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Streak needs a CC nerf

  • albertberku
    albertberku
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    hoangdz wrote: »
    I block between ability casts when on defense and add a bash when on offense. So the rotation is like this:

    LA > Vigor > block > LA > Healing Soul > block > etc.

    LA > spammable > block > bash > etc.

    Ok, thanks for the explanation :)

    Crazy rotation, you are not wasting a single 0.3 second window, lol. Really squezing that last bit of weaving. :D

    Edited by albertberku on 23 August 2026 20:05
  • NovelliESO
    NovelliESO
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    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    hoangdz wrote: »
    Teeba_Shei wrote: »
    hoangdz wrote: »
    Yea I’m sorry but even if he didn’t port you were not catching that man lol. If a Sorc wants to get away and they’re not an npc level player you’re not catching them.

    In fact he probably only slowed down to port in the first place

    He Streaked 3x in a row. You don't do that unless you need to get away.

    Honestly, this video doesn't paint Streak in the light you think it does.

    The player you're chasing is walking between casts instead of sprinting, so they're making a pretty poor effort to actually escape. Meanwhile, you're sprinting at full speed the entire time and still can't catch them. If they had been sprinting between Streak casts as well, they would've created even more distance.

    So you have someone making a mediocre effort to escape while you're making your best possible effort to catch them, and they're still outpacing you. That's not exactly compelling evidence that Streak's mobility is weak.

    And again, this thread isn't about nerfing the mobility. The issue is the CC attached to it. The mobility can remain strong while the instant, AoE, unblockable, undodgeable CC gets some reasonable restrictions.

    I think you're trying pretty hard to sound like you would do better than that person in the video. I don't think you would. We can always put this down to a test in game. I don't think you'd be able to get away from me just by Streaking though.

    Stop acting like a keyboard warrior and stay on topic. This thread is about Sorc CC, not who's better at chasing each other around Cyrodiil.

    If you want to challenge someone to a duel or test your Streak escape theory, take it to DMs and do it in-game. Nobody cares about your hypothetical 1v1 here. The discussion is whether Streak's CC component is overtuned and what reasonable counterplay could be added to it.

    There is nothing to address lol. All the counterplays have been provided. Failing to do so is not Streak's problem.

    ... what counterplay?

    Building movement speed and sidestepping

    So your counterplay solution is to anticipate the timing of an instant-cast ability and hope the player using Streak is bad enough to miss?

    "Sidestep it" isn't meaningful counterplay when Streak has a huge hit area and is one of the easiest CCs in the game to land. Movement speed doesn't change the fact that the Streak user can simply wait for your movement and cast it when you're in the path.

    That's not counterplay to the ability's mechanics. That's just hoping the Streak player screws up.

    The counterplay is to read the opponent and know he's about to Streak. It's called having game sense.

    Also, you're not going to die from being stunned by Streak. It's literally not a big problem. Getting stunned by Streak is literally no different than randomly getting stunned by Javelin or CCed by other abilities. It happens all the time.

    This is an even worse line of argumentation. The counterplay is to know the future. I have been playing the game for as long as you, you know you aren't going to read your opponent properly all the time, you probably don't read your opponent properly the majority of the time. Do you block every single instance of damage that would deal higher than X amount of damage to you? No, of course not, this is such a silly way to engage. Do you block every single instance of blockable CC? No of course not.

    The other part of this, "haha you won't die to the stun, getting stunned by streak or jav randomly doesn't kill you" You can die to streak and the ability you cannot play against for that gcd because you were stunned by CC you cannot counter during that time period. I don't even care about streak being nerfed or not, but hearing this as your argument makes me kind of want to take a pro nerfing streak position. This is your best defense, predict the future? Come on now.

    I've done over 15000 duels against different players on various classes to know each class' combo by heart. I know when someone is about to use their CC after they've casted certain abilities. For example:

    If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it.

    A DK will try to use Fossilize every 7s, so I naturally play around that window and anticipate the stun.

    A NB will try to play around off-balance, so I hold block when it's up. If they use Fear, I'll just play around the 7s window as they will try to CC into Spectral Bow.

    A Necro will try to combo around Blastbones with Turn Evil/Pull, so I'll just hold block when Blastbones is up

    A Sorc will try to Streak stun after applying Curse and/or Elesus and other debuffs, so I just sidestep and run around after they do so.

    I also block cast every ability, so naturally I block a lot of stuff without needing to think about it.

    If you fail to anticipate a combo, then it's not my problem. Just spend more time fighting people and you'll see.

    You do realize this entire thing is non-responsive right? The entire thing you wrote doesn't address anything I said.

    Also, you are just being bad faith or lying, you can pick which. You do not block cast every ability. You are, even in videos that YOU posted not block casting every ability. Want to try having an actual discussion or are you going to lie, obfuscate, and make horrible meaningless responses to every single person on this thread in an attempt to keep streak from getting attention for being overloaded as a CC?

    Everything I wrote addresses what you said. I play with 300 ping, so Streak doesn't even work for me because it never lands. In some of my clips, I use Ball of Lightning instead, so it's not like I'm benefitting from Streak lol.

    And yes, I block cast every ability when fighting (except for kiting because it slows me down).

    You literally don't your own videos show that.

    I block casted every skill in this subclassed duel video.

    https://www.youtube.com/watch?v=bOn1tUNqsmk&t=90s

    If you're wondering why the damage taken numbers don't show blocked, it's because I play with 300 ping, so the latency difference ends up making the skills go through my block anyway.

    yes, I block cast every ability becomes I block casted every ability in this video. [snip]

    ??? I block cast every ability out of habit when I can. I don't block cast when kiting because it slows me down. What's so hard to understand?

    So now it is "I block cast every ability out of habit when I can" and not I block cast every ability. You do realize this isn't an issue with my understanding and it's yours right? Do you need me to put all of this into claude on the highest model so you can understand the issue is with your lack of understanding and not mine?

    Regardless, your entire arguments the entire time don't even add up. You go from talking about how ""Javelin is also impossible to react to"" yet right after that you say "If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it." Yet I have seen you be hit by both it and streak.

    You have done this more than 5 times in this thread. You just don't want streak nerfed, you have several false equivalencies trying to equate certain skills to others for sake of a sound analogy but none of them land. Streak is objectively more overtuned than any other CC ability in terms of its application, and lack of counterplay, arguing against that is just arguing against fact.

    Yes, I block cast every ability out of habit when I can. No good player is block casting every single ability when kiting because it slows them down, but when they are on the offense, they will absolutely try to block cast everything. Please read between the lines instead of taking every word bluntly and arguing semantics.

    Yes, playing with 300 ping doesn't let you avoid all Javelin stuns. That's just how it is. Doesn't change the fact that I've also avoided 4 Javelins in a row because I anticipated my opponent's combo but didn't record it.

    I don't want Streak nerfed because there is nothing to nerf, plain and simple.

    Again, you aren't even responding to what I said. Your initial claim was you block cast every single ability, then it became when not kiting, which I will grant you because I am a generous man. You are now saying you block cast when you can. You literally are not following your own line of argumentation, again, do you want claude to explain that for you? I'll use some tokens for you don't worry, I don't mind, because again, I am a generous man.

    Being that I am, and wanting to be generous to you, can you explain your constant pivoting? You cannot react to jav, you have such large ping, yet you are telling me you can reactionarily run out of a sorcs streak line? You do realize people on 50 ping can't reactionarily run out of this right? I am looking to be charitable to you but you just continue to lie or obfuscate about every single thing you have said in this thread. Have some humility and honesty. You are making sorc look like it should actually be nerfed further when you speak like this with such little knowledge especially given how long you've been playing.

    Yes, I block cast every single ability in a duel, as shown in the duel clip. In Cyro, I block cast when on the offense and don't do it as often while kiting. Nothing I have said is wrong.

    Yes, I can actually run out of a Sorc's streak line. It's literally tested in game in an actual fight. What is so hard to understand?
    And for all that effort trying to nerf Sorc, it's actually hilarious that your latest Stream shows your group abusing the Shield Stacking mechanic in Cyro.

    https://www.youtube.com/watch?v=ddHbuMu5QL0&t=2138s

    Trying hard to nerf 1 ability while your group crutches on an extremely broken mechanic is insane lol. If anything, what your group does warrants more of a nerf than Sorc. Ball groups and their HoT/shield stacking are actual cancer to the game than Streak.

    I understand you are desperately trying to change the topic of conversation because you can't interact logically with streak being overpowered. Where you and I differ is when I run something broken in my group I still advocate for it to be changed, I just run it in the meantime because it is strong. I am one of the biggest advocates for nerfing shields, I will adapt regardless, you on the other hand are trying extremely hard to keep streak from being nerfed and continue to obfuscate. You don't block cast every single skill, but talking about this is a meaningless conversation because it seems like you don't even know what block casting is, you think it's the same thing as tap blocking.

    Please engage logically and stay on topic static. Streak is overloaded in terms of a CC. Do you have any analogous comparison for a CC of that kind? I don't think so.

    ? I literally made 2 threads asking for CoE to be nerfed lol.

    You abuse a broken mechanic while trying to get another supposed broken skill nerfed. You're not any different. Just stop now lol. Your entire group abuses shield stacking and making the game hell for everyone else. That is infinitely more cancerous than Streak. Just stop lol

    Are you on the thread for ballgroups? There is one around, you can go comment on it, this is a thread about streak. Stay on topic.

    Streak is overloaded in terms of a CC. Do you have any analogous comparison for a CC of that kind?
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    hoangdz wrote: »
    Teeba_Shei wrote: »
    hoangdz wrote: »
    Yea I’m sorry but even if he didn’t port you were not catching that man lol. If a Sorc wants to get away and they’re not an npc level player you’re not catching them.

    In fact he probably only slowed down to port in the first place

    He Streaked 3x in a row. You don't do that unless you need to get away.

    Honestly, this video doesn't paint Streak in the light you think it does.

    The player you're chasing is walking between casts instead of sprinting, so they're making a pretty poor effort to actually escape. Meanwhile, you're sprinting at full speed the entire time and still can't catch them. If they had been sprinting between Streak casts as well, they would've created even more distance.

    So you have someone making a mediocre effort to escape while you're making your best possible effort to catch them, and they're still outpacing you. That's not exactly compelling evidence that Streak's mobility is weak.

    And again, this thread isn't about nerfing the mobility. The issue is the CC attached to it. The mobility can remain strong while the instant, AoE, unblockable, undodgeable CC gets some reasonable restrictions.

    I think you're trying pretty hard to sound like you would do better than that person in the video. I don't think you would. We can always put this down to a test in game. I don't think you'd be able to get away from me just by Streaking though.

    Stop acting like a keyboard warrior and stay on topic. This thread is about Sorc CC, not who's better at chasing each other around Cyrodiil.

    If you want to challenge someone to a duel or test your Streak escape theory, take it to DMs and do it in-game. Nobody cares about your hypothetical 1v1 here. The discussion is whether Streak's CC component is overtuned and what reasonable counterplay could be added to it.

    There is nothing to address lol. All the counterplays have been provided. Failing to do so is not Streak's problem.

    ... what counterplay?

    Building movement speed and sidestepping

    So your counterplay solution is to anticipate the timing of an instant-cast ability and hope the player using Streak is bad enough to miss?

    "Sidestep it" isn't meaningful counterplay when Streak has a huge hit area and is one of the easiest CCs in the game to land. Movement speed doesn't change the fact that the Streak user can simply wait for your movement and cast it when you're in the path.

    That's not counterplay to the ability's mechanics. That's just hoping the Streak player screws up.

    The counterplay is to read the opponent and know he's about to Streak. It's called having game sense.

    Also, you're not going to die from being stunned by Streak. It's literally not a big problem. Getting stunned by Streak is literally no different than randomly getting stunned by Javelin or CCed by other abilities. It happens all the time.

    This is an even worse line of argumentation. The counterplay is to know the future. I have been playing the game for as long as you, you know you aren't going to read your opponent properly all the time, you probably don't read your opponent properly the majority of the time. Do you block every single instance of damage that would deal higher than X amount of damage to you? No, of course not, this is such a silly way to engage. Do you block every single instance of blockable CC? No of course not.

    The other part of this, "haha you won't die to the stun, getting stunned by streak or jav randomly doesn't kill you" You can die to streak and the ability you cannot play against for that gcd because you were stunned by CC you cannot counter during that time period. I don't even care about streak being nerfed or not, but hearing this as your argument makes me kind of want to take a pro nerfing streak position. This is your best defense, predict the future? Come on now.

    I've done over 15000 duels against different players on various classes to know each class' combo by heart. I know when someone is about to use their CC after they've casted certain abilities. For example:

    If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it.

    A DK will try to use Fossilize every 7s, so I naturally play around that window and anticipate the stun.

    A NB will try to play around off-balance, so I hold block when it's up. If they use Fear, I'll just play around the 7s window as they will try to CC into Spectral Bow.

    A Necro will try to combo around Blastbones with Turn Evil/Pull, so I'll just hold block when Blastbones is up

    A Sorc will try to Streak stun after applying Curse and/or Elesus and other debuffs, so I just sidestep and run around after they do so.

    I also block cast every ability, so naturally I block a lot of stuff without needing to think about it.

    If you fail to anticipate a combo, then it's not my problem. Just spend more time fighting people and you'll see.

    You do realize this entire thing is non-responsive right? The entire thing you wrote doesn't address anything I said.

    Also, you are just being bad faith or lying, you can pick which. You do not block cast every ability. You are, even in videos that YOU posted not block casting every ability. Want to try having an actual discussion or are you going to lie, obfuscate, and make horrible meaningless responses to every single person on this thread in an attempt to keep streak from getting attention for being overloaded as a CC?

    Everything I wrote addresses what you said. I play with 300 ping, so Streak doesn't even work for me because it never lands. In some of my clips, I use Ball of Lightning instead, so it's not like I'm benefitting from Streak lol.

    And yes, I block cast every ability when fighting (except for kiting because it slows me down).

    You literally don't your own videos show that.

    I block casted every skill in this subclassed duel video.

    https://www.youtube.com/watch?v=bOn1tUNqsmk&t=90s

    If you're wondering why the damage taken numbers don't show blocked, it's because I play with 300 ping, so the latency difference ends up making the skills go through my block anyway.

    yes, I block cast every ability becomes I block casted every ability in this video. [snip]

    ??? I block cast every ability out of habit when I can. I don't block cast when kiting because it slows me down. What's so hard to understand?

    So now it is "I block cast every ability out of habit when I can" and not I block cast every ability. You do realize this isn't an issue with my understanding and it's yours right? Do you need me to put all of this into claude on the highest model so you can understand the issue is with your lack of understanding and not mine?

    Regardless, your entire arguments the entire time don't even add up. You go from talking about how ""Javelin is also impossible to react to"" yet right after that you say "If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it." Yet I have seen you be hit by both it and streak.

    You have done this more than 5 times in this thread. You just don't want streak nerfed, you have several false equivalencies trying to equate certain skills to others for sake of a sound analogy but none of them land. Streak is objectively more overtuned than any other CC ability in terms of its application, and lack of counterplay, arguing against that is just arguing against fact.

    Yes, I block cast every ability out of habit when I can. No good player is block casting every single ability when kiting because it slows them down, but when they are on the offense, they will absolutely try to block cast everything. Please read between the lines instead of taking every word bluntly and arguing semantics.

    Yes, playing with 300 ping doesn't let you avoid all Javelin stuns. That's just how it is. Doesn't change the fact that I've also avoided 4 Javelins in a row because I anticipated my opponent's combo but didn't record it.

    I don't want Streak nerfed because there is nothing to nerf, plain and simple.

    Again, you aren't even responding to what I said. Your initial claim was you block cast every single ability, then it became when not kiting, which I will grant you because I am a generous man. You are now saying you block cast when you can. You literally are not following your own line of argumentation, again, do you want claude to explain that for you? I'll use some tokens for you don't worry, I don't mind, because again, I am a generous man.

    Being that I am, and wanting to be generous to you, can you explain your constant pivoting? You cannot react to jav, you have such large ping, yet you are telling me you can reactionarily run out of a sorcs streak line? You do realize people on 50 ping can't reactionarily run out of this right? I am looking to be charitable to you but you just continue to lie or obfuscate about every single thing you have said in this thread. Have some humility and honesty. You are making sorc look like it should actually be nerfed further when you speak like this with such little knowledge especially given how long you've been playing.

    Yes, I block cast every single ability in a duel, as shown in the duel clip. In Cyro, I block cast when on the offense and don't do it as often while kiting. Nothing I have said is wrong.

    Yes, I can actually run out of a Sorc's streak line. It's literally tested in game in an actual fight. What is so hard to understand?
    And for all that effort trying to nerf Sorc, it's actually hilarious that your latest Stream shows your group abusing the Shield Stacking mechanic in Cyro.

    https://www.youtube.com/watch?v=ddHbuMu5QL0&t=2138s

    Trying hard to nerf 1 ability while your group crutches on an extremely broken mechanic is insane lol. If anything, what your group does warrants more of a nerf than Sorc. Ball groups and their HoT/shield stacking are actual cancer to the game than Streak.

    I understand you are desperately trying to change the topic of conversation because you can't interact logically with streak being overpowered. Where you and I differ is when I run something broken in my group I still advocate for it to be changed, I just run it in the meantime because it is strong. I am one of the biggest advocates for nerfing shields, I will adapt regardless, you on the other hand are trying extremely hard to keep streak from being nerfed and continue to obfuscate. You don't block cast every single skill, but talking about this is a meaningless conversation because it seems like you don't even know what block casting is, you think it's the same thing as tap blocking.

