Do you want an auction house?

  • Tootall2186
    Tootall2186
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    No
    For the love of god hell no!

    Reason, go look at gw2. The entire auction house is run by a minority of players jacking prices and driving prices down how they see fit. Having an open player to player trading system will always be the best bet and allow the fairest of prices across the board.
  • brisingr90
    brisingr90
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    Yes
    YES PLEASE!!
  • lovESOng
    lovESOng
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    Yes
    At first i found it a nice idea to not have a cental AH to leave no room for forcing up of prices. But as i have seen how that turned out i changed my mind.
    The alternative is people spamming all chats with their vendor trash.
    If you are looking for a specific item you have to be lucky to find a seller.
    We join as many trading guilds as we have room for. I dont think that that is the proper usage of the guild feature.
    No central AH doesnt stop gold sellers and spammers in any way, on the contrary, it might drive people right to them because they have more and cheaper.
  • Razzak
    Razzak
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    Yes
    Yes ... yes, yes, yes (boy, this constructive writing is tiresome :)).
  • Jeremy
    Jeremy
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    TRIP233 wrote: »
    Does anyone read the forums, the announcements for future content? The developers already said an AH is coming. Guilds can bid on a kiosk in EVERY major city. Highest bidding guild will get the kiosk for a week. Every Player regardless of guild affiliation/alliance will be able to buy from that kiosk/guild.

    I voted "No" because this Poll is pointless.

    That's not really an auction house though and doesn't operate the same way. It limits the supplier-side to a single entity per city. So at least half of the issues with the current system will still be there. Even though customer access to these markets will be increased, competition will still be stifled considerably.

    One likely result is guilds will attempt to make a fortune off of gold-buyers by buying up the kiosks and price gouging rich customers. Or we could get extremely lucky and fair-minded guilds with large stocks of goods in demand will buy these kiosks and sell to the rest of us. But I'll be really surprised if that happens.

    I agree it's a step in the right direction. And at least they recognize that there is a problem here that needs addressing. But I doubt it's going to be a complete solution. And I don't think the announcement of Kiosks renders this poll pointless. Because they are not the same as auction houses.
  • dietlime
    dietlime
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    No
    If you want an auction house, you weren't there for D3.
  • dietlime
    dietlime
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    No
    The entire auction house is run by a minority of players jacking prices and driving prices down how they see fit. Having an open player to player trading system will always be the best bet and allow the fairest of prices across the board.

    DINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDINGDING

    I don't need someone price fixing in a video game. I have to deal with that in real life.
  • reggielee
    reggielee
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    Yes
    yes, if only to have a central place to see bids, find stuff and be able to place bids in a timely convenient manner. I have motiffs that I can be arsed to sell due to hating spamming chat, cod crap, having to guild jump and troll thru postings etc...... its annoying..

    i cant honestly figure out why they dont have one .. other than perhaps a dev side coding issue and not wanting to spend resources on it
    Mama always said the fastest way to a man's heart is through his chest.
  • Jeremy
    Jeremy
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    dietlime wrote: »
    If you want an auction house, you weren't there for D3.

    I never played D3. But I'm told it was the influence of RMT that spelled disaster for that game's economy.

    But I have played Final Fantasy 11, LOTRO, World of Warcraft, SWTOR, Aion, Guild Wars 2, Final Fantasy 14... etc. All of them successful games with auction houses and fully-functional economies that worked much better than this game's economy.

    So to let a single game convince you something is so inherently bad when so many other games have used them successfully I think does you a disservice. The odds are better than the problem with D3 was something else particular with that game specifically rather the auction house itself.
  • Eylith
    Eylith
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    No
    No, there have to be another way.
    "Discuter avec un troll, c’est comme essayer de jouer aux échecs avec un pigeon. Tu as beau être très fort aux échecs, il arrive, renverse les pièces, chie sur l’échiquier et s’en va avec l’air supérieur comme s’il avait gagné." - Anonyme

  • Kyrielle_Atrinati
    Kyrielle_Atrinati
    Soul Shriven
    Yes
    I want a localized auction house, but not a server-wide auction house. Though, if they implement this guild stores in towns thing, that might just do the trick.

    Problem is that guild stores don't even work publicly at the moment. You cannot go to Cyrodiil and buy from a store there.
  • Chomppa
    Chomppa
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    No
    Maybe what we could have is something similiar to Wuxia Online where npc's would sell your stuff for you .
    :):D:(;):\:o:s:p :'( :|B):#o:)<3 (*) >:)
  • alphawolph
    alphawolph
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    Yes
    TRIP233 wrote: »
    Does anyone read the forums, the announcements for future content? The developers already said an AH is coming. Guilds can bid on a kiosk in EVERY major city. Highest bidding guild will get the kiosk for a week. Every Player regardless of guild affiliation/alliance will be able to buy from that kiosk/guild.

