Since we are getting the Templar refresh after warden. I want only one thing
1. Give us back the old biting jab spear model!
The NightHollow model on the current biting jabs looks awful, like I am picking up a shovel and jabbing the ground like I am picking up dog poo. Give us back the old pointy spear for our jabs!
Obviously we can't make any promises right now, but just want to note that one of the first things the community team noted to the team working on combat refresh was to look at the jabs animation. And they also already had it on their radar. So the call for a fix to the jabs animation is well documented here.
There isn’t a veteran Templar I know who isn’t sick of Jabs, and how ugly the skill is, even before the animation change.
The entire premise of repeatedly stabbing with a spear doesn’t make sense. The skill has also always felt horrible with the netcode present in ESO causing you to miss a player right in front of you, then you have the problem of players just walking through you and preventing half of your damage, don’t even get me started on both Minor and Major Evasion…
Yeah; if a Spear is kept as the spammable, for the love of Stendarr make it hit once or twice but for actual damage and require a target… it can cleave as an after effect.
There isn’t a veteran Templar I know who isn’t sick of Jabs, and how ugly the skill is, even before the animation change.
The entire premise of repeatedly stabbing with a spear doesn’t make sense. The skill has also always felt horrible with the netcode present in ESO causing you to miss a player right in front of you, then you have the problem of players just walking through you and preventing half of your damage, don’t even get me started on both Minor and Major Evasion…
Yeah; if a Spear is kept as the spammable, for the love of Stendarr make it hit once or twice but for actual damage and require a target… it can cleave as an after effect.
saf227_ESO wrote: »I left the game more than a year ago. Mostly because of burn out. But also because my Templar main, whom I had played since shortly after the game came out of beta, had become less and less relevant. It seemed you could not make the DK strong enough, nor the Templar weak enough. I kind of gave up. It got even worse after hybridization.
So I'm very much looking forward to this refresh - and thank you for moving it up ahead of sorcerer. Templar is much more in need of it.
The ONE thing I want to say is to please, please avoid any inclination toward the 'House' concept. No 'build your house and stay in it'. This does not match the reality of ESO combat in any way. Combat requires lots of movement, often over long stretches of terrain. So even the idea of putting something on the ground and having to just run through it on occasion does not work. Please avoid any of this. It will only weaken the class kit and leave Templars just an unplayable.
Since we are getting the Templar refresh after warden. I want only one thing
1. Give us back the old biting jab spear model!
The NightHollow model on the current biting jabs looks awful, like I am picking up a shovel and jabbing the ground like I am picking up dog poo. Give us back the old pointy spear for our jabs!
Obviously we can't make any promises right now, but just want to note that one of the first things the community team noted to the team working on combat refresh was to look at the jabs animation. And they also already had it on their radar. So the call for a fix to the jabs animation is well documented here.
saf227_ESO wrote: »I left the game more than a year ago. Mostly because of burn out. But also because my Templar main, whom I had played since shortly after the game came out of beta, had become less and less relevant. It seemed you could not make the DK strong enough, nor the Templar weak enough. I kind of gave up. It got even worse after hybridization.
So I'm very much looking forward to this refresh - and thank you for moving it up ahead of sorcerer. Templar is much more in need of it.
The ONE thing I want to say is to please, please avoid any inclination toward the 'House' concept. No 'build your house and stay in it'. This does not match the reality of ESO combat in any way. Combat requires lots of movement, often over long stretches of terrain. So even the idea of putting something on the ground and having to just run through it on occasion does not work. Please avoid any of this. It will only weaken the class kit and leave Templars just an unplayable.
We have gotten a small taste of mobility with one of the class masteries called Bastion of light. It allows us to maintain sacred ground on the move with solar barrage, instead of having to place or move back into our rune or ritual. It's hands down our strongest mastery.
I'd envision a more mobile house based on aura like effects instead of static ground aoes.