This is just WRONG!Dark Talons: Reduced the overall radius.
Inhale (and morphs): This ability’s initial life drain morphs can now hit a maximum of three targets. This also applies to Inhale’s morphs.
Well then by your logic the sorc's best AoE spell needs to be nerfed, as well as every healer's best heal spell. Please, respond with an opinion that has valid meaning or not at all.Nox_Aeterna wrote: »So your logic is ... one class should have a OP must have skill , in order for people to do dungeons?
If ONE skill like talons is a MUST for dungeons , then it past the time zen also look into those fights.
Tarukmockto wrote: »The classic problem of balancing every MMO that has both forms of play style. It's never right for somebody. The only time balance is correct for both, is when both type of players are unhappy.
Well then by your logic the sorc's best AoE spell needs to be nerfed, as well as every healer's best heal spell. Please, respond with an opinion that has valid meaning or not at all.Nox_Aeterna wrote: »So your logic is ... one class should have a OP must have skill , in order for people to do dungeons?
If ONE skill like talons is a MUST for dungeons , then it past the time zen also look into those fights.
@Nox_Aeterna - Taunt is a MUST for every tank too. Should they nerf that too then? Your argument is still invalid. Dark Talons is a DK's only measure of AoE crowd control, we don't HAVE other options.
Any healer can get heals, and any DPS can get dmg skills; same argument. Why do you insist on singling out the DK skills as somehow unique?Nox_Aeterna wrote: »taunt is not that much of a problem because any tank can get it. You need heals to heal , Dmg skill to dps
Any healer can get heals, and any DPS can get dmg skills; same argument. Why do you insist on singling out the DK skills as somehow unique?Nox_Aeterna wrote: »taunt is not that much of a problem because any tank can get it. You need heals to heal , Dmg skill to dps
Dark Talons is a mandatory crowd control skill for group dungeons, and you just killed that.
So you're saying that now "Volcanic Rune" just became the must-have AoE CC skill. Guess that needs to be nerfed too then according to your logic.Nox_Aeterna wrote: »Any healer can get heals, and any DPS can get dmg skills; same argument. Why do you insist on singling out the DK skills as somehow unique?Nox_Aeterna wrote: »taunt is not that much of a problem because any tank can get it. You need heals to heal , Dmg skill to dps
Well you said it:Dark Talons is a mandatory crowd control skill for group dungeons, and you just killed that.
If it is , time to change that.
If DK skills are not unique and you accept the vulcanic rune , why are you complaining and saying it is a must?
Nox_Aeterna wrote: »So your logic is ... one class should have a OP must have skill , in order for people to do dungeons?
If ONE skill like talons is a MUST for dungeons , then it past the time zen also look into those fights.
Tarukmockto wrote: »The classic problem of balancing every MMO that has both forms of play style. It's never right for somebody. The only time balance is correct for both, is when both type of players are unhappy.
Talons is in NO WAY mandatory. And seriously the skill is still very valuable after the patch. Same with inhale.
"OMG it's killing PVE" *whine whine whine*
Stop complaining and learn to play with the new rules.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Drachenfier wrote: »Talons is in NO WAY mandatory. And seriously the skill is still very valuable after the patch. Same with inhale.
"OMG it's killing PVE" *whine whine whine*
Stop complaining and learn to play with the new rules.
In what way is Inhale valuable now? It still costs the same metric crapton of magicka it cost before, only now it hits a measly three targets for crap damage and crap heal. Seriously?
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Stop complaining and learn to play with the new rules.