finding a group. That's a separate discussion.]
The next day I found that in Rivenspire, same madness - a skyshard in the big nasty dungeon. What a dirty trick!
Until today. When I happened to go back to a zone I'd already completed, and realized that, no, those skyshards were in the "little" dungeons after all. What happened is that Zenimax, in their infinite wisdom, had CHANGED THE MEANING OF A MAP SYMBOL.
Dearest Zenimax: Granted we needed a way to tell the public dungeon from the delves, wouldn't it have made more sense to use the new crossed-torches symbol for that, instead of changing the torch-with-plus-sign, which has always meant "The Big Dungeon," to now mean "the little one"?
So I relate this tragic story of stupidity - theirs, for making yet another really dumb design decision, and mine, for not catching on faster. If you, too, had not caught onto this change, consider yourself informed.
P.S. to Zenimax: Don't bother correcting it now. You'll just confuse people all over again.
Edited by columbineb14_ESO on 1 June 2014 20:04 I have just told you more than I know.