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https://forums.elderscrollsonline.com/en/discussion/668861

The problem With Root Mechanics

  • Kraigan
    Kraigan
    Dear Lord, why don't you consider my post in the context it was given? The guy said name something a sorcerer can do that other classes can't, hence my mention of aoe silence. Use your brain instead of frothing at the mouth spewing nonsense in defense of your indefensible position.
  • Orizuru
    Orizuru
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    Brizz wrote: »
    Everyone in this thread is derailing it. Stop talking about bolt escape, it's about roots.

    Might want to edit the thread's title a bit then. I know you wanted to focus the discussion on roots because I read the post, but the title gives an impression that you are more focused on Bolt Escape and how it interacts with roots, which allows the discussion to shift in focus to just Bolt Escape very quickly because that is a highly debated topic right now.

  • popatiberiuoneb18_ESO
    Kraigan wrote: »
    Dear Lord, why don't you consider my post in the context it was given? The guy said name something a sorcerer can do that other classes can't, hence my mention of aoe silence. Use your brain instead of frothing at the mouth spewing nonsense in defense of your indefensible position.

    Whops, my bad! Your post did sound like a whine about the sorc silence, sorry for misunderstanding :) In that case add the pets to that list.

    Dont get the highlighted part though, mind explaining me what you are trying to say?
  • Armitas
    Armitas
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    e.

    I dont defend BE as it is, the magika debuff is plain stupid and yes, people using it to teleport all over the place instead of fighting is also stupid. There were plenty of good ideas in boosting it as a fighting skill and lowering its usability as an escape skill. Best of them i read on this forums was to reward people with resources for hitting players with it but penalize the sorc (with resources/debuffs/whatever, could even be a short stun) if it fails to bolt trough players but the gains if hitting a player should be equal to the losses of not hitting one..as to make it viable. I want to use it in combat, not to chase other sorcs and picking resource nodes. Just my view i guess and how i'd solve this, you are free to disagree.

    Inline with your intentions of offense...What would you think about buffing streak damage but making it require a target to hit, similar to invasion. Maybe even make the disorient effect 3 players in x radius due to lightening(I think it would have to cost the same as invasion/stampede though)
    Edited by Armitas on 16 May 2014 15:14
    Retired.
    Nord mDK
  • popatiberiuoneb18_ESO
    Armitas wrote: »
    e.

    I dont defend BE as it is, the magika debuff is plain stupid and yes, people using it to teleport all over the place instead of fighting is also stupid. There were plenty of good ideas in boosting it as a fighting skill and lowering its usability as an escape skill. Best of them i read on this forums was to reward people with resources for hitting players with it but penalize the sorc (with resources/debuffs/whatever, could even be a short stun) if it fails to bolt trough players but the gains if hitting a player should be equal to the losses of not hitting one..as to make it viable. I want to use it in combat, not to chase other sorcs and picking resource nodes. Just my view i guess and how i'd solve this, you are free to disagree.

    Inline with your intentions of offense...What would you think about buffing streak damage but making it require a target to hit, similar to invasion. Maybe even make the disorient effect 3 players in x radius due to lightening(I think it would have to cost the same as invasion/stampede though)

    Yes, that could work nicely and it would entirely prevent a sorc from using it to escape (some might argue this will just remove diversity but i guess in some cases there's no helping it). If it was up2 me i would add some survivability on it rather than raw damage output, sorcs have a serious lack on that chapter. Meybe some life leech or some extra armour/resist, an absorbtion shield...well, you get the idea, something that would make the sorc use it and not instantly regret. As an alternative some sinergies could be tought up and some other skills revamped.. but sorc's in desperate need of some extra survivability if theyre suposed to handle themselves against other classes in melee.

    EDIT: i already use stampede on many variations of the solo roaming build. The sinergy with critical surge is very sweet. If i had that as an alternative withouth needing to wield a 2hander it would open up a whole lot of build oportunities.
    Edited by popatiberiuoneb18_ESO on 16 May 2014 15:27
  • Armitas
    Armitas
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    Yes, that could work nicely and it would entirely prevent a sorc from using it to escape (some might argue this will just remove diversity but i guess in some cases there's no helping it). If it was up2 me i would add some survivability on it rather than raw damage output, sorcs have a serious lack on that chapter. Meybe some life leech or some extra armour/resist, an absorbtion shield...well, you get the idea, something that would make the sorc use it and not instantly regret. As an alternative some sinergies could be tought up and some other skills revamped.. but sorc's in desperate need of some extra survivability if theyre suposed to handle themselves against other classes in melee.