    I voted "No" because this Poll is pointless.

    I can't wait for the kiosk, my goal is to own all of them before I stop playing. I will out bid everyone (with my guilds help) Till I control the market every week. And, once I corner the kiosks then people will only buy from me.

    /cue evil laugh.

  • Kayira
    Kayira
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    No
    No I don't want an auction house but please give me more space in the guild store. 30 items is not enough sometimes especially if it take a day or 2 to sell your stuff. Up it to 50 at least because not everyone wants to be in 4 trading guilds to have 120 sale places.
    EU PC
    In Game Tag: @Silthoras

    Raid Mains: Warden and Templar Heals
    DDs: Mag Sorc and Mag Necro
  • alphawolph
    alphawolph
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    Yes
    Interesting that it's about 60/40 in this section too. So, two different polls in two different sections both had pretty much the same results.

    So, why don't we have a feature that more than half of the sampled player base wants? If I owned a company and more than half of my customers wanted something, I know what I would do.
  • Morvoldo
    Morvoldo
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    Yes
    Voted YES

    mainly because i want to make some Gold so i can buy a Decent Horse as nothing sells in the Guild Stores and i really DO NOT wanna be Hopping from one guild to another Hoping my Stuff will sell.
    i'm in large guilds at the moment but even with 500 members not everyone is either online or even looks at the stores cause the Interface is soo damn annoying it takes addons to find anything and doing it 5 times (selecting each and every store is a task in its self.
    1 Store aka Auction House is enough not bloody 5 and 1 Guild is enough.
    i want to search for a few things or sell a couple of things without the all the guild Hoping.

    when i first read about it i thought this could be interesting, damn was i wrong its annoying and damn right time consuming when there questing and exploring to do, which is what i like and actually love about this game, tho its very single player based but i can put up with that.

    would love to be in Just 1 Guild and make friends Not use em just to buy my stuff as this is all there is a AH will eliminate this and make guilds friendly, as it stands guilds are just for buying and selling No communication, No u want help with this quest NOPE BUY this Sell THAT.

    WTS, WTB WTT is all you get otherwise.

    not good.
    most of u moan and compare to GW's as that has a Mega server but so does STO (star trek online) and that runs smoothly and everything gets bought and sold on that with no hassle (well i've never had hassle and always using it)

    and on a side note the Guild stores get hounded by Bots also not just a central AH as proof by all the gold sellers in game atm.
  • Orizuru
    Orizuru
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    No
    Jeremy wrote: »
    dietlime wrote: »
    If you want an auction house, you weren't there for D3.

    I never played D3. But I'm told it was the influence of RMT that spelled disaster for that game's economy.

    But I have played Final Fantasy 11, LOTRO, World of Warcraft, SWTOR, Aion, Guild Wars 2, Final Fantasy 14... etc. All of them successful games with auction houses and fully-functional economies that worked much better than this game's economy.

    So to let a single game convince you something is so inherently bad when so many other games have used them successfully I think does you a disservice. The odds are better than the problem with D3 was something else particular with that game specifically rather the auction house itself.

    It was far more complicated than just the RMT. The RMT AH contributed more than it's fair share, but ultimately, it was the sheer number of players selling that killed the economy. It's also important to note the RMT wasn't implemented until several months after launch. The damage had already been done to the economy by the time the RMT came into play. RMT just made a bad situation worse really.

    Itemization was ruined from the first week the game launched because the AH was flooded with items with the best itemization possible to the point where drops no longer mattered to individual players because the drops were so highly randomized in stat distribution that no matter how lucky you were with the RNG, the AH always had a better item.

    Items like Dwarven Oil that are used frequently and aren't exactly rare on an individual player basis would become so common in a global AH that the price for them would plummet so low that it would barely sell for more than it's vendor price. When this happens, the only sellers who can win in the market are the ones with the truly rare items that may have only dropped for 10 players in the entire game.

    I like a good deal as much as the next guy, but there comes a point where undercutting hurts an economy significantly. Prices plummet so far for common/uncommon items that it becomes nigh impossible to sell them because there are 2000 undercutters within a few minutes of when you created your auctions. Inflation then soars on the rarest of items to the point where only the wealthiest of players will ever be able to afford them without buying gold from gold sellers.

