LootAllTheStuff wrote: »It's fine the way it is. You want base stats to be simple, clear, and the foundation for everything else. Too many base stats is actually more confusing for new players. On the other hand, the trifecta of the red, blue, and green bars are common enough across multiple games that they are instantly recognisable for what they are to new players.
Practically speaking, I don't think what OP is suggesting could be done at this point anyway - it would require a major overhaul of the underlying code, and would be an absolutely massive undertaking.
Grasshoppermouse wrote: »No, I like it how it is, and it keeps it more in line with other Elder Scrolls games. Besides, it's balanced so the number of attribute points you get works with three options, and even there you have to carefully consider where to put them. They'd be spread far too thin with more options, and we already have CP for more build oriented choices.