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[set] Bulwark Ruination

Bashev
Bashev
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How this set works? Does it reduce the blocked amout with 40% or it is multiplicative?
Because I can!
  • Bashev
    Bashev
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    Items Bonus
    2 Adds 657 Critical Chance
    3 Adds 657 Critical Chance
    4 Adds 129 Weapon and Spell Damage
    5 When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
    Because I can!
  • Zyaneth_Bal
    Zyaneth_Bal
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    Bashev wrote: »
    Items Bonus
    2 Adds 657 Critical Chance
    3 Adds 657 Critical Chance
    4 Adds 129 Weapon and Spell Damage
    5 When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.

    It applies a debuff, so you can ask someone to duel you and check their block mitigation in advanced stats tab.

    In case you are considering using it it’s bad. It applies a stacking debuff that will constantly be cleansed
  • Bashev
    Bashev
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    I mainly need it vs target who block heal. So if it is 40% and they have 67% and turn it to 37% it will do the job, but if it rusn this to 45%is not so attractive. Maybe still ok to try it.
    Because I can!
  • Necrotech_Master
    Necrotech_Master
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    i think a lot of the problem with this set is it doesnt last long, and likely will just be cleansed by the targeted person

    while it has a short cooldown of 0.3 sec, thats not likely gonna trigger more than maybe .5-1 sec because block only works on direct dmg

    i dont know off hand if it applies as a direct reduction or multiplicative reduction as i havent tested the set
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the home tours, it has multiple target dummies, scribing altar, aetherial well, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • HazelnutSquash
    i think a lot of the problem with this set is it doesnt last long, and likely will just be cleansed by the targeted person

    while it has a short cooldown of 0.3 sec, thats not likely gonna trigger more than maybe .5-1 sec because block only works on direct dmg

    i dont know off hand if it applies as a direct reduction or multiplicative reduction as i havent tested the set
    It's the kind of set I would probably never wear solo, but in a group or zerg setting there might be a way to ramp this up quickly on a perma-blocking target. Notably ice staff light attacks are a slow projectile and might give you that .3 second delay versus your skill casts, if you attack from range. Bound Armaments, Flurry, Jabs are all skills that might work, albeit only the first is popular. Bash weaving is another thing. The main issue I see is that good players don't actually perma-block. They block selectively or weave block. That said, Bound Armaments is the exact skill this set synergises with, is it not? Hits 4 times in 0.3s intervals and is organically a part of sorc's burst.
  • Bashev
    Bashev
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    I just tested it. It is a zerg set, it does not counter block casting healing.
    Because I can!
  • Necrotech_Master
    Necrotech_Master
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    i think a lot of the problem with this set is it doesnt last long, and likely will just be cleansed by the targeted person

    while it has a short cooldown of 0.3 sec, thats not likely gonna trigger more than maybe .5-1 sec because block only works on direct dmg

    i dont know off hand if it applies as a direct reduction or multiplicative reduction as i havent tested the set
    It's the kind of set I would probably never wear solo, but in a group or zerg setting there might be a way to ramp this up quickly on a perma-blocking target. Notably ice staff light attacks are a slow projectile and might give you that .3 second delay versus your skill casts, if you attack from range. Bound Armaments, Flurry, Jabs are all skills that might work, albeit only the first is popular. Bash weaving is another thing. The main issue I see is that good players don't actually perma-block. They block selectively or weave block. That said, Bound Armaments is the exact skill this set synergises with, is it not? Hits 4 times in 0.3s intervals and is organically a part of sorc's burst.

    jabs for example hits 3 times in 0.8 sec

    the cooldown of the set is 0.3 sec, so even though you hit 3 times it would at most apply 2 stacks per cast

    honestly the most effective use of this set would be either on DK or arcanist

    the beam and breath skills are direct dmg, hit every 0.5 sec so every tick would apply a stack, and they are like 4 sec channels so they would easily max stack in 1 cast

    not to mention that beams etc are a great way to burn stam on a blocking person, because of the fast hit rate and block itself can trigger every 0.25 sec
    Edited by Necrotech_Master on 3 September 2026 17:56
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the home tours, it has multiple target dummies, scribing altar, aetherial well, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Bashev
    Bashev
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    I tried it on a bash build, so i have it up almost instant till 40% but it is too week. People still block cast heals easily.
    Because I can!
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