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ZOS, how can this be possible?

RazielSR
RazielSR
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I'm a harcore TES single player games fan. I never liked mmorpgs very much. The only one I like is Age of Conan.

I'm just level 30 now, but I read that once you get level 50 and you are in the other factions zones it is just like you've never killed Molag Bal and the whole dolmen thing stills there, etc, etc. That is just horrible for a pve player, sorry. Now I understand the thousands of people complaining about how the game fails once you reach level 50. And how happy they were until they reached level 50.

I'm even surprised to read what I'm saying because I've been pro-TESO a lot, but now that I'm reading the way you manage the VR levels, I just really can't understand. Tamriel Foundry is plenty of this same reactions I'm having. I really can't understand how you just forgot the whole TES essence by not creating a different way to play once you achieved the end in your alliance zone. It feels like on rails, and that is not what TES is about.

I'm not trying to offend, and I'm saying this in the most educated way I can.

Can't ZOS really change this? What's the point for pvers to do the same quests in other areas with the same alt like if what you have just acquired never happened?

I feel like I will be quitting the sub once I reach level 50 if this does not change. And I'm really sad because of this.

Maybe others will be happy because they don't like or never believed in this project, but in my case, this just killed me.


Edited by RazielSR on 28 May 2014 22:13
  • daneyulebub17_ESO
    daneyulebub17_ESO
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    It's not that it never happened---it's just you, viewing an "alternate" time line.
    Consider it a dream. Or an intellectual exercise. Or a way for Zeni to offer endgame content without creating end game content.

    It's all good!
    Edited by daneyulebub17_ESO on 28 May 2014 22:15
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  • Blackwidow
    Blackwidow
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    @RazielSR I can tell you exactly what happened.

    ZOS knew they had no end game for PvErs. They panicked and they went the easiest, fastest way to keep us busy until they came up with something.

    That seems to be their solution to everything. Don't fix it, just double down on what is broken.
  • RazielSR
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    It is really sad,seriously. I'm enjoying the game, having fun. Just by knowing that in 20 more levels I will be like faking my own alt story feels... just horrible. I guess you will only good thing you have is to watch how the other areas look. I played with the 3 factions in the beta and I saw a bit of eveything anyway...so double sad.
  • Matt.vanelsenb16_ESO
    RazielSR wrote: »
    It is really sad,seriously. I'm enjoying the game, having fun. Just by knowing that in 20 more levels I will be like faking my own alt story feels... just horrible. I guess you will only good thing you have is to watch how the other areas look. I played with the 3 factions in the beta and I saw a bit of eveything anyway...so double sad.

    I suppose what you could say is that: A, a dragonbreak is happening during the events of ESO and the same hero helps all 3 factions. Or B: The first faction you went through is what really happened, and the other 2 factions are just alternate realities or dreams to give you more insight in the war and the events going on in Tamriel. (there is some justification for how you get to go to the other areas, but you'll learn about that when you finish up the main story, don't wanna spoil it for ya)
  • RazielSR
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    A dream or a nightmare maybe... :(
  • izayoi
    izayoi
    Soul Shriven
    People seem to have forgotten that the reason we have it the way we do today is because people wanted it. People complained that they wanted to see "all of Tamriel" with one character and voila... this is what we got. It was added as an afterthought to satisfy people... and now... people are complaining... again.

    I agree that it's cheap... very cheap, but it was that... or nothing. ESO couldn't be post-poned any longer and here we are.
    Edited by izayoi on 28 May 2014 22:46
  • JKorr
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    Blackwidow wrote: »
    @RazielSR I can tell you exactly what happened.

    ZOS knew they had no end game for PvErs. They panicked and they went the easiest, fastest way to keep us busy until they came up with something.

    That seems to be their solution to everything. Don't fix it, just double down on what is broken.

    Really.

    And here I thought it was because of all the ranting and complaining on the forum because people didn't want to have to make a new character in a different faction to see the content. If anyone remembers, the content was faction locked, and people complained because they wanted the freedom of an ES game to go through all the content with one character.

    Silly me. Of course the whole thing was a devious plan to skimp on content and bilk the customers. The devs never listen to what the players want. That's why you can only use race a, b, c for one faction, d, e, f, for another, and g, h and i for the third, with no exception. You can't go into another faction's territory ever, and everyone has to play in third person. They haven't fixed a single bug ever, and don't plan to since they can just "double down on what's broken". /sarcasm

    They have a lot to do with bugs, and bots, and glitches, and lag. They apparently are trying to solve the issues. If they were truly ignoring all the problems, there wouldn't be new bugs that were created when they tried to fix the old bugs. Its a work in progress, and as long as they are trying, I'll hold out a little hope. When they stop trying is when I'll leave. Or if the game goes f2p. I'm still having fun; the few [two] game-breaking bugs I hit were fixed. I haven't run into anything else that stops me from playing. I haven't managed to get one of my characters to 50 yet, so ZOS really doesn't have to come up with anything to keep me busy.