    EDIT: i already use stampede on many variations of the solo roaming build. The sinergy with critical surge is very sweet. If i had that as an alternative withouth needing to wield a 2hander it would open up a whole lot of build oportunities.

    I think I got a way to fix that. Take the same streak I mentioned only cut the damage and magic cost in half. Now the skill works in two phases just like silver leash. After you cast streak you teleport to the target doing x damage and disorient however the portal remains open for x amount of seconds. If you cast streak again before the time is up you teleport back to the original portal while disorienting and doing x damage based on how much time is left on the portal timer. (if you don't use the portal before time runs out it blows up doing x to the enemy or something beneficial to you(damage shield, offbalance, lower offense, miss chance something interesting )

    The total cost would be the same as before but now you get to jump back out of range along with the opportunity to deal more damage based on time. Kind of like a reverse critical rush.
    Edited by Armitas on 16 May 2014 15:40
    Retired.
    Nord mDK
  • Niffo
    Niffo
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    Mendoze wrote: »

    Could you tell what exactly sorcerer can do that other classes can't do, except use bolt escape? And please don't say they have pets, this is PVP forum and those are totally useless in PVP. Now lets see, NBs can stealth during fight, templars can heal without resto staff and DKs...well I don't even know where to start. So what is so special about sorcerer without BE? I do agree with people that say that sorcerer should not be able to bolt escape when they are rooted, but all other whining is just bull****.

    Everyone has heals without Restoration Staff, Nightblade invis is broken so easily it isn't worth using since the cost is so high. If everyone could have a gap closer/creator that did not have a target requirement there would be no problem with Bolt Escape, but as it is, what you have listed as being unique can be recreated through weapon skills, which doesn't make them unique.
  • Brizz
    Brizz
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    Brizz wrote: »
    Everyone in this thread is derailing it. Stop talking about bolt escape, it's about roots.

    Might want to edit the thread's title a bit then. I know you wanted to focus the discussion on roots because I read the post, but the title gives an impression that you are more focused on Bolt Escape and how it interacts with roots, which allows the discussion to shift in focus to just Bolt Escape very quickly because that is a highly debated topic right now.

    Good point, post retitled.
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  • Glurin
    Glurin
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    Harakh wrote: »
    Glurin wrote: »
    Glurin wrote: »
    Glurin wrote: »
    Um, no it doesn't. When you're rooted, you can't use BE to break out. You have to roll dodge first, then BE.

    You can Bolt Escape while rooted, immobilize doesn't stop you from using Bolt Escape.

    And they are still rooted. Again, it doesn't break the root.

    But what does it matter that they are still rooted if they can still move (using BE) while rooted?

    Exactly.

    They have to burn magicka and magicka regen to do it if they're not gonna break the root. That's an awfully expensive way to deal with having your shoelaces tied together. Especially if your mana pool is your primary resource for offensive abilities.

    And why does the teleport of the nb not work while rooted?

    BE should work like Telport from NB rooted = you cannot move from your location if you dont use cc break.

    Actually, I think NB teleport does break root. Not 100% sure on that though since my NB is still low level so I haven't had a chance to really test it for myself yet. It might just work like BE. You can use it, but you remain rooted.

    Something to keep in mind, however, is that the NB teleport is quite clearly an offensive skill, unlike BE. While you could use it in some situations to open an escape for you, it was obviously designed to let you close in and melee a target.
    Mendoze wrote: »

    Could you tell what exactly sorcerer can do that other classes can't do, except use bolt escape? And please don't say they have pets, this is PVP forum and those are totally useless in PVP. Now lets see, NBs can stealth during fight, templars can heal without resto staff and DKs...well I don't even know where to start. So what is so special about sorcerer without BE? I do agree with people that say that sorcerer should not be able to bolt escape when they are rooted, but all other whining is just bull****.

    Everyone has heals without Restoration Staff, Nightblade invis is broken so easily it isn't worth using since the cost is so high. If everyone could have a gap closer/creator that did not have a target requirement there would be no problem with Bolt Escape, but as it is, what you have listed as being unique can be recreated through weapon skills, which doesn't make them unique.

