



Aces-High-82 wrote: »Monolith of Storms: per se this set has an interesting mechanic. Unfortunately procing only from Stormcalling damage leaves the set far behind plenty other damage oriented options. Procing of any sorcerer damage would elevate it at least to be frequently considered.
If the intent of the change for monolith of storms to do "sorcerer damage type" is so it can proc static reverb, someone needs to tell the combat team that procs can't proc procs.
I setup 3 training dummys in a line, parsed the middle one down to 20% health, ended combar, and then alternated casting mages fury on the 2 end dummys
at less than 20% health there should be a 100% chance of procing static reverb, it didn't proc on the centre target dummy.
you can see static did proc during the test, 8 times from 23 casts of mages fury
just not at all on the dummy that was only being damaged by monolith.
Is this bugged or is this intended behaviour and the monolith damage change is for some other reason?
@ZOS_Kevin @ZOS_JessicaFolsom will there be a patch note for all the set changes on pts?
Maarselok is getting a reduction vs players altho the value is not in the tooltip.
Foolkillers ward got 4x the damage shields compared to live but only about 60% of the restore value.
Necropotence now gives % max magicka instead of a flat value.
Also this is a bug but Spriggans Vigor still stacks infinitely like ddf did week 1 of pts.
I dunno if there are any more set changes not in the notes on pts, but there probably are.