    Please engage logically and stay on topic static. Streak is overloaded in terms of a CC. Do you have any analogous comparison for a CC of that kind? I don't think so.

    ? I literally made 2 threads asking for CoE to be nerfed lol.

    You abuse a broken mechanic while trying to get another supposed broken skill nerfed. You're not any different. Just stop now lol. Your entire group abuses shield stacking and making the game hell for everyone else. That is infinitely more cancerous than Streak. Just stop lol

    Are you on the thread for ballgroups? There is one around, you can go comment on it, this is a thread about streak. Stay on topic.

    Streak is overloaded in terms of a CC. Do you have any analogous comparison for a CC of that kind?

    In terms of a CC? Yes. There are several:

    52gfrsdk17mb.png

    Unblockable stun that deals damage, heals for 8-10k crits in PvP, snares for 1s, and applies Minor Breach

    j5lq7t9w9z09.png

    Undodgable AoE knockback with target cap that provides 50% ranged damage mitigation, 4s Major Expedition & snare cleanse/immunity

    0yxha6im9arw.png

    Unblockable stun that deals damage ignoring physical resistance from 22m

    uwbem94r3pur.png

    Undodgable and unblockable AoE stun that applies Major Cowardice

    Then there's also Warden Charm.

    Here's Streak:

    6lvyd04lnxh5.png

    Unblockable and undodgable uncapped AoE stun that deals damage and teleports you, but with a 33% ramping cost.


    Shattering Rocks - 4 effects
    Fleetstep Wings - 5 effects
    Javelin - 2 effects
    Mass Hysteria - 2 effects
    Warden Charm - 3 effects
    Streak - 3 effects

    Okay so where it the single one that is an AoE, unblockable, undodgable, gap close that deals damage and stuns an uncapped amount of people on cast?

    Also, you just admitted you don't block cast in your last comment lol
    [edited to remove quote]
    Edited by ZOS_Icy on 24 August 2026 17:11
  • hoangdz
    hoangdz
    ✭✭✭✭✭
    Teeba_Shei wrote: »
    hoangdz wrote: »
    Teeba_Shei wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    hoangdz wrote: »
    Teeba_Shei wrote: »
    hoangdz wrote: »
    Yea I’m sorry but even if he didn’t port you were not catching that man lol. If a Sorc wants to get away and they’re not an npc level player you’re not catching them.

    In fact he probably only slowed down to port in the first place

    He Streaked 3x in a row. You don't do that unless you need to get away.

    Honestly, this video doesn't paint Streak in the light you think it does.

    The player you're chasing is walking between casts instead of sprinting, so they're making a pretty poor effort to actually escape. Meanwhile, you're sprinting at full speed the entire time and still can't catch them. If they had been sprinting between Streak casts as well, they would've created even more distance.

    So you have someone making a mediocre effort to escape while you're making your best possible effort to catch them, and they're still outpacing you. That's not exactly compelling evidence that Streak's mobility is weak.

    And again, this thread isn't about nerfing the mobility. The issue is the CC attached to it. The mobility can remain strong while the instant, AoE, unblockable, undodgeable CC gets some reasonable restrictions.

    I think you're trying pretty hard to sound like you would do better than that person in the video. I don't think you would. We can always put this down to a test in game. I don't think you'd be able to get away from me just by Streaking though.

    Stop acting like a keyboard warrior and stay on topic. This thread is about Sorc CC, not who's better at chasing each other around Cyrodiil.

    If you want to challenge someone to a duel or test your Streak escape theory, take it to DMs and do it in-game. Nobody cares about your hypothetical 1v1 here. The discussion is whether Streak's CC component is overtuned and what reasonable counterplay could be added to it.

    There is nothing to address lol. All the counterplays have been provided. Failing to do so is not Streak's problem.

    ... what counterplay?

    Building movement speed and sidestepping

    So your counterplay solution is to anticipate the timing of an instant-cast ability and hope the player using Streak is bad enough to miss?

    "Sidestep it" isn't meaningful counterplay when Streak has a huge hit area and is one of the easiest CCs in the game to land. Movement speed doesn't change the fact that the Streak user can simply wait for your movement and cast it when you're in the path.

    That's not counterplay to the ability's mechanics. That's just hoping the Streak player screws up.

    The counterplay is to read the opponent and know he's about to Streak. It's called having game sense.

    Also, you're not going to die from being stunned by Streak. It's literally not a big problem. Getting stunned by Streak is literally no different than randomly getting stunned by Javelin or CCed by other abilities. It happens all the time.

    This is an even worse line of argumentation. The counterplay is to know the future. I have been playing the game for as long as you, you know you aren't going to read your opponent properly all the time, you probably don't read your opponent properly the majority of the time. Do you block every single instance of damage that would deal higher than X amount of damage to you? No, of course not, this is such a silly way to engage. Do you block every single instance of blockable CC? No of course not.

    The other part of this, "haha you won't die to the stun, getting stunned by streak or jav randomly doesn't kill you" You can die to streak and the ability you cannot play against for that gcd because you were stunned by CC you cannot counter during that time period. I don't even care about streak being nerfed or not, but hearing this as your argument makes me kind of want to take a pro nerfing streak position. This is your best defense, predict the future? Come on now.

    I've done over 15000 duels against different players on various classes to know each class' combo by heart. I know when someone is about to use their CC after they've casted certain abilities. For example:

    If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it.

    A DK will try to use Fossilize every 7s, so I naturally play around that window and anticipate the stun.

    A NB will try to play around off-balance, so I hold block when it's up. If they use Fear, I'll just play around the 7s window as they will try to CC into Spectral Bow.

    A Necro will try to combo around Blastbones with Turn Evil/Pull, so I'll just hold block when Blastbones is up

    A Sorc will try to Streak stun after applying Curse and/or Elesus and other debuffs, so I just sidestep and run around after they do so.

    I also block cast every ability, so naturally I block a lot of stuff without needing to think about it.

    If you fail to anticipate a combo, then it's not my problem. Just spend more time fighting people and you'll see.

    You do realize this entire thing is non-responsive right? The entire thing you wrote doesn't address anything I said.

    Also, you are just being bad faith or lying, you can pick which. You do not block cast every ability. You are, even in videos that YOU posted not block casting every ability. Want to try having an actual discussion or are you going to lie, obfuscate, and make horrible meaningless responses to every single person on this thread in an attempt to keep streak from getting attention for being overloaded as a CC?

    Everything I wrote addresses what you said. I play with 300 ping, so Streak doesn't even work for me because it never lands. In some of my clips, I use Ball of Lightning instead, so it's not like I'm benefitting from Streak lol.

    And yes, I block cast every ability when fighting (except for kiting because it slows me down).

    You literally don't your own videos show that.

    I block casted every skill in this subclassed duel video.

    https://www.youtube.com/watch?v=bOn1tUNqsmk&t=90s

    If you're wondering why the damage taken numbers don't show blocked, it's because I play with 300 ping, so the latency difference ends up making the skills go through my block anyway.

    yes, I block cast every ability becomes I block casted every ability in this video. [snip]

    ??? I block cast every ability out of habit when I can. I don't block cast when kiting because it slows me down. What's so hard to understand?

    So now it is "I block cast every ability out of habit when I can" and not I block cast every ability. You do realize this isn't an issue with my understanding and it's yours right? Do you need me to put all of this into claude on the highest model so you can understand the issue is with your lack of understanding and not mine?

    Regardless, your entire arguments the entire time don't even add up. You go from talking about how ""Javelin is also impossible to react to"" yet right after that you say "If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it." Yet I have seen you be hit by both it and streak.

    You have done this more than 5 times in this thread. You just don't want streak nerfed, you have several false equivalencies trying to equate certain skills to others for sake of a sound analogy but none of them land. Streak is objectively more overtuned than any other CC ability in terms of its application, and lack of counterplay, arguing against that is just arguing against fact.

    Yes, I block cast every ability out of habit when I can. No good player is block casting every single ability when kiting because it slows them down, but when they are on the offense, they will absolutely try to block cast everything. Please read between the lines instead of taking every word bluntly and arguing semantics.

    Yes, playing with 300 ping doesn't let you avoid all Javelin stuns. That's just how it is. Doesn't change the fact that I've also avoided 4 Javelins in a row because I anticipated my opponent's combo but didn't record it.

    I don't want Streak nerfed because there is nothing to nerf, plain and simple.

    Again, you aren't even responding to what I said. Your initial claim was you block cast every single ability, then it became when not kiting, which I will grant you because I am a generous man. You are now saying you block cast when you can. You literally are not following your own line of argumentation, again, do you want claude to explain that for you? I'll use some tokens for you don't worry, I don't mind, because again, I am a generous man.

    Being that I am, and wanting to be generous to you, can you explain your constant pivoting? You cannot react to jav, you have such large ping, yet you are telling me you can reactionarily run out of a sorcs streak line? You do realize people on 50 ping can't reactionarily run out of this right? I am looking to be charitable to you but you just continue to lie or obfuscate about every single thing you have said in this thread. Have some humility and honesty. You are making sorc look like it should actually be nerfed further when you speak like this with such little knowledge especially given how long you've been playing.

    Yes, I block cast every single ability in a duel, as shown in the duel clip. In Cyro, I block cast when on the offense and don't do it as often while kiting. Nothing I have said is wrong.

    Yes, I can actually run out of a Sorc's streak line. It's literally tested in game in an actual fight. What is so hard to understand?
    And for all that effort trying to nerf Sorc, it's actually hilarious that your latest Stream shows your group abusing the Shield Stacking mechanic in Cyro.

    https://www.youtube.com/watch?v=ddHbuMu5QL0&t=2138s

    Trying hard to nerf 1 ability while your group crutches on an extremely broken mechanic is insane lol. If anything, what your group does warrants more of a nerf than Sorc. Ball groups and their HoT/shield stacking are actual cancer to the game than Streak.

    You're trying to derail the discussion again. Most ball groups are using Streak specifically as a CC because of its huge AoE and lack of counterplay, which is exactly why this thread is relevant to ball groups in the first place.

    Streak is an AoE CC with no target cap that can't be blocked or dodged, and ball groups are actively leveraging those properties. So, are you making an argument for nerfing it then?

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    So which is it? You spent this entire thread insisting Streak isn't a problem and there's nothing to address, but now you're arguing that Streak could be nerfed, while claiming that nerfing it would just cause ball groups to move on to another AoE CC.

    Those are two completely different arguments. If Streak genuinely has "nothing to address," then why are you now acknowledging that nerfing it would affect ball-group gameplay? You're essentially admitting that Streak is a significant part of the problem and then arguing that it shouldn't be addressed because other problems exist.

    And there isn't even another CC that fills the same role. Most AoE CCs have target caps, while the ones that don't, like Nightblade Fear, have a much smaller radius and require you to actually be on top of the enemy group.

    You're making the argument for why Streak is uniquely powerful while simultaneously claiming it's perfectly fine.

    I didn't say Streak could be nerfed lol. I was merely stating the fact that trying to address Streak while unkillable mechanics exist won't solve the problem for ball groups, as they would just migrate to another AoE CC like Mass Hysteria or Warden Charm.

    I never admitted anything about Streak. You're putting words in my mouth. My point still stands for Streak. The skill is perfectly fine on a class that was designed to be a hit-and-run archetype. If you address the tankiness of Sorc via CoE, Streak would have been a non-issue because most Sorcs would not be able to survive streaking into a large group.
    [edited to remove quote]
    Edited by ZOS_Icy on 24 August 2026 17:06
  • hoangdz
    hoangdz
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    NovelliESO wrote: »
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    Yea I’m sorry but even if he didn’t port you were not catching that man lol. If a Sorc wants to get away and they’re not an npc level player you’re not catching them.

    In fact he probably only slowed down to port in the first place

    He Streaked 3x in a row. You don't do that unless you need to get away.

    Honestly, this video doesn't paint Streak in the light you think it does.

    The player you're chasing is walking between casts instead of sprinting, so they're making a pretty poor effort to actually escape. Meanwhile, you're sprinting at full speed the entire time and still can't catch them. If they had been sprinting between Streak casts as well, they would've created even more distance.

    So you have someone making a mediocre effort to escape while you're making your best possible effort to catch them, and they're still outpacing you. That's not exactly compelling evidence that Streak's mobility is weak.

    And again, this thread isn't about nerfing the mobility. The issue is the CC attached to it. The mobility can remain strong while the instant, AoE, unblockable, undodgeable CC gets some reasonable restrictions.

    I think you're trying pretty hard to sound like you would do better than that person in the video. I don't think you would. We can always put this down to a test in game. I don't think you'd be able to get away from me just by Streaking though.

    Stop acting like a keyboard warrior and stay on topic. This thread is about Sorc CC, not who's better at chasing each other around Cyrodiil.

    If you want to challenge someone to a duel or test your Streak escape theory, take it to DMs and do it in-game. Nobody cares about your hypothetical 1v1 here. The discussion is whether Streak's CC component is overtuned and what reasonable counterplay could be added to it.

    There is nothing to address lol. All the counterplays have been provided. Failing to do so is not Streak's problem.

    ... what counterplay?

    Building movement speed and sidestepping

    So your counterplay solution is to anticipate the timing of an instant-cast ability and hope the player using Streak is bad enough to miss?

    "Sidestep it" isn't meaningful counterplay when Streak has a huge hit area and is one of the easiest CCs in the game to land. Movement speed doesn't change the fact that the Streak user can simply wait for your movement and cast it when you're in the path.

    That's not counterplay to the ability's mechanics. That's just hoping the Streak player screws up.

    The counterplay is to read the opponent and know he's about to Streak. It's called having game sense.

    Also, you're not going to die from being stunned by Streak. It's literally not a big problem. Getting stunned by Streak is literally no different than randomly getting stunned by Javelin or CCed by other abilities. It happens all the time.

    This is an even worse line of argumentation. The counterplay is to know the future. I have been playing the game for as long as you, you know you aren't going to read your opponent properly all the time, you probably don't read your opponent properly the majority of the time. Do you block every single instance of damage that would deal higher than X amount of damage to you? No, of course not, this is such a silly way to engage. Do you block every single instance of blockable CC? No of course not.

    The other part of this, "haha you won't die to the stun, getting stunned by streak or jav randomly doesn't kill you" You can die to streak and the ability you cannot play against for that gcd because you were stunned by CC you cannot counter during that time period. I don't even care about streak being nerfed or not, but hearing this as your argument makes me kind of want to take a pro nerfing streak position. This is your best defense, predict the future? Come on now.

    I've done over 15000 duels against different players on various classes to know each class' combo by heart. I know when someone is about to use their CC after they've casted certain abilities. For example:

    If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it.

    A DK will try to use Fossilize every 7s, so I naturally play around that window and anticipate the stun.

    A NB will try to play around off-balance, so I hold block when it's up. If they use Fear, I'll just play around the 7s window as they will try to CC into Spectral Bow.

    A Necro will try to combo around Blastbones with Turn Evil/Pull, so I'll just hold block when Blastbones is up

    A Sorc will try to Streak stun after applying Curse and/or Elesus and other debuffs, so I just sidestep and run around after they do so.

    I also block cast every ability, so naturally I block a lot of stuff without needing to think about it.

    If you fail to anticipate a combo, then it's not my problem. Just spend more time fighting people and you'll see.

    You do realize this entire thing is non-responsive right? The entire thing you wrote doesn't address anything I said.

    Also, you are just being bad faith or lying, you can pick which. You do not block cast every ability. You are, even in videos that YOU posted not block casting every ability. Want to try having an actual discussion or are you going to lie, obfuscate, and make horrible meaningless responses to every single person on this thread in an attempt to keep streak from getting attention for being overloaded as a CC?

    Everything I wrote addresses what you said. I play with 300 ping, so Streak doesn't even work for me because it never lands. In some of my clips, I use Ball of Lightning instead, so it's not like I'm benefitting from Streak lol.

    And yes, I block cast every ability when fighting (except for kiting because it slows me down).

    You literally don't your own videos show that.

    I block casted every skill in this subclassed duel video.

    https://www.youtube.com/watch?v=bOn1tUNqsmk&t=90s

    If you're wondering why the damage taken numbers don't show blocked, it's because I play with 300 ping, so the latency difference ends up making the skills go through my block anyway.

    yes, I block cast every ability becomes I block casted every ability in this video. [snip]

    ??? I block cast every ability out of habit when I can. I don't block cast when kiting because it slows me down. What's so hard to understand?

    So now it is "I block cast every ability out of habit when I can" and not I block cast every ability. You do realize this isn't an issue with my understanding and it's yours right? Do you need me to put all of this into claude on the highest model so you can understand the issue is with your lack of understanding and not mine?

    Regardless, your entire arguments the entire time don't even add up. You go from talking about how ""Javelin is also impossible to react to"" yet right after that you say "If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it." Yet I have seen you be hit by both it and streak.

    You have done this more than 5 times in this thread. You just don't want streak nerfed, you have several false equivalencies trying to equate certain skills to others for sake of a sound analogy but none of them land. Streak is objectively more overtuned than any other CC ability in terms of its application, and lack of counterplay, arguing against that is just arguing against fact.

