



Thanks for this post. The WIP concept images and clips are something that other studios have shared in blog posts like this one, which are often met with positive feedback. Hope we see more of this going forward.
As far as the warden refresh goes, I think the concepts the team is working with are fine. I will say that watching the footage, the new "scorch" animation is very offputting to me. It takes up a large amount of the caster's screen (visual clutter), and the damage does not sync with the animation. Perhaps the latter complaint here is just a WIP issue that will be resolved.
Is there any chance that future reworks can have their mechanical sides delivered before their animation sides? I can appreciate how difficult a time this must be for the studio, and it's understandable things are being impacted. But with no release date for this rework, it does not bode well for the timeline of the future reworks after warden. The negative impact these delays are having on PVP and PVE cannot be understated - I have friends leaving the game in droves, and I myself will likely be taking a break for U51. People just do not want play in an environment where only 1-2 classes are viable, and everything else is left 2 tiers below them. If it were possible to bring the power level of the reworked DK for example to the other classes before they receive the animation overhauls, it would massively alleviate the frustrations I'm seeing amongst the general PVP population.
And while you’re at it, get rid of the Gate — let’s be honest, nobody uses it anyway.