    The best solution is somewhere in between a global AH and what we have right now. The current system is too restrictive, but a global AH doesn't have enough restrictions.
  • Nazon_Katts
    Nazon_Katts
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    Yes
    From all easier to implement solutions, an AH still remains the lesser evil. Everything else I'd rather see, probably is out of the question due to time and cost constraints.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Jeremy
    Jeremy
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    Orizuru wrote: »
    Jeremy wrote: »
    dietlime wrote: »
    If you want an auction house, you weren't there for D3.

    I never played D3. But I'm told it was the influence of RMT that spelled disaster for that game's economy.

    But I have played Final Fantasy 11, LOTRO, World of Warcraft, SWTOR, Aion, Guild Wars 2, Final Fantasy 14... etc. All of them successful games with auction houses and fully-functional economies that worked much better than this game's economy.

    So to let a single game convince you something is so inherently bad when so many other games have used them successfully I think does you a disservice. The odds are better than the problem with D3 was something else particular with that game specifically rather the auction house itself.



    Items like Dwarven Oil that are used frequently and aren't exactly rare on an individual player basis would become so common in a global AH that the price for them would plummet so low that it would barely sell for more than it's vendor price. When this happens, the only sellers who can win in the market are the ones with the truly rare items that may have only dropped for 10 players in the entire game.

    The best solution is somewhere in between a global AH and what we have right now. The current system is too restrictive, but a global AH doesn't have enough restrictions.

    I never played Diablo 3 so it's all hear-say for me. So I'll avoid trying to debate the details about that as it would probably just make me look foolish. But I will point out Guild Wars 2 had a very effective auction house and it encompassed everyone. So it can work. That game proves it.

    I disagree with you about dwarven oil. I believe this item would have sufficient demand to keep it from plummeting to vendor prices. And even assuming you were correct, if it did plummet to such a point people would stop selling it and as a result the prices would begin to rise again.

    But all that being said, I would be fine with a compromise and would settle for a faction-wide auction house if that is what you would prefer.
    Edited by Jeremy on 28 May 2014 14:05
  • alphawolph
    alphawolph
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    Yes
    Orizuru wrote: »

    Items like Dwarven Oil that are used frequently and aren't exactly rare on an individual player basis would become so common in a global AH that the price for them would plummet so low that it would barely sell for more than it's vendor price.

    What? I can buy common things for little gold? The horror!


    I will never believe that this is a bad thing.

  • faerigirl
    faerigirl
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    Yes
    wow a lot of people want an AH!
  • Orizuru
    Orizuru
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    No
    Jeremy wrote: »
    Orizuru wrote: »
    Jeremy wrote: »
    dietlime wrote: »
    If you want an auction house, you weren't there for D3.

    I never played D3. But I'm told it was the influence of RMT that spelled disaster for that game's economy.

    But I have played Final Fantasy 11, LOTRO, World of Warcraft, SWTOR, Aion, Guild Wars 2, Final Fantasy 14... etc. All of them successful games with auction houses and fully-functional economies that worked much better than this game's economy.

    So to let a single game convince you something is so inherently bad when so many other games have used them successfully I think does you a disservice. The odds are better than the problem with D3 was something else particular with that game specifically rather the auction house itself.



    Items like Dwarven Oil that are used frequently and aren't exactly rare on an individual player basis would become so common in a global AH that the price for them would plummet so low that it would barely sell for more than it's vendor price. When this happens, the only sellers who can win in the market are the ones with the truly rare items that may have only dropped for 10 players in the entire game.

    The best solution is somewhere in between a global AH and what we have right now. The current system is too restrictive, but a global AH doesn't have enough restrictions.

    I never played Diablo 3 so it's all hear-say for me. So I'll avoid trying to debate the details about that as it would probably just make me look foolish. But I will point out Guild Wars 2 had a very effective auction house and it encompassed everyone. So it can work. That game proves it.

    I disagree with you about dwarven oil. I believe this item would have sufficient demand to keep it from plummeting to vendor prices. And even assuming you were correct, if it did plummet to such a point people would stop selling it and as a result the prices would begin to rise again.

    But all that being said, I would be fine with a compromise and would settle for a faction-wide auction house if that is what you would prefer.

    You have more trust in people's ability to know when to sell than I do.
  • Jeremy
    Jeremy
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    Orizuru wrote: »
    Jeremy wrote: »
    Orizuru wrote: »
    Jeremy wrote: »
    dietlime wrote: »
    If you want an auction house, you weren't there for D3.

