Everyone in this thread is derailing it. Stop talking about bolt escape, it's about roots.
Dear Lord, why don't you consider my post in the context it was given? The guy said name something a sorcerer can do that other classes can't, hence my mention of aoe silence. Use your brain instead of frothing at the mouth spewing nonsense in defense of your indefensible position.
popatiberiuoneb18_ESO wrote: »e.
I dont defend BE as it is, the magika debuff is plain stupid and yes, people using it to teleport all over the place instead of fighting is also stupid. There were plenty of good ideas in boosting it as a fighting skill and lowering its usability as an escape skill. Best of them i read on this forums was to reward people with resources for hitting players with it but penalize the sorc (with resources/debuffs/whatever, could even be a short stun) if it fails to bolt trough players but the gains if hitting a player should be equal to the losses of not hitting one..as to make it viable. I want to use it in combat, not to chase other sorcs and picking resource nodes. Just my view i guess and how i'd solve this, you are free to disagree.
popatiberiuoneb18_ESO wrote: »e.
I dont defend BE as it is, the magika debuff is plain stupid and yes, people using it to teleport all over the place instead of fighting is also stupid. There were plenty of good ideas in boosting it as a fighting skill and lowering its usability as an escape skill. Best of them i read on this forums was to reward people with resources for hitting players with it but penalize the sorc (with resources/debuffs/whatever, could even be a short stun) if it fails to bolt trough players but the gains if hitting a player should be equal to the losses of not hitting one..as to make it viable. I want to use it in combat, not to chase other sorcs and picking resource nodes. Just my view i guess and how i'd solve this, you are free to disagree.
Inline with your intentions of offense...What would you think about buffing streak damage but making it require a target to hit, similar to invasion. Maybe even make the disorient effect 3 players in x radius due to lightening(I think it would have to cost the same as invasion/stampede though)
popatiberiuoneb18_ESO wrote: »Yes, that could work nicely and it would entirely prevent a sorc from using it to escape (some might argue this will just remove diversity but i guess in some cases there's no helping it). If it was up2 me i would add some survivability on it rather than raw damage output, sorcs have a serious lack on that chapter. Meybe some life leech or some extra armour/resist, an absorbtion shield...well, you get the idea, something that would make the sorc use it and not instantly regret. As an alternative some sinergies could be tought up and some other skills revamped.. but sorc's in desperate need of some extra survivability if theyre suposed to handle themselves against other classes in melee.
EDIT: i already use stampede on many variations of the solo roaming build. The sinergy with critical surge is very sweet. If i had that as an alternative withouth needing to wield a 2hander it would open up a whole lot of build oportunities.
Could you tell what exactly sorcerer can do that other classes can't do, except use bolt escape? And please don't say they have pets, this is PVP forum and those are totally useless in PVP. Now lets see, NBs can stealth during fight, templars can heal without resto staff and DKs...well I don't even know where to start. So what is so special about sorcerer without BE? I do agree with people that say that sorcerer should not be able to bolt escape when they are rooted, but all other whining is just bull****.
NaciremaDiputs wrote: »Everyone in this thread is derailing it. Stop talking about bolt escape, it's about roots.
Might want to edit the thread's title a bit then. I know you wanted to focus the discussion on roots because I read the post, but the title gives an impression that you are more focused on Bolt Escape and how it interacts with roots, which allows the discussion to shift in focus to just Bolt Escape very quickly because that is a highly debated topic right now.
casselna_ESO wrote: »jobo11b16_ESO wrote: »
And they are still rooted. Again, it doesn't break the root.
But what does it matter that they are still rooted if they can still move (using BE) while rooted?
Exactly.
They have to burn magicka and magicka regen to do it if they're not gonna break the root. That's an awfully expensive way to deal with having your shoelaces tied together. Especially if your mana pool is your primary resource for offensive abilities.
And why does the teleport of the nb not work while rooted?
BE should work like Telport from NB rooted = you cannot move from your location if you dont use cc break.
jobo11b16_ESO wrote: »
Could you tell what exactly sorcerer can do that other classes can't do, except use bolt escape? And please don't say they have pets, this is PVP forum and those are totally useless in PVP. Now lets see, NBs can stealth during fight, templars can heal without resto staff and DKs...well I don't even know where to start. So what is so special about sorcerer without BE? I do agree with people that say that sorcerer should not be able to bolt escape when they are rooted, but all other whining is just bull****.
Everyone has heals without Restoration Staff, Nightblade invis is broken so easily it isn't worth using since the cost is so high. If everyone could have a gap closer/creator that did not have a target requirement there would be no problem with Bolt Escape, but as it is, what you have listed as being unique can be recreated through weapon skills, which doesn't make them unique.
