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Awesome idea, must be a way they could detect it for us to use.
Justice system 1.0
That would give more to do also.
Grab the pitch forks, form an orderly posse and head out bot hunting.
Steal what? Kills, gold, items? Let's assume ZoS were to implement this idea. Let's also assume no legit players were to be affected by the change. We would then have people complaining because a few players would have hundreds of thousands of gold, while they have nothing. Not to mention the affect this would have on the game's economy.
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First, two wrongs don't make a right.
Second, you have to be able to prove that they are bots, Zos can do this, we can't.
People believe what they either want to be true or what they are afraid is true! Wizard's first rule
Passion rules reason Wizard's third rule
Mind what people Do, not what they say, for actions betray a lie. Wizard's fifth rule
Willfully turning aside from the truth is treason to one's self Wizard's tenth rule
I don't want bots left in the game to be robbed, I want them gone. How do you prevent a bunch of griefers from flagging you so they can rob you? Maybe botters would just use throw away accounts to mass flag people to rob them?
While I agree with all the sentiments about bots, the ideas are never really implementable; it always comes down to how should the game determine who'sa bot and who's not. As someone mentioned earlier in the thread, if you did find a reliable way to determone this, why not instakickban them?
I'd still like to see a "flagged for lynching" tag be introduced, which a GM does manually by following reports or monitoring places the bots are known to be at the moment (Coldhardbour, public dungeons). Then he can see the names, and try to make contact with the bots - no answer, and you get flagged, baby. Instead of looting the bots, put in a bounty system with nice rewards for killing so many.
They might not care about getting banned, but they might care about their bots being constantly hunted.
That was my thinking. If you ban them they come back but if you take from them what is valuable to them (gold, loot etc) because players can get it for free by stealing it then there is no point in them coming back after being banned
I see all your points though. Not quite practical this stealing thing.
I think the only way to stop them for good Is to make what they are after somehow worthless to them.