Has no one heard that we dont need to perfectly simulate real world warfare? If thats the case, why not just have one life and thats itisengrimb16_ESO wrote: »I'm sorry, I read this title and laughed, because WoW wants to be a walking sim. A walking sim where you have to fight packs of mobs every time you take a single step forward.
As far as PvP goes, has no one heard the WW1 era adage that says war is a lot of boring stuff punctuated by moments of terror?
Lord_Draevan wrote: »I like the current system. This way, you have to be cautious about the battles you pick, and attacking enemy re-inforcement routes becomes a viable tactic.
Of course it's kind of annoying when no one's willing to press the attack because they don't want to die and have to travel back...
Lord_Draevan wrote: »I like the current system. This way, you have to be cautious about the battles you pick, and attacking enemy re-inforcement routes becomes a viable tactic.
Of course it's kind of annoying when no one's willing to press the attack because they don't want to die and have to travel back...
Thats my point. Death shouldnt have such a massive punishment. Its basically a 5 minute respawn timer. Battles become stalemates because no one wants to run all the way back thus making the battles less of who kills who and more who can whittle down who? Its a war of attrition. Is it realistic? Probably. Is it fun? No. And thats what the devs need to focus on more if anything. Realism is cool and all, but it shouldnt come at the cost of enjoyment of the game itself.
Heavily decrease the cost of forward camps.
BAM
Hire me Zenimax.
You're missing the whole point which is not surprising judging from your previous posts. Not only does the time it takes to travel add value to the objectives; it is part of the penalty for losing. You tend to avoid that penalty by playing better than your opponent. So you might want to try that since people that do so have no issue with affording the cost of forward camps.
Thats my point. Death shouldnt have such a massive punishment. Its basically a 5 minute respawn timer. Battles become stalemates because no one wants to run all the way back thus making the battles less of who kills who and more who can whittle down who? Its a war of attrition. Is it realistic? Probably. Is it fun? No. And thats what the devs need to focus on more if anything realism is cool and all. But it shouldnt come at the cost of enjoyment of the game itself.
You're missing the whole point which is not surprising judging from your previous posts. Not only does the time it takes to travel add value to the objectives; it is part of the penalty for losing. You tend to avoid that penalty by playing better than your opponent. So you might want to try that since people that do so have no issue with affording the cost of forward camps.
You're missing the whole point which is not surprising judging from your previous posts. Not only does the time it takes to travel add value to the objectives; it is part of the penalty for losing. You tend to avoid that penalty by playing better than your opponent. So you might want to try that since people that do so have no issue with affording the cost of forward camps.
Man you are butthurt. Get over it. Never seen someone on a forum hold such a grudge.
Tannakaobi wrote: »You're missing the whole point which is not surprising judging from your previous posts. Not only does the time it takes to travel add value to the objectives; it is part of the penalty for losing. You tend to avoid that penalty by playing better than your opponent. So you might want to try that since people that do so have no issue with affording the cost of forward camps.
Except that not true. I tend to die because while I have been enjoying PVP (you know, the reason I play) another person has instead been questing. While they zoomed to VR10 and have all the epic armor to match. I'm still stuck in my mid 20's with the crap they call PVP rewards.
Tannakaobi wrote: »You're missing the whole point which is not surprising judging from your previous posts. Not only does the time it takes to travel add value to the objectives; it is part of the penalty for losing. You tend to avoid that penalty by playing better than your opponent. So you might want to try that since people that do so have no issue with affording the cost of forward camps.
Except that not true. I tend to die because while I have been enjoying PVP (you know, the reason I play) another person has instead been questing. While they zoomed to VR10 and have all the epic armor to match. I'm still stuck in my mid 20's with the crap they call PVP rewards.
So my post is "not true" because you knowingly enter battles with a handicap of level/gear gap? Taking the disparaging bolstering system into account; a player still has means of playing better than opponents although it be a smaller margin for error. You can't expect to solo as mid 20s with much success.
