Why is craglorn fixing everything except Nightblade passives?

  • Grim13
    Grim13
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    Basically, 1.1.2 has a couple minor touch ups to NBs... but the bulk of the actual fixes will be in patch 1.2... Which could be 1-2 months down the road.

    BS!

    Total #$%^! BS!
  • Blade_07
    Blade_07
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    raykay84 wrote: »
    Seriously what is wrong with you guys. Thousands of payings customers are complaining in dozens of forums on a daily basis.. Then you bring this major Patch containing a lot of new content and fixing many, many bugs. However reading through the patch notes was really disheartining since you cannot find anything in regards to the nightblade's buggy passives. My Nightblade is missing like 20 % Crit, 5 % Weapon damage, at times 30 % Attack speed - since headstart. Combine this with the fact, that nightblades are really hard to play in VR Content, your decision to not fix this in Craglorn Patch is unnaccaptable. I will cancel my sub until my character can be played as intended and i am not forced to use heavy armor, shield or restoration staff in order to survive 2+ enemies.

    Yeah, I find 3 mobs is really hard and I die alot. Cant get ahead on money cuz of repair and gem stones.

    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • liquid_wolf
    liquid_wolf
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    1.1 is a major update.
    1.1.2 includes patches.

    1.1.3 would be considered a patch.
    1.1.4 would be considered a patch.

    Nightblade and class fixes, would take place during one of these patches... which are weekly/bi-weekly.

    Major content updates, would hopefully be 4-6 weeks apart, and be 1.2/3/4
    I would hope that nightblade/class fixes would not be considered a "major patch" and need to wait for 1.2 or 1.3.

    Then you are looking months before fixes... hopefully we will see them in 1.1.3/4/5
    Edited by liquid_wolf on 22 May 2014 15:17
  • damfatcow
    damfatcow
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    Can someone from Zenimax comment on this thread? It's obviously a major issue that many players are concerned about and one of the major reasons they were looking forward to this patch.
  • Crassius
    Crassius
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    damfatcow wrote: »
    Can someone from Zenimax comment on this thread? It's obviously a major issue that many players are concerned about and one of the major reasons they were looking forward to this patch.

    They already did. They said:
    This thread has been moved to General Discussion.

    Which is all you're going to get.
    Let me guess, someone stole your sweetroll...
    Everything I say is just my opinion. Like it or not - that's all it is.
  • a3surd
    a3surd
    I'm more than unsatisfied with the lack of fixes for the NightBlade. I stopped playing him all together after i got to vet10. After looking at these notes... I'm not waiting for ZOS to fix it anymore. I'm going to continue leveling my Sorc who is Vet3. At least then I can enjoy the game.
  • Soliduparrow
    Soliduparrow
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    I think anyone who is having trouble with nightblades in the VR content (other than VR dungeons), is not using stealth and stealth attacks. If you ambush from stealth you will kill the first mob, then you restealth, and stunlock the next one.

    NBs also have a fear if you have trouble with 3 at a time.

    World bosses, Dolemens, Delves, etc are all really easy as a nightblade if you use stealth. You can skip every single trash guy in the delves and go straight to the final boss and one shot him. No other class can do that. Skipping things is a big deal when they only give 42 veteran points per kill.

    Group dungeons and pvp is lacking, but NB is the easiest class to do all of the leveling content.
  • zhevon
    zhevon
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    World bosses, Dolemens, Delves, etc are all really easy as a nightblade if you use stealth. You can skip every single trash guy in the delves and go straight to the final boss and one shot him.
    Ummm ... I am NOT one shot killing anything (unless they are really squishy and 3 levels under me; especially not bosses.) I have improved dramatically at doing stealth kills and actually see a difference between stealth and non-stealth. And relogging after I die seems to help. But I am NOT one-shot killing bosses.