    Athletics, Hasty Retreat, Werewolf Form, Mist Form, Rapid Maneuver, Path of Darkness. No targets required and with one exception, available to all.

    By the way, Sorc only has weak self heals without resto staff. (Before you even say it, Dark Exchange has a long channel time, leaving you extremely vulnerable and is easily interrupted. Not to mention it costs roughly half your stamina bar or more to get a full cast out of it.) Nightblade invis, well, that might be bugged. I'm not sure. Nightblade has a lot of buggy things at the moment from what I understand. Although frankly, if it weren't easy to break, it could very easily wind up being overpowered. And by that I mean actual, "WTF?! He's killing us all and we can't stop him!" overpowered.
    Edited by Glurin on 16 May 2014 23:27
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Niffo
    Niffo
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    Glurin wrote: »
    Everyone has heals without Restoration Staff, Nightblade invis is broken so easily it isn't worth using since the cost is so high. If everyone could have a gap closer/creator that did not have a target requirement there would be no problem with Bolt Escape, but as it is, what you have listed as being unique can be recreated through weapon skills, which doesn't make them unique.

    Athletics, Hasty Retreat, Werewolf Form, Mist Form, Rapid Maneuver, Path of Darkness. No targets required and with one exception, available to all.

    By the way, Sorc only has weak self heals without resto staff. (Before you even say it, Dark Exchange has a long channel time, leaving you extremely vulnerable and is easily interrupted. Not to mention it costs roughly half your stamina bar or more to get a full cast out of it.) Nightblade invis, well, that might be bugged. I'm not sure. Nightblade has a lot of buggy things at the moment from what I understand. Although frankly, if it weren't easy to break, it could very easily wind up being overpowered. And by that I mean actual, "WTF?! He's killing us all and we can't stop him!" overpowered.[/quote]

    Which of those "gap closers" you listed is an instant teleport? You can use Dark Exchange after putting distance between you and your attack with Bolt Escape, hell you don't even have to get the full channel, you can go partial and still get something, also it costs 36% of your stamina to get the full channel off with Dark Conversion.

    Having to traverse the terrain is slower than moving across it instantly.
  • prana33b14_ESO
    prana33b14_ESO
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    LOL. Guy still trying to claim you can bolt once and use Dark Exchange without getting set up like a pinata. The skill, which he originally claimed was 3 seconds in another thread is in fact 4. People trying that get bashed in the face and deservedly so. The fact you keep claiming this makes me wonder how bad a pvp'er you are. I mean, lol. The only way you aren't giving the guy chasing you a free whack-a-mole is if you could go unmovable to Dark Exchange, but even then you are still right back in melee range which you were trying to get out of in the first place.

    Also, on my level 36 sorc alt, a full 4 second Dark Exchange when I have 46 magicka left brings me to just over 50 percent. 4 seconds. From 46 to somewhere just over 50% (410). That's not even enough (or barely enough possibly) for 2 bolt escapes at my level. If I were burning any stamina sprinting or blocking or whatever beforehand, it would add even less.

    EDIT: My stamina was at about 85% in that test. It adds a bit more when full. Nothing worth stopping and giving someone a free whack at my head for though.
    Edited by prana33b14_ESO on 17 May 2014 01:04
  • Glurin
    Glurin
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    @jobo11b16_ESO

    Oh so now you want instantaneous teleportation as well? What is it about diversity among classes that you don't understand? Each class can do anything with supplementation from weapons and such, but each excels at something that the others are only decent at. Templars heal, Nightblades stealth, DKs crowd control and get punched in the face a lot. And sorcerers are able to run away screaming like little girls where the other classes can only run away screaming.

    I suppose next you'll want everyone else to be able to call down storm atronachs.

    By the way, 36% is still a significant chunk, and only costs that much with the Dark Conversion morph and maxed skill level. Add your blocks, sprints, CC breaks, etc. and it's a hefty sacrifice. Plus, as I've repeatedly pointed out to you now, you are extremely vulnerable while channeling.
    Edited by Glurin on 17 May 2014 01:10
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Glurin
    Glurin
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    LOL. Guy still trying to claim you can bolt once and use Dark Exchange without getting set up like a pinata. The skill, which he originally claimed was 3 seconds in another thread is in fact 4. People trying that get bashed in the face and deservedly so. The fact you keep claiming this makes me wonder how bad a pvp'er you are. I mean, lol. The only way you aren't giving the guy chasing you a free whack-a-mole is if you could go unmovable to Dark Exchange, but even then you are still right back in melee range which you were trying to get out of in the first place.

