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Do I need to say any more?

Censorious
Censorious
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'Clever' sigs get old real fast - just like this one.
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  • Liquid_Time
    Liquid_Time
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    Nope. Sums most of it up.
    ¸.•¨)
    ¸.•´¸.•*´¨) ¸.•*¨)
    (¸.•´ (¸.•`
    Liquid_Time'*-.¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-•-.¸_¸.-••¤
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       IGN: Liquid Past || Rank: V14 || Class: Nightblade || World Skill: Vampire
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  • MaxBat
    MaxBat
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    Um ... damn ... [stares] ... and damn again ...

    Do they make a buff for that?

    Edit: Did you see the note at the bottom? You can buy a restore heath potion, in case you didn't know ...
    Edited by MaxBat on 28 May 2014 20:51
    "Funny that magic doesn't work when a mace caves in your skull."

    Playing on a PC, NA Server, since that very first day ...
  • jonal11_ESO
    jonal11_ESO
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    They have already said the death recap shows the total damage done by abilities not one use of it. So he could have hit you 10 times for 265 damage and the death recap would show 2650 damage.

    Also they said they are looking to make it "clearer".
  • Mablung
    Mablung
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    They have already said the death recap shows the total damage done by abilities not one use of it. So he could have hit you 10 times for 265 damage and the death recap would show 2650 damage.

    Also they said they are looking to make it "clearer".

    That recap is what the mob hits your for at death. You know how we know, because you die. Unless it is the worst bug ever and it hits you with 10 consecutive abilities instantaneously then what they are telling you is a lie.
  • magickats242cub18_ESO
    It's a DOT. If you stand on it, you die.
  • KracsNZ
    KracsNZ
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    Mablung wrote: »
    They have already said the death recap shows the total damage done by abilities not one use of it. So he could have hit you 10 times for 265 damage and the death recap would show 2650 damage.

    Also they said they are looking to make it "clearer".

    That recap is what the mob hits your for at death. You know how we know, because you die. Unless it is the worst bug ever and it hits you with 10 consecutive abilities instantaneously then what they are telling you is a lie.

    Lol, I remember the Vampire Lord bug from the ol' Elder Scrolls: Daggerfall. Open a door to a vampire and he'd hit you with hundreds of spells in less than a second. Scariest mob in the game because of the bug.
  • Censorious
    Censorious
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    They have already said the death recap shows the total damage done by abilities not one use of it. So he could have hit you 10 times for 265 damage and the death recap would show 2650 damage.

    Also they said they are looking to make it "clearer".

    What difference does it make? The damage was done within 1 second whether it was one shot or a hundred. There was no time to block, dodge or react in any way. Death was instantaneous.
    'Clever' sigs get old real fast - just like this one.
  • Sharee
    Sharee
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    Censorious wrote: »
    They have already said the death recap shows the total damage done by abilities not one use of it. So he could have hit you 10 times for 265 damage and the death recap would show 2650 damage.

    Also they said they are looking to make it "clearer".

    What difference does it make? The damage was done within 1 second whether it was one shot or a hundred. There was no time to block, dodge or react in any way. Death was instantaneous.

    That screen does not show whether the death was instantaneous or not. You might have stood in fire for a minute, the final screen would show all the fire ticks added together as the damage that killed you (it would show "Stood in fire: 10000 damage")
  • Mablung
    Mablung
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    It's a DOT. If you stand on it, you die.

    Thats fine that it is a DoT. What is not fine is the inability to mitigate any of the damage. If it is the spell I am thinking it is where the mob ports to your location, it is difficult to roll out of and impossible to interrupt. So that should leave you with a chance to mitigate some of the dmg, but this game is not made for damage mitigation in normal PvE situations.
  • NordJitsu
    NordJitsu
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    First, what level are you?

    Second, what armor are you wearing?

    Third, what damage mitigation skills were you using?

    Fourth, why didn't you dodge roll?
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • magickats242cub18_ESO
    Mablung wrote: »
    It's a DOT. If you stand on it, you die.

    Thats fine that it is a DoT. What is not fine is the inability to mitigate any of the damage. If it is the spell I am thinking it is where the mob ports to your location, it is difficult to roll out of and impossible to interrupt. So that should leave you with a chance to mitigate some of the dmg, but this game is not made for damage mitigation in normal PvE situations.

    I know the spell you speak, and I don't have any trouble running out of the red circle, don't even try to block. Let the baddy do his thing, then go back and whack the heck out of him.

  • Censorious
    Censorious
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    OK - you want chapter and verse?

    I'm a VR2 sorc, light armour, some medium, 2 staffs - usual setup. Been playing RvR since beta. PvP in MMOs since the last millenium.

    We broke into the inner keep (I think it was Roebeck - don't remember). As usual, there was a lot of visual noise, spells going off in all directions, some player defenders mixed in with the guards.
    Red circles, green circles, fire, fountains, all sorts of crap everywhere.

    Not first in, I'm wearing light armour remember? I let the melee break through first.
    I BE through the wrecked doors, take a quick look - can't see any enemy players. Another BE through the first flag room toward the second, already occupied by some of our melee fighting. I think I see some enemy players so I move forward some more toward the fighting trying to find a target.
    Yes, there are circles on the ground, all sorts of colours - very pretty. Whose? couldn't say, game doesn't differentiate.

    BLAM! - I'm dead.