How is that even an argument that can be disputed? You do in fact avoid the penalty of your "walking simulator" by playing better than your opponent. This isn't a discussion on the disparity of gear/level gaps. We know its unfortunate for you and other poor saps that don't care to spend the time to level up to be on equal footing. That isn't the discussion; I'm sure you can find plenty of QQ threads for better bolstering if you want to discuss that.Tannakaobi wrote: »Tannakaobi wrote: »You're missing the whole point which is not surprising judging from your previous posts. Not only does the time it takes to travel add value to the objectives; it is part of the penalty for losing. You tend to avoid that penalty by playing better than your opponent. So you might want to try that since people that do so have no issue with affording the cost of forward camps.
Except that not true. I tend to die because while I have been enjoying PVP (you know, the reason I play) another person has instead been questing. While they zoomed to VR10 and have all the epic armor to match. I'm still stuck in my mid 20's with the crap they call PVP rewards.
So my post is "not true" because you knowingly enter battles with a handicap of level/gear gap? Taking the disparaging bolstering system into account; a player still has means of playing better than opponents although it be a smaller margin for error. You can't expect to solo as mid 20s with much success.
Er.. yeah.
"You tend to avoid that penalty by playing better than your opponent. So you might want to try that since people that do so have no issue with affording the cost of forward camps."
That part is not true, but you are right that you can't expect to PVP at mid 20s with much success unless you want it to be a "Walking Simulator" instead of a "War Simulator". A fundamental floor in the game as was pointed out, but you decided to disagree. You are entitled to your opinion, but don't expect other people to agree. Especially when there are so many variables.
Behold! It was exactly here I stopped reading.Lord_Draevan wrote: »I like the current system. This way, you have to be cautious about the battles you pick, and attacking enemy re-inforcement routes becomes a viable tactic.
Of course it's kind of annoying when no one's willing to press the attack because they don't want to die and have to travel back...
Thats my point. Death shouldnt have such a massive punishment....
Tannakaobi wrote: »Tannakaobi wrote: »You're missing the whole point which is not surprising judging from your previous posts. Not only does the time it takes to travel add value to the objectives; it is part of the penalty for losing. You tend to avoid that penalty by playing better than your opponent. So you might want to try that since people that do so have no issue with affording the cost of forward camps.
Except that not true. I tend to die because while I have been enjoying PVP (you know, the reason I play) another person has instead been questing. While they zoomed to VR10 and have all the epic armor to match. I'm still stuck in my mid 20's with the crap they call PVP rewards.
So my post is "not true" because you knowingly enter battles with a handicap of level/gear gap? Taking the disparaging bolstering system into account; a player still has means of playing better than opponents although it be a smaller margin for error. You can't expect to solo as mid 20s with much success.
Er.. yeah.
"You tend to avoid that penalty by playing better than your opponent. So you might want to try that since people that do so have no issue with affording the cost of forward camps."
That part is not true, but you are right that you can't expect to PVP at mid 20s with much success unless you want it to be a "Walking Simulator" instead of a "War Simulator". A fundamental floor in the game as was pointed out, but you decided to disagree. You are entitled to your opinion, but don't expect other people to agree. Especially when there are so many variables.
As for knowingly entering battles with a handicap of level/gear, I didn't realize their was another option. Unless you mean questing all three factions quest lines before I can even enter PVP!
Now you can say, if you don't like it leave, and if it doesn't change I most probably will, a really good way to keep costumers and therefore money coming in and in turn more content.
Agree. I'd link my Horse riding sim thread but people didn't like that idea either. I logged into PVP land earlier and after looking at the map just went back to PVE. I don't have hours to waste pointlessly riding around to get ganked and have to start all over again.
Moar spawns or watch PVP die.
Lord_Draevan wrote: »I like the current system. This way, you have to be cautious about the battles you pick, and attacking enemy re-inforcement routes becomes a viable tactic.
Of course it's kind of annoying when no one's willing to press the attack because they don't want to die and have to travel back...
Thats my point. Death shouldnt have such a massive punishment. Its basically a 5 minute respawn timer. Battles become stalemates because no one wants to run all the way back thus making the battles less of who kills who and more who can whittle down who? Its a war of attrition. Is it realistic? Probably. Is it fun? No. And thats what the devs need to focus on more if anything realism is cool and all. But it shouldnt come at the cost of enjoyment of the game itself.