    Also, on my level 36 sorc alt, a full 4 second Dark Exchange when I have 46 magicka left brings me to just over 50 percent. 4 seconds. From 46 to somewhere just over 50% (410). That's not even enough (or barely enough possibly) for 2 bolt escapes at my level. If I were burning any stamina sprinting or blocking or whatever beforehand, it would add even less.

    EDIT: My stamina was at about 85% in that test. It adds a bit more when full. Nothing worth stopping and giving someone a free whack at my head for though.

    He might be looking at Esohead for the duration. I'm not in game at the moment, so that's where I looked as well. Now that you mention it though, I think it is four seconds.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Brizz
    Brizz
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    How about some feedback to the original post instead of arguing about bolt escape.

    I argue the point of changing root mechanics - which would only require a sorcerer to roll out of root first (thus becoming immune for 5 seconds) before using bolt escape.

    It would also require Dragon Knights to think of builds that are more then root/charge twice and hold the block button.
    :.,_,.:*"'"*:.,_,.:*"'"* Guild of Shadows *"'":.,_,.:*"'"*:.,_,.:
    Briizz - v14 EP Werewolf Nightblade <Former Emperor - Chillrend NA>
    Brizz The Elder Dragon - v14 EP Dragon Knight
    Brizz - v12 DC Nightblade <Former Emperor - Celarus NA>
    Brizeer - v4 Stamina Sorcerer - Prophet of Zazeer-Destroyer of Buff Severs and Eater of Sweet Rolls-
    Watch LIVE @ www.twitch.tv/brizztv
  • popatiberiuoneb18_ESO
    Armitas wrote: »
    Yes, that could work nicely and it would entirely prevent a sorc from using it to escape (some might argue this will just remove diversity but i guess in some cases there's no helping it). If it was up2 me i would add some survivability on it rather than raw damage output, sorcs have a serious lack on that chapter. Meybe some life leech or some extra armour/resist, an absorbtion shield...well, you get the idea, something that would make the sorc use it and not instantly regret. As an alternative some sinergies could be tought up and some other skills revamped.. but sorc's in desperate need of some extra survivability if theyre suposed to handle themselves against other classes in melee.

    EDIT: i already use stampede on many variations of the solo roaming build. The sinergy with critical surge is very sweet. If i had that as an alternative withouth needing to wield a 2hander it would open up a whole lot of build oportunities.

    I think I got a way to fix that. Take the same streak I mentioned only cut the damage and magic cost in half. Now the skill works in two phases just like silver leash. After you cast streak you teleport to the target doing x damage and disorient however the portal remains open for x amount of seconds. If you cast streak again before the time is up you teleport back to the original portal while disorienting and doing x damage based on how much time is left on the portal timer. (if you don't use the portal before time runs out it blows up doing x to the enemy or something beneficial to you(damage shield, offbalance, lower offense, miss chance something interesting )

    The total cost would be the same as before but now you get to jump back out of range along with the opportunity to deal more damage based on time. Kind of like a reverse critical rush.

    In a game where every gap closer is spamable this will make streak, as a gap closer, useless. Sorcs will just have to relly on the weapon gap closers limiting their choices even more (and forcing a class with pure spell oriented skills into going for stamina). A sorc cant last in short/medium range vs a nb or a dk. Sorry to say but lightning form will not provide enough mobility to keep the sorcs competitive. As i see it there are 2 choices:
    1. Do/not do whatever with bolt escape but keep it superior as a gap closer/escape tool to other classes
    2. Buff sorc close range survivability, and/or actualy give them some close range/melee skills to be able to hold it on their own agains the other classes and do whatever with bolt escape

    I like your idea though, would be nice to have such a mechanism instead of one of the many useless skills we have. So many interesting suggestions on the forums, can only hope some get implemented at some point.
  • arnaldomoraleseb17_ESO
    There is a simple solution and you have said it. Make we can break root like we can break stuns (And it should give immunity).