    In an open field fight where you can see what's going on, it's maybe reasonable to say 'stay out the red circles' although it's poor game design to have enemy AoE spells indistinguishable from friendly.
    In a close-quarters fire-fight all you can do is trust to luck and maybe guess where enemy fire is likely to be.
    This particular skill (I think) is the one where the NPC ports into your face and gives you all of half-a-second to dodge before it blows you away. In all the visual noise, I simply didn't see it.
    'Clever' sigs get old real fast - just like this one.
  • murklor007neb18_ESO
    Considering we know how the archer AoE works (~500 HP lost every 0.5 second) and this magick attack presumably work the same...

    Lets say that you're a little slow in the brain and take 3 seconds to walk out of a fairly small AoE circle. Easy, right? Well that's still 900 dps. Just look at a darn clock and imagine that damage. If you have 2000 HP - a fairly normal amount, especially assuming some damage already - that's down to 1100 HP in 1 second. 200 HP the next second.

    So yeah... It being a DoT doesnt really matter now, does it?

    NPC damage remain completely out of whack. Its easier to face a single veteran rank troll (which is actually a veteran ranked veteran rank troll) with 9000+ HP than it is facing 2 trash 2500HP mobs with specific abilities (pyromancer comes to mind, stand in melee range and miss the wave attack - insta-death).

    I wouldnt have a problem if dodging was detached from your normal stamina drain (like GW2, its a separate "stamina" bar that doesnt affect your combat ability) so that you could dodge 2, 3 hell maybe even more times in combat. But you cant, because if you dodge your sword go limp.
    Edited by murklor007neb18_ESO on 29 May 2014 07:57
  • WilliamTee
    WilliamTee
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    When it's single casts that do that damage, come say hi. :D
  • renaud.moyneb16_ESO
    No, no need to say anymore... please... don't !
    ESO, the great nothing : no PvE difficulty, PvP lags, zero RP tools...

    Sub Canceled, gone
  • Censorious
    Censorious
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    Actually, I think I'm beginning to understand the thinking behind this.

    Z don't want a small number of players to be able to take a keep. (Say 10 for argument's sake). All you have to do is to 'execute' 10 players out of the invading force.
    If they number more than 10 you want to let the remainder through so you give your 10 NPC defenders a one-shot, guaranteed kill on a fairly long CD and enough health that they can't be killed quickly even by 10 players at once.

    I guess that would do it.


    'Clever' sigs get old real fast - just like this one.
  • zaria
    zaria
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    KracsNZ wrote: »
    Mablung wrote: »
    They have already said the death recap shows the total damage done by abilities not one use of it. So he could have hit you 10 times for 265 damage and the death recap would show 2650 damage.

    Also they said they are looking to make it "clearer".

    That recap is what the mob hits your for at death. You know how we know, because you die. Unless it is the worst bug ever and it hits you with 10 consecutive abilities instantaneously then what they are telling you is a lie.

    Lol, I remember the Vampire Lord bug from the ol' Elder Scrolls: Daggerfall. Open a door to a vampire and he'd hit you with hundreds of spells in less than a second. Scariest mob in the game because of the bug.
    Yes, then you got 100% spell reflect he was still scary, sneaking up to you and exploding as all the spells was returned :)

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
    zaria
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    Censorious wrote: »
    Actually, I think I'm beginning to understand the thinking behind this.

    Z don't want a small number of players to be able to take a keep. (Say 10 for argument's sake). All you have to do is to 'execute' 10 players out of the invading force.
    If they number more than 10 you want to let the remainder through so you give your 10 NPC defenders a one-shot, guaranteed kill on a fairly long CD and enough health that they can't be killed quickly even by 10 players at once.

    I guess that would do it.
    Its a DoT as other says, same as dungeon bosses have, if you stay in it you tend to die, move out and heal and its no issue, we took multiple resources without anybody dying with 15 man after the change.

    And yes reason to buff the NPC is that a 6 man group of low level veterans was able to take resources in minutes, was easier with 6 than with 15 now.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Censorious
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    Resources are easy, especially if undefended. If you do get targeted by one of the NPCs you stand a good chance of getting clear and surviving.

    But you don't stand any chance of being able to take the resource if you don't have enough players to take down the NPC while your unfortunate comrade recovers and before it recharges it's attack.

    Anywhere where there is a defence, it becomes far more difficult. Especially inside a building where there's limited room to manoeuvre. It's not enough to simply dodge an attack, you need to get out of range of any follow up. These NPCs seem to focus players together.
    'Clever' sigs get old real fast - just like this one.
  • AlexDougherty
    AlexDougherty
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    MaxBat wrote: »
    Um ... damn ... [stares] ... and damn again ...

    Do they make a buff for that?

    Edit: Did you see the note at the bottom? You can buy a restore heath potion, in case you didn't know ...

    There is a passive that disintegrates the enemy if they are low on health in that skill line. But I don't know if that would do it.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • frwinters_ESO
    frwinters_ESO
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    Need more spell resistance.
  • Reivax
    Reivax
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    KracsNZ wrote: »

    Lol, I remember the Vampire Lord bug from the ol' Elder Scrolls: Daggerfall. Open a door to a vampire and he'd hit you with hundreds of spells in less than a second. Scariest mob in the game because of the bug.

    You have a good memory! Daggerfall seems so long ago, I can barely remember much about it. It was quite a game at the time, though.

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