Turtle_Bot wrote: »Izanagi.Xiiib16_ESO wrote: »Negate should be buffed not nerfed. It should remove shields + HoTs to mimic how it used to work when healing was majority 'ground' based (with stacked healing springs).
Negate is an expensive denial ultimate which should require groups to 'counter' or move.
I can't even with the nerf sorc nonsense anymore. One of the other threads (not by this OP) was even starting on Rune Cage of all abilities.DenverRalphy wrote: »Aren't Stamina based abilities the counter to Negate?
Shhh, you can't present facts based ways to counter Sorc abilities, that goes against the #nerfsorc mantra the forums has carefully curated over the decade of this games lifespan. /s
On to a more serious and informative comment in regards to OPs original complaint:
Negate spam is a direct result of ZOS doing almost nothing for a decade to curb the exponentially growing power ceiling that ball groups have enjoyed for far too long now. If ball groups weren't left to become such a massive issue, Negate would have remained the same rarely used ability it has always been because on it's own, it's not a good ability.
As was mentioned above, Stamina abilities (such as Vigor for healing) still work under negate, as do over time effects already on you when the negate was cast. Core combat also still works under negate, so dodge rolling is a very easy way to move around and reduce the impact of Negate.
Lets also be perfectly honest with ourselves here, ANY ability being cast 40+ times will feel oppressive and overpowered, even 40 light attacks will still feel like significant pressure to be on the receiving end of, and that is supposed to happen because it's simple numbers, and for those sorts of numbers to not feel oppressive, would mean whatever individual thing is being hit by those numbers is clearly completely imbalanced in some shape or form.
Turtle_Bot wrote: »CannedChicken wrote: »Turtle_Bot wrote: »
I can't even with the nerf sorc nonsense anymore. One of the other threads (not by this OP) was even starting on Rune Cage of all abilities.
That isn't remotely the argument I made about Rune Cage, and I'd appreciate it if you didn't mischaracterize my argument.
The original discussion was about whether Streak is too easy to land and therefore doesn't need a nerf. Someone tried to dismiss that concern by claiming Javelin is an even easier-to-land CC and therefore Streak isn't particularly problematic. My response was that Javelin isn't an appropriate comparison because it's a single-target, dodgeable CC, whereas Streak is an AoE CC with completely different properties.
That's why I brought up Rune Cage. I was simply pointing out that if you want to compare Javelin to a Sorc single-target CC, Rune Cage is the more comparable ability. I wasn't making some separate argument that Rune Cage is better than Javelin or that Rune Cage needs a nerf.
So the Rune Cage debate is basically a tangent created by people misunderstanding what I was actually saying. The original point was that using Javelin as evidence that Streak is balanced is a terrible comparison, especially when the person defending Streak was trying to claim Javelin is somehow more problematic than Streak.
You're arguing against a position I never made.
From the other thread, I have also bolded the relevant section for convenience:CannedChicken wrote: »
Javelin isn't really comparable to Streak at all.
Javelin is single-target and dodgeable, and its base range is 22m, so calling it "max range" is misleading. It also doesn't benefit from Cyrodiil's range bonuses in the same way abilities with a lower base range do.
If you actually want to compare Javelin to a Sorc CC, Rune Cage is the much more appropriate comparison. Rune Cage has significantly more range and can reach roughly 41m in Cyrodiil with the relevant range bonuses.
And that's before getting to the obvious difference: Templar doesn't have an AoE CC equivalent to Streak. Sorc gets both a superior long-range single-target CC and Streak.
Streak is an instant AoE CC that is unblockable and undodgeable, has a massive hit area, deals damage, has no meaningful target cap, and simultaneously functions as arguably the strongest mobility ability in the game.
So comparing a dodgeable, single-target Javelin to Streak because "it's easier to land" doesn't really tell us anything about Streak's balance. You're comparing two completely different types of CC.
Honestly, if you can't even identify the basic differences between these abilities before making the comparison, you're not really contributing to the balance discussion. You're just throwing out whichever Sorc/Templar ability you remember and hoping nobody checks the mechanics.