    Yes, I block cast every ability out of habit when I can. No good player is block casting every single ability when kiting because it slows them down, but when they are on the offense, they will absolutely try to block cast everything. Please read between the lines instead of taking every word bluntly and arguing semantics.

    Yes, playing with 300 ping doesn't let you avoid all Javelin stuns. That's just how it is. Doesn't change the fact that I've also avoided 4 Javelins in a row because I anticipated my opponent's combo but didn't record it.

    I don't want Streak nerfed because there is nothing to nerf, plain and simple.

    Again, you aren't even responding to what I said. Your initial claim was you block cast every single ability, then it became when not kiting, which I will grant you because I am a generous man. You are now saying you block cast when you can. You literally are not following your own line of argumentation, again, do you want claude to explain that for you? I'll use some tokens for you don't worry, I don't mind, because again, I am a generous man.

    Being that I am, and wanting to be generous to you, can you explain your constant pivoting? You cannot react to jav, you have such large ping, yet you are telling me you can reactionarily run out of a sorcs streak line? You do realize people on 50 ping can't reactionarily run out of this right? I am looking to be charitable to you but you just continue to lie or obfuscate about every single thing you have said in this thread. Have some humility and honesty. You are making sorc look like it should actually be nerfed further when you speak like this with such little knowledge especially given how long you've been playing.

    Yes, I block cast every single ability in a duel, as shown in the duel clip. In Cyro, I block cast when on the offense and don't do it as often while kiting. Nothing I have said is wrong.

    Yes, I can actually run out of a Sorc's streak line. It's literally tested in game in an actual fight. What is so hard to understand?
    And for all that effort trying to nerf Sorc, it's actually hilarious that your latest Stream shows your group abusing the Shield Stacking mechanic in Cyro.

    https://www.youtube.com/watch?v=ddHbuMu5QL0&t=2138s

    Trying hard to nerf 1 ability while your group crutches on an extremely broken mechanic is insane lol. If anything, what your group does warrants more of a nerf than Sorc. Ball groups and their HoT/shield stacking are actual cancer to the game than Streak.

    I understand you are desperately trying to change the topic of conversation because you can't interact logically with streak being overpowered. Where you and I differ is when I run something broken in my group I still advocate for it to be changed, I just run it in the meantime because it is strong. I am one of the biggest advocates for nerfing shields, I will adapt regardless, you on the other hand are trying extremely hard to keep streak from being nerfed and continue to obfuscate. You don't block cast every single skill, but talking about this is a meaningless conversation because it seems like you don't even know what block casting is, you think it's the same thing as tap blocking.

    Please engage logically and stay on topic static. Streak is overloaded in terms of a CC. Do you have any analogous comparison for a CC of that kind? I don't think so.

    ? I literally made 2 threads asking for CoE to be nerfed lol.

    You abuse a broken mechanic while trying to get another supposed broken skill nerfed. You're not any different. Just stop now lol. Your entire group abuses shield stacking and making the game hell for everyone else. That is infinitely more cancerous than Streak. Just stop lol

    Are you on the thread for ballgroups? There is one around, you can go comment on it, this is a thread about streak. Stay on topic.

    Streak is overloaded in terms of a CC. Do you have any analogous comparison for a CC of that kind?
    NovelliESO wrote: »
    hoangdz wrote: »
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    Teeba_Shei wrote: »
    hoangdz wrote: »
    Yea I’m sorry but even if he didn’t port you were not catching that man lol. If a Sorc wants to get away and they’re not an npc level player you’re not catching them.

    In fact he probably only slowed down to port in the first place

    He Streaked 3x in a row. You don't do that unless you need to get away.

    Honestly, this video doesn't paint Streak in the light you think it does.

    The player you're chasing is walking between casts instead of sprinting, so they're making a pretty poor effort to actually escape. Meanwhile, you're sprinting at full speed the entire time and still can't catch them. If they had been sprinting between Streak casts as well, they would've created even more distance.

    So you have someone making a mediocre effort to escape while you're making your best possible effort to catch them, and they're still outpacing you. That's not exactly compelling evidence that Streak's mobility is weak.

    And again, this thread isn't about nerfing the mobility. The issue is the CC attached to it. The mobility can remain strong while the instant, AoE, unblockable, undodgeable CC gets some reasonable restrictions.

    I think you're trying pretty hard to sound like you would do better than that person in the video. I don't think you would. We can always put this down to a test in game. I don't think you'd be able to get away from me just by Streaking though.

    Stop acting like a keyboard warrior and stay on topic. This thread is about Sorc CC, not who's better at chasing each other around Cyrodiil.

    If you want to challenge someone to a duel or test your Streak escape theory, take it to DMs and do it in-game. Nobody cares about your hypothetical 1v1 here. The discussion is whether Streak's CC component is overtuned and what reasonable counterplay could be added to it.

    There is nothing to address lol. All the counterplays have been provided. Failing to do so is not Streak's problem.

    ... what counterplay?

    Building movement speed and sidestepping

    So your counterplay solution is to anticipate the timing of an instant-cast ability and hope the player using Streak is bad enough to miss?

    "Sidestep it" isn't meaningful counterplay when Streak has a huge hit area and is one of the easiest CCs in the game to land. Movement speed doesn't change the fact that the Streak user can simply wait for your movement and cast it when you're in the path.

    That's not counterplay to the ability's mechanics. That's just hoping the Streak player screws up.

    The counterplay is to read the opponent and know he's about to Streak. It's called having game sense.

    Also, you're not going to die from being stunned by Streak. It's literally not a big problem. Getting stunned by Streak is literally no different than randomly getting stunned by Javelin or CCed by other abilities. It happens all the time.

    This is an even worse line of argumentation. The counterplay is to know the future. I have been playing the game for as long as you, you know you aren't going to read your opponent properly all the time, you probably don't read your opponent properly the majority of the time. Do you block every single instance of damage that would deal higher than X amount of damage to you? No, of course not, this is such a silly way to engage. Do you block every single instance of blockable CC? No of course not.

    The other part of this, "haha you won't die to the stun, getting stunned by streak or jav randomly doesn't kill you" You can die to streak and the ability you cannot play against for that gcd because you were stunned by CC you cannot counter during that time period. I don't even care about streak being nerfed or not, but hearing this as your argument makes me kind of want to take a pro nerfing streak position. This is your best defense, predict the future? Come on now.

    I've done over 15000 duels against different players on various classes to know each class' combo by heart. I know when someone is about to use their CC after they've casted certain abilities. For example:

    If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it.

    A DK will try to use Fossilize every 7s, so I naturally play around that window and anticipate the stun.

    A NB will try to play around off-balance, so I hold block when it's up. If they use Fear, I'll just play around the 7s window as they will try to CC into Spectral Bow.

    A Necro will try to combo around Blastbones with Turn Evil/Pull, so I'll just hold block when Blastbones is up

    A Sorc will try to Streak stun after applying Curse and/or Elesus and other debuffs, so I just sidestep and run around after they do so.

    I also block cast every ability, so naturally I block a lot of stuff without needing to think about it.

    If you fail to anticipate a combo, then it's not my problem. Just spend more time fighting people and you'll see.

    You do realize this entire thing is non-responsive right? The entire thing you wrote doesn't address anything I said.

    Also, you are just being bad faith or lying, you can pick which. You do not block cast every ability. You are, even in videos that YOU posted not block casting every ability. Want to try having an actual discussion or are you going to lie, obfuscate, and make horrible meaningless responses to every single person on this thread in an attempt to keep streak from getting attention for being overloaded as a CC?

    Everything I wrote addresses what you said. I play with 300 ping, so Streak doesn't even work for me because it never lands. In some of my clips, I use Ball of Lightning instead, so it's not like I'm benefitting from Streak lol.

    And yes, I block cast every ability when fighting (except for kiting because it slows me down).

    You literally don't your own videos show that.

    I block casted every skill in this subclassed duel video.

    https://www.youtube.com/watch?v=bOn1tUNqsmk&t=90s

    If you're wondering why the damage taken numbers don't show blocked, it's because I play with 300 ping, so the latency difference ends up making the skills go through my block anyway.

    yes, I block cast every ability becomes I block casted every ability in this video. [snip]

    ??? I block cast every ability out of habit when I can. I don't block cast when kiting because it slows me down. What's so hard to understand?

    So now it is "I block cast every ability out of habit when I can" and not I block cast every ability. You do realize this isn't an issue with my understanding and it's yours right? Do you need me to put all of this into claude on the highest model so you can understand the issue is with your lack of understanding and not mine?

    Regardless, your entire arguments the entire time don't even add up. You go from talking about how ""Javelin is also impossible to react to"" yet right after that you say "If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it." Yet I have seen you be hit by both it and streak.

    You have done this more than 5 times in this thread. You just don't want streak nerfed, you have several false equivalencies trying to equate certain skills to others for sake of a sound analogy but none of them land. Streak is objectively more overtuned than any other CC ability in terms of its application, and lack of counterplay, arguing against that is just arguing against fact.

    Yes, I block cast every ability out of habit when I can. No good player is block casting every single ability when kiting because it slows them down, but when they are on the offense, they will absolutely try to block cast everything. Please read between the lines instead of taking every word bluntly and arguing semantics.

    Yes, playing with 300 ping doesn't let you avoid all Javelin stuns. That's just how it is. Doesn't change the fact that I've also avoided 4 Javelins in a row because I anticipated my opponent's combo but didn't record it.

    I don't want Streak nerfed because there is nothing to nerf, plain and simple.

    Again, you aren't even responding to what I said. Your initial claim was you block cast every single ability, then it became when not kiting, which I will grant you because I am a generous man. You are now saying you block cast when you can. You literally are not following your own line of argumentation, again, do you want claude to explain that for you? I'll use some tokens for you don't worry, I don't mind, because again, I am a generous man.

    Being that I am, and wanting to be generous to you, can you explain your constant pivoting? You cannot react to jav, you have such large ping, yet you are telling me you can reactionarily run out of a sorcs streak line? You do realize people on 50 ping can't reactionarily run out of this right? I am looking to be charitable to you but you just continue to lie or obfuscate about every single thing you have said in this thread. Have some humility and honesty. You are making sorc look like it should actually be nerfed further when you speak like this with such little knowledge especially given how long you've been playing.

    Yes, I block cast every single ability in a duel, as shown in the duel clip. In Cyro, I block cast when on the offense and don't do it as often while kiting. Nothing I have said is wrong.

    Yes, I can actually run out of a Sorc's streak line. It's literally tested in game in an actual fight. What is so hard to understand?
    And for all that effort trying to nerf Sorc, it's actually hilarious that your latest Stream shows your group abusing the Shield Stacking mechanic in Cyro.

    https://www.youtube.com/watch?v=ddHbuMu5QL0&t=2138s

    Trying hard to nerf 1 ability while your group crutches on an extremely broken mechanic is insane lol. If anything, what your group does warrants more of a nerf than Sorc. Ball groups and their HoT/shield stacking are actual cancer to the game than Streak.

    I understand you are desperately trying to change the topic of conversation because you can't interact logically with streak being overpowered. Where you and I differ is when I run something broken in my group I still advocate for it to be changed, I just run it in the meantime because it is strong. I am one of the biggest advocates for nerfing shields, I will adapt regardless, you on the other hand are trying extremely hard to keep streak from being nerfed and continue to obfuscate. You don't block cast every single skill, but talking about this is a meaningless conversation because it seems like you don't even know what block casting is, you think it's the same thing as tap blocking.

    Please engage logically and stay on topic static. Streak is overloaded in terms of a CC. Do you have any analogous comparison for a CC of that kind? I don't think so.

    ? I literally made 2 threads asking for CoE to be nerfed lol.

    You abuse a broken mechanic while trying to get another supposed broken skill nerfed. You're not any different. Just stop now lol. Your entire group abuses shield stacking and making the game hell for everyone else. That is infinitely more cancerous than Streak. Just stop lol

    Are you on the thread for ballgroups? There is one around, you can go comment on it, this is a thread about streak. Stay on topic.

    Streak is overloaded in terms of a CC. Do you have any analogous comparison for a CC of that kind?

    In terms of a CC? Yes. There are several:

    52gfrsdk17mb.png

    Unblockable stun that deals damage, heals for 8-10k crits in PvP, snares for 1s, and applies Minor Breach

    j5lq7t9w9z09.png

    Undodgable AoE knockback with target cap that provides 50% ranged damage mitigation, 4s Major Expedition & snare cleanse/immunity

    0yxha6im9arw.png

    Unblockable stun that deals damage ignoring physical resistance from 22m

    uwbem94r3pur.png

    Undodgable and unblockable AoE stun that applies Major Cowardice

    Then there's also Warden Charm.

    Here's Streak:

    6lvyd04lnxh5.png

    Unblockable and undodgable uncapped AoE stun that deals damage and teleports you, but with a 33% ramping cost.


    Shattering Rocks - 4 effects
    Fleetstep Wings - 5 effects
    Javelin - 2 effects
    Mass Hysteria - 2 effects
    Warden Charm - 3 effects
    Streak - 3 effects

    Okay so where it the single one that is an AoE, unblockable, undodgable, gap close that deals damage and stuns an uncapped amount of people on cast?

    Also, you just admitted you don't block cast in your last comment lol

    I answered your question about other CCs being overloaded. You moved the goalpost lol.

    Also, I said:

    "I block between ability casts when on defense and add a bash when on offense. So the rotation is like this:

    LA > Vigor > block > LA > Healing Soul > block > etc.

    LA > spammable > block > bash > etc."

    I block between ability casts when appropriate. In a duel I block every cast. In an outnumbered fight where I need to kite, I will block cast around corners when it's safer. It's not hard to understand.
    [edited to remove quote]
    Edited by ZOS_Icy on 24 August 2026 17:16
  • NovelliESO
    NovelliESO
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    hoangdz wrote: »
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    Teeba_Shei wrote: »
    hoangdz wrote: »
    Yea I’m sorry but even if he didn’t port you were not catching that man lol. If a Sorc wants to get away and they’re not an npc level player you’re not catching them.

    In fact he probably only slowed down to port in the first place

    He Streaked 3x in a row. You don't do that unless you need to get away.

    Honestly, this video doesn't paint Streak in the light you think it does.

    The player you're chasing is walking between casts instead of sprinting, so they're making a pretty poor effort to actually escape. Meanwhile, you're sprinting at full speed the entire time and still can't catch them. If they had been sprinting between Streak casts as well, they would've created even more distance.

    So you have someone making a mediocre effort to escape while you're making your best possible effort to catch them, and they're still outpacing you. That's not exactly compelling evidence that Streak's mobility is weak.

    And again, this thread isn't about nerfing the mobility. The issue is the CC attached to it. The mobility can remain strong while the instant, AoE, unblockable, undodgeable CC gets some reasonable restrictions.

    I think you're trying pretty hard to sound like you would do better than that person in the video. I don't think you would. We can always put this down to a test in game. I don't think you'd be able to get away from me just by Streaking though.

    Stop acting like a keyboard warrior and stay on topic. This thread is about Sorc CC, not who's better at chasing each other around Cyrodiil.

    If you want to challenge someone to a duel or test your Streak escape theory, take it to DMs and do it in-game. Nobody cares about your hypothetical 1v1 here. The discussion is whether Streak's CC component is overtuned and what reasonable counterplay could be added to it.

    There is nothing to address lol. All the counterplays have been provided. Failing to do so is not Streak's problem.

    ... what counterplay?

    Building movement speed and sidestepping

    So your counterplay solution is to anticipate the timing of an instant-cast ability and hope the player using Streak is bad enough to miss?

    "Sidestep it" isn't meaningful counterplay when Streak has a huge hit area and is one of the easiest CCs in the game to land. Movement speed doesn't change the fact that the Streak user can simply wait for your movement and cast it when you're in the path.

    That's not counterplay to the ability's mechanics. That's just hoping the Streak player screws up.

    The counterplay is to read the opponent and know he's about to Streak. It's called having game sense.

    Also, you're not going to die from being stunned by Streak. It's literally not a big problem. Getting stunned by Streak is literally no different than randomly getting stunned by Javelin or CCed by other abilities. It happens all the time.

    This is an even worse line of argumentation. The counterplay is to know the future. I have been playing the game for as long as you, you know you aren't going to read your opponent properly all the time, you probably don't read your opponent properly the majority of the time. Do you block every single instance of damage that would deal higher than X amount of damage to you? No, of course not, this is such a silly way to engage. Do you block every single instance of blockable CC? No of course not.

    The other part of this, "haha you won't die to the stun, getting stunned by streak or jav randomly doesn't kill you" You can die to streak and the ability you cannot play against for that gcd because you were stunned by CC you cannot counter during that time period. I don't even care about streak being nerfed or not, but hearing this as your argument makes me kind of want to take a pro nerfing streak position. This is your best defense, predict the future? Come on now.

    I've done over 15000 duels against different players on various classes to know each class' combo by heart. I know when someone is about to use their CC after they've casted certain abilities. For example:

    If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it.

    A DK will try to use Fossilize every 7s, so I naturally play around that window and anticipate the stun.

    A NB will try to play around off-balance, so I hold block when it's up. If they use Fear, I'll just play around the 7s window as they will try to CC into Spectral Bow.

    A Necro will try to combo around Blastbones with Turn Evil/Pull, so I'll just hold block when Blastbones is up

    A Sorc will try to Streak stun after applying Curse and/or Elesus and other debuffs, so I just sidestep and run around after they do so.

