Anilahation wrote: »Yeah they won't remove ice though but honestly should have given it to dragon knight or sorc.
Warden fits lighting better cause the whole druid
Anilahation wrote: »Yeah they won't remove ice though but honestly should have given it to dragon knight or sorc.
Warden fits lighting better cause the whole druid
Gagoimaliu wrote: »Anilahation wrote: »Yeah they won't remove ice though but honestly should have given it to dragon knight or sorc.
Warden fits lighting better cause the whole druid
Warden should have gotten a stone/earth line instead of Ice, just replace all the ice stuff with rocks and stone. Give Sorcs an arcane skill line about illusions and summons (Kind of like Warden with Animal Companions) akin to a Mesmer in GW2, and then put all the ice and storm stuff into a new class "Elementalist" or something else
FelisCatus wrote: »Anilahation wrote: »Yeah they won't remove ice though but honestly should have given it to dragon knight or sorc.
Warden fits lighting better cause the whole druid
I did say before a dragonknight being ice and fire is far more fitting. Too late now that they reworked DK.Gagoimaliu wrote: »Anilahation wrote: »Yeah they won't remove ice though but honestly should have given it to dragon knight or sorc.
Warden fits lighting better cause the whole druid
Warden should have gotten a stone/earth line instead of Ice, just replace all the ice stuff with rocks and stone. Give Sorcs an arcane skill line about illusions and summons (Kind of like Warden with Animal Companions) akin to a Mesmer in GW2, and then put all the ice and storm stuff into a new class "Elementalist" or something else
Stone/Earth is on DK though but I know what you mean.
FelisCatus wrote: »Anilahation wrote: »Yeah they won't remove ice though but honestly should have given it to dragon knight or sorc.
Warden fits lighting better cause the whole druid
I did say before a dragonknight being ice and fire is far more fitting. Too late now that they reworked DK.Gagoimaliu wrote: »Anilahation wrote: »Yeah they won't remove ice though but honestly should have given it to dragon knight or sorc.
Warden fits lighting better cause the whole druid
Warden should have gotten a stone/earth line instead of Ice, just replace all the ice stuff with rocks and stone. Give Sorcs an arcane skill line about illusions and summons (Kind of like Warden with Animal Companions) akin to a Mesmer in GW2, and then put all the ice and storm stuff into a new class "Elementalist" or something else
Stone/Earth is on DK though but I know what you mean.
Gagoimaliu wrote: »FelisCatus wrote: »Anilahation wrote: »Yeah they won't remove ice though but honestly should have given it to dragon knight or sorc.
Warden fits lighting better cause the whole druid
I did say before a dragonknight being ice and fire is far more fitting. Too late now that they reworked DK.Gagoimaliu wrote: »Anilahation wrote: »Yeah they won't remove ice though but honestly should have given it to dragon knight or sorc.
Warden fits lighting better cause the whole druid
Warden should have gotten a stone/earth line instead of Ice, just replace all the ice stuff with rocks and stone. Give Sorcs an arcane skill line about illusions and summons (Kind of like Warden with Animal Companions) akin to a Mesmer in GW2, and then put all the ice and storm stuff into a new class "Elementalist" or something else
Stone/Earth is on DK though but I know what you mean.
I barely use Earthern Heart honestly, I always felt Dragonknight should have had more dragon themed abilities, like maybe instead of stone and earth it was growing scales that shoot fire to protect you, or creating armor out of burning the air around you. That's kind of my pet peeve with ESO classes, they have two skill lines that make sense for the lore ZOS created, and then the third skill line is something vaguely connected.
Like playing a Sorc, 99% of us are running around with Daedra in the middle of cities, in the middle of a Daedric Invasion, like how does that make any sense? It wouldn't be so as bad (and I'm hoping they'll add this) if instead of summoning Daedra it was summoning Atronachs or Conjured Allies to fight with you instead
Pinktraining wrote: »Gagoimaliu wrote: »FelisCatus wrote: »Anilahation wrote: »Yeah they won't remove ice though but honestly should have given it to dragon knight or sorc.
Warden fits lighting better cause the whole druid
I did say before a dragonknight being ice and fire is far more fitting. Too late now that they reworked DK.Gagoimaliu wrote: »Anilahation wrote: »Yeah they won't remove ice though but honestly should have given it to dragon knight or sorc.