  • Unknown_poster
    Unknown_poster
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    You get no love because you are the sneaky sneakers that sneak around. The rest of us don't like you.
  • dilla65ub17_ESO
    I have to agree NB passive abilities need to be fixed. They have done only a minor touch up so far when you are talking about 20% Crit loss and a loss of dmg around 5%-10% these are not minor things that need to be done and have been reported for a long time now. So yea NB users are starting to get annoyed by these unresolved issues with our class that has a major impact on playing.

    Although I am very glad about the fix "Fixed an issue that was causing Nightblade abilities to become unresponsive in high-intensity combat situations. This issue is caused by a number of factors, and we will continue to monitor it after this patch." I have died so many times because of this issue I would not even begin to count how many times it has happened to me in just a day let alone the whole time I have played.
  • Solnai
    Solnai
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    The only way a NB would be able to one shot anything is with Death Stroke, but even then it would depend on the level difference between yourself and another player or NPC. The ability has been nerfed with 1.1.2

    Death Stroke: This ability no longer receives the critical damage bonus when used as a sneak attack. It will still cause a stun and a guaranteed critical hit.
  • kirnmalidus
    kirnmalidus
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    It's pretty absurd that the debuffed Nightblade abilities in this update and buffed Dragonknight abilities.

    It's almost like they have their collective heads in the sand and are completely ignorant to what is going on in the game.

    Dragonknights don't need buffs. A Dragonknight can fart and clear a dungeon.

    If a Nightblade farts in a dungeon he'll be spotted by the enemies, lose his only advantage and die.

    It's starting to get to the point of absolute ridiculousness.
    Life of a Nightblade (Screenshot Tumblr)

    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.

    - @ruze84b14_ESO
  • Evergreen
    Evergreen
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    I think anyone who is having trouble with nightblades in the VR content (other than VR dungeons), is not using stealth and stealth attacks. If you ambush from stealth you will kill the first mob, then you restealth, and stunlock the next one.

    NBs also have a fear if you have trouble with 3 at a time.

    It seems you have not tried to complete quests like Storm Calling where you have to fight VR 5+ Storm Atronachs to complete it. Nightblade cannot use stealth tricks against CC immune mobs and bosses not to mention the fact that some mobs keep on you despite using vanish. Also the the bonus from ambushing from stealth becomes more and more useless as you move up in vet ranks. The CC immune VR 5 Storm Atronach alone has 15k hit points.

  • Cogo
    Cogo
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    raykay84 wrote: »
    Seriously what is wrong with you guys. Thousands of payings customers are complaining in dozens of forums on a daily basis.. Then you bring this major Patch containing a lot of new content and fixing many, many bugs. However reading through the patch notes was really disheartining since you cannot find anything in regards to the nightblade's buggy passives. My Nightblade is missing like 20 % Crit, 5 % Weapon damage, at times 30 % Attack speed - since headstart. Combine this with the fact, that nightblades are really hard to play in VR Content, your decision to not fix this in Craglorn Patch is unnaccaptable. I will cancel my sub until my character can be played as intended and i am not forced to use heavy armor, shield or restoration staff in order to survive 2+ enemies.

    You dont read much on these forums about DEVS talking about your own class, do you?
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • zhevon
    zhevon
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    iDoseDMT wrote: »
    The only way a NB would be able to one shot anything is with Death Stroke, but even then it would depend on the level difference between yourself and another player or NPC. The ability has been nerfed with 1.1.2

    Death Stroke: This ability no longer receives the critical damage bonus when used as a sneak attack. It will still cause a stun and a guaranteed critical hit.
    Whats the point of a critical hit if you don't get critical damage bonus? Clearly I am missing some knowledge.

  • Cogo
    Cogo
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    Mablung wrote: »
    I too assumed next patch meant this patch since it had yet to be released. They should say next patch after the next patch of the current patch. Or some other confusing way instead of lying.

    I could care less about the abilities on my NB, I was getting by and I am almost VR8 but now without the passives being fixed and abilities I do not use getting fixed. Whats the point in playing a NB any longer?

    Sigh!