    I also block cast every ability, so naturally I block a lot of stuff without needing to think about it.

    If you fail to anticipate a combo, then it's not my problem. Just spend more time fighting people and you'll see.

    You do realize this entire thing is non-responsive right? The entire thing you wrote doesn't address anything I said.

    Also, you are just being bad faith or lying, you can pick which. You do not block cast every ability. You are, even in videos that YOU posted not block casting every ability. Want to try having an actual discussion or are you going to lie, obfuscate, and make horrible meaningless responses to every single person on this thread in an attempt to keep streak from getting attention for being overloaded as a CC?

    Everything I wrote addresses what you said. I play with 300 ping, so Streak doesn't even work for me because it never lands. In some of my clips, I use Ball of Lightning instead, so it's not like I'm benefitting from Streak lol.

    And yes, I block cast every ability when fighting (except for kiting because it slows me down).

    You literally don't your own videos show that.

    I block casted every skill in this subclassed duel video.

    https://www.youtube.com/watch?v=bOn1tUNqsmk&t=90s

    If you're wondering why the damage taken numbers don't show blocked, it's because I play with 300 ping, so the latency difference ends up making the skills go through my block anyway.

    yes, I block cast every ability becomes I block casted every ability in this video. [snip]

    ??? I block cast every ability out of habit when I can. I don't block cast when kiting because it slows me down. What's so hard to understand?

    So now it is "I block cast every ability out of habit when I can" and not I block cast every ability. You do realize this isn't an issue with my understanding and it's yours right? Do you need me to put all of this into claude on the highest model so you can understand the issue is with your lack of understanding and not mine?

    Regardless, your entire arguments the entire time don't even add up. You go from talking about how ""Javelin is also impossible to react to"" yet right after that you say "If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it." Yet I have seen you be hit by both it and streak.

    You have done this more than 5 times in this thread. You just don't want streak nerfed, you have several false equivalencies trying to equate certain skills to others for sake of a sound analogy but none of them land. Streak is objectively more overtuned than any other CC ability in terms of its application, and lack of counterplay, arguing against that is just arguing against fact.

    Yes, I block cast every ability out of habit when I can. No good player is block casting every single ability when kiting because it slows them down, but when they are on the offense, they will absolutely try to block cast everything. Please read between the lines instead of taking every word bluntly and arguing semantics.

    Yes, playing with 300 ping doesn't let you avoid all Javelin stuns. That's just how it is. Doesn't change the fact that I've also avoided 4 Javelins in a row because I anticipated my opponent's combo but didn't record it.

    I don't want Streak nerfed because there is nothing to nerf, plain and simple.

    Again, you aren't even responding to what I said. Your initial claim was you block cast every single ability, then it became when not kiting, which I will grant you because I am a generous man. You are now saying you block cast when you can. You literally are not following your own line of argumentation, again, do you want claude to explain that for you? I'll use some tokens for you don't worry, I don't mind, because again, I am a generous man.

    Being that I am, and wanting to be generous to you, can you explain your constant pivoting? You cannot react to jav, you have such large ping, yet you are telling me you can reactionarily run out of a sorcs streak line? You do realize people on 50 ping can't reactionarily run out of this right? I am looking to be charitable to you but you just continue to lie or obfuscate about every single thing you have said in this thread. Have some humility and honesty. You are making sorc look like it should actually be nerfed further when you speak like this with such little knowledge especially given how long you've been playing.

    Yes, I block cast every single ability in a duel, as shown in the duel clip. In Cyro, I block cast when on the offense and don't do it as often while kiting. Nothing I have said is wrong.

    Yes, I can actually run out of a Sorc's streak line. It's literally tested in game in an actual fight. What is so hard to understand?
    And for all that effort trying to nerf Sorc, it's actually hilarious that your latest Stream shows your group abusing the Shield Stacking mechanic in Cyro.

    https://www.youtube.com/watch?v=ddHbuMu5QL0&t=2138s

    Trying hard to nerf 1 ability while your group crutches on an extremely broken mechanic is insane lol. If anything, what your group does warrants more of a nerf than Sorc. Ball groups and their HoT/shield stacking are actual cancer to the game than Streak.

    I understand you are desperately trying to change the topic of conversation because you can't interact logically with streak being overpowered. Where you and I differ is when I run something broken in my group I still advocate for it to be changed, I just run it in the meantime because it is strong. I am one of the biggest advocates for nerfing shields, I will adapt regardless, you on the other hand are trying extremely hard to keep streak from being nerfed and continue to obfuscate. You don't block cast every single skill, but talking about this is a meaningless conversation because it seems like you don't even know what block casting is, you think it's the same thing as tap blocking.

    Please engage logically and stay on topic static. Streak is overloaded in terms of a CC. Do you have any analogous comparison for a CC of that kind? I don't think so.

    ? I literally made 2 threads asking for CoE to be nerfed lol.

    You abuse a broken mechanic while trying to get another supposed broken skill nerfed. You're not any different. Just stop now lol. Your entire group abuses shield stacking and making the game hell for everyone else. That is infinitely more cancerous than Streak. Just stop lol

    Are you on the thread for ballgroups? There is one around, you can go comment on it, this is a thread about streak. Stay on topic.

    Streak is overloaded in terms of a CC. Do you have any analogous comparison for a CC of that kind?
    NovelliESO wrote: »
    hoangdz wrote: »
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    Teeba_Shei wrote: »
    hoangdz wrote: »
    Yea I’m sorry but even if he didn’t port you were not catching that man lol. If a Sorc wants to get away and they’re not an npc level player you’re not catching them.

    In fact he probably only slowed down to port in the first place

    He Streaked 3x in a row. You don't do that unless you need to get away.

    Honestly, this video doesn't paint Streak in the light you think it does.

    The player you're chasing is walking between casts instead of sprinting, so they're making a pretty poor effort to actually escape. Meanwhile, you're sprinting at full speed the entire time and still can't catch them. If they had been sprinting between Streak casts as well, they would've created even more distance.

    So you have someone making a mediocre effort to escape while you're making your best possible effort to catch them, and they're still outpacing you. That's not exactly compelling evidence that Streak's mobility is weak.

    And again, this thread isn't about nerfing the mobility. The issue is the CC attached to it. The mobility can remain strong while the instant, AoE, unblockable, undodgeable CC gets some reasonable restrictions.

    I think you're trying pretty hard to sound like you would do better than that person in the video. I don't think you would. We can always put this down to a test in game. I don't think you'd be able to get away from me just by Streaking though.

    Stop acting like a keyboard warrior and stay on topic. This thread is about Sorc CC, not who's better at chasing each other around Cyrodiil.

    If you want to challenge someone to a duel or test your Streak escape theory, take it to DMs and do it in-game. Nobody cares about your hypothetical 1v1 here. The discussion is whether Streak's CC component is overtuned and what reasonable counterplay could be added to it.

    There is nothing to address lol. All the counterplays have been provided. Failing to do so is not Streak's problem.

    ... what counterplay?

    Building movement speed and sidestepping

    So your counterplay solution is to anticipate the timing of an instant-cast ability and hope the player using Streak is bad enough to miss?

    "Sidestep it" isn't meaningful counterplay when Streak has a huge hit area and is one of the easiest CCs in the game to land. Movement speed doesn't change the fact that the Streak user can simply wait for your movement and cast it when you're in the path.

    That's not counterplay to the ability's mechanics. That's just hoping the Streak player screws up.

    The counterplay is to read the opponent and know he's about to Streak. It's called having game sense.

    Also, you're not going to die from being stunned by Streak. It's literally not a big problem. Getting stunned by Streak is literally no different than randomly getting stunned by Javelin or CCed by other abilities. It happens all the time.

    This is an even worse line of argumentation. The counterplay is to know the future. I have been playing the game for as long as you, you know you aren't going to read your opponent properly all the time, you probably don't read your opponent properly the majority of the time. Do you block every single instance of damage that would deal higher than X amount of damage to you? No, of course not, this is such a silly way to engage. Do you block every single instance of blockable CC? No of course not.

    The other part of this, "haha you won't die to the stun, getting stunned by streak or jav randomly doesn't kill you" You can die to streak and the ability you cannot play against for that gcd because you were stunned by CC you cannot counter during that time period. I don't even care about streak being nerfed or not, but hearing this as your argument makes me kind of want to take a pro nerfing streak position. This is your best defense, predict the future? Come on now.

    I've done over 15000 duels against different players on various classes to know each class' combo by heart. I know when someone is about to use their CC after they've casted certain abilities. For example:

    If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it.

    A DK will try to use Fossilize every 7s, so I naturally play around that window and anticipate the stun.

    A NB will try to play around off-balance, so I hold block when it's up. If they use Fear, I'll just play around the 7s window as they will try to CC into Spectral Bow.

    A Necro will try to combo around Blastbones with Turn Evil/Pull, so I'll just hold block when Blastbones is up

    A Sorc will try to Streak stun after applying Curse and/or Elesus and other debuffs, so I just sidestep and run around after they do so.

    I also block cast every ability, so naturally I block a lot of stuff without needing to think about it.

    If you fail to anticipate a combo, then it's not my problem. Just spend more time fighting people and you'll see.

    You do realize this entire thing is non-responsive right? The entire thing you wrote doesn't address anything I said.

    Also, you are just being bad faith or lying, you can pick which. You do not block cast every ability. You are, even in videos that YOU posted not block casting every ability. Want to try having an actual discussion or are you going to lie, obfuscate, and make horrible meaningless responses to every single person on this thread in an attempt to keep streak from getting attention for being overloaded as a CC?

    Everything I wrote addresses what you said. I play with 300 ping, so Streak doesn't even work for me because it never lands. In some of my clips, I use Ball of Lightning instead, so it's not like I'm benefitting from Streak lol.

    And yes, I block cast every ability when fighting (except for kiting because it slows me down).

    You literally don't your own videos show that.

    I block casted every skill in this subclassed duel video.

    https://www.youtube.com/watch?v=bOn1tUNqsmk&t=90s

    If you're wondering why the damage taken numbers don't show blocked, it's because I play with 300 ping, so the latency difference ends up making the skills go through my block anyway.

    yes, I block cast every ability becomes I block casted every ability in this video. [snip]

    ??? I block cast every ability out of habit when I can. I don't block cast when kiting because it slows me down. What's so hard to understand?

    So now it is "I block cast every ability out of habit when I can" and not I block cast every ability. You do realize this isn't an issue with my understanding and it's yours right? Do you need me to put all of this into claude on the highest model so you can understand the issue is with your lack of understanding and not mine?

    Regardless, your entire arguments the entire time don't even add up. You go from talking about how ""Javelin is also impossible to react to"" yet right after that you say "If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it." Yet I have seen you be hit by both it and streak.

    You have done this more than 5 times in this thread. You just don't want streak nerfed, you have several false equivalencies trying to equate certain skills to others for sake of a sound analogy but none of them land. Streak is objectively more overtuned than any other CC ability in terms of its application, and lack of counterplay, arguing against that is just arguing against fact.

    Yes, I block cast every ability out of habit when I can. No good player is block casting every single ability when kiting because it slows them down, but when they are on the offense, they will absolutely try to block cast everything. Please read between the lines instead of taking every word bluntly and arguing semantics.

    Yes, playing with 300 ping doesn't let you avoid all Javelin stuns. That's just how it is. Doesn't change the fact that I've also avoided 4 Javelins in a row because I anticipated my opponent's combo but didn't record it.

    I don't want Streak nerfed because there is nothing to nerf, plain and simple.

    Again, you aren't even responding to what I said. Your initial claim was you block cast every single ability, then it became when not kiting, which I will grant you because I am a generous man. You are now saying you block cast when you can. You literally are not following your own line of argumentation, again, do you want claude to explain that for you? I'll use some tokens for you don't worry, I don't mind, because again, I am a generous man.

    Being that I am, and wanting to be generous to you, can you explain your constant pivoting? You cannot react to jav, you have such large ping, yet you are telling me you can reactionarily run out of a sorcs streak line? You do realize people on 50 ping can't reactionarily run out of this right? I am looking to be charitable to you but you just continue to lie or obfuscate about every single thing you have said in this thread. Have some humility and honesty. You are making sorc look like it should actually be nerfed further when you speak like this with such little knowledge especially given how long you've been playing.

    Yes, I block cast every single ability in a duel, as shown in the duel clip. In Cyro, I block cast when on the offense and don't do it as often while kiting. Nothing I have said is wrong.

    Yes, I can actually run out of a Sorc's streak line. It's literally tested in game in an actual fight. What is so hard to understand?
    And for all that effort trying to nerf Sorc, it's actually hilarious that your latest Stream shows your group abusing the Shield Stacking mechanic in Cyro.

    https://www.youtube.com/watch?v=ddHbuMu5QL0&t=2138s

    Trying hard to nerf 1 ability while your group crutches on an extremely broken mechanic is insane lol. If anything, what your group does warrants more of a nerf than Sorc. Ball groups and their HoT/shield stacking are actual cancer to the game than Streak.

    I understand you are desperately trying to change the topic of conversation because you can't interact logically with streak being overpowered. Where you and I differ is when I run something broken in my group I still advocate for it to be changed, I just run it in the meantime because it is strong. I am one of the biggest advocates for nerfing shields, I will adapt regardless, you on the other hand are trying extremely hard to keep streak from being nerfed and continue to obfuscate. You don't block cast every single skill, but talking about this is a meaningless conversation because it seems like you don't even know what block casting is, you think it's the same thing as tap blocking.

    Please engage logically and stay on topic static. Streak is overloaded in terms of a CC. Do you have any analogous comparison for a CC of that kind? I don't think so.

    ? I literally made 2 threads asking for CoE to be nerfed lol.

    You abuse a broken mechanic while trying to get another supposed broken skill nerfed. You're not any different. Just stop now lol. Your entire group abuses shield stacking and making the game hell for everyone else. That is infinitely more cancerous than Streak. Just stop lol

    Are you on the thread for ballgroups? There is one around, you can go comment on it, this is a thread about streak. Stay on topic.

    Streak is overloaded in terms of a CC. Do you have any analogous comparison for a CC of that kind?

    In terms of a CC? Yes. There are several:

    52gfrsdk17mb.png

    Unblockable stun that deals damage, heals for 8-10k crits in PvP, snares for 1s, and applies Minor Breach

    j5lq7t9w9z09.png

    Undodgable AoE knockback with target cap that provides 50% ranged damage mitigation, 4s Major Expedition & snare cleanse/immunity

    0yxha6im9arw.png

    Unblockable stun that deals damage ignoring physical resistance from 22m

    uwbem94r3pur.png

    Undodgable and unblockable AoE stun that applies Major Cowardice

    Then there's also Warden Charm.

    Here's Streak:

    6lvyd04lnxh5.png

    Unblockable and undodgable uncapped AoE stun that deals damage and teleports you, but with a 33% ramping cost.


    Shattering Rocks - 4 effects
    Fleetstep Wings - 5 effects
    Javelin - 2 effects
    Mass Hysteria - 2 effects
    Warden Charm - 3 effects
    Streak - 3 effects

    Okay so where it the single one that is an AoE, unblockable, undodgable, gap close that deals damage and stuns an uncapped amount of people on cast?

    Also, you just admitted you don't block cast in your last comment lol

    I answered your question about other CCs being overloaded. You moved the goalpost lol.

    Also, I said:

    "I block between ability casts when on defense and add a bash when on offense. So the rotation is like this:

    LA > Vigor > block > LA > Healing Soul > block > etc.

    LA > spammable > block > bash > etc."

    I block between ability casts when appropriate. In a duel I block every cast. In an outnumbered fight where I need to kite, I will block cast around corners when it's safer. It's not hard to understand.

    No you didn't. I asked for an analogous comparison and you didn't give one, but good try.

    Also, you are right, it isn't hard to understand. You have been playing the game for a long time, as someone who has dueled over 15,000 times you should learn the difference between block casting and block canceling. You literally think they are the same thing based on your own messages here. Again, since you didn't do it the first time, or the second, or even the third. Can I have an analogous comparison to streak for a CC? You got this static, I believe in you and your 15k duel experience!
    [edited to remove quote]
    Edited by ZOS_Icy on 24 August 2026 17:18
  • BardokRedSnow
    BardokRedSnow
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    There's already been ballgroup discussions where people all pretty much agree that healing at least should be addressed, I didnt see anyone really complain about the idea of losing heal stacking of the same name. Only gripe was what then should be done with shielding specifically.

    But they at least could agree Ballgroups can use adjusting.

    Even just an increased base cost to streak, or maybe not an instant cast so the cc can be better predicted would go a long way to making the skill feel less cheap, maybe with idk increased resistances during the initial cast so youre not a total sitting duck.

    Literally just anything to not make the skill so broken, same with how they made shattering rocks/fossilize have a delay instead of being an instant cast.

    Somethin. Doesn't have to be any or all of these things, I'd even agree to having dk wings cost increased tbh if it got to stay as useful as it is.

    I feel like cost increase is the smallest most basic nerf you can give to skills people see as overperforming.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • CannedChicken
    CannedChicken
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    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
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    Teeba_Shei wrote: »
    hoangdz wrote: »
    Yea I’m sorry but even if he didn’t port you were not catching that man lol. If a Sorc wants to get away and they’re not an npc level player you’re not catching them.

    In fact he probably only slowed down to port in the first place

    He Streaked 3x in a row. You don't do that unless you need to get away.

