How about a ratio of "[snip] on the forums:playing the game and enjoying yourself".
[Moderator Note: Edited per our rules on Cursing & Profanity]".
Implying your post was constructive.
ruzlb16_ESO wrote: »Well, I've redone a lot of the dungeons because they're fun... guess that didn't feature in your math.
Yes, there is a lot to improve on and this is one of them.
Dungeons should feel rewarding and there should be a reason to come back and redo them other than just for the fun of it. Grouping needs a lot of attention as I've been turned off due to frustrating experiences.
paralysecub18_ESO wrote: »You don't need a tank.
So in Zenimax's infinite wisdom they decided to make repeating a dungeon a complete and utter waste of time. Whilst leveling for sure, there is no XP gain, you get the same blue items you'll level out of anyways. And likely you'll get a repair bill that, depending on how bad the group is, might not even be compensated with loot selling.
So what does this do to the game? Well if we think the ratio to tanks is about 1 to 15 (and to be honest while leveling, no one is going to gimp themselves with a tank build....after all you can't group and earn XP). So 1 to 15 ratio.....roughly.
With ZERO incentive to repeat dungeons, that means 4 out of 15 people will actually find the classes they need to finish the dungeon properly. Because there are not enough tanks to go around. So what you will see...UNLESS tanks just run dungeons out of the goodness of their heart there will be people who can't even fill out a group properly.
When we look at healers its not so bad, because some of the same base stats can be used for DPS and healing, so a dual role is more likely. Tanking though....requires a less DPS oriented armor, and also stats which emphasize survival over DPS. Not many people leveling are going to do this.
And those people who gravitate towards support roles will not specialize beyond that which would gimp them in solo. Zenimax you have got to be kidding me. For the love of God please turn on XP in dungeons, make group content rewarding. I cannot even find a tank all day today for groups, and frankly I see why.
You have purposely made grouping BAD.....and the sad thing is the dungeons and group play is actually well done. But its just pointless to do it, and you made it this way on purpose!
Well in every MMO tanks and to a lesser extent healers are in demand. The difference is in WOW people have an incentive to run a dungeon again, So the few tanks that are there will do multiple runs for loot and xp.
In this game running dungeons stunts your progress. If you are interested in leveling your toon a trip to the dungeon is a pure waste of time. ESO has only made the problem way worse with taking any kind of XP gain. It also is unfairly leveled only at dungeon running. Grinding mobs a few feet from the dungeon entrance can be done all day long, and yields XP.
I don't know what Zenimax's problem is but this make no sense and is really a deal breaker for me at the moment. I play MMOs to cooperatively play with other people. Public dungeons and world bosses are hardly that....mostly people steam rolling through and its entirely possible to just run to the end and show up right as 10 people kill the last boss.
4 man dungeons are the only challenging group content that requires some degree of coordination and teamwork. And it has all of the reward associated with it stripped away.
Make no sense and it is just plain wrong.
Dagoth_Rac wrote: »
I also wish we could cross-faction group for dungeons. We can do the other factions' dungeons, so why not let us group with friends in other factions? It would triple the number of people to group with. Call it a truce in the Alliance War because everyone agrees that the threat posed by this dungeon is too big to not cooperate.
I played a WoW warrior for a few months (shortly after BC release). Ever time I wanted to do an instance past lvl 20 I had to respec prot, or risk getting flamed/kicked from my group.
Dagoth_Rac wrote: »I wish we could use the Group Finder tool for lower level dungeons. I have missed a couple and they are no longer in Group Finder. I would be happy to tank those but I can't group for them. I will put out a message in guild chat from time to time, but nobody ever takes me up on the offer. Maybe they don't want a higher-level player as their tank? Don't know. I just soloed Banished Cells at Level 41, which was possible, but an irritating grind. I don't want to solo a group dungeon! I want to do it in a group. But it is so difficult to group for dungeons you missed.
And it is not just for the Skill Point. I am a completionist. I am all OCD about doing all the quests and content.
I also wish we could cross-faction group for dungeons. We can do the other factions' dungeons, so why not let us group with friends in other factions? It would triple the number of people to group with. Call it a truce in the Alliance War because everyone agrees that the threat posed by this dungeon is too big to not cooperate.