    LOOK for the info! The devs team already said to much when they said patch 1.2 where gonna be mostly about fixing night blades and specificly their passive skills.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
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    Grim13 wrote: »
    Basically, 1.1.2 has a couple minor touch ups to NBs... but the bulk of the actual fixes will be in patch 1.2... Which could be 1-2 months down the road.

    BS!

    Total #$%^! BS!

    I bet you 10 000 gold patch 1.2 is MAX 1 week away.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • aresdestructorub17_ESO1
    Cogo wrote: »
    Grim13 wrote: »
    Basically, 1.1.2 has a couple minor touch ups to NBs... but the bulk of the actual fixes will be in patch 1.2... Which could be 1-2 months down the road.

    BS!

    Total #$%^! BS!

    I bet you 10 000 gold patch 1.2 is MAX 1 week away.

    i'll take that bet
  • Spiritreaver_ESO
    Spiritreaver_ESO
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    Cogo wrote: »
    Grim13 wrote: »
    Basically, 1.1.2 has a couple minor touch ups to NBs... but the bulk of the actual fixes will be in patch 1.2... Which could be 1-2 months down the road.

    BS!

    Total #$%^! BS!

    I bet you 10 000 gold patch 1.2 is MAX 1 week away.

    <Jules Whitfield voice>

    That's a bold claim.

    </Jules Whitfield voice>


    I love the NB class to death, but really you shouldn't throw out stuff like that my friend. All we know is 1.2 is going to be very NB friendly. We have no real clue as to the time frame it is going to be deployed.


    EDIT: Yes i know it was Vince V. that said that line, but i always hear Jules' voice say it when it pops into my head.
    Edited by Spiritreaver_ESO on 22 May 2014 16:33
  • siuolly
    siuolly
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    Cogo wrote: »
    I bet you 10 000 gold patch 1.2 is MAX 1 week away.

    I'll take that bet.
  • Pangnirtung
    Pangnirtung
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    World bosses, Dolemens, Delves, etc are all really easy as a nightblade if you use stealth. You can skip every single trash guy in the delves and go straight to the final boss and one shot him.

    Yeah, I look back fondly on all the bosses with 20,000 plus HP that I one shotted. LOL NOT!
  • rawne1980b16_ESO
    rawne1980b16_ESO
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    zhevon wrote: »
    Whats the point of a critical hit if you don't get critical damage bonus? Clearly I am missing some knowledge.

    You are not alone.

    Many of us are wondering the same thing.

  • Gilvoth
    Gilvoth
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    When I read that post a while back and it said "next patch" call me crazy but I expected... "next patch". These are some of the most important issues in the game. One of only 4 class bases in the game is busted. Half the skills don't work as they should and the passives are borked. But the potential is there... and we love what it should be.

    NB players were really looking forward to this patch and fixes - see previous posts in the forum. Can you blame people for being disappointed?

    What we see in this patch: DK buff. NB nerf. None of the broken skills and passives that people need fixed were touched. They tweaked one of the summon shadow morphs? Really? I love that skill but I chose the other morph because it's more fun. And I've seen one other NB use the skill (morph or not) - ever. So I get a nerf on my pve DW build and nothing on my PVP 2H build.

    My DK alt that I've rolled, however, has been buffed and I can continue to faceroll that through the game and probably bypass by NB soon enough.

    you are exactly right on correct and took the words right out of my mouth. i love the way your worded it and spoke the exact truth.

    thankyou for saying in words what i couldnt. as im so frustrated right now i having a hard time able to cope with my one and only love, the nightblade.

    if they could atleast give us 30 second invisiblity i would be able to handle myself in both pve and pvp a LOT better and escape to help myself. 2.5 seconds is not enough, basicly its my death sentence as soon as im seen im dead. and for that imk prety much unwelcome in groups pvp and pve. i can obviously forget totaly about craiglorn cause i will only be laughed at and booted from group cause ill be dead probably constantly
  • meimei
    meimei
    Soul Shriven
    a3surd wrote: »
    I'm more than unsatisfied with the lack of fixes for the NightBlade. I stopped playing him all together after i got to vet10. After looking at these notes... I'm not waiting for ZOS to fix it anymore. I'm going to continue leveling my Sorc who is Vet3. At least then I can enjoy the game.

