Does anyone read the forums, the announcements for future content? The developers already said an AH is coming. Guilds can bid on a kiosk in EVERY major city. Highest bidding guild will get the kiosk for a week. Every Player regardless of guild affiliation/alliance will be able to buy from that kiosk/guild.
I voted "No" because this Poll is pointless.
Tootall2186 wrote: »The entire auction house is run by a minority of players jacking prices and driving prices down how they see fit. Having an open player to player trading system will always be the best bet and allow the fairest of prices across the board.
If you want an auction house, you weren't there for D3.
Does anyone read the forums, the announcements for future content? The developers already said an AH is coming. Guilds can bid on a kiosk in EVERY major city. Highest bidding guild will get the kiosk for a week. Every Player regardless of guild affiliation/alliance will be able to buy from that kiosk/guild.
I voted "No" because this Poll is pointless.
If you want an auction house, you weren't there for D3.
I never played D3. But I'm told it was the influence of RMT that spelled disaster for that game's economy.
But I have played Final Fantasy 11, LOTRO, World of Warcraft, SWTOR, Aion, Guild Wars 2, Final Fantasy 14... etc. All of them successful games with auction houses and fully-functional economies that worked much better than this game's economy.
So to let a single game convince you something is so inherently bad when so many other games have used them successfully I think does you a disservice. The odds are better than the problem with D3 was something else particular with that game specifically rather the auction house itself.
If you want an auction house, you weren't there for D3.
I never played D3. But I'm told it was the influence of RMT that spelled disaster for that game's economy.
But I have played Final Fantasy 11, LOTRO, World of Warcraft, SWTOR, Aion, Guild Wars 2, Final Fantasy 14... etc. All of them successful games with auction houses and fully-functional economies that worked much better than this game's economy.
So to let a single game convince you something is so inherently bad when so many other games have used them successfully I think does you a disservice. The odds are better than the problem with D3 was something else particular with that game specifically rather the auction house itself.
Items like Dwarven Oil that are used frequently and aren't exactly rare on an individual player basis would become so common in a global AH that the price for them would plummet so low that it would barely sell for more than it's vendor price. When this happens, the only sellers who can win in the market are the ones with the truly rare items that may have only dropped for 10 players in the entire game.
The best solution is somewhere in between a global AH and what we have right now. The current system is too restrictive, but a global AH doesn't have enough restrictions.
Items like Dwarven Oil that are used frequently and aren't exactly rare on an individual player basis would become so common in a global AH that the price for them would plummet so low that it would barely sell for more than it's vendor price.
If you want an auction house, you weren't there for D3.
I never played D3. But I'm told it was the influence of RMT that spelled disaster for that game's economy.
But I have played Final Fantasy 11, LOTRO, World of Warcraft, SWTOR, Aion, Guild Wars 2, Final Fantasy 14... etc. All of them successful games with auction houses and fully-functional economies that worked much better than this game's economy.
So to let a single game convince you something is so inherently bad when so many other games have used them successfully I think does you a disservice. The odds are better than the problem with D3 was something else particular with that game specifically rather the auction house itself.
Items like Dwarven Oil that are used frequently and aren't exactly rare on an individual player basis would become so common in a global AH that the price for them would plummet so low that it would barely sell for more than it's vendor price. When this happens, the only sellers who can win in the market are the ones with the truly rare items that may have only dropped for 10 players in the entire game.
The best solution is somewhere in between a global AH and what we have right now. The current system is too restrictive, but a global AH doesn't have enough restrictions.
I never played Diablo 3 so it's all hear-say for me. So I'll avoid trying to debate the details about that as it would probably just make me look foolish. But I will point out Guild Wars 2 had a very effective auction house and it encompassed everyone. So it can work. That game proves it.
I disagree with you about dwarven oil. I believe this item would have sufficient demand to keep it from plummeting to vendor prices. And even assuming you were correct, if it did plummet to such a point people would stop selling it and as a result the prices would begin to rise again.
But all that being said, I would be fine with a compromise and would settle for a faction-wide auction house if that is what you would prefer.
If you want an auction house, you weren't there for D3.
I never played D3. But I'm told it was the influence of RMT that spelled disaster for that game's economy.
But I have played Final Fantasy 11, LOTRO, World of Warcraft, SWTOR, Aion, Guild Wars 2, Final Fantasy 14... etc. All of them successful games with auction houses and fully-functional economies that worked much better than this game's economy.
So to let a single game convince you something is so inherently bad when so many other games have used them successfully I think does you a disservice. The odds are better than the problem with D3 was something else particular with that game specifically rather the auction house itself.
Items like Dwarven Oil that are used frequently and aren't exactly rare on an individual player basis would become so common in a global AH that the price for them would plummet so low that it would barely sell for more than it's vendor price. When this happens, the only sellers who can win in the market are the ones with the truly rare items that may have only dropped for 10 players in the entire game.
The best solution is somewhere in between a global AH and what we have right now. The current system is too restrictive, but a global AH doesn't have enough restrictions.
I never played Diablo 3 so it's all hear-say for me. So I'll avoid trying to debate the details about that as it would probably just make me look foolish. But I will point out Guild Wars 2 had a very effective auction house and it encompassed everyone. So it can work. That game proves it.
I disagree with you about dwarven oil. I believe this item would have sufficient demand to keep it from plummeting to vendor prices. And even assuming you were correct, if it did plummet to such a point people would stop selling it and as a result the prices would begin to rise again.
But all that being said, I would be fine with a compromise and would settle for a faction-wide auction house if that is what you would prefer.
You have more trust in people's ability to know when to sell than I do.
Fun... I voted no.. But I could live just fine with one.I voted yes.. but I could live just fine without.