    Honestly, this video doesn't paint Streak in the light you think it does.

    The player you're chasing is walking between casts instead of sprinting, so they're making a pretty poor effort to actually escape. Meanwhile, you're sprinting at full speed the entire time and still can't catch them. If they had been sprinting between Streak casts as well, they would've created even more distance.

    So you have someone making a mediocre effort to escape while you're making your best possible effort to catch them, and they're still outpacing you. That's not exactly compelling evidence that Streak's mobility is weak.

    And again, this thread isn't about nerfing the mobility. The issue is the CC attached to it. The mobility can remain strong while the instant, AoE, unblockable, undodgeable CC gets some reasonable restrictions.

    I think you're trying pretty hard to sound like you would do better than that person in the video. I don't think you would. We can always put this down to a test in game. I don't think you'd be able to get away from me just by Streaking though.

    Stop acting like a keyboard warrior and stay on topic. This thread is about Sorc CC, not who's better at chasing each other around Cyrodiil.

    If you want to challenge someone to a duel or test your Streak escape theory, take it to DMs and do it in-game. Nobody cares about your hypothetical 1v1 here. The discussion is whether Streak's CC component is overtuned and what reasonable counterplay could be added to it.

    There is nothing to address lol. All the counterplays have been provided. Failing to do so is not Streak's problem.

    ... what counterplay?

    Building movement speed and sidestepping

    So your counterplay solution is to anticipate the timing of an instant-cast ability and hope the player using Streak is bad enough to miss?

    "Sidestep it" isn't meaningful counterplay when Streak has a huge hit area and is one of the easiest CCs in the game to land. Movement speed doesn't change the fact that the Streak user can simply wait for your movement and cast it when you're in the path.

    That's not counterplay to the ability's mechanics. That's just hoping the Streak player screws up.

    The counterplay is to read the opponent and know he's about to Streak. It's called having game sense.

    Also, you're not going to die from being stunned by Streak. It's literally not a big problem. Getting stunned by Streak is literally no different than randomly getting stunned by Javelin or CCed by other abilities. It happens all the time.

    This is an even worse line of argumentation. The counterplay is to know the future. I have been playing the game for as long as you, you know you aren't going to read your opponent properly all the time, you probably don't read your opponent properly the majority of the time. Do you block every single instance of damage that would deal higher than X amount of damage to you? No, of course not, this is such a silly way to engage. Do you block every single instance of blockable CC? No of course not.

    The other part of this, "haha you won't die to the stun, getting stunned by streak or jav randomly doesn't kill you" You can die to streak and the ability you cannot play against for that gcd because you were stunned by CC you cannot counter during that time period. I don't even care about streak being nerfed or not, but hearing this as your argument makes me kind of want to take a pro nerfing streak position. This is your best defense, predict the future? Come on now.

    I've done over 15000 duels against different players on various classes to know each class' combo by heart. I know when someone is about to use their CC after they've casted certain abilities. For example:

    If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it.

    A DK will try to use Fossilize every 7s, so I naturally play around that window and anticipate the stun.

    A NB will try to play around off-balance, so I hold block when it's up. If they use Fear, I'll just play around the 7s window as they will try to CC into Spectral Bow.

    A Necro will try to combo around Blastbones with Turn Evil/Pull, so I'll just hold block when Blastbones is up

    A Sorc will try to Streak stun after applying Curse and/or Elesus and other debuffs, so I just sidestep and run around after they do so.

    I also block cast every ability, so naturally I block a lot of stuff without needing to think about it.

    If you fail to anticipate a combo, then it's not my problem. Just spend more time fighting people and you'll see.

    You do realize this entire thing is non-responsive right? The entire thing you wrote doesn't address anything I said.

    Also, you are just being bad faith or lying, you can pick which. You do not block cast every ability. You are, even in videos that YOU posted not block casting every ability. Want to try having an actual discussion or are you going to lie, obfuscate, and make horrible meaningless responses to every single person on this thread in an attempt to keep streak from getting attention for being overloaded as a CC?

    Everything I wrote addresses what you said. I play with 300 ping, so Streak doesn't even work for me because it never lands. In some of my clips, I use Ball of Lightning instead, so it's not like I'm benefitting from Streak lol.

    And yes, I block cast every ability when fighting (except for kiting because it slows me down).

    You literally don't your own videos show that.

    I block casted every skill in this subclassed duel video.

    https://www.youtube.com/watch?v=bOn1tUNqsmk&t=90s

    If you're wondering why the damage taken numbers don't show blocked, it's because I play with 300 ping, so the latency difference ends up making the skills go through my block anyway.

    yes, I block cast every ability becomes I block casted every ability in this video. [snip]

    ??? I block cast every ability out of habit when I can. I don't block cast when kiting because it slows me down. What's so hard to understand?

    So now it is "I block cast every ability out of habit when I can" and not I block cast every ability. You do realize this isn't an issue with my understanding and it's yours right? Do you need me to put all of this into claude on the highest model so you can understand the issue is with your lack of understanding and not mine?

    Regardless, your entire arguments the entire time don't even add up. You go from talking about how ""Javelin is also impossible to react to"" yet right after that you say "If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it." Yet I have seen you be hit by both it and streak.

    You have done this more than 5 times in this thread. You just don't want streak nerfed, you have several false equivalencies trying to equate certain skills to others for sake of a sound analogy but none of them land. Streak is objectively more overtuned than any other CC ability in terms of its application, and lack of counterplay, arguing against that is just arguing against fact.

    Yes, I block cast every ability out of habit when I can. No good player is block casting every single ability when kiting because it slows them down, but when they are on the offense, they will absolutely try to block cast everything. Please read between the lines instead of taking every word bluntly and arguing semantics.

    Yes, playing with 300 ping doesn't let you avoid all Javelin stuns. That's just how it is. Doesn't change the fact that I've also avoided 4 Javelins in a row because I anticipated my opponent's combo but didn't record it.

    I don't want Streak nerfed because there is nothing to nerf, plain and simple.

    Again, you aren't even responding to what I said. Your initial claim was you block cast every single ability, then it became when not kiting, which I will grant you because I am a generous man. You are now saying you block cast when you can. You literally are not following your own line of argumentation, again, do you want claude to explain that for you? I'll use some tokens for you don't worry, I don't mind, because again, I am a generous man.

    Being that I am, and wanting to be generous to you, can you explain your constant pivoting? You cannot react to jav, you have such large ping, yet you are telling me you can reactionarily run out of a sorcs streak line? You do realize people on 50 ping can't reactionarily run out of this right? I am looking to be charitable to you but you just continue to lie or obfuscate about every single thing you have said in this thread. Have some humility and honesty. You are making sorc look like it should actually be nerfed further when you speak like this with such little knowledge especially given how long you've been playing.

    Yes, I block cast every single ability in a duel, as shown in the duel clip. In Cyro, I block cast when on the offense and don't do it as often while kiting. Nothing I have said is wrong.

    Yes, I can actually run out of a Sorc's streak line. It's literally tested in game in an actual fight. What is so hard to understand?
    And for all that effort trying to nerf Sorc, it's actually hilarious that your latest Stream shows your group abusing the Shield Stacking mechanic in Cyro.

    https://www.youtube.com/watch?v=ddHbuMu5QL0&t=2138s

    Trying hard to nerf 1 ability while your group crutches on an extremely broken mechanic is insane lol. If anything, what your group does warrants more of a nerf than Sorc. Ball groups and their HoT/shield stacking are actual cancer to the game than Streak.

    I understand you are desperately trying to change the topic of conversation because you can't interact logically with streak being overpowered. Where you and I differ is when I run something broken in my group I still advocate for it to be changed, I just run it in the meantime because it is strong. I am one of the biggest advocates for nerfing shields, I will adapt regardless, you on the other hand are trying extremely hard to keep streak from being nerfed and continue to obfuscate. You don't block cast every single skill, but talking about this is a meaningless conversation because it seems like you don't even know what block casting is, you think it's the same thing as tap blocking.

    Please engage logically and stay on topic static. Streak is overloaded in terms of a CC. Do you have any analogous comparison for a CC of that kind? I don't think so.

    ? I literally made 2 threads asking for CoE to be nerfed lol.

    You abuse a broken mechanic while trying to get another supposed broken skill nerfed. You're not any different. Just stop now lol. Your entire group abuses shield stacking and making the game hell for everyone else. That is infinitely more cancerous than Streak. Just stop lol

    Are you on the thread for ballgroups? There is one around, you can go comment on it, this is a thread about streak. Stay on topic.

    Streak is overloaded in terms of a CC. Do you have any analogous comparison for a CC of that kind?
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    Yea I’m sorry but even if he didn’t port you were not catching that man lol. If a Sorc wants to get away and they’re not an npc level player you’re not catching them.

    In fact he probably only slowed down to port in the first place

    He Streaked 3x in a row. You don't do that unless you need to get away.

    Honestly, this video doesn't paint Streak in the light you think it does.

    The player you're chasing is walking between casts instead of sprinting, so they're making a pretty poor effort to actually escape. Meanwhile, you're sprinting at full speed the entire time and still can't catch them. If they had been sprinting between Streak casts as well, they would've created even more distance.

    So you have someone making a mediocre effort to escape while you're making your best possible effort to catch them, and they're still outpacing you. That's not exactly compelling evidence that Streak's mobility is weak.

    And again, this thread isn't about nerfing the mobility. The issue is the CC attached to it. The mobility can remain strong while the instant, AoE, unblockable, undodgeable CC gets some reasonable restrictions.

    I think you're trying pretty hard to sound like you would do better than that person in the video. I don't think you would. We can always put this down to a test in game. I don't think you'd be able to get away from me just by Streaking though.

    Stop acting like a keyboard warrior and stay on topic. This thread is about Sorc CC, not who's better at chasing each other around Cyrodiil.

    If you want to challenge someone to a duel or test your Streak escape theory, take it to DMs and do it in-game. Nobody cares about your hypothetical 1v1 here. The discussion is whether Streak's CC component is overtuned and what reasonable counterplay could be added to it.

    There is nothing to address lol. All the counterplays have been provided. Failing to do so is not Streak's problem.

    ... what counterplay?

    Building movement speed and sidestepping

    So your counterplay solution is to anticipate the timing of an instant-cast ability and hope the player using Streak is bad enough to miss?

    "Sidestep it" isn't meaningful counterplay when Streak has a huge hit area and is one of the easiest CCs in the game to land. Movement speed doesn't change the fact that the Streak user can simply wait for your movement and cast it when you're in the path.

    That's not counterplay to the ability's mechanics. That's just hoping the Streak player screws up.

    The counterplay is to read the opponent and know he's about to Streak. It's called having game sense.

    Also, you're not going to die from being stunned by Streak. It's literally not a big problem. Getting stunned by Streak is literally no different than randomly getting stunned by Javelin or CCed by other abilities. It happens all the time.

    This is an even worse line of argumentation. The counterplay is to know the future. I have been playing the game for as long as you, you know you aren't going to read your opponent properly all the time, you probably don't read your opponent properly the majority of the time. Do you block every single instance of damage that would deal higher than X amount of damage to you? No, of course not, this is such a silly way to engage. Do you block every single instance of blockable CC? No of course not.

    The other part of this, "haha you won't die to the stun, getting stunned by streak or jav randomly doesn't kill you" You can die to streak and the ability you cannot play against for that gcd because you were stunned by CC you cannot counter during that time period. I don't even care about streak being nerfed or not, but hearing this as your argument makes me kind of want to take a pro nerfing streak position. This is your best defense, predict the future? Come on now.

    I've done over 15000 duels against different players on various classes to know each class' combo by heart. I know when someone is about to use their CC after they've casted certain abilities. For example:

    If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it.

    A DK will try to use Fossilize every 7s, so I naturally play around that window and anticipate the stun.

    A NB will try to play around off-balance, so I hold block when it's up. If they use Fear, I'll just play around the 7s window as they will try to CC into Spectral Bow.

    A Necro will try to combo around Blastbones with Turn Evil/Pull, so I'll just hold block when Blastbones is up

    A Sorc will try to Streak stun after applying Curse and/or Elesus and other debuffs, so I just sidestep and run around after they do so.

    I also block cast every ability, so naturally I block a lot of stuff without needing to think about it.

    If you fail to anticipate a combo, then it's not my problem. Just spend more time fighting people and you'll see.

    You do realize this entire thing is non-responsive right? The entire thing you wrote doesn't address anything I said.

    Also, you are just being bad faith or lying, you can pick which. You do not block cast every ability. You are, even in videos that YOU posted not block casting every ability. Want to try having an actual discussion or are you going to lie, obfuscate, and make horrible meaningless responses to every single person on this thread in an attempt to keep streak from getting attention for being overloaded as a CC?

    Everything I wrote addresses what you said. I play with 300 ping, so Streak doesn't even work for me because it never lands. In some of my clips, I use Ball of Lightning instead, so it's not like I'm benefitting from Streak lol.

    And yes, I block cast every ability when fighting (except for kiting because it slows me down).

    You literally don't your own videos show that.

    I block casted every skill in this subclassed duel video.

    https://www.youtube.com/watch?v=bOn1tUNqsmk&t=90s

    If you're wondering why the damage taken numbers don't show blocked, it's because I play with 300 ping, so the latency difference ends up making the skills go through my block anyway.

    yes, I block cast every ability becomes I block casted every ability in this video. [snip]

    ??? I block cast every ability out of habit when I can. I don't block cast when kiting because it slows me down. What's so hard to understand?

    So now it is "I block cast every ability out of habit when I can" and not I block cast every ability. You do realize this isn't an issue with my understanding and it's yours right? Do you need me to put all of this into claude on the highest model so you can understand the issue is with your lack of understanding and not mine?

    Regardless, your entire arguments the entire time don't even add up. You go from talking about how ""Javelin is also impossible to react to"" yet right after that you say "If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it." Yet I have seen you be hit by both it and streak.

    You have done this more than 5 times in this thread. You just don't want streak nerfed, you have several false equivalencies trying to equate certain skills to others for sake of a sound analogy but none of them land. Streak is objectively more overtuned than any other CC ability in terms of its application, and lack of counterplay, arguing against that is just arguing against fact.

    Yes, I block cast every ability out of habit when I can. No good player is block casting every single ability when kiting because it slows them down, but when they are on the offense, they will absolutely try to block cast everything. Please read between the lines instead of taking every word bluntly and arguing semantics.

    Yes, playing with 300 ping doesn't let you avoid all Javelin stuns. That's just how it is. Doesn't change the fact that I've also avoided 4 Javelins in a row because I anticipated my opponent's combo but didn't record it.

    I don't want Streak nerfed because there is nothing to nerf, plain and simple.

    Again, you aren't even responding to what I said. Your initial claim was you block cast every single ability, then it became when not kiting, which I will grant you because I am a generous man. You are now saying you block cast when you can. You literally are not following your own line of argumentation, again, do you want claude to explain that for you? I'll use some tokens for you don't worry, I don't mind, because again, I am a generous man.

    Being that I am, and wanting to be generous to you, can you explain your constant pivoting? You cannot react to jav, you have such large ping, yet you are telling me you can reactionarily run out of a sorcs streak line? You do realize people on 50 ping can't reactionarily run out of this right? I am looking to be charitable to you but you just continue to lie or obfuscate about every single thing you have said in this thread. Have some humility and honesty. You are making sorc look like it should actually be nerfed further when you speak like this with such little knowledge especially given how long you've been playing.

    Yes, I block cast every single ability in a duel, as shown in the duel clip. In Cyro, I block cast when on the offense and don't do it as often while kiting. Nothing I have said is wrong.

    Yes, I can actually run out of a Sorc's streak line. It's literally tested in game in an actual fight. What is so hard to understand?
    And for all that effort trying to nerf Sorc, it's actually hilarious that your latest Stream shows your group abusing the Shield Stacking mechanic in Cyro.

    https://www.youtube.com/watch?v=ddHbuMu5QL0&t=2138s

    Trying hard to nerf 1 ability while your group crutches on an extremely broken mechanic is insane lol. If anything, what your group does warrants more of a nerf than Sorc. Ball groups and their HoT/shield stacking are actual cancer to the game than Streak.

    I understand you are desperately trying to change the topic of conversation because you can't interact logically with streak being overpowered. Where you and I differ is when I run something broken in my group I still advocate for it to be changed, I just run it in the meantime because it is strong. I am one of the biggest advocates for nerfing shields, I will adapt regardless, you on the other hand are trying extremely hard to keep streak from being nerfed and continue to obfuscate. You don't block cast every single skill, but talking about this is a meaningless conversation because it seems like you don't even know what block casting is, you think it's the same thing as tap blocking.

    Please engage logically and stay on topic static. Streak is overloaded in terms of a CC. Do you have any analogous comparison for a CC of that kind? I don't think so.

    ? I literally made 2 threads asking for CoE to be nerfed lol.

    You abuse a broken mechanic while trying to get another supposed broken skill nerfed. You're not any different. Just stop now lol. Your entire group abuses shield stacking and making the game hell for everyone else. That is infinitely more cancerous than Streak. Just stop lol

    Are you on the thread for ballgroups? There is one around, you can go comment on it, this is a thread about streak. Stay on topic.

    Streak is overloaded in terms of a CC. Do you have any analogous comparison for a CC of that kind?