Warden fits lighting better cause the whole druid
Warden should have gotten a stone/earth line instead of Ice, just replace all the ice stuff with rocks and stone. Give Sorcs an arcane skill line about illusions and summons (Kind of like Warden with Animal Companions) akin to a Mesmer in GW2, and then put all the ice and storm stuff into a new class "Elementalist" or something else
Stone/Earth is on DK though but I know what you mean.
I barely use Earthern Heart honestly, I always felt Dragonknight should have had more dragon themed abilities, like maybe instead of stone and earth it was growing scales that shoot fire to protect you, or creating armor out of burning the air around you. That's kind of my pet peeve with ESO classes, they have two skill lines that make sense for the lore ZOS created, and then the third skill line is something vaguely connected.
Like playing a Sorc, 99% of us are running around with Daedra in the middle of cities, in the middle of a Daedric Invasion, like how does that make any sense? It wouldn't be so as bad (and I'm hoping they'll add this) if instead of summoning Daedra it was summoning Atronachs or Conjured Allies to fight with you instead
Summoning Daedra has always been a feature of the magic-based class in TES. However, I agree that the ability to summon Atronachs or Conjured should be added. I just think many Sorc players will still complain about their pets, as ESO's pet AI is indeed terrible and lacks good interactivity. And as Sorc updates are further delayed, player complaints and dissatisfaction will only accumulate.
Urzigurumash wrote: »Warden is Water, and its accessory, Biology.
DK is Fire, and its accessory, Geology.
Warden is the counterpart to DK, like Necro to Templar, Arcanist to Sorc, and the Pink Moon to NB.
FelisCatus wrote: »I've been saying that poison is a better fit for warden than ice for a long time. Ice could become a separate class entirely. Poison far better fits the animals, insects and plants vibe of a druid class such as warden. Ice feels very out of place.
Oceanchanter wrote: »Seeing today's letter about Warden's refresh made me excited~
ZOS does listen
Ordinator199 wrote: »Oceanchanter wrote: »Seeing today's letter about Warden's refresh made me excited~
ZOS does listen
They listen to wrong crowd unfortunately, everyone shouldn't be forced to have this girly weakling effect on their character, my warden Wablo Wescobar is a tough g, he runs the back streets of Stormhold, he swims in skooma and owns plantations where moon sugar is grown and grinded down to finest powder in all of Daggerfall covenant to supply skooma fiends all over Tamriel.
This ain't no BarbieGirls mmo, Argonians and Khajiits die in the streets daily, dodging guards and their convicts. Product's moving fast siging:
I'm on the border of Bangkorai, working for mere septims
Treated like a slave, the moon sugar fields have to be ready
The spirit of my people is starving, broken and sweaty
Dreaming about Ebonheart Pact taking over looking at my machete
But the workload is too heavy to rise up in arms
So I pray to Molag when I go to the mission
Process the moon sugar, paced and play my position
Umbracat449 wrote: »FelisCatus wrote: »I've been saying that poison is a better fit for warden than ice for a long time. Ice could become a separate class entirely. Poison far better fits the animals, insects and plants vibe of a druid class such as warden. Ice feels very out of place.
Frost is a terrible killer of plants and other living things. It's a good fit.
Umbracat449 wrote: »FelisCatus wrote: »I've been saying that poison is a better fit for warden than ice for a long time. Ice could become a separate class entirely. Poison far better fits the animals, insects and plants vibe of a druid class such as warden. Ice feels very out of place.
Frost is a terrible killer of plants and other living things. It's a good fit.
Cold stratification. There are many plants and crops that need frost/cold to germinate and grow. But I'm getting into the weeds...
Ordinator199 wrote: »Oceanchanter wrote: »Seeing today's letter about Warden's refresh made me excited~
ZOS does listen
They listen to wrong crowd unfortunately, everyone shouldn't be forced to have this girly weakling effect on their character, my warden Wablo Wescobar is a tough g, he runs the back streets of Stormhold, he swims in skooma and owns plantations where moon sugar is grown and grinded down to finest powder in all of Daggerfall covenant to supply skooma fiends all over Tamriel.
This ain't no BarbieGirls mmo, Argonians and Khajiits die in the streets daily, dodging guards and their convicts. Product's moving fast siging:
I'm on the border of Bangkorai, working for mere septims
Treated like a slave, the moon sugar fields have to be ready
The spirit of my people is starving, broken and sweaty
Dreaming about Ebonheart Pact taking over looking at my machete
But the workload is too heavy to rise up in arms
So I pray to Molag when I go to the mission
Process the moon sugar, paced and play my position
I'd like a synergy on a dps skill. other than green balance my current warden brings nothing to a group in terms of a synergy