Badly phrased then. I had the templar pretty isolated until the zerg arrived and soul shreded me. Combat log read something like this:
2. Blazing shield - 749 dmg
3. Blazing shield - 489 dmg
4. Soul assault - 1080 dmg
5. Light attack - 102 dmg
The templar was fully capable of sustaining through my talon+inhale+lava whip+standard assault using blazing shield, healing (and blocking i'm assuming).
NO he was not.The templar was fully capable of sustaining through my talon+inhale+lava whip+standard assault using blazing shield, healing (and blocking i'm assuming).
Actually @Axer i'm a NB, and I constantly kill all the classes and have quite a bit of fun. Yes a lot of NB abilities are broken so it makes it hard for some builds to work, but that shouldn't stop you from having fun playing the class you want to play. If you really enjoy a class you will figure out a way to play it which works and produces results.
Lke I said, Nighblade, maybe. especially after the 1.2. This threads topic is not NB, its tmeplars.^This
Ive had no trouble in pvp with my nightblade. I primarily solo gank (which is great for NB) but when i do run with groups i always have a resto staff ready. This worked even before the patch.
It's this kind of defeatist behaviour that both, poisons communities, and provides unrealistically skewed feedback to the developers.
But any player with a functional brain, basic pvp experience and a vr12 DK will not lose to any templar, not matter how good that templar is.
Still_Mind wrote: »It's this kind of defeatist behaviour that both, poisons communities, and provides unrealistically skewed feedback to the developers.
But any player with a functional brain, basic pvp experience and a vr12 DK will not lose to any templar, not matter how good that templar is.
Why? It's easy to pick up, because it's easy to justify personal shortcomings with external factors (even if they are indeed present, but massive exaggeration ensues), and because playing the victim is a popular (and thus, something with which many people identify) means to achieve an end. An avalanche of complaining and angst sweeps through a forum, and leads to developers making rushed balancing decisions.
Also, something that eludes too many people. This isn't a 1v1 tournament fighting game. This is an MMO. Some classes are *always* stronger 1v1. But other classes have utility that makes them more efficient force multipliers.
To summarize. Templars do need buffs (they have some cool mechanics, but they need to be capitalized on in class design, kinda like they did with the DKs as choke point class), but stomping feet, screaming and rolling over in a feat of showoff weakness isn't the way to provide feedback.
I get what you're saying, but, once again, it's an MMO. It cannot be balanced, by definition. Especially one so open. The game is _VERY_ young, which means there's a _LOT_ of fixing and balancing ahead.Nox_Aeterna wrote: »Still_Mind wrote: »It's this kind of defeatist behaviour that both, poisons communities, and provides unrealistically skewed feedback to the developers.
But any player with a functional brain, basic pvp experience and a vr12 DK will not lose to any templar, not matter how good that templar is.
Why? It's easy to pick up, because it's easy to justify personal shortcomings with external factors (even if they are indeed present, but massive exaggeration ensues), and because playing the victim is a popular (and thus, something with which many people identify) means to achieve an end. An avalanche of complaining and angst sweeps through a forum, and leads to developers making rushed balancing decisions.
Also, something that eludes too many people. This isn't a 1v1 tournament fighting game. This is an MMO. Some classes are *always* stronger 1v1. But other classes have utility that makes them more efficient force multipliers.
To summarize. Templars do need buffs (they have some cool mechanics, but they need to be capitalized on in class design, kinda like they did with the DKs as choke point class), but stomping feet, screaming and rolling over in a feat of showoff weakness isn't the way to provide feedback.
Probably what will cost zen the most subs in the long run , is exactly that.
Because this game is so open , players only grasp where their classes stand after a LOT of hours in the game and i mean a LOT.
Zen never said to the players which classes should be used for each play style , instead they keep up that lie "play the way you like ...".
Player come into the game and believe most classes will be able to aim for the same results with the right builds , which will not happen now and maybe never.
After someone notices this they either reroll , complain to zen to balance things out or leave the game.
Im in the complain phase , which usually is followed by the quit phase.
Lke I said, Nighblade, maybe. especially after the 1.2. This threads topic is not NB, its tmeplars.^This
Ive had no trouble in pvp with my nightblade. I primarily solo gank (which is great for NB) but when i do run with groups i always have a resto staff ready. This worked even before the patch.
Templars are horribly garbage at PvP.
And I play one with the best gear in the game (pre craglorn), run pvp raid groups of 24 players with players wearning full ebon, wormcult, and do everything in my power to really try.
So do thousands of others.
Yet look at the most active pvp campaign:
wabbajack:
Look at the new by class leaderboards:
DKs:
10 million+ points for many
Sorcs:
Same 10million+ for many many
NBs:
Lots sit in the 6-7 mil range. one or two have 9 million. The guys with the highest scores? They know for a fact they got their primarily because some very skilled DKs and Sorcerers helped them. Sure NB can destroy noobs too with the right build, but they can't survive, cc, range, aoe or escape battle like their DK and sorcerer breathern.
Templars:
Laughably behind.
The highest is 5million.
There is a reason DKs have more then DOUBLED templars average scores in this game. If you dont believe that, you have no clue about pvp.
Yes player skill > class. A great templar WILL beat a really badly played DK. I've killed DKs 2 on 1 on my templar a few times. They were insanely horrible players that had no idea how to play their class.
But any player with a functional brain, basic pvp experience and a vr12 DK will not lose to any templar, not matter how good that templar is.
Teevesnacks wrote: »You are talking about scores that are pre-patch btw, We'll see after the campaign restarts to see who is top dog and by what margin, but in saying that players will probably pay a large guild to farm and up their score
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Badly phrased then. I had the templar pretty isolated until the zerg arrived and soul shreded me. Combat log read something like this:
2. Blazing shield - 749 dmg
3. Blazing shield - 489 dmg
4. Soul assault - 1080 dmg
5. Light attack - 102 dmg
The templar was fully capable of sustaining through my talon+inhale+lava whip+standard assault using blazing shield, healing (and blocking i'm assuming).