    In terms of a CC? Yes. There are several:

    52gfrsdk17mb.png

    Unblockable stun that deals damage, heals for 8-10k crits in PvP, snares for 1s, and applies Minor Breach

    j5lq7t9w9z09.png

    Undodgable AoE knockback with target cap that provides 50% ranged damage mitigation, 4s Major Expedition & snare cleanse/immunity

    0yxha6im9arw.png

    Unblockable stun that deals damage ignoring physical resistance from 22m

    uwbem94r3pur.png

    Undodgable and unblockable AoE stun that applies Major Cowardice

    Then there's also Warden Charm.

    Here's Streak:

    6lvyd04lnxh5.png

    Unblockable and undodgable uncapped AoE stun that deals damage and teleports you, but with a 33% ramping cost.


    Shattering Rocks - 4 effects
    Fleetstep Wings - 5 effects
    Javelin - 2 effects
    Mass Hysteria - 2 effects
    Warden Charm - 3 effects
    Streak - 3 effects

    That list doesn't establish what you think it does. You're grouping together abilities with completely different mechanics, limitations, and levels of counterplay and pretending they're equivalent to Streak.

    Shattering Rocks: single-target, dodgeable, and requires melee range.

    Fleetstep Wings: requires you to get into melee range, pushes targets away from you—which is the opposite of what you generally want when trying to CC and kill a target—and has a 6-person target cap.

    Javelin: single-target, dodgeable, and knocks the target away from you just like the above.

    Mass Hysteria: close-range AoE with a much smaller radius than Streak.

    Warden Charm: has a delay, gives the target time to react, and has a 6-person target cap.

    Streak: instant, AoE, unblockable and undodgeable, massive range and area, no target cap, deals damage, and is attached to a mobility ability.

    And single-target CCs aren't remotely comparable to Streak, especially in large-scale PvP. A CC that can affect one player and a CC that can simultaneously hit an entire group have completely different levels of utility and impact.

    In fact, the only ability on your list besides Streak that doesn't have a target cap is Mass Hysteria, and that requires you to run directly into melee range of the people you're trying to CC. It also doesn't give you mobility, damage as part of the same cast, and it has a fraction of the range Streak does.

    You're essentially listing every CC you can think of and ignoring the actual question: which of these has Streak's combination of AoE, range, no target cap, lack of block/dodge counterplay, damage, and mobility? None of them. That's precisely the problem.
    [edited to remove quote]
    Edited by ZOS_Icy on 24 August 2026 17:11
  • Teeba_Shei
    Teeba_Shei
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    hoangdz wrote: »
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    hoangdz wrote: »
    Yea I’m sorry but even if he didn’t port you were not catching that man lol. If a Sorc wants to get away and they’re not an npc level player you’re not catching them.

    In fact he probably only slowed down to port in the first place

    He Streaked 3x in a row. You don't do that unless you need to get away.

    Honestly, this video doesn't paint Streak in the light you think it does.

    The player you're chasing is walking between casts instead of sprinting, so they're making a pretty poor effort to actually escape. Meanwhile, you're sprinting at full speed the entire time and still can't catch them. If they had been sprinting between Streak casts as well, they would've created even more distance.

    So you have someone making a mediocre effort to escape while you're making your best possible effort to catch them, and they're still outpacing you. That's not exactly compelling evidence that Streak's mobility is weak.

    And again, this thread isn't about nerfing the mobility. The issue is the CC attached to it. The mobility can remain strong while the instant, AoE, unblockable, undodgeable CC gets some reasonable restrictions.

    I think you're trying pretty hard to sound like you would do better than that person in the video. I don't think you would. We can always put this down to a test in game. I don't think you'd be able to get away from me just by Streaking though.

    Stop acting like a keyboard warrior and stay on topic. This thread is about Sorc CC, not who's better at chasing each other around Cyrodiil.

    If you want to challenge someone to a duel or test your Streak escape theory, take it to DMs and do it in-game. Nobody cares about your hypothetical 1v1 here. The discussion is whether Streak's CC component is overtuned and what reasonable counterplay could be added to it.

    There is nothing to address lol. All the counterplays have been provided. Failing to do so is not Streak's problem.

    ... what counterplay?

    Building movement speed and sidestepping

    So your counterplay solution is to anticipate the timing of an instant-cast ability and hope the player using Streak is bad enough to miss?

    "Sidestep it" isn't meaningful counterplay when Streak has a huge hit area and is one of the easiest CCs in the game to land. Movement speed doesn't change the fact that the Streak user can simply wait for your movement and cast it when you're in the path.

    That's not counterplay to the ability's mechanics. That's just hoping the Streak player screws up.

    The counterplay is to read the opponent and know he's about to Streak. It's called having game sense.

    Also, you're not going to die from being stunned by Streak. It's literally not a big problem. Getting stunned by Streak is literally no different than randomly getting stunned by Javelin or CCed by other abilities. It happens all the time.

    This is an even worse line of argumentation. The counterplay is to know the future. I have been playing the game for as long as you, you know you aren't going to read your opponent properly all the time, you probably don't read your opponent properly the majority of the time. Do you block every single instance of damage that would deal higher than X amount of damage to you? No, of course not, this is such a silly way to engage. Do you block every single instance of blockable CC? No of course not.

    The other part of this, "haha you won't die to the stun, getting stunned by streak or jav randomly doesn't kill you" You can die to streak and the ability you cannot play against for that gcd because you were stunned by CC you cannot counter during that time period. I don't even care about streak being nerfed or not, but hearing this as your argument makes me kind of want to take a pro nerfing streak position. This is your best defense, predict the future? Come on now.

    I've done over 15000 duels against different players on various classes to know each class' combo by heart. I know when someone is about to use their CC after they've casted certain abilities. For example:

    If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it.

    A DK will try to use Fossilize every 7s, so I naturally play around that window and anticipate the stun.

    A NB will try to play around off-balance, so I hold block when it's up. If they use Fear, I'll just play around the 7s window as they will try to CC into Spectral Bow.

    A Necro will try to combo around Blastbones with Turn Evil/Pull, so I'll just hold block when Blastbones is up

    A Sorc will try to Streak stun after applying Curse and/or Elesus and other debuffs, so I just sidestep and run around after they do so.

    I also block cast every ability, so naturally I block a lot of stuff without needing to think about it.

    If you fail to anticipate a combo, then it's not my problem. Just spend more time fighting people and you'll see.

    You do realize this entire thing is non-responsive right? The entire thing you wrote doesn't address anything I said.

    Also, you are just being bad faith or lying, you can pick which. You do not block cast every ability. You are, even in videos that YOU posted not block casting every ability. Want to try having an actual discussion or are you going to lie, obfuscate, and make horrible meaningless responses to every single person on this thread in an attempt to keep streak from getting attention for being overloaded as a CC?

    Everything I wrote addresses what you said. I play with 300 ping, so Streak doesn't even work for me because it never lands. In some of my clips, I use Ball of Lightning instead, so it's not like I'm benefitting from Streak lol.

    And yes, I block cast every ability when fighting (except for kiting because it slows me down).

    You literally don't your own videos show that.

    I block casted every skill in this subclassed duel video.

    https://www.youtube.com/watch?v=bOn1tUNqsmk&t=90s

    If you're wondering why the damage taken numbers don't show blocked, it's because I play with 300 ping, so the latency difference ends up making the skills go through my block anyway.

    yes, I block cast every ability becomes I block casted every ability in this video. [snip]

    ??? I block cast every ability out of habit when I can. I don't block cast when kiting because it slows me down. What's so hard to understand?

    So now it is "I block cast every ability out of habit when I can" and not I block cast every ability. You do realize this isn't an issue with my understanding and it's yours right? Do you need me to put all of this into claude on the highest model so you can understand the issue is with your lack of understanding and not mine?

    Regardless, your entire arguments the entire time don't even add up. You go from talking about how ""Javelin is also impossible to react to"" yet right after that you say "If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it." Yet I have seen you be hit by both it and streak.

    You have done this more than 5 times in this thread. You just don't want streak nerfed, you have several false equivalencies trying to equate certain skills to others for sake of a sound analogy but none of them land. Streak is objectively more overtuned than any other CC ability in terms of its application, and lack of counterplay, arguing against that is just arguing against fact.

    Yes, I block cast every ability out of habit when I can. No good player is block casting every single ability when kiting because it slows them down, but when they are on the offense, they will absolutely try to block cast everything. Please read between the lines instead of taking every word bluntly and arguing semantics.

    Yes, playing with 300 ping doesn't let you avoid all Javelin stuns. That's just how it is. Doesn't change the fact that I've also avoided 4 Javelins in a row because I anticipated my opponent's combo but didn't record it.

    I don't want Streak nerfed because there is nothing to nerf, plain and simple.

    Again, you aren't even responding to what I said. Your initial claim was you block cast every single ability, then it became when not kiting, which I will grant you because I am a generous man. You are now saying you block cast when you can. You literally are not following your own line of argumentation, again, do you want claude to explain that for you? I'll use some tokens for you don't worry, I don't mind, because again, I am a generous man.

    Being that I am, and wanting to be generous to you, can you explain your constant pivoting? You cannot react to jav, you have such large ping, yet you are telling me you can reactionarily run out of a sorcs streak line? You do realize people on 50 ping can't reactionarily run out of this right? I am looking to be charitable to you but you just continue to lie or obfuscate about every single thing you have said in this thread. Have some humility and honesty. You are making sorc look like it should actually be nerfed further when you speak like this with such little knowledge especially given how long you've been playing.

    Yes, I block cast every single ability in a duel, as shown in the duel clip. In Cyro, I block cast when on the offense and don't do it as often while kiting. Nothing I have said is wrong.

    Yes, I can actually run out of a Sorc's streak line. It's literally tested in game in an actual fight. What is so hard to understand?
    And for all that effort trying to nerf Sorc, it's actually hilarious that your latest Stream shows your group abusing the Shield Stacking mechanic in Cyro.

    https://www.youtube.com/watch?v=ddHbuMu5QL0&t=2138s

    Trying hard to nerf 1 ability while your group crutches on an extremely broken mechanic is insane lol. If anything, what your group does warrants more of a nerf than Sorc. Ball groups and their HoT/shield stacking are actual cancer to the game than Streak.

    You're trying to derail the discussion again. Most ball groups are using Streak specifically as a CC because of its huge AoE and lack of counterplay, which is exactly why this thread is relevant to ball groups in the first place.

    Streak is an AoE CC with no target cap that can't be blocked or dodged, and ball groups are actively leveraging those properties. So, are you making an argument for nerfing it then?

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    So which is it? You spent this entire thread insisting Streak isn't a problem and there's nothing to address, but now you're arguing that Streak could be nerfed, while claiming that nerfing it would just cause ball groups to move on to another AoE CC.

    Those are two completely different arguments. If Streak genuinely has "nothing to address," then why are you now acknowledging that nerfing it would affect ball-group gameplay? You're essentially admitting that Streak is a significant part of the problem and then arguing that it shouldn't be addressed because other problems exist.

    And there isn't even another CC that fills the same role. Most AoE CCs have target caps, while the ones that don't, like Nightblade Fear, have a much smaller radius and require you to actually be on top of the enemy group.

    You're making the argument for why Streak is uniquely powerful while simultaneously claiming it's perfectly fine.

    I didn't say Streak could be nerfed lol. I was merely stating the fact that trying to address Streak while unkillable mechanics exist won't solve the problem for ball groups, as they would just migrate to another AoE CC like Mass Hysteria or Warden Charm.

    I never admitted anything about Streak. You're putting words in my mouth. My point still stands for Streak. The skill is perfectly fine on a class that was designed to be a hit-and-run archetype. If you address the tankiness of Sorc via CoE, Streak would have been a non-issue because most Sorcs would not be able to survive streaking into a large group.
    hoangdz wrote: »

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    You don't have to literally say "Streak is a problem" for your argument to imply it. You said pull mechanics and HoT/shield stacking are "more problematic" than Streak and that addressing Streak would be pointless because ball groups would simply move to another AoE CC.

    If Streak were genuinely not a problem at all, there would be nothing to compare it against as "more problematic." You're explicitly placing Streak on a scale of problematic mechanics and saying other mechanics rank higher.

    You also explained why Streak is relevant to ball groups: they use it because of its AoE CC capabilities, and you argued that nerfing it would simply cause them to move to another AoE CC. That acknowledges that Streak provides something powerful enough to be strategically important in that environment.

    So yes, your argument is effectively "Streak is problematic, but other mechanics are more problematic and should be addressed first." That's a perfectly valid position to take. But it's very different from your repeated claim that "Streak is not overtuned and there is nothing to address."
    [edited to remove quote]
    Edited by ZOS_Icy on 24 August 2026 17:04
  • hoangdz
    hoangdz
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    Teeba_Shei wrote: »
    hoangdz wrote: »
    Teeba_Shei wrote: »
    hoangdz wrote: »
    Teeba_Shei wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    hoangdz wrote: »
    Teeba_Shei wrote: »
    hoangdz wrote: »
    Yea I’m sorry but even if he didn’t port you were not catching that man lol. If a Sorc wants to get away and they’re not an npc level player you’re not catching them.

    In fact he probably only slowed down to port in the first place

    He Streaked 3x in a row. You don't do that unless you need to get away.

    Honestly, this video doesn't paint Streak in the light you think it does.

    The player you're chasing is walking between casts instead of sprinting, so they're making a pretty poor effort to actually escape. Meanwhile, you're sprinting at full speed the entire time and still can't catch them. If they had been sprinting between Streak casts as well, they would've created even more distance.

    So you have someone making a mediocre effort to escape while you're making your best possible effort to catch them, and they're still outpacing you. That's not exactly compelling evidence that Streak's mobility is weak.

    And again, this thread isn't about nerfing the mobility. The issue is the CC attached to it. The mobility can remain strong while the instant, AoE, unblockable, undodgeable CC gets some reasonable restrictions.

    I think you're trying pretty hard to sound like you would do better than that person in the video. I don't think you would. We can always put this down to a test in game. I don't think you'd be able to get away from me just by Streaking though.

    Stop acting like a keyboard warrior and stay on topic. This thread is about Sorc CC, not who's better at chasing each other around Cyrodiil.

    If you want to challenge someone to a duel or test your Streak escape theory, take it to DMs and do it in-game. Nobody cares about your hypothetical 1v1 here. The discussion is whether Streak's CC component is overtuned and what reasonable counterplay could be added to it.

    There is nothing to address lol. All the counterplays have been provided. Failing to do so is not Streak's problem.

    ... what counterplay?

    Building movement speed and sidestepping

    So your counterplay solution is to anticipate the timing of an instant-cast ability and hope the player using Streak is bad enough to miss?

    "Sidestep it" isn't meaningful counterplay when Streak has a huge hit area and is one of the easiest CCs in the game to land. Movement speed doesn't change the fact that the Streak user can simply wait for your movement and cast it when you're in the path.

    That's not counterplay to the ability's mechanics. That's just hoping the Streak player screws up.

    The counterplay is to read the opponent and know he's about to Streak. It's called having game sense.

    Also, you're not going to die from being stunned by Streak. It's literally not a big problem. Getting stunned by Streak is literally no different than randomly getting stunned by Javelin or CCed by other abilities. It happens all the time.

    This is an even worse line of argumentation. The counterplay is to know the future. I have been playing the game for as long as you, you know you aren't going to read your opponent properly all the time, you probably don't read your opponent properly the majority of the time. Do you block every single instance of damage that would deal higher than X amount of damage to you? No, of course not, this is such a silly way to engage. Do you block every single instance of blockable CC? No of course not.

    The other part of this, "haha you won't die to the stun, getting stunned by streak or jav randomly doesn't kill you" You can die to streak and the ability you cannot play against for that gcd because you were stunned by CC you cannot counter during that time period. I don't even care about streak being nerfed or not, but hearing this as your argument makes me kind of want to take a pro nerfing streak position. This is your best defense, predict the future? Come on now.

    I've done over 15000 duels against different players on various classes to know each class' combo by heart. I know when someone is about to use their CC after they've casted certain abilities. For example:

    If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it.

    A DK will try to use Fossilize every 7s, so I naturally play around that window and anticipate the stun.

    A NB will try to play around off-balance, so I hold block when it's up. If they use Fear, I'll just play around the 7s window as they will try to CC into Spectral Bow.

    A Necro will try to combo around Blastbones with Turn Evil/Pull, so I'll just hold block when Blastbones is up

    A Sorc will try to Streak stun after applying Curse and/or Elesus and other debuffs, so I just sidestep and run around after they do so.

    I also block cast every ability, so naturally I block a lot of stuff without needing to think about it.

    If you fail to anticipate a combo, then it's not my problem. Just spend more time fighting people and you'll see.

    You do realize this entire thing is non-responsive right? The entire thing you wrote doesn't address anything I said.

    Also, you are just being bad faith or lying, you can pick which. You do not block cast every ability. You are, even in videos that YOU posted not block casting every ability. Want to try having an actual discussion or are you going to lie, obfuscate, and make horrible meaningless responses to every single person on this thread in an attempt to keep streak from getting attention for being overloaded as a CC?

    Everything I wrote addresses what you said. I play with 300 ping, so Streak doesn't even work for me because it never lands. In some of my clips, I use Ball of Lightning instead, so it's not like I'm benefitting from Streak lol.

    And yes, I block cast every ability when fighting (except for kiting because it slows me down).

    You literally don't your own videos show that.