  • RazielSR
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    izayoi wrote: »
    People seem to have forgotten that the reason we have it the way we do today is because people wanted it. People complained that they wanted to see "all of Tamriel" with one character and voila... this is what we got. It was added as an afterthought to satisfy people... and now... people are complaining... again.

    I agree that it's cheap... very cheap, but it was that... or nothing. ESO couldn't be post-poned any longer and here we are.

    I don't agree. The whole Tamriel was ZOS first way and motto to sell the game.
  • felixgamingx1
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    Doing a little test, if I don't log in by the end of the month I'll be canceling.
  • Arsenic_Touch
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    First world problems right here.

    Cadwell pretty much explains it well. "what if you washed up on another alliance's shore? how would your life turn out?" The whole point of the silver and gold cadwell experience is the experience the plight of the other faction through fresh eyes. I'm sure they'll expand on that later.

    While there are continuity errors that show they made a late decision for it, it's not a bad system. I would've preferred that coldharbor took place after the other veteran zones, that way molag bal actually felt like an end boss. Unless they have plans for a string of daedra encounters, molag bal may end up being an ant compared to what they have in store.

    The way they did it gives them the chance to bind all the alliances together for the "real daedric threat"

    Also, if you don't want to play the other faction's content, you aren't forced into it. Go pvp. Go follow a grind train in craglorn if you don't want to do the other veteran zones.

    It's also been said, it lets you experience the other storyline on one character without having to roll an alt (which is a great change from other mmos with different factions/alliances)
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • Maverick827
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    I actually think their explanation of the veteran content is pretty good considering how late it was added.

    Like someone else said, it's a dream/vision/alternate reality. If you enjoy the Elder Scrolls series as much as you say, you should know that one in every one Elder Scrolls quest involves going into someone else's dream.
  • Selstad
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    It was a design choice as far as I see it. They didn't have enough content to make a "raid" out of it, and they still haven't made a raid (trials are not raids). So they try to stretch out the content as much as they can, and to be honest, it doesn't work too well.

    I understand the concept of veteran levels, but I think there are too many veteran levels and too little new content to fill them. They should have gone for a split, 5 VR levels, an even balance in questing XP or dungeon XP and focus on getting out a raid patch instead of Craglorn.

    The whole adventure zone would work had it not been for the worst mentality in players I've seen in a long time, and I've played WoW for 9 years. Instead of questing and exploring the zone, most groups consist of grinding the same spot for hours on end. Craglorn I'm certain has some nice story going on, shame finding a group to do it is close to impossible. And yes, I've tried, around 5 hours in total the past 2 days trying to find a group for questing, only to buckle inn and grind instead.

    In total I think that the MMO world isn't ready for PvE based questing content that requires teaming up, communication with the others playing and such. Not to be too condescending here, but I think the WoW mentality has more or less crushed a whole lot of MMOs rather than MMOs being "bad". People expect to run, gun and loot, that's it. That's what MMOs are today, not about experiencing the content, hearing the story and play it as an online game, but rather an "offline" game with only the bare minimum of online components. That in my opinion is what is wrong with Veteran content, not that veteran content in itself is too bad - just needs to be balanced a bit and not stretched as thin - but people's behaviour in MMOs in general.
  • Sendarya
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    I just hit vet levels, and I think this ties into the fact that the war is not really RvR, but Tamriel against Daedra.
    RvR is what the puny mortals see, but we are being elevated above all of that to see the bigger picture. This is a war of mortals vs gods, and the other mortal factions are not the real enemy.

    Well, that is what I am getting out of Caswell's little speech anyway. I like this overarching story, and think we may, in some distant future, see everyone united against the Daedra. How this would affect pvp I don't know...

    Anyway, the real problem with vet levels is the unbalanced risk vs reward. It is well balanced I 1-50, and clearly not well balanced in vet levels. People don't mind hard content if there is a nice reward at the end, but hard for the sake of hard alone is not fun for most people.
    Owner of the Traveling Tavern, serving superior and consummate foods and drinks for all your leveling needs! :p
    The Traveling Tavern is now closed, until veteran loot tables and rare food mats are fixed. I am very sorry to all my loyal customers!
  • Blackwidow
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    JKorr wrote: »
    And here I thought it was because of all the ranting and complaining on the forum because people didn't want to have to make a new character in a different faction to see the content. If anyone remembers, the content was faction locked, and people complained because they wanted the freedom of an ES game to go through all the content with one character.

    Nope, that was just the scapegoat.
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