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How to turn this game from a "Walking Simulator" to a "War Simulator"

  • Tannakaobi
    Tannakaobi
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    nukeyoo wrote: »
    Tannakaobi wrote: »
    nukeyoo wrote: »
    Tannakaobi wrote: »
    nukeyoo wrote: »
    You're missing the whole point which is not surprising judging from your previous posts. Not only does the time it takes to travel add value to the objectives; it is part of the penalty for losing. You tend to avoid that penalty by playing better than your opponent. So you might want to try that since people that do so have no issue with affording the cost of forward camps.

    Except that not true. I tend to die because while I have been enjoying PVP (you know, the reason I play) another person has instead been questing. While they zoomed to VR10 and have all the epic armor to match. I'm still stuck in my mid 20's with the crap they call PVP rewards.

    So my post is "not true" because you knowingly enter battles with a handicap of level/gear gap? Taking the disparaging bolstering system into account; a player still has means of playing better than opponents although it be a smaller margin for error. You can't expect to solo as mid 20s with much success.

    Er.. yeah.

    "You tend to avoid that penalty by playing better than your opponent. So you might want to try that since people that do so have no issue with affording the cost of forward camps."

    That part is not true, but you are right that you can't expect to PVP at mid 20s with much success unless you want it to be a "Walking Simulator" instead of a "War Simulator". A fundamental floor in the game as was pointed out, but you decided to disagree. You are entitled to your opinion, but don't expect other people to agree. Especially when there are so many variables.
    How is that even an argument that can be disputed? You do in fact avoid the penalty of your "walking simulator" by playing better than your opponent. This isn't a discussion on the disparity of gear/level gaps. We know its unfortunate for you and other poor saps that don't care to spend the time to level up to be on equal footing. That isn't the discussion; I'm sure you can find plenty of QQ threads for better bolstering if you want to discuss that.

    The discussion is about travel times. They are there for a reason. Reason being to give worth to battlefield objectives and to incur a "respawn" penalty for the loser. Better positioning, better abilities usage, better siege usage, better support, having more friends.... Plenty of variables that if pieced together correctly will keep you from suffering the aforementioned penalty regardless of level. And if pieced together and done so on the regular you will find that the cost of forward camps is not overbearing at all.

    If you don't like the fact that its not completely fair for lowbies and the game play requires you to work a bit and doesn't hand everything to you on a silver platter perhaps you might want to rethink your game choice.
    tumblr_m74p8kzZN01rpuv0io1_500.gif
    But that's just my opinion which I'm entitled to. I don't expect you to agree. ;)

    My point was only that I agree that this is very much a walking sim for a number of reasons. One of which, is the daft idea that having VR players in the same zones as everyone else.

    Don't get me wrong. I'm not that bothered, I'll most likely work through it and be a better player for it.

    Currently there is only one way to play if you are low level and that is to stick to big groups and use ranged weapons/spells. The reason is if you try any melee you will get one shot killed and if you leave the safety of a group, you will get one shot killed.

    The end result is a lot of walking, for these reasons I agree with the op! If there was more balance in play then I think the walking times would be fine.
  • Nijjion
    Nijjion
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    Size is actually one of the things they did right with Cyradiil... It still seems a bit small compared to DAoC but I think that might be because of the population is bigger than it.

    It still seems big but you can find action quickly. Good ratio... you need those down sides of dying also, that goes if you can rez at a forward camp all the time.
    Edited by Nijjion on 27 May 2014 13:40
    NijjijjioN - DK - AR27
    NijjioN - NB -
    Daggerfall Covenant
    The Nice Guys Guild
    EverQuest -> Dark Age of Camelot -> Ragnarok Online -> Cabal Online -> Guild Wars 1 -> Warhammer Online -> Vindictus -> SWTOR -> Tera -> Guild Wars 2 -> Elder Scrolls Online ->

    Eagerly awaiting Camelot Unchained.
  • true2moon_ESO
    true2moon_ESO
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    the cost is fine, they need to fix them 1st, all they do is bug out then you cant drop other ones near it. If a camp is replaced by someone else dropping one, you need to have that camp delete itself.

    other then this they should allow teleporting to the forward camps, and not use up a rez spot for it. As they should also extend the number of rezes that a camp can do dramatically.

    you can adjust for this by actually upping the cost of them. dont worry nubs most pvpers have over 100k ap at any time so you will still see camps down.
  • dennis.schmelzleb16_ESO
    You guys should play Mortal online. Where you ride for 15min and get ganked by pks looting your whole inventory (deleting the stuff they dont need) undress their armor and wave their *** infront of your face. xD
  • isengrimb16_ESO
    isengrimb16_ESO
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    What caught my eye was that "1976" date on that game up there. Then I remembered that was about the first time I'd ever seen "Hello Kitty" crap; my weird prudish aunt bought that stuff for us girls that year - pencil cases and other school stuff with this nonsense all over it. I don't even know who or what "Hello Kitty" is supposed to be to this day.