Everyone has heals without Restoration Staff, Nightblade invis is broken so easily it isn't worth using since the cost is so high. If everyone could have a gap closer/creator that did not have a target requirement there would be no problem with Bolt Escape, but as it is, what you have listed as being unique can be recreated through weapon skills, which doesn't make them unique.
prana33b14_ESO wrote: »LOL. Guy still trying to claim you can bolt once and use Dark Exchange without getting set up like a pinata. The skill, which he originally claimed was 3 seconds in another thread is in fact 4. People trying that get bashed in the face and deservedly so. The fact you keep claiming this makes me wonder how bad a pvp'er you are. I mean, lol. The only way you aren't giving the guy chasing you a free whack-a-mole is if you could go unmovable to Dark Exchange, but even then you are still right back in melee range which you were trying to get out of in the first place.
Also, on my level 36 sorc alt, a full 4 second Dark Exchange when I have 46 magicka left brings me to just over 50 percent. 4 seconds. From 46 to somewhere just over 50% (410). That's not even enough (or barely enough possibly) for 2 bolt escapes at my level. If I were burning any stamina sprinting or blocking or whatever beforehand, it would add even less.
EDIT: My stamina was at about 85% in that test. It adds a bit more when full. Nothing worth stopping and giving someone a free whack at my head for though.
popatiberiuoneb18_ESO wrote: »Yes, that could work nicely and it would entirely prevent a sorc from using it to escape (some might argue this will just remove diversity but i guess in some cases there's no helping it). If it was up2 me i would add some survivability on it rather than raw damage output, sorcs have a serious lack on that chapter. Meybe some life leech or some extra armour/resist, an absorbtion shield...well, you get the idea, something that would make the sorc use it and not instantly regret. As an alternative some sinergies could be tought up and some other skills revamped.. but sorc's in desperate need of some extra survivability if theyre suposed to handle themselves against other classes in melee.
EDIT: i already use stampede on many variations of the solo roaming build. The sinergy with critical surge is very sweet. If i had that as an alternative withouth needing to wield a 2hander it would open up a whole lot of build oportunities.
I think I got a way to fix that. Take the same streak I mentioned only cut the damage and magic cost in half. Now the skill works in two phases just like silver leash. After you cast streak you teleport to the target doing x damage and disorient however the portal remains open for x amount of seconds. If you cast streak again before the time is up you teleport back to the original portal while disorienting and doing x damage based on how much time is left on the portal timer. (if you don't use the portal before time runs out it blows up doing x to the enemy or something beneficial to you(damage shield, offbalance, lower offense, miss chance something interesting )
The total cost would be the same as before but now you get to jump back out of range along with the opportunity to deal more damage based on time. Kind of like a reverse critical rush.
How about some feedback to the original post instead of arguing about bolt escape.
I argue the point of changing root mechanics - which would only require a sorcerer to roll out of root first (thus becoming immune for 5 seconds) before using bolt escape.
It would also require Dragon Knights to think of builds that are more then root/charge twice and hold the block button.
How about some feedback to the original post instead of arguing about bolt escape.
I argue the point of changing root mechanics - which would only require a sorcerer to roll out of root first (thus becoming immune for 5 seconds) before using bolt escape.
It would also require Dragon Knights to think of builds that are more then root/charge twice and hold the block button.
There is no root immunity. Check your facts please.
Bolt Escape is the only reason I don't whine more about Dark Talons than I already do...
How about some feedback to the original post instead of arguing about bolt escape.
I argue the point of changing root mechanics - which would only require a sorcerer to roll out of root first (thus becoming immune for 5 seconds) before using bolt escape.
It would also require Dragon Knights to think of builds that are more then root/charge twice and hold the block button.
There is no root immunity. Check your facts please.
Bolt Escape is the only reason I don't whine more about Dark Talons than I already do...
The original post proposes to give immunity to roots after roll dodging out of them similar to how Break Free works with cc. Please read the post before trying to insult people.
How about some feedback to the original post instead of arguing about bolt escape.
I argue the point of changing root mechanics - which would only require a sorcerer to roll out of root first (thus becoming immune for 5 seconds) before using bolt escape.
It would also require Dragon Knights to think of builds that are more then root/charge twice and hold the block button.
There is no root immunity. Check your facts please.
Bolt Escape is the only reason I don't whine more about Dark Talons than I already do...
The original post proposes to give immunity to roots after roll dodging out of them similar to how Break Free works with cc. Please read the post before trying to insult people.
What insult would you be referring to?
Also note that when you are referencing another post you should quote it.
Ok I've read through all the posts you are referencing. If you give 5s immune timer that would help with some of the issue, but I would argue that it should be closer to 10s to be a real fix to the mechanics.