jonal11_ESO wrote: »They have already said the death recap shows the total damage done by abilities not one use of it. So he could have hit you 10 times for 265 damage and the death recap would show 2650 damage.
Also they said they are looking to make it "clearer".
jonal11_ESO wrote: »They have already said the death recap shows the total damage done by abilities not one use of it. So he could have hit you 10 times for 265 damage and the death recap would show 2650 damage.
Also they said they are looking to make it "clearer".
That recap is what the mob hits your for at death. You know how we know, because you die. Unless it is the worst bug ever and it hits you with 10 consecutive abilities instantaneously then what they are telling you is a lie.
jonal11_ESO wrote: »They have already said the death recap shows the total damage done by abilities not one use of it. So he could have hit you 10 times for 265 damage and the death recap would show 2650 damage.
Also they said they are looking to make it "clearer".
Censorious wrote: »jonal11_ESO wrote: »They have already said the death recap shows the total damage done by abilities not one use of it. So he could have hit you 10 times for 265 damage and the death recap would show 2650 damage.
Also they said they are looking to make it "clearer".
What difference does it make? The damage was done within 1 second whether it was one shot or a hundred. There was no time to block, dodge or react in any way. Death was instantaneous.
magickats242cub18_ESO wrote: »It's a DOT. If you stand on it, you die.
magickats242cub18_ESO wrote: »It's a DOT. If you stand on it, you die.
Thats fine that it is a DoT. What is not fine is the inability to mitigate any of the damage. If it is the spell I am thinking it is where the mob ports to your location, it is difficult to roll out of and impossible to interrupt. So that should leave you with a chance to mitigate some of the dmg, but this game is not made for damage mitigation in normal PvE situations.
Yes, then you got 100% spell reflect he was still scary, sneaking up to you and exploding as all the spells was returnedjonal11_ESO wrote: »They have already said the death recap shows the total damage done by abilities not one use of it. So he could have hit you 10 times for 265 damage and the death recap would show 2650 damage.
Also they said they are looking to make it "clearer".
That recap is what the mob hits your for at death. You know how we know, because you die. Unless it is the worst bug ever and it hits you with 10 consecutive abilities instantaneously then what they are telling you is a lie.
Lol, I remember the Vampire Lord bug from the ol' Elder Scrolls: Daggerfall. Open a door to a vampire and he'd hit you with hundreds of spells in less than a second. Scariest mob in the game because of the bug.
Its a DoT as other says, same as dungeon bosses have, if you stay in it you tend to die, move out and heal and its no issue, we took multiple resources without anybody dying with 15 man after the change.Censorious wrote: »Actually, I think I'm beginning to understand the thinking behind this.
Z don't want a small number of players to be able to take a keep. (Say 10 for argument's sake). All you have to do is to 'execute' 10 players out of the invading force.
If they number more than 10 you want to let the remainder through so you give your 10 NPC defenders a one-shot, guaranteed kill on a fairly long CD and enough health that they can't be killed quickly even by 10 players at once.
I guess that would do it.
Um ... damn ... [stares] ... and damn again ...
Do they make a buff for that?
Edit: Did you see the note at the bottom? You can buy a restore heath potion, in case you didn't know ...
Lol, I remember the Vampire Lord bug from the ol' Elder Scrolls: Daggerfall. Open a door to a vampire and he'd hit you with hundreds of spells in less than a second. Scariest mob in the game because of the bug.