It's the little stupidities ...

columbineb14_ESO
columbineb14_ESO
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And now, a cautionary tale to amuse and annoy.

I am a skyshard completist. I don't like leaving a zone until I've found all the little rascals. For a while I've realized that seven of the skyshards in a zone will be in known places: Six of them in the "delves" and one in the small dungeon, AKA public dungeon, AKA dungeon I actually have a chance in hell of getting through if there are enough other people in there.

So I was really perturbed to get to the point where I needed to finish off my skyshard checklist in Eastmarch the other day - and one of the hints couldn't possibly be implying what I thought it was - so I looked it up and was horrified to see I was right. They'd put it in the Halls of the Dead. The BIG dungeon. The undoable dungeon. I cussed a lot, because I knew I'd never be able to get that last skyshard.

[Stop right there. This is not a thread about the viability of finding a group. That's a separate discussion.]

The next day I found that in Rivenspire, same madness - a skyshard in the big nasty dungeon. What a dirty trick!

Until today. When I happened to go back to a zone I'd already completed, and realized that, no, those skyshards were in the "little" dungeons after all. What happened is that Zenimax, in their infinite wisdom, had CHANGED THE MEANING OF A MAP SYMBOL.

Dearest Zenimax: Granted we needed a way to tell the public dungeon from the delves, wouldn't it have made more sense to use the new crossed-torches symbol for that, instead of changing the torch-with-plus-sign, which has always meant "The Big Dungeon," to now mean "the little one"?

So I relate this tragic story of stupidity - theirs, for making yet another really dumb design decision, and mine, for not catching on faster. If you, too, had not caught onto this change, consider yourself informed.

P.S. to Zenimax: Don't bother correcting it now. You'll just confuse people all over again.
Edited by columbineb14_ESO on 1 June 2014 20:04
I have just told you more than I know.
  • Zershar_Vemod
    Zershar_Vemod
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    Yeah it was strange at first with the changes to certain symbols. Same with changed the E and R keys for respawning via Soul Summons after dying at a certain spot, or a wayshrine.
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  • GrimCyclone
    GrimCyclone
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    lol
  • kimboh
    kimboh
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    This map symbol change was explained in the patch notes.
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  • Zershar_Vemod
    Zershar_Vemod
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    kimboh wrote: »
    This map symbol change was explained in the patch notes.

    A lot of people apparently never read the patch notes (no offense OP), nor notes before the latest one, or 1.1.3's preview notes...I think at this point the forums are only looked at by those who want to complain or troll, or who general have game-breaking issues.

    No one seems to come hoping for information anyway. :/
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  • Turelus
    Turelus
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    No one seems to come hoping for information anyway. :/

    I read patch notes, and pre-patch notes... :'(
    I even have the Dev Tracker as one of my default home pages when I open my browser.
    @Turelus - EU PC Megaserver
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  • srfrogg23
    srfrogg23
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    The change to the map symbols were made early enough in the game's life-cycle that it won't have any sort of impact. A month from now, it will be as though it has always been that way. I'm not sure what the purpose to this thread is. You were clearly able to figure out that there had been a change, and what the change was despite not having read the patch notes.
  • Evergnar
    Evergnar
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    Totally agree and I just can't imagine what the devs are thinking sometimes doing stuff like this.
  • Shaun98ca2
    Shaun98ca2
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    srfrogg23 wrote: »
    The change to the map symbols were made early enough in the game's life-cycle that it won't have any sort of impact. A month from now, it will be as though it has always been that way. I'm not sure what the purpose to this thread is. You were clearly able to figure out that there had been a change, and what the change was despite not having read the patch notes.

    The purpose of the thread was amusement. Poster stated that in their 1st post.

    YES the icon change was troubling at 1st but unfortunately looking at the dungeon tiers it makes sense. The cross swords has a + for the trials 12 mans do it makes sense the the group dungeons be cross swords.
  • AlexDougherty
    AlexDougherty
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    I use dulfy, there you get the location, and a image showing you where it is, can't go wrong with dulfy (well, ok you probably can, but I haven't yet)
    People believe what they either want to be true or what they are afraid is true!
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  • columbineb14_ESO
    columbineb14_ESO
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    kimboh wrote: »
    This map symbol change was explained in the patch notes.

    A lot of people apparently never read the patch notes (no offense OP)

    Actually, I did read them ... well, I must have read them too fast ... because I saw the news of the icon change but could have sworn they said the crossed torches were going to be used to mark the public dungeon. Oh well!
    I have just told you more than I know.
  • Zershar_Vemod
    Zershar_Vemod
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    kimboh wrote: »
    This map symbol change was explained in the patch notes.

    A lot of people apparently never read the patch notes (no offense OP)

    Actually, I did read them ... well, I must have read them too fast ... because I saw the news of the icon change but could have sworn they said the crossed torches were going to be used to mark the public dungeon. Oh well!

    Oh that wasn't meant to be a direct statement to you (hense the small apology), but I've seen it plenty of times already of people raging in zone about something that will be fixed, etc. and then someone will suggest to look at the patch notes and the ranting player will go silent.

    But yeah, this last patch note was very large, took awhile to read it fully without skipping a lot.
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