    BE, Vanish, Charge.... Can't be used while rooted.
    Debon Templar VR14 Thorn Blade (EU)
    Gaunnes DK VR14 Haderus (EU)
  • Bergs
    Bergs
    Brizz wrote: »
    How about some feedback to the original post instead of arguing about bolt escape.

    I argue the point of changing root mechanics - which would only require a sorcerer to roll out of root first (thus becoming immune for 5 seconds) before using bolt escape.

    It would also require Dragon Knights to think of builds that are more then root/charge twice and hold the block button.

    There is no root immunity. Check your facts please.

    Bolt Escape is the only reason I don't whine more about Dark Talons than I already do...
  • Brizz
    Brizz
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    Bergs wrote: »
    Brizz wrote: »
    How about some feedback to the original post instead of arguing about bolt escape.

    I argue the point of changing root mechanics - which would only require a sorcerer to roll out of root first (thus becoming immune for 5 seconds) before using bolt escape.

    It would also require Dragon Knights to think of builds that are more then root/charge twice and hold the block button.

    There is no root immunity. Check your facts please.

    Bolt Escape is the only reason I don't whine more about Dark Talons than I already do...

    The original post proposes to give immunity to roots after roll dodging out of them similar to how Break Free works with cc. Please read the post before trying to insult people.
    :.,_,.:*"'"*:.,_,.:*"'"* Guild of Shadows *"'":.,_,.:*"'"*:.,_,.:
    Briizz - v14 EP Werewolf Nightblade <Former Emperor - Chillrend NA>
    Brizz The Elder Dragon - v14 EP Dragon Knight
    Brizz - v12 DC Nightblade <Former Emperor - Celarus NA>
    Brizeer - v4 Stamina Sorcerer - Prophet of Zazeer-Destroyer of Buff Severs and Eater of Sweet Rolls-
    Watch LIVE @ www.twitch.tv/brizztv
  • Bergs
    Bergs
    Brizz wrote: »
    Bergs wrote: »
    Brizz wrote: »
    How about some feedback to the original post instead of arguing about bolt escape.

    I argue the point of changing root mechanics - which would only require a sorcerer to roll out of root first (thus becoming immune for 5 seconds) before using bolt escape.

    It would also require Dragon Knights to think of builds that are more then root/charge twice and hold the block button.

    There is no root immunity. Check your facts please.

    Bolt Escape is the only reason I don't whine more about Dark Talons than I already do...

    The original post proposes to give immunity to roots after roll dodging out of them similar to how Break Free works with cc. Please read the post before trying to insult people.

    What insult would you be referring to?
    Also note that when you are referencing another post you should quote it.

    Ok I've read through all the posts you are referencing. If you give 5s immune timer that would help with some of the issue, but I would argue that it should be closer to 10s to be a real fix to the mechanics.
    Edited by Bergs on 19 May 2014 22:23
  • Brizz
    Brizz
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    Bergs wrote: »
    Brizz wrote: »
    Bergs wrote: »
    Brizz wrote: »
    How about some feedback to the original post instead of arguing about bolt escape.

    I argue the point of changing root mechanics - which would only require a sorcerer to roll out of root first (thus becoming immune for 5 seconds) before using bolt escape.

    It would also require Dragon Knights to think of builds that are more then root/charge twice and hold the block button.

    There is no root immunity. Check your facts please.

    Bolt Escape is the only reason I don't whine more about Dark Talons than I already do...

    The original post proposes to give immunity to roots after roll dodging out of them similar to how Break Free works with cc. Please read the post before trying to insult people.

    What insult would you be referring to?
    Also note that when you are referencing another post you should quote it.

    Ok I've read through all the posts you are referencing. If you give 5s immune timer that would help with some of the issue, but I would argue that it should be closer to 10s to be a real fix to the mechanics.

    This has got to be a troll... if so, well done sir.
    :.,_,.:*"'"*:.,_,.:*"'"* Guild of Shadows *"'":.,_,.:*"'"*:.,_,.:
    Briizz - v14 EP Werewolf Nightblade <Former Emperor - Chillrend NA>
    Brizz The Elder Dragon - v14 EP Dragon Knight
    Brizz - v12 DC Nightblade <Former Emperor - Celarus NA>
    Brizeer - v4 Stamina Sorcerer - Prophet of Zazeer-Destroyer of Buff Severs and Eater of Sweet Rolls-
    Watch LIVE @ www.twitch.tv/brizztv
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