Please inform the crowd what the definition of "Superior" is.
Turtle_Bot wrote: »Izanagi.Xiiib16_ESO wrote: »Negate should be buffed not nerfed. It should remove shields + HoTs to mimic how it used to work when healing was majority 'ground' based (with stacked healing springs).
Negate is an expensive denial ultimate which should require groups to 'counter' or move.
I can't even with the nerf sorc nonsense anymore. One of the other threads (not by this OP) was even starting on Rune Cage of all abilities.DenverRalphy wrote: »Aren't Stamina based abilities the counter to Negate?
Shhh, you can't present facts based ways to counter Sorc abilities, that goes against the #nerfsorc mantra the forums has carefully curated over the decade of this games lifespan. /s
On to a more serious and informative comment in regards to OPs original complaint:
Negate spam is a direct result of ZOS doing almost nothing for a decade to curb the exponentially growing power ceiling that ball groups have enjoyed for far too long now. If ball groups weren't left to become such a massive issue, Negate would have remained the same rarely used ability it has always been because on it's own, it's not a good ability.
As was mentioned above, Stamina abilities (such as Vigor for healing) still work under negate, as do over time effects already on you when the negate was cast. Core combat also still works under negate, so dodge rolling is a very easy way to move around and reduce the impact of Negate.
Lets also be perfectly honest with ourselves here, ANY ability being cast 40+ times will feel oppressive and overpowered, even 40 light attacks will still feel like significant pressure to be on the receiving end of, and that is supposed to happen because it's simple numbers, and for those sorts of numbers to not feel oppressive, would mean whatever individual thing is being hit by those numbers is clearly completely imbalanced in some shape or form.
Yea it's insane lol. Ppl be asking for nerfs to things that never been a problem 😂
Turtle_Bot wrote: »Turtle_Bot wrote: »Izanagi.Xiiib16_ESO wrote: »Negate should be buffed not nerfed. It should remove shields + HoTs to mimic how it used to work when healing was majority 'ground' based (with stacked healing springs).
Negate is an expensive denial ultimate which should require groups to 'counter' or move.
I can't even with the nerf sorc nonsense anymore. One of the other threads (not by this OP) was even starting on Rune Cage of all abilities.DenverRalphy wrote: »Aren't Stamina based abilities the counter to Negate?
Shhh, you can't present facts based ways to counter Sorc abilities, that goes against the #nerfsorc mantra the forums has carefully curated over the decade of this games lifespan. /s
On to a more serious and informative comment in regards to OPs original complaint:
Negate spam is a direct result of ZOS doing almost nothing for a decade to curb the exponentially growing power ceiling that ball groups have enjoyed for far too long now. If ball groups weren't left to become such a massive issue, Negate would have remained the same rarely used ability it has always been because on it's own, it's not a good ability.
As was mentioned above, Stamina abilities (such as Vigor for healing) still work under negate, as do over time effects already on you when the negate was cast. Core combat also still works under negate, so dodge rolling is a very easy way to move around and reduce the impact of Negate.
Lets also be perfectly honest with ourselves here, ANY ability being cast 40+ times will feel oppressive and overpowered, even 40 light attacks will still feel like significant pressure to be on the receiving end of, and that is supposed to happen because it's simple numbers, and for those sorts of numbers to not feel oppressive, would mean whatever individual thing is being hit by those numbers is clearly completely imbalanced in some shape or form.
Yea it's insane lol. Ppl be asking for nerfs to things that never been a problem 😂
Yeah... I've bit my tongue, so to speak, on that other thread since I could theoretically understand a nerf to Streak IF (and only IF) there were huge buffs across the entirety of the rest of the class kit to compensate for it.