    I block casted every skill in this subclassed duel video.

    https://www.youtube.com/watch?v=bOn1tUNqsmk&t=90s

    If you're wondering why the damage taken numbers don't show blocked, it's because I play with 300 ping, so the latency difference ends up making the skills go through my block anyway.

    yes, I block cast every ability becomes I block casted every ability in this video. [snip]

    ??? I block cast every ability out of habit when I can. I don't block cast when kiting because it slows me down. What's so hard to understand?

    So now it is "I block cast every ability out of habit when I can" and not I block cast every ability. You do realize this isn't an issue with my understanding and it's yours right? Do you need me to put all of this into claude on the highest model so you can understand the issue is with your lack of understanding and not mine?

    Regardless, your entire arguments the entire time don't even add up. You go from talking about how ""Javelin is also impossible to react to"" yet right after that you say "If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it." Yet I have seen you be hit by both it and streak.

    You have done this more than 5 times in this thread. You just don't want streak nerfed, you have several false equivalencies trying to equate certain skills to others for sake of a sound analogy but none of them land. Streak is objectively more overtuned than any other CC ability in terms of its application, and lack of counterplay, arguing against that is just arguing against fact.

    Yes, I block cast every ability out of habit when I can. No good player is block casting every single ability when kiting because it slows them down, but when they are on the offense, they will absolutely try to block cast everything. Please read between the lines instead of taking every word bluntly and arguing semantics.

    Yes, playing with 300 ping doesn't let you avoid all Javelin stuns. That's just how it is. Doesn't change the fact that I've also avoided 4 Javelins in a row because I anticipated my opponent's combo but didn't record it.

    I don't want Streak nerfed because there is nothing to nerf, plain and simple.

    Again, you aren't even responding to what I said. Your initial claim was you block cast every single ability, then it became when not kiting, which I will grant you because I am a generous man. You are now saying you block cast when you can. You literally are not following your own line of argumentation, again, do you want claude to explain that for you? I'll use some tokens for you don't worry, I don't mind, because again, I am a generous man.

    Being that I am, and wanting to be generous to you, can you explain your constant pivoting? You cannot react to jav, you have such large ping, yet you are telling me you can reactionarily run out of a sorcs streak line? You do realize people on 50 ping can't reactionarily run out of this right? I am looking to be charitable to you but you just continue to lie or obfuscate about every single thing you have said in this thread. Have some humility and honesty. You are making sorc look like it should actually be nerfed further when you speak like this with such little knowledge especially given how long you've been playing.

    Yes, I block cast every single ability in a duel, as shown in the duel clip. In Cyro, I block cast when on the offense and don't do it as often while kiting. Nothing I have said is wrong.

    Yes, I can actually run out of a Sorc's streak line. It's literally tested in game in an actual fight. What is so hard to understand?
    And for all that effort trying to nerf Sorc, it's actually hilarious that your latest Stream shows your group abusing the Shield Stacking mechanic in Cyro.

    https://www.youtube.com/watch?v=ddHbuMu5QL0&t=2138s

    Trying hard to nerf 1 ability while your group crutches on an extremely broken mechanic is insane lol. If anything, what your group does warrants more of a nerf than Sorc. Ball groups and their HoT/shield stacking are actual cancer to the game than Streak.

    You're trying to derail the discussion again. Most ball groups are using Streak specifically as a CC because of its huge AoE and lack of counterplay, which is exactly why this thread is relevant to ball groups in the first place.

    Streak is an AoE CC with no target cap that can't be blocked or dodged, and ball groups are actively leveraging those properties. So, are you making an argument for nerfing it then?

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    So which is it? You spent this entire thread insisting Streak isn't a problem and there's nothing to address, but now you're arguing that Streak could be nerfed, while claiming that nerfing it would just cause ball groups to move on to another AoE CC.

    Those are two completely different arguments. If Streak genuinely has "nothing to address," then why are you now acknowledging that nerfing it would affect ball-group gameplay? You're essentially admitting that Streak is a significant part of the problem and then arguing that it shouldn't be addressed because other problems exist.

    And there isn't even another CC that fills the same role. Most AoE CCs have target caps, while the ones that don't, like Nightblade Fear, have a much smaller radius and require you to actually be on top of the enemy group.

    You're making the argument for why Streak is uniquely powerful while simultaneously claiming it's perfectly fine.

    I didn't say Streak could be nerfed lol. I was merely stating the fact that trying to address Streak while unkillable mechanics exist won't solve the problem for ball groups, as they would just migrate to another AoE CC like Mass Hysteria or Warden Charm.

    I never admitted anything about Streak. You're putting words in my mouth. My point still stands for Streak. The skill is perfectly fine on a class that was designed to be a hit-and-run archetype. If you address the tankiness of Sorc via CoE, Streak would have been a non-issue because most Sorcs would not be able to survive streaking into a large group.
    hoangdz wrote: »

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    You don't have to literally say "Streak is a problem" for your argument to imply it. You said pull mechanics and HoT/shield stacking are "more problematic" than Streak and that addressing Streak would be pointless because ball groups would simply move to another AoE CC.

    If Streak were genuinely not a problem at all, there would be nothing to compare it against as "more problematic." You're explicitly placing Streak on a scale of problematic mechanics and saying other mechanics rank higher.

    You also explained why Streak is relevant to ball groups: they use it because of its AoE CC capabilities, and you argued that nerfing it would simply cause them to move to another AoE CC. That acknowledges that Streak provides something powerful enough to be strategically important in that environment.

    So yes, your argument is effectively "Streak is problematic, but other mechanics are more problematic and should be addressed first." That's a perfectly valid position to take. But it's very different from your repeated claim that "Streak is not overtuned and there is nothing to address."

    It isn't overtuned, at least from my experience on the class. I think we're pretty much beating a dead horse here. I do know that it has been 5 years and ZOS hasn't touched Streak, so it is here to stay. Let's agree to disagree and move on. Feel free to ask for nerfs to it, I don't really care anymore lol.
    [edited to remove quote]
    Edited by ZOS_Icy on 24 August 2026 17:08
  • Teeba_Shei
    Teeba_Shei
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    hoangdz wrote: »
    Teeba_Shei wrote: »
    hoangdz wrote: »
    Teeba_Shei wrote: »
    hoangdz wrote: »
    Teeba_Shei wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    hoangdz wrote: »
    Teeba_Shei wrote: »
    hoangdz wrote: »
    Yea I’m sorry but even if he didn’t port you were not catching that man lol. If a Sorc wants to get away and they’re not an npc level player you’re not catching them.

    In fact he probably only slowed down to port in the first place

    He Streaked 3x in a row. You don't do that unless you need to get away.

    Honestly, this video doesn't paint Streak in the light you think it does.

    The player you're chasing is walking between casts instead of sprinting, so they're making a pretty poor effort to actually escape. Meanwhile, you're sprinting at full speed the entire time and still can't catch them. If they had been sprinting between Streak casts as well, they would've created even more distance.

    So you have someone making a mediocre effort to escape while you're making your best possible effort to catch them, and they're still outpacing you. That's not exactly compelling evidence that Streak's mobility is weak.

    And again, this thread isn't about nerfing the mobility. The issue is the CC attached to it. The mobility can remain strong while the instant, AoE, unblockable, undodgeable CC gets some reasonable restrictions.

    I think you're trying pretty hard to sound like you would do better than that person in the video. I don't think you would. We can always put this down to a test in game. I don't think you'd be able to get away from me just by Streaking though.

    Stop acting like a keyboard warrior and stay on topic. This thread is about Sorc CC, not who's better at chasing each other around Cyrodiil.

    If you want to challenge someone to a duel or test your Streak escape theory, take it to DMs and do it in-game. Nobody cares about your hypothetical 1v1 here. The discussion is whether Streak's CC component is overtuned and what reasonable counterplay could be added to it.

    There is nothing to address lol. All the counterplays have been provided. Failing to do so is not Streak's problem.

    ... what counterplay?

    Building movement speed and sidestepping

    So your counterplay solution is to anticipate the timing of an instant-cast ability and hope the player using Streak is bad enough to miss?

    "Sidestep it" isn't meaningful counterplay when Streak has a huge hit area and is one of the easiest CCs in the game to land. Movement speed doesn't change the fact that the Streak user can simply wait for your movement and cast it when you're in the path.

    That's not counterplay to the ability's mechanics. That's just hoping the Streak player screws up.

    The counterplay is to read the opponent and know he's about to Streak. It's called having game sense.

    Also, you're not going to die from being stunned by Streak. It's literally not a big problem. Getting stunned by Streak is literally no different than randomly getting stunned by Javelin or CCed by other abilities. It happens all the time.

    This is an even worse line of argumentation. The counterplay is to know the future. I have been playing the game for as long as you, you know you aren't going to read your opponent properly all the time, you probably don't read your opponent properly the majority of the time. Do you block every single instance of damage that would deal higher than X amount of damage to you? No, of course not, this is such a silly way to engage. Do you block every single instance of blockable CC? No of course not.

    The other part of this, "haha you won't die to the stun, getting stunned by streak or jav randomly doesn't kill you" You can die to streak and the ability you cannot play against for that gcd because you were stunned by CC you cannot counter during that time period. I don't even care about streak being nerfed or not, but hearing this as your argument makes me kind of want to take a pro nerfing streak position. This is your best defense, predict the future? Come on now.

    I've done over 15000 duels against different players on various classes to know each class' combo by heart. I know when someone is about to use their CC after they've casted certain abilities. For example:

    If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it.

    A DK will try to use Fossilize every 7s, so I naturally play around that window and anticipate the stun.

    A NB will try to play around off-balance, so I hold block when it's up. If they use Fear, I'll just play around the 7s window as they will try to CC into Spectral Bow.

    A Necro will try to combo around Blastbones with Turn Evil/Pull, so I'll just hold block when Blastbones is up

    A Sorc will try to Streak stun after applying Curse and/or Elesus and other debuffs, so I just sidestep and run around after they do so.

    I also block cast every ability, so naturally I block a lot of stuff without needing to think about it.

    If you fail to anticipate a combo, then it's not my problem. Just spend more time fighting people and you'll see.

    You do realize this entire thing is non-responsive right? The entire thing you wrote doesn't address anything I said.

    Also, you are just being bad faith or lying, you can pick which. You do not block cast every ability. You are, even in videos that YOU posted not block casting every ability. Want to try having an actual discussion or are you going to lie, obfuscate, and make horrible meaningless responses to every single person on this thread in an attempt to keep streak from getting attention for being overloaded as a CC?

    Everything I wrote addresses what you said. I play with 300 ping, so Streak doesn't even work for me because it never lands. In some of my clips, I use Ball of Lightning instead, so it's not like I'm benefitting from Streak lol.

    And yes, I block cast every ability when fighting (except for kiting because it slows me down).

    You literally don't your own videos show that.

    I block casted every skill in this subclassed duel video.

    https://www.youtube.com/watch?v=bOn1tUNqsmk&t=90s

    If you're wondering why the damage taken numbers don't show blocked, it's because I play with 300 ping, so the latency difference ends up making the skills go through my block anyway.

    yes, I block cast every ability becomes I block casted every ability in this video. [snip]

    ??? I block cast every ability out of habit when I can. I don't block cast when kiting because it slows me down. What's so hard to understand?

    So now it is "I block cast every ability out of habit when I can" and not I block cast every ability. You do realize this isn't an issue with my understanding and it's yours right? Do you need me to put all of this into claude on the highest model so you can understand the issue is with your lack of understanding and not mine?

    Regardless, your entire arguments the entire time don't even add up. You go from talking about how ""Javelin is also impossible to react to"" yet right after that you say "If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it." Yet I have seen you be hit by both it and streak.

    You have done this more than 5 times in this thread. You just don't want streak nerfed, you have several false equivalencies trying to equate certain skills to others for sake of a sound analogy but none of them land. Streak is objectively more overtuned than any other CC ability in terms of its application, and lack of counterplay, arguing against that is just arguing against fact.

    Yes, I block cast every ability out of habit when I can. No good player is block casting every single ability when kiting because it slows them down, but when they are on the offense, they will absolutely try to block cast everything. Please read between the lines instead of taking every word bluntly and arguing semantics.

    Yes, playing with 300 ping doesn't let you avoid all Javelin stuns. That's just how it is. Doesn't change the fact that I've also avoided 4 Javelins in a row because I anticipated my opponent's combo but didn't record it.

    I don't want Streak nerfed because there is nothing to nerf, plain and simple.

    Again, you aren't even responding to what I said. Your initial claim was you block cast every single ability, then it became when not kiting, which I will grant you because I am a generous man. You are now saying you block cast when you can. You literally are not following your own line of argumentation, again, do you want claude to explain that for you? I'll use some tokens for you don't worry, I don't mind, because again, I am a generous man.

    Being that I am, and wanting to be generous to you, can you explain your constant pivoting? You cannot react to jav, you have such large ping, yet you are telling me you can reactionarily run out of a sorcs streak line? You do realize people on 50 ping can't reactionarily run out of this right? I am looking to be charitable to you but you just continue to lie or obfuscate about every single thing you have said in this thread. Have some humility and honesty. You are making sorc look like it should actually be nerfed further when you speak like this with such little knowledge especially given how long you've been playing.

    Yes, I block cast every single ability in a duel, as shown in the duel clip. In Cyro, I block cast when on the offense and don't do it as often while kiting. Nothing I have said is wrong.

    Yes, I can actually run out of a Sorc's streak line. It's literally tested in game in an actual fight. What is so hard to understand?
    And for all that effort trying to nerf Sorc, it's actually hilarious that your latest Stream shows your group abusing the Shield Stacking mechanic in Cyro.

    https://www.youtube.com/watch?v=ddHbuMu5QL0&t=2138s

    Trying hard to nerf 1 ability while your group crutches on an extremely broken mechanic is insane lol. If anything, what your group does warrants more of a nerf than Sorc. Ball groups and their HoT/shield stacking are actual cancer to the game than Streak.

    You're trying to derail the discussion again. Most ball groups are using Streak specifically as a CC because of its huge AoE and lack of counterplay, which is exactly why this thread is relevant to ball groups in the first place.

    Streak is an AoE CC with no target cap that can't be blocked or dodged, and ball groups are actively leveraging those properties. So, are you making an argument for nerfing it then?

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    So which is it? You spent this entire thread insisting Streak isn't a problem and there's nothing to address, but now you're arguing that Streak could be nerfed, while claiming that nerfing it would just cause ball groups to move on to another AoE CC.

    Those are two completely different arguments. If Streak genuinely has "nothing to address," then why are you now acknowledging that nerfing it would affect ball-group gameplay? You're essentially admitting that Streak is a significant part of the problem and then arguing that it shouldn't be addressed because other problems exist.

    And there isn't even another CC that fills the same role. Most AoE CCs have target caps, while the ones that don't, like Nightblade Fear, have a much smaller radius and require you to actually be on top of the enemy group.

    You're making the argument for why Streak is uniquely powerful while simultaneously claiming it's perfectly fine.

    I didn't say Streak could be nerfed lol. I was merely stating the fact that trying to address Streak while unkillable mechanics exist won't solve the problem for ball groups, as they would just migrate to another AoE CC like Mass Hysteria or Warden Charm.

    I never admitted anything about Streak. You're putting words in my mouth. My point still stands for Streak. The skill is perfectly fine on a class that was designed to be a hit-and-run archetype. If you address the tankiness of Sorc via CoE, Streak would have been a non-issue because most Sorcs would not be able to survive streaking into a large group.
    hoangdz wrote: »

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    You don't have to literally say "Streak is a problem" for your argument to imply it. You said pull mechanics and HoT/shield stacking are "more problematic" than Streak and that addressing Streak would be pointless because ball groups would simply move to another AoE CC.

    If Streak were genuinely not a problem at all, there would be nothing to compare it against as "more problematic." You're explicitly placing Streak on a scale of problematic mechanics and saying other mechanics rank higher.

    You also explained why Streak is relevant to ball groups: they use it because of its AoE CC capabilities, and you argued that nerfing it would simply cause them to move to another AoE CC. That acknowledges that Streak provides something powerful enough to be strategically important in that environment.

    So yes, your argument is effectively "Streak is problematic, but other mechanics are more problematic and should be addressed first." That's a perfectly valid position to take. But it's very different from your repeated claim that "Streak is not overtuned and there is nothing to address."

    It isn't overtuned, at least from my experience on the class. I think we're pretty much beating a dead horse here. I do know that it has been 5 years and ZOS hasn't touched Streak, so it is here to stay. Let's agree to disagree and move on. Feel free to ask for nerfs to it, I don't really care anymore lol.

    If you genuinely don't think Streak is overtuned, then you need to be more careful with the arguments you're making, because you're repeatedly making statements that imply the exact opposite.

    You can't simultaneously argue "Streak isn't a problem at all" and then rank other mechanics as being more problematic than Streak. If you want to maintain that Streak is completely fine, then make that argument consistently instead of accidentally making the case for the other side.

    And regardless of whether you personally think it's overtuned, Streak is overpowered in the current PvP environment. Ball groups are using it heavily as an AoE CC precisely because of the combination we've been discussing: huge area, no target cap, no block/dodge counterplay, damage, and mobility all rolled into one.

