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Bugged NPC's Mercs

AshleyLee
AshleyLee
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This has been a persistent bug since Craglorn patch with the Player bought Mercs/mages. Occasionally they will bug out and become invulnerable. Even other NPC's cant kill them. While love using the mercs, (as intended). I would rather have them completly disabled until this bug is fixed.

You can see there are about a half-dozen bugged NPCs. This is really just game breaking ZOS, why not just remove them until u can fix it???

This was one NA Server, Auriel's Bow.

http://youtu.be/MxPeSo9fD4Q
  • zenmogwai
    zenmogwai
    Soul Shriven
    The good news is that standing on bugged out caltrops will make you immune to bugged out mage merc AE. Yay! :'(
  • Animus0724
    Animus0724
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    They are not bugs...they are FEATURES....enjoy, do not question Zenimax◘
    I take pride in being an incredibly smart dumb ass, or an incredibly dumb smart ass, either way I'm awesome.

    -The Art Of Warfare (T.A.W.)
  • bruceb14_ESO5
    bruceb14_ESO5
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    AshleyLee wrote: »
    This has been a persistent bug since Craglorn patch with the Player bought Mercs/mages. Occasionally they will bug out and become invulnerable. Even other NPC's cant kill them. While love using the mercs, (as intended). I would rather have them completly disabled until this bug is fixed.

    You can see there are about a half-dozen bugged NPCs. This is really just game breaking ZOS, why not just remove them until u can fix it???

    This was one NA Server, Auriel's Bow.

    http://youtu.be/MxPeSo9fD4Q

    I wondered what you were showing at first, by the end very clear. Nicely done.

  • Gecko
    Gecko
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    There is actually a way to make this happen on purpose and those who know it tend to abuse it. Saw a guy put up a bunch mages yesterday as we were attacking with a small group. 1 guy managed to hold of 10 of us because of the invulnerable NPC army that he spawned. Between that and caltrops being left the way it is so long, I am seriously thinking of just quitting. I know a lot of people I started the game pvping with have left as game breaking things go unaddressed for a month at a time. The bat swarm thing took entirely too long to be sorted out, and now caltrops have been bugged for almost a month. Who knows how long it will be before they fix the problem that happens with the npcs now. It is a shame, I enjoyed pvp more during the first week than I have after any of the subsequent patches that broke something else.
  • Lorkhan
    Lorkhan
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    Animus0724 wrote: »
    They are not bugs...they are FEATURES....enjoy, do not question Zenimax◘

    wtf? is it intended?
  • CaptainSilverbrow
    CaptainSilverbrow
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    Gecko wrote: »
    Post goes here

    Yep, and it also enabled something like five or so AD guys to take the entire map from us in a fortnight. Okay, there were probably more players involved, but there was almost no AD presence on our server before the other night, and now they suddenly control the map. We and DC were oscillating back and forth between the keeps around the Imperial City (which was pretty fun competition) and left two or so to the AD so they had their area, but we can't even retake the keeps in front of our wayshrines because two guys'll just ride out there and drop an invincible army, totally wiping our raids. At this point, I kinda want to see accounts banned for this ***.
    Animus0724 wrote: »
    They are not bugs...they are FEATURES....enjoy, do not question Zenimax◘

    wtf? is it intended?

    Yes, and that was a dev' post, too. Very formal. Very official.
    Edited by CaptainSilverbrow on 30 May 2014 21:18
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