    I totally agree with you, this is very frustrating that we have to keep waiting & waiting. I kind of wish they did not even release the game with a NB class until they worked out all the bugs. I know I could of rolled another class but I thought NB would be a top priority to get fixed right away, I should have known better!

    I've respect about 10 times already & tried every possible weapon! LOL. Now I'm VR9 & don't feel like grinding another character to VR10. I wish they would refund me all the gold I spent.

    I get very jealous when I see other classes soloing groups of mobs in "Group Dungeons" "Lions Den" :disappointed:

    The rotation I've used since the beginning that's helped survive pack of 3-4 mobs:
    Weapon: One hand & shield

    Skills: Veiled Strike, Shadow Cloak, Ransack, Killer's Blade, Leeching Strikes
    Ultimate: Soul Harvest: if 500% can do over 3k damage when you attack from crouching (hidden)

    Rotation: If ultimate is up use it to one hit enemy or when entering pack of mobs crouch from behind the enemy, shadow cloak, veiled strike (stun)(1k damage), ransack, light & heavy attacks until you build up mana & stamina, finish with killer's blade,repeat shadow cloak & veiled strike for the next enemy. Shadow cloak is a life saver, use it to disrupt the enemies.

    I can solo many "World Bosses" only if they can be stunned!

    Peace out!
    Edited by meimei on 22 May 2014 16:56
  • meimei
    meimei
    Soul Shriven
    iDoseDMT wrote: »
    The only way a NB would be able to one shot anything is with Death Stroke, but even then it would depend on the level difference between yourself and another player or NPC. The ability has been nerfed with 1.1.2

    Death Stroke: This ability no longer receives the critical damage bonus when used as a sneak attack. It will still cause a stun and a guaranteed critical hit.

    NO! NO! NO.....why? Help the NB don't nerf it!
  • vicNBitis
    vicNBitis
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    It's like when your wife(or mom) says "next Tuesday" and you're like "you mean this Tuesday or the one after" because this coming Tuesday is "next", right?, only to be told "no, I mean a week from Tuesday!" So cute. Love when that happens.
  • NakedSnake
    NakedSnake
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    kitsinni wrote: »
    Pretty much exactly what we expected. Add in the flying blade nerf and no bow enhancement pretty much the nail in the coffen to DW/Bow NB.

    Nightblade •Fixed an issue that was causing Nightblade abilities to become unresponsive in high-intensity combat situations. This issue is caused by a number of factors, and we will continue to monitor it after this patch.
    •Catalyst: Fixed an issue with the Catalyst passive ability. It will now properly increase the effect of speed potions.
    •Dark Shades (Summon Shade morph): This ability now deals more damage as the ability ranks up.
    •Death Stroke: This ability no longer receives the critical damage bonus when used as a sneak attack. It will still cause a stun and a guaranteed critical hit.
    •Focused Attacks: Fixed an issue where ranks II – IV of Focused Attacks were not restoring stamina.
    •Sap Essence (Drain Power morph): Fixed an issue where this ability wasn’t granting the initial Weapon Damage bonus you should receive when no target is hit.

    Yup, as expected. Nothing significant for Nightblade.

    Also why this with no fix for concealed weapons?
    "Vampire
    •Bat Swarm: Fixed an issue that was allowing this ability to erroneously deal damage through walls.
    Vampire passive abilities will no longer stop working when your character dies.
    "
    "Brilliant! Why is it that the people with the most ridiculous ideas are always the ones who are most certain of them?"
  • zhevon
    zhevon
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    NakedSnake wrote: »
    Vampire passive abilities will no longer stop working when your character dies.
    One can only dream.

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