But there is always somebody awake somewhereI realize its necessary but just wish it was not when I wake up but rather asleep!
amokamoeba_ESO wrote: »How long will the servers be down? I cant find any info on it
amokamoeba_ESO wrote: »How long will the servers be down? I cant find any info on it
Nobody knows cuz they dont give the information out as they should. At Least a rough estimate would be awesome,
aidevelopmentb16_ESO wrote: »Not really... it is more that we pay subscription fees, and should at least be given the courtesy of an ETA. I find it sad that rule 1 in the IT profession is 99.9% yearly uptime. Yet with MMOs, uptime is whatever, and full price is charged. Hell, I've seen NetWare servers up for over 20 years straight. With all the virtual and clustering technology available today, it is possible to maintain a 100% uptime... short of a global catastrophe of course.
nerevarine1138 wrote: »aidevelopmentb16_ESO wrote: »Not really... it is more that we pay subscription fees, and should at least be given the courtesy of an ETA. I find it sad that rule 1 in the IT profession is 99.9% yearly uptime. Yet with MMOs, uptime is whatever, and full price is charged. Hell, I've seen NetWare servers up for over 20 years straight. With all the virtual and clustering technology available today, it is possible to maintain a 100% uptime... short of a global catastrophe of course.
Sure, it's possible. And it's insanely costly when your service isn't a necessity (like e-mail, etc.). Even massive commercial services (like Salesforce, for example) have weekly downtime. I don't know why you think gaming companies would feel the need to outdo that.
nerevarine1138 wrote: »aidevelopmentb16_ESO wrote: »Not really... it is more that we pay subscription fees, and should at least be given the courtesy of an ETA. I find it sad that rule 1 in the IT profession is 99.9% yearly uptime. Yet with MMOs, uptime is whatever, and full price is charged. Hell, I've seen NetWare servers up for over 20 years straight. With all the virtual and clustering technology available today, it is possible to maintain a 100% uptime... short of a global catastrophe of course.
Sure, it's possible. And it's insanely costly when your service isn't a necessity (like e-mail, etc.). Even massive commercial services (like Salesforce, for example) have weekly downtime. I don't know why you think gaming companies would feel the need to outdo that.
I dont know, maybe cuz we pay them money?
nerevarine1138 wrote: »nerevarine1138 wrote: »aidevelopmentb16_ESO wrote: »Not really... it is more that we pay subscription fees, and should at least be given the courtesy of an ETA. I find it sad that rule 1 in the IT profession is 99.9% yearly uptime. Yet with MMOs, uptime is whatever, and full price is charged. Hell, I've seen NetWare servers up for over 20 years straight. With all the virtual and clustering technology available today, it is possible to maintain a 100% uptime... short of a global catastrophe of course.
Sure, it's possible. And it's insanely costly when your service isn't a necessity (like e-mail, etc.). Even massive commercial services (like Salesforce, for example) have weekly downtime. I don't know why you think gaming companies would feel the need to outdo that.
I dont know, maybe cuz we pay them money?
Cool. How would you like to be paying them double the money so they can have a whole bank of back-up servers available, just to make sure that you don't have to go even an hour without playing?
I like my subscription prices to be somewhat reasonable.