- Nerfing PvE abilities for PvP ruins the game for players that enjoy PvE over PvP
I say this as a PvE player that enjoys PvP but mostly focuses on PvE. When changes like this come out and my ability to play the way I've enjoyed in PvE is changed because of PvP, it is very frustrating.
Instead of nerfing they should be looking a buffing the other abilities in all classes to make them useful in both PvE and PvP.
Also, seriously the fire effects were amazing in Destruction and I often commented to my friends about how great it looks. The "new" fire effect for Wall of Elements (morphed into Elemental Blockade) look terrible. Just some poorly designed cracks in the ground.
Stop complaining and learn to play with the new rules.
I don't get these types of comments from players. Don't you think we should be giving input back to Zenimax on what we like since its our money we are spending. Besides developers need to be taken to task and pressured to deliver what we want.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
@ruze84b14_ESO - I would agree except for the most important thing: These two skills were fine for PvE the way they were, and not overpowered at all. (In fact, Inhale was still mostly useless even before the nerf.) Making PvE abilities suffer in an effort to balance PvP is not a valid solution. Besides, isn't Talons maxed at 6 targets now? (Assuming it wasn't before, I've never actually tested that myself.) Why the need to reduce the radius as well?
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Now none of the classes are fun to play.
It seems like anything fun cannot exist in the ESO world.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Volcanic Rune@Nox_Aeterna - Taunt is a MUST for every tank too. Should they nerf that too then? Your argument is still invalid. Dark Talons is a DK's only measure of AoE crowd control, we don't HAVE other options.
And you want to see calls for nerfs and balance passes? Wait till you see what Trials (a completely PvE experience) will generate. When players compete, they want fairness. PvP and PvE are both multiplayer experiences where people compete.
Nox_Aeterna wrote: »So your logic is ... one class should have a OP must have skill , in order for people to do dungeons?
If ONE skill like talons is a MUST for dungeons , then it past the time zen also look into those fights.
I will be completely honest with you: I am far less bothered by nerfs, than I am when I watch a player run past me in a dungeon, pull 5 or more mobs to them, and simply spam an AOE which kills all those mobs. That pisses me off to no end.
Players who feel that PvE is somehow immune to affecting others, that it's their own little world ... they don't understand what an MMO is. It's so much more than a solo experience.
Tarukmockto wrote: »The classic problem of balancing every MMO that has both forms of play style. It's never right for somebody. The only time balance is correct for both, is when both type of players are unhappy.
Yeah, it's pretty amazing that more developers don't do this.Tarukmockto wrote: »The classic problem of balancing every MMO that has both forms of play style. It's never right for somebody. The only time balance is correct for both, is when both type of players are unhappy.
It's pretty easy to balance both actually but devs are lazy. How you ask? Skill A does X versus PVE mob and does Y versus PVP players. There, totally balanced and PVE didn't take it up the butt for the same of PVP.