    I would have preferred Scooby Doo or the Funky Phantom, myself.
  • smercgames_ESO
    smercgames_ESO
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    People who want to jump back into the action instantly do not realize that jumping back into the action makes killing have a lot less meaning. The reason you can push people off a keep or out of one is because you can diminish their numbers for a few minutes each time you kill someone while they ride back, plus you have your gank squads out there wiping them as they ride back or atleast slowing them up. If you could insta rez inside the keep or at a camp right next to it each time then there would be no point of killing people. Break the outer wall, clear the outside, break the inner wall.. then hope you have a MUCH bigger zerg to not get decimated by endless mercs while oil pours on your head.

    Instead what you get now is each time you knock someone off the wall or grip them out and destroy them that's 1 less person to deal with for a few minutes. Does it suck being that 1 person? Sure it does but you should learn from it. Too many times have I been caught not blocking on the edge of a wall looking at the enemy zerg just to get gripped or VR'd down to the ground and wrecked. Now I know to hold in block whenever I'm not doing anything.

    It's also gratifying knowing that each time I gank someone riding to the fight I've slowed them up by X amount of time and even more if he now takes the long way back to the fight.

    Now with that being said I would like to see a change to camps and allow them to have a group/guild only toggle on them to restrict all the baddies who do not learn from their other death runs to waste my camps.
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    Elyna wrote: »
    Heavily decrease the cost of forward camps.
    BAM
    Hire me Zenimax.

    If they take away the huge distance and massive size of the map then it takes away the importance of where you are on the map and also makes death not mean anything. Look at GW2 you die at a keep seige you can be right back in 30 seconds, its almost liek killing someone doesnt matter.

    Here when you kill someone it is very important, if they have to release they are out of the battle (almost like actually being dead) they are gone from that fight. This has a huge importance in winning the battle.

    Loaction n map plays a key factor, if you are deep in enemy lands, that means you cant get right back to your home lands to protect. Distance has consquences on the battle field, not being able to get everywhere in a few minutes has effects. Certain targets are more vulnerable, if you know the enemy zerg is one place you can attack another place before they get to you.
  • Kewljag_66_ESO
    Kewljag_66_ESO
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    Elyna wrote: »
    Harakh wrote: »
    Feed your Horse!

    Oh cool! So instead of 10 minutes of walking I can now spend 8 minutes!

    No. Just no.

    A fully upgraded speed horse will take you there 4X faster. SO instead 10min, you are looking at around 3min
  • hk11
    hk11
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    Something needs to be done. RvR is the best type of pvp, but in ESO something is wrong. Maybe the areas are too big?

    Somehow DAoC is the only one that seemed to get the right.
  • nukeyoo
    nukeyoo
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    Tannakaobi wrote: »
    Except that not true. I tend to die because while I have been enjoying PVP (you know, the reason I play) another person has instead been questing.
    Tannakaobi wrote: »
    "You tend to avoid that penalty by playing better than your opponent. So you might want to try that since people that do so have no issue with affording the cost of forward camps."

    That part is not true, but you are right that you can't expect to PVP at mid 20s with much success unless you want it to be a "Walking Simulator" instead of a "War Simulator". A fundamental floor in the game as was pointed out, but you decided to disagree. You are entitled to your opinion, but don't expect other people to agree. Especially when there are so many variables.
    Tannakaobi wrote: »
    My point was only that I agree that this is very much a walking sim for a number of reasons. One of which, is the daft idea that having VR players in the same zones as everyone else.

    Don't get me wrong. I'm not that bothered, I'll most likely work through it and be a better player for it.

    Currently there is only one way to play if you are low level and that is to stick to big groups and use ranged weapons/spells. The reason is if you try any melee you will get one shot killed and if you leave the safety of a group, you will get one shot killed.

    The end result is a lot of walking, for these reasons I agree with the op! If there was more balance in play then I think the walking times would be fine.
    So you attempt to make your "point" by ineffectively saying I'm wrong? Providing zero evidence to support your argument or disprove my own.tumblr_ldfsixUfno1qcfba3o1_500.gif
    You kids may want to run your posts past an adult before posting.***.gifimo
    Edited by nukeyoo on 27 May 2014 21:18
    - done w/ it
  • Elyna
    Elyna
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    Why do you love posting gifs so much?
  • nukeyoo
    nukeyoo
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    It's well known that visual cues improve understanding and memory retention. Dealing with so many nonsensical posts; it is my hope with words and visual cues some logical sense will be brought to those reading it that are without it.

    Much like the travel time does for objectives; they also add a sense of emotional meaning behind the words that might otherwise be lost in translation. Sarcasm being an example most often lost in translation over text only conversations due to lack of voice inflection and facial visual cues.

    They also make some people with enough sense smile or even LOL...
    - done w/ it
  • Elyna
    Elyna
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    nukeyoo wrote: »
    It's well known that visual cues improve understanding and memory retention. Dealing with so many nonsensical posts; it is my hope with words and visual cues some logical sense will be brought to those reading it that are without it.