    I never played D3. But I'm told it was the influence of RMT that spelled disaster for that game's economy.

    But I have played Final Fantasy 11, LOTRO, World of Warcraft, SWTOR, Aion, Guild Wars 2, Final Fantasy 14... etc. All of them successful games with auction houses and fully-functional economies that worked much better than this game's economy.

    So to let a single game convince you something is so inherently bad when so many other games have used them successfully I think does you a disservice. The odds are better than the problem with D3 was something else particular with that game specifically rather the auction house itself.



    Items like Dwarven Oil that are used frequently and aren't exactly rare on an individual player basis would become so common in a global AH that the price for them would plummet so low that it would barely sell for more than it's vendor price. When this happens, the only sellers who can win in the market are the ones with the truly rare items that may have only dropped for 10 players in the entire game.

    The best solution is somewhere in between a global AH and what we have right now. The current system is too restrictive, but a global AH doesn't have enough restrictions.

    I never played Diablo 3 so it's all hear-say for me. So I'll avoid trying to debate the details about that as it would probably just make me look foolish. But I will point out Guild Wars 2 had a very effective auction house and it encompassed everyone. So it can work. That game proves it.

    I disagree with you about dwarven oil. I believe this item would have sufficient demand to keep it from plummeting to vendor prices. And even assuming you were correct, if it did plummet to such a point people would stop selling it and as a result the prices would begin to rise again.

    But all that being said, I would be fine with a compromise and would settle for a faction-wide auction house if that is what you would prefer.

    You have more trust in people's ability to know when to sell than I do.

    I don't really think it has to do with trust. It's just realizing people aren't going to bother selling something if there is no profit to be made.
  • alphawolph
    alphawolph
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    Yes
    faerigirl wrote: »
    wow a lot of people want an AH!

    Yeah, more than half of us do.

  • NewBlacksmurf
    NewBlacksmurf
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    No
    No, I what we have is perfect. Perhaps they could allow Guild alliances to merge the Guild AH. Perhaps that is a dev suggestion but there would need to be a cap
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Hamfast
    Hamfast
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    Yes
    I voted yes because there was no choice that said "Consignment Shop" so the standard AH is the next best thing...

    I voted yes because I want to be in a guild with friends, that I want to play with, that I want to help... trade in guilds should be the barter system, not gold...

    I voted yes because Guild Shop format is already in place, the next logical step would be to take the same format just an open system... please note this is more in line with the Consignment Shop idea, there is no bidding in your guild shop...

    I voted yes because I see the value in fighting gold sellers by making some of their sales and delivery less transparent...

    Finally, I voted Yes because if I voted no my wife will not cook dinner, she wants an AH, and I am hungry.
    Of all the things I have lost, I miss my mind the most...
  • Gecko
    Gecko
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    No
    I voted no because of the way the server is set up. If we were on smaller servers it would work great, but on a large server, like a megaserver, it would simply destroy the economy. Right now the value of things is as it is because it is not simply a matter of posting them to a global auction house. Imagine if everything was on one AH, prices would crash pretty fast. It would lead to either a horrible economy where everything is worthless, or a group of people artificially inflating prices by controlling the market (usually bots or gold sellers buying everything and then jacking the prices up to a level that forces people to either grind or buy gold).

    Alternatively, I think there needs to be a better way to handle trading guild though. Maybe set up a way for trading guilds to register as such, a different type of guild structure or something. Have a place in major towns where you can go and join the different guilds and looks for what you want. The problem with this would be that it would be possible for someone to automate the process and flip through guilds to try to control the market, so a solution to that my need to be found as well. It was just an idea that seemed like a good compromise.
  • Asawasa
    Asawasa
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    Yes
    What do we want? - Global Auction House

    When do we want it? - Now

    the guild store has been tried and its obvious it just doesn't work as a viable replacement for the Global Auction House. Auction Houses improve game economies far better than guild stores. with a Global Auction House you would be able to know if what you are buying and selling was really worth it. you have the maximum amount of customers (everybody) to sell or buy goods from. using Guild Stores has done absolutely nothing to stop or slow down bots and gold sellers. Implement Auction Houses Now!

    What do we want? - Global Auction House

    When do we want it? - Now
  • illogicbh
    illogicbh
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    Yes
    We need an auction house, savvy?
    Savvy?


  • Madval
    Madval
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    No
    Nooblet wrote: »
    I voted yes.. but I could live just fine without.
    Fun... I voted no.. But I could live just fine with one. :)
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