Seriously what is wrong with you guys. Thousands of payings customers are complaining in dozens of forums on a daily basis.. Then you bring this major Patch containing a lot of new content and fixing many, many bugs. However reading through the patch notes was really disheartining since you cannot find anything in regards to the nightblade's buggy passives. My Nightblade is missing like 20 % Crit, 5 % Weapon damage, at times 30 % Attack speed - since headstart. Combine this with the fact, that nightblades are really hard to play in VR Content, your decision to not fix this in Craglorn Patch is unnaccaptable. I will cancel my sub until my character can be played as intended and i am not forced to use heavy armor, shield or restoration staff in order to survive 2+ enemies.
Can someone from Zenimax comment on this thread? It's obviously a major issue that many players are concerned about and one of the major reasons they were looking forward to this patch.
This thread has been moved to General Discussion.
Ummm ... I am NOT one shot killing anything (unless they are really squishy and 3 levels under me; especially not bosses.) I have improved dramatically at doing stealth kills and actually see a difference between stealth and non-stealth. And relogging after I die seems to help. But I am NOT one-shot killing bosses.Soliduparrow wrote: »World bosses, Dolemens, Delves, etc are all really easy as a nightblade if you use stealth. You can skip every single trash guy in the delves and go straight to the final boss and one shot him.
Soliduparrow wrote: »I think anyone who is having trouble with nightblades in the VR content (other than VR dungeons), is not using stealth and stealth attacks. If you ambush from stealth you will kill the first mob, then you restealth, and stunlock the next one.
NBs also have a fear if you have trouble with 3 at a time.
Seriously what is wrong with you guys. Thousands of payings customers are complaining in dozens of forums on a daily basis.. Then you bring this major Patch containing a lot of new content and fixing many, many bugs. However reading through the patch notes was really disheartining since you cannot find anything in regards to the nightblade's buggy passives. My Nightblade is missing like 20 % Crit, 5 % Weapon damage, at times 30 % Attack speed - since headstart. Combine this with the fact, that nightblades are really hard to play in VR Content, your decision to not fix this in Craglorn Patch is unnaccaptable. I will cancel my sub until my character can be played as intended and i am not forced to use heavy armor, shield or restoration staff in order to survive 2+ enemies.
Whats the point of a critical hit if you don't get critical damage bonus? Clearly I am missing some knowledge.The only way a NB would be able to one shot anything is with Death Stroke, but even then it would depend on the level difference between yourself and another player or NPC. The ability has been nerfed with 1.1.2
Death Stroke: This ability no longer receives the critical damage bonus when used as a sneak attack. It will still cause a stun and a guaranteed critical hit.
I too assumed next patch meant this patch since it had yet to be released. They should say next patch after the next patch of the current patch. Or some other confusing way instead of lying.
I could care less about the abilities on my NB, I was getting by and I am almost VR8 but now without the passives being fixed and abilities I do not use getting fixed. Whats the point in playing a NB any longer?
Basically, 1.1.2 has a couple minor touch ups to NBs... but the bulk of the actual fixes will be in patch 1.2... Which could be 1-2 months down the road.
BS!
Total #$%^! BS!
Soliduparrow wrote: »World bosses, Dolemens, Delves, etc are all really easy as a nightblade if you use stealth. You can skip every single trash guy in the delves and go straight to the final boss and one shot him.
ferzalrwb17_ESO wrote: »When I read that post a while back and it said "next patch" call me crazy but I expected... "next patch". These are some of the most important issues in the game. One of only 4 class bases in the game is busted. Half the skills don't work as they should and the passives are borked. But the potential is there... and we love what it should be.
NB players were really looking forward to this patch and fixes - see previous posts in the forum. Can you blame people for being disappointed?
What we see in this patch: DK buff. NB nerf. None of the broken skills and passives that people need fixed were touched. They tweaked one of the summon shadow morphs? Really? I love that skill but I chose the other morph because it's more fun. And I've seen one other NB use the skill (morph or not) - ever. So I get a nerf on my pve DW build and nothing on my PVP 2H build.
My DK alt that I've rolled, however, has been buffed and I can continue to faceroll that through the game and probably bypass by NB soon enough.
I'm more than unsatisfied with the lack of fixes for the NightBlade. I stopped playing him all together after i got to vet10. After looking at these notes... I'm not waiting for ZOS to fix it anymore. I'm going to continue leveling my Sorc who is Vet3. At least then I can enjoy the game.
The only way a NB would be able to one shot anything is with Death Stroke, but even then it would depend on the level difference between yourself and another player or NPC. The ability has been nerfed with 1.1.2
Death Stroke: This ability no longer receives the critical damage bonus when used as a sneak attack. It will still cause a stun and a guaranteed critical hit.
Pretty much exactly what we expected. Add in the flying blade nerf and no bow enhancement pretty much the nail in the coffen to DW/Bow NB.
Nightblade •Fixed an issue that was causing Nightblade abilities to become unresponsive in high-intensity combat situations. This issue is caused by a number of factors, and we will continue to monitor it after this patch.
•Catalyst: Fixed an issue with the Catalyst passive ability. It will now properly increase the effect of speed potions.
•Dark Shades (Summon Shade morph): This ability now deals more damage as the ability ranks up.
•Death Stroke: This ability no longer receives the critical damage bonus when used as a sneak attack. It will still cause a stun and a guaranteed critical hit.
•Focused Attacks: Fixed an issue where ranks II – IV of Focused Attacks were not restoring stamina.
•Sap Essence (Drain Power morph): Fixed an issue where this ability wasn’t granting the initial Weapon Damage bonus you should receive when no target is hit.
One can only dream.NakedSnake wrote: »Vampire passive abilities will no longer stop working when your character dies.