Such changes were something that I actually proposed a few years ago in U36/37 to try and bring the rest of sorcs kit up since it was crafting bench tier back then despite having streak at its current power (the rest of the kit was just that bad and no sub-classing back then to swap out everything for actually good lines), but I learned quickly from the responses to that thread back then, that it didn't matter what changes to Streak were proposed/made, nothing was going to please the nerf sorc crowd, especially since the sheer amount of buffs, reworks and additions required to make up for big nerfs to streak was something that definitely would have caused these commenters brains to break, and those buffs would have only been to give Sorc in-class access to current non-class skills it already relies on/builds around, not actually giving Sorc anything unique or special to separate it from every other standardized brawler class/build that existed at that time.
SilverIce58 wrote: »Its funny how one skill can be "overperforming" in pvp but bc complete trash in pve. Negate is probably the least used ultimate in pve, as the negate doesnt work on bosses, and enemies usually either die too quickly, or they run out of it.
Oceanchanter wrote: »SilverIce58 wrote: »Its funny how one skill can be "overperforming" in pvp but bc complete trash in pve. Negate is probably the least used ultimate in pve, as the negate doesnt work on bosses, and enemies usually either die too quickly, or they run out of it.
Or
Just
Idk
Move out of the circle in PvP
I use both morphs of Negate on different characters
Stun + damage to trash mobs feels nice to me. The boss cannot be silence/stunned, but its still taking damage.
And it's a nice-looking AoE heal on another morph.
I'm hoping the skill survives the class refresh, and we'll get a water-themed skill style for it (like a big bubble).
SilverIce58 wrote: »Oceanchanter wrote: »SilverIce58 wrote: »Its funny how one skill can be "overperforming" in pvp but bc complete trash in pve. Negate is probably the least used ultimate in pve, as the negate doesnt work on bosses, and enemies usually either die too quickly, or they run out of it.
Or
Just
Idk
Move out of the circle in PvP
I use both morphs of Negate on different characters
Stun + damage to trash mobs feels nice to me. The boss cannot be silence/stunned, but its still taking damage.
And it's a nice-looking AoE heal on another morph.
I'm hoping the skill survives the class refresh, and we'll get a water-themed skill style for it (like a big bubble).
A water bubble would be so cool! And i agree. Its easy as hell to avoid in pvp, just dodge roll out of it. I do enjoy the passive damage it gives in pve, I just wish it did more damage for not being able to silence bosses.

Oceanchanter wrote: »SilverIce58 wrote: »Its funny how one skill can be "overperforming" in pvp but bc complete trash in pve. Negate is probably the least used ultimate in pve, as the negate doesnt work on bosses, and enemies usually either die too quickly, or they run out of it.
Or
Just
Idk
Move out of the circle in PvP
I use both morphs of Negate on different characters
Stun + damage to trash mobs feels nice to me. The boss cannot be silence/stunned, but its still taking damage.
And it's a nice-looking AoE heal on another morph.
I'm hoping the skill survives the class refresh, and we'll get a water-themed skill style for it (like a big bubble).
NovelliESO wrote: »Some of the people in the streak needs a CC nerf thread said "shattering rocks is an equivalent CC to streak in all aspects" so I don't really know how serious to take this thread, but I sure do hope the discourse is logically sound!
NovelliESO wrote: »Some of the people in the streak needs a CC nerf thread said "shattering rocks is an equivalent CC to streak in all aspects" so I don't really know how serious to take this thread, but I sure do hope the discourse is logically sound!
I honestly can't tell if this thread is filled with trolls or people who are being serious.
-xactguy
MeridiaFavorsMe wrote: »Negate absolutely does not need a buff. It's already the strongest CC ultimate in the game because CC immunity doesn't even protect you from its silence. You can be completely CC immune and still be unable to cast while standing in it.
That's exactly why large groups like DIG can stack a huge number of Negates and carpet an area with them, effectively shutting down anyone caught inside.
And outside of ultimates, Streak is the strongest CC in the game. The combination of massive AoE, no target cap, unblockable and undodgeable CC, damage, range, and mobility is in a league of its own.
The same class has the two strongest CCs in the game: Negate as the strongest ultimate CC and Streak as the strongest non-ultimate CC.
That's a pretty ridiculous amount of CC power concentrated into one class, especially when Streak also happens to be one of the strongest mobility skills in the game.