    Much like the travel time does for objectives; they also add a sense of emotional meaning behind the words that might otherwise be lost in translation. Sarcasm being an example most often lost in translation over text only conversations due to lack of voice inflection and facial visual cues.

    They also make some people with enough sense smile or even LOL...

    Only if its done properly.
  • nukeyoo
    nukeyoo
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    Elyna wrote: »
    nukeyoo wrote: »
    It's well known that visual cues improve understanding and memory retention. Dealing with so many nonsensical posts; it is my hope with words and visual cues some logical sense will be brought to those reading it that are without it.

    Much like the travel time does for objectives; they also add a sense of emotional meaning behind the words that might otherwise be lost in translation. Sarcasm being an example most often lost in translation over text only conversations due to lack of voice inflection and facial visual cues.

    They also make some people with enough sense smile or even LOL...

    Only if its done properly.
    Its posts like these that feign intelligence. Stating the obvious does the opposite of make you look intelligent. Not that the plethora of previous posts don't already do that enough for you.
    - done w/ it
  • Elyna
    Elyna
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    nukeyoo wrote: »
    Elyna wrote: »
    nukeyoo wrote: »
    It's well known that visual cues improve understanding and memory retention. Dealing with so many nonsensical posts; it is my hope with words and visual cues some logical sense will be brought to those reading it that are without it.

    Much like the travel time does for objectives; they also add a sense of emotional meaning behind the words that might otherwise be lost in translation. Sarcasm being an example most often lost in translation over text only conversations due to lack of voice inflection and facial visual cues.

    They also make some people with enough sense smile or even LOL...

    Only if its done properly.
    Its posts like these that feign intelligence. Stating the obvious does the opposite of make you look intelligent. Not that the plethora of previous posts don't already do that enough for you.

    Your butthurt is showing.
  • nukeyoo
    nukeyoo
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    Elyna wrote: »
    nukeyoo wrote: »
    Elyna wrote: »
    nukeyoo wrote: »
    It's well known that visual cues improve understanding and memory retention. Dealing with so many nonsensical posts; it is my hope with words and visual cues some logical sense will be brought to those reading it that are without it.

    Much like the travel time does for objectives; they also add a sense of emotional meaning behind the words that might otherwise be lost in translation. Sarcasm being an example most often lost in translation over text only conversations due to lack of voice inflection and facial visual cues.

    They also make some people with enough sense smile or even LOL...

    Only if its done properly.
    Its posts like these that feign intelligence. Stating the obvious does the opposite of make you look intelligent. Not that the plethora of previous posts don't already do that enough for you.

    Your butthurt is showing.
    I rest my case... :D
    - done w/ it
  • Elyna
    Elyna
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    nukeyoo wrote: »
    Elyna wrote: »
    nukeyoo wrote: »
    Elyna wrote: »
    nukeyoo wrote: »
    It's well known that visual cues improve understanding and memory retention. Dealing with so many nonsensical posts; it is my hope with words and visual cues some logical sense will be brought to those reading it that are without it.

    Much like the travel time does for objectives; they also add a sense of emotional meaning behind the words that might otherwise be lost in translation. Sarcasm being an example most often lost in translation over text only conversations due to lack of voice inflection and facial visual cues.

    They also make some people with enough sense smile or even LOL...

    Only if its done properly.
    Its posts like these that feign intelligence. Stating the obvious does the opposite of make you look intelligent. Not that the plethora of previous posts don't already do that enough for you.

    Your butthurt is showing.
    I rest my case... :D
    As do I :^)
  • dennis.schmelzleb16_ESO
    hk11 wrote: »
    ...Maybe the areas are too big?

    Somehow DAoC is the only one that seemed to get the right.

    Lol?
    Cry?
    Facepalm?

  • CapuchinSeven
    CapuchinSeven
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    Elyna wrote: »
    Your butthurt is showing.

    I'll be honest with you, from the outside, reading your posts, you sound like an ass failing badly at what you're trying to do. It's pointless, please just stop posting if this is all you can add.

    Fact remains, killing the enemy here and gankers running smaller scale PVP between points is instrumental to taking a keep in this game. That is a good thing, if someone doesn't like that then I think the very structure of PVP here is not for them.

    Yes it's a pain to travel, feed your mount. It takes me about a single minute to get back to a keep and frankly when someone tries to jump our small group on the way back to the battle, I love it. That's where I shine, small scale PVP.
  • Elyna
    Elyna
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    Elyna wrote: »
    Your butthurt is showing.

    I'll be honest with you, from the outside, reading your posts, you sound like an ass failing badly at what you're trying to do. It's pointless, please just stop posting if this is all you can add.

    Fact remains, killing the enemy here and gankers running smaller scale PVP between points is instrumental to taking a keep in this game. That is a good thing, if someone doesn't like that then I think the very structure of PVP here is not for them.

    Yes it's a pain to travel, feed your mount. It takes me about a single minute to get back to a keep and frankly when someone tries to jump our small group on the way back to the battle, I love it. That's where I shine, small scale PVP.

    What exactly am I trying to do?
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