    The fact that ZOS hasn't touched it in five years doesn't prove it's balanced. It just proves it hasn't been addressed, which is why this discussion is happening.
    [edited to remove quote]
    Edited by ZOS_Icy on 24 August 2026 17:21
  • MeridiaFavorsMe
    MeridiaFavorsMe
    ✭✭✭
    hoangdz wrote: »
    Teeba_Shei wrote: »
    hoangdz wrote: »
    Teeba_Shei wrote: »
    hoangdz wrote: »
    Teeba_Shei wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    hoangdz wrote: »
    Teeba_Shei wrote: »
    hoangdz wrote: »
    Yea I’m sorry but even if he didn’t port you were not catching that man lol. If a Sorc wants to get away and they’re not an npc level player you’re not catching them.

    In fact he probably only slowed down to port in the first place

    He Streaked 3x in a row. You don't do that unless you need to get away.

    Honestly, this video doesn't paint Streak in the light you think it does.

    The player you're chasing is walking between casts instead of sprinting, so they're making a pretty poor effort to actually escape. Meanwhile, you're sprinting at full speed the entire time and still can't catch them. If they had been sprinting between Streak casts as well, they would've created even more distance.

    So you have someone making a mediocre effort to escape while you're making your best possible effort to catch them, and they're still outpacing you. That's not exactly compelling evidence that Streak's mobility is weak.

    And again, this thread isn't about nerfing the mobility. The issue is the CC attached to it. The mobility can remain strong while the instant, AoE, unblockable, undodgeable CC gets some reasonable restrictions.

    I think you're trying pretty hard to sound like you would do better than that person in the video. I don't think you would. We can always put this down to a test in game. I don't think you'd be able to get away from me just by Streaking though.

    Stop acting like a keyboard warrior and stay on topic. This thread is about Sorc CC, not who's better at chasing each other around Cyrodiil.

    If you want to challenge someone to a duel or test your Streak escape theory, take it to DMs and do it in-game. Nobody cares about your hypothetical 1v1 here. The discussion is whether Streak's CC component is overtuned and what reasonable counterplay could be added to it.

    There is nothing to address lol. All the counterplays have been provided. Failing to do so is not Streak's problem.

    ... what counterplay?

    Building movement speed and sidestepping

    So your counterplay solution is to anticipate the timing of an instant-cast ability and hope the player using Streak is bad enough to miss?

    "Sidestep it" isn't meaningful counterplay when Streak has a huge hit area and is one of the easiest CCs in the game to land. Movement speed doesn't change the fact that the Streak user can simply wait for your movement and cast it when you're in the path.

    That's not counterplay to the ability's mechanics. That's just hoping the Streak player screws up.

    The counterplay is to read the opponent and know he's about to Streak. It's called having game sense.

    Also, you're not going to die from being stunned by Streak. It's literally not a big problem. Getting stunned by Streak is literally no different than randomly getting stunned by Javelin or CCed by other abilities. It happens all the time.

    This is an even worse line of argumentation. The counterplay is to know the future. I have been playing the game for as long as you, you know you aren't going to read your opponent properly all the time, you probably don't read your opponent properly the majority of the time. Do you block every single instance of damage that would deal higher than X amount of damage to you? No, of course not, this is such a silly way to engage. Do you block every single instance of blockable CC? No of course not.

    The other part of this, "haha you won't die to the stun, getting stunned by streak or jav randomly doesn't kill you" You can die to streak and the ability you cannot play against for that gcd because you were stunned by CC you cannot counter during that time period. I don't even care about streak being nerfed or not, but hearing this as your argument makes me kind of want to take a pro nerfing streak position. This is your best defense, predict the future? Come on now.

    I've done over 15000 duels against different players on various classes to know each class' combo by heart. I know when someone is about to use their CC after they've casted certain abilities. For example:

    If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it.

    A DK will try to use Fossilize every 7s, so I naturally play around that window and anticipate the stun.

    A NB will try to play around off-balance, so I hold block when it's up. If they use Fear, I'll just play around the 7s window as they will try to CC into Spectral Bow.

    A Necro will try to combo around Blastbones with Turn Evil/Pull, so I'll just hold block when Blastbones is up

    A Sorc will try to Streak stun after applying Curse and/or Elesus and other debuffs, so I just sidestep and run around after they do so.

    I also block cast every ability, so naturally I block a lot of stuff without needing to think about it.

    If you fail to anticipate a combo, then it's not my problem. Just spend more time fighting people and you'll see.

    You do realize this entire thing is non-responsive right? The entire thing you wrote doesn't address anything I said.

    Also, you are just being bad faith or lying, you can pick which. You do not block cast every ability. You are, even in videos that YOU posted not block casting every ability. Want to try having an actual discussion or are you going to lie, obfuscate, and make horrible meaningless responses to every single person on this thread in an attempt to keep streak from getting attention for being overloaded as a CC?

    Everything I wrote addresses what you said. I play with 300 ping, so Streak doesn't even work for me because it never lands. In some of my clips, I use Ball of Lightning instead, so it's not like I'm benefitting from Streak lol.

    And yes, I block cast every ability when fighting (except for kiting because it slows me down).

    You literally don't your own videos show that.

    I block casted every skill in this subclassed duel video.

    https://www.youtube.com/watch?v=bOn1tUNqsmk&t=90s

    If you're wondering why the damage taken numbers don't show blocked, it's because I play with 300 ping, so the latency difference ends up making the skills go through my block anyway.

    yes, I block cast every ability becomes I block casted every ability in this video. [snip]

    ??? I block cast every ability out of habit when I can. I don't block cast when kiting because it slows me down. What's so hard to understand?

    So now it is "I block cast every ability out of habit when I can" and not I block cast every ability. You do realize this isn't an issue with my understanding and it's yours right? Do you need me to put all of this into claude on the highest model so you can understand the issue is with your lack of understanding and not mine?

    Regardless, your entire arguments the entire time don't even add up. You go from talking about how ""Javelin is also impossible to react to"" yet right after that you say "If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it." Yet I have seen you be hit by both it and streak.

    You have done this more than 5 times in this thread. You just don't want streak nerfed, you have several false equivalencies trying to equate certain skills to others for sake of a sound analogy but none of them land. Streak is objectively more overtuned than any other CC ability in terms of its application, and lack of counterplay, arguing against that is just arguing against fact.

    Yes, I block cast every ability out of habit when I can. No good player is block casting every single ability when kiting because it slows them down, but when they are on the offense, they will absolutely try to block cast everything. Please read between the lines instead of taking every word bluntly and arguing semantics.

    Yes, playing with 300 ping doesn't let you avoid all Javelin stuns. That's just how it is. Doesn't change the fact that I've also avoided 4 Javelins in a row because I anticipated my opponent's combo but didn't record it.

    I don't want Streak nerfed because there is nothing to nerf, plain and simple.

    Again, you aren't even responding to what I said. Your initial claim was you block cast every single ability, then it became when not kiting, which I will grant you because I am a generous man. You are now saying you block cast when you can. You literally are not following your own line of argumentation, again, do you want claude to explain that for you? I'll use some tokens for you don't worry, I don't mind, because again, I am a generous man.

    Being that I am, and wanting to be generous to you, can you explain your constant pivoting? You cannot react to jav, you have such large ping, yet you are telling me you can reactionarily run out of a sorcs streak line? You do realize people on 50 ping can't reactionarily run out of this right? I am looking to be charitable to you but you just continue to lie or obfuscate about every single thing you have said in this thread. Have some humility and honesty. You are making sorc look like it should actually be nerfed further when you speak like this with such little knowledge especially given how long you've been playing.

    Yes, I block cast every single ability in a duel, as shown in the duel clip. In Cyro, I block cast when on the offense and don't do it as often while kiting. Nothing I have said is wrong.

    Yes, I can actually run out of a Sorc's streak line. It's literally tested in game in an actual fight. What is so hard to understand?
    And for all that effort trying to nerf Sorc, it's actually hilarious that your latest Stream shows your group abusing the Shield Stacking mechanic in Cyro.

    https://www.youtube.com/watch?v=ddHbuMu5QL0&t=2138s

    Trying hard to nerf 1 ability while your group crutches on an extremely broken mechanic is insane lol. If anything, what your group does warrants more of a nerf than Sorc. Ball groups and their HoT/shield stacking are actual cancer to the game than Streak.

    You're trying to derail the discussion again. Most ball groups are using Streak specifically as a CC because of its huge AoE and lack of counterplay, which is exactly why this thread is relevant to ball groups in the first place.

    Streak is an AoE CC with no target cap that can't be blocked or dodged, and ball groups are actively leveraging those properties. So, are you making an argument for nerfing it then?

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    So which is it? You spent this entire thread insisting Streak isn't a problem and there's nothing to address, but now you're arguing that Streak could be nerfed, while claiming that nerfing it would just cause ball groups to move on to another AoE CC.

    Those are two completely different arguments. If Streak genuinely has "nothing to address," then why are you now acknowledging that nerfing it would affect ball-group gameplay? You're essentially admitting that Streak is a significant part of the problem and then arguing that it shouldn't be addressed because other problems exist.

    And there isn't even another CC that fills the same role. Most AoE CCs have target caps, while the ones that don't, like Nightblade Fear, have a much smaller radius and require you to actually be on top of the enemy group.

    You're making the argument for why Streak is uniquely powerful while simultaneously claiming it's perfectly fine.

    I didn't say Streak could be nerfed lol. I was merely stating the fact that trying to address Streak while unkillable mechanics exist won't solve the problem for ball groups, as they would just migrate to another AoE CC like Mass Hysteria or Warden Charm.

    I never admitted anything about Streak. You're putting words in my mouth. My point still stands for Streak. The skill is perfectly fine on a class that was designed to be a hit-and-run archetype. If you address the tankiness of Sorc via CoE, Streak would have been a non-issue because most Sorcs would not be able to survive streaking into a large group.
    hoangdz wrote: »

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    You don't have to literally say "Streak is a problem" for your argument to imply it. You said pull mechanics and HoT/shield stacking are "more problematic" than Streak and that addressing Streak would be pointless because ball groups would simply move to another AoE CC.

    If Streak were genuinely not a problem at all, there would be nothing to compare it against as "more problematic." You're explicitly placing Streak on a scale of problematic mechanics and saying other mechanics rank higher.

    You also explained why Streak is relevant to ball groups: they use it because of its AoE CC capabilities, and you argued that nerfing it would simply cause them to move to another AoE CC. That acknowledges that Streak provides something powerful enough to be strategically important in that environment.

    So yes, your argument is effectively "Streak is problematic, but other mechanics are more problematic and should be addressed first." That's a perfectly valid position to take. But it's very different from your repeated claim that "Streak is not overtuned and there is nothing to address."

    It isn't overtuned, at least from my experience on the class. I think we're pretty much beating a dead horse here. I do know that it has been 5 years and ZOS hasn't touched Streak, so it is here to stay. Let's agree to disagree and move on. Feel free to ask for nerfs to it, I don't really care anymore lol.

    You're basically the only person in this thread still defending Streak as if it's comparable to every other CC. Everyone else can see that it has a uniquely overloaded combination of properties that puts it in a completely different league from the other CCs.

    There simply isn't another CC in the game with the long list of advantages it has. That's what makes Streak stand out and why its needs adjustments.
    [edited to remove quote]
    Edited by ZOS_Icy on 24 August 2026 17:22
  • CannedChicken
    CannedChicken
    ✭✭✭
    I think at this point it's pretty clear that something needs to be done about Streak's CC. At the very least, I'd like to see a 6-person target cap and/or have the CC made blockable.

    One ability having this many advantages with essentially no corresponding downside just doesn't make sense. It has range, AoE, damage, mobility, and an unblockable/undodgeable CC all packed into the same skill.

    I'm not asking for Streak to be gutted or for Sorc to lose its mobility. The CC needs actual counterplay. There should be some way for the person on the receiving end to meaningfully defend against it besides hoping the Streak player misses.
  • hoangdz
    hoangdz
    ✭✭✭✭✭
    Teeba_Shei wrote: »
    hoangdz wrote: »
    Teeba_Shei wrote: »
    hoangdz wrote: »
    Teeba_Shei wrote: »
    hoangdz wrote: »
    Teeba_Shei wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    hoangdz wrote: »
    NovelliESO wrote: »
    hoangdz wrote: »
    hoangdz wrote: »
    Teeba_Shei wrote: »
    hoangdz wrote: »
    Yea I’m sorry but even if he didn’t port you were not catching that man lol. If a Sorc wants to get away and they’re not an npc level player you’re not catching them.

    In fact he probably only slowed down to port in the first place

    He Streaked 3x in a row. You don't do that unless you need to get away.

    Honestly, this video doesn't paint Streak in the light you think it does.

    The player you're chasing is walking between casts instead of sprinting, so they're making a pretty poor effort to actually escape. Meanwhile, you're sprinting at full speed the entire time and still can't catch them. If they had been sprinting between Streak casts as well, they would've created even more distance.

    So you have someone making a mediocre effort to escape while you're making your best possible effort to catch them, and they're still outpacing you. That's not exactly compelling evidence that Streak's mobility is weak.

    And again, this thread isn't about nerfing the mobility. The issue is the CC attached to it. The mobility can remain strong while the instant, AoE, unblockable, undodgeable CC gets some reasonable restrictions.

    I think you're trying pretty hard to sound like you would do better than that person in the video. I don't think you would. We can always put this down to a test in game. I don't think you'd be able to get away from me just by Streaking though.

    Stop acting like a keyboard warrior and stay on topic. This thread is about Sorc CC, not who's better at chasing each other around Cyrodiil.

    If you want to challenge someone to a duel or test your Streak escape theory, take it to DMs and do it in-game. Nobody cares about your hypothetical 1v1 here. The discussion is whether Streak's CC component is overtuned and what reasonable counterplay could be added to it.

    There is nothing to address lol. All the counterplays have been provided. Failing to do so is not Streak's problem.

    ... what counterplay?

    Building movement speed and sidestepping

    So your counterplay solution is to anticipate the timing of an instant-cast ability and hope the player using Streak is bad enough to miss?

    "Sidestep it" isn't meaningful counterplay when Streak has a huge hit area and is one of the easiest CCs in the game to land. Movement speed doesn't change the fact that the Streak user can simply wait for your movement and cast it when you're in the path.

    That's not counterplay to the ability's mechanics. That's just hoping the Streak player screws up.

    The counterplay is to read the opponent and know he's about to Streak. It's called having game sense.

    Also, you're not going to die from being stunned by Streak. It's literally not a big problem. Getting stunned by Streak is literally no different than randomly getting stunned by Javelin or CCed by other abilities. It happens all the time.

    This is an even worse line of argumentation. The counterplay is to know the future. I have been playing the game for as long as you, you know you aren't going to read your opponent properly all the time, you probably don't read your opponent properly the majority of the time. Do you block every single instance of damage that would deal higher than X amount of damage to you? No, of course not, this is such a silly way to engage. Do you block every single instance of blockable CC? No of course not.

    The other part of this, "haha you won't die to the stun, getting stunned by streak or jav randomly doesn't kill you" You can die to streak and the ability you cannot play against for that gcd because you were stunned by CC you cannot counter during that time period. I don't even care about streak being nerfed or not, but hearing this as your argument makes me kind of want to take a pro nerfing streak position. This is your best defense, predict the future? Come on now.

    I've done over 15000 duels against different players on various classes to know each class' combo by heart. I know when someone is about to use their CC after they've casted certain abilities. For example:

    If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it.

    A DK will try to use Fossilize every 7s, so I naturally play around that window and anticipate the stun.

    A NB will try to play around off-balance, so I hold block when it's up. If they use Fear, I'll just play around the 7s window as they will try to CC into Spectral Bow.

    A Necro will try to combo around Blastbones with Turn Evil/Pull, so I'll just hold block when Blastbones is up

    A Sorc will try to Streak stun after applying Curse and/or Elesus and other debuffs, so I just sidestep and run around after they do so.

    I also block cast every ability, so naturally I block a lot of stuff without needing to think about it.

    If you fail to anticipate a combo, then it's not my problem. Just spend more time fighting people and you'll see.

    You do realize this entire thing is non-responsive right? The entire thing you wrote doesn't address anything I said.

    Also, you are just being bad faith or lying, you can pick which. You do not block cast every ability. You are, even in videos that YOU posted not block casting every ability. Want to try having an actual discussion or are you going to lie, obfuscate, and make horrible meaningless responses to every single person on this thread in an attempt to keep streak from getting attention for being overloaded as a CC?

    Everything I wrote addresses what you said. I play with 300 ping, so Streak doesn't even work for me because it never lands. In some of my clips, I use Ball of Lightning instead, so it's not like I'm benefitting from Streak lol.

    And yes, I block cast every ability when fighting (except for kiting because it slows me down).

    You literally don't your own videos show that.

    I block casted every skill in this subclassed duel video.

    https://www.youtube.com/watch?v=bOn1tUNqsmk&t=90s

    If you're wondering why the damage taken numbers don't show blocked, it's because I play with 300 ping, so the latency difference ends up making the skills go through my block anyway.

    yes, I block cast every ability becomes I block casted every ability in this video. [snip]

    ??? I block cast every ability out of habit when I can. I don't block cast when kiting because it slows me down. What's so hard to understand?

    So now it is "I block cast every ability out of habit when I can" and not I block cast every ability. You do realize this isn't an issue with my understanding and it's yours right? Do you need me to put all of this into claude on the highest model so you can understand the issue is with your lack of understanding and not mine?

    Regardless, your entire arguments the entire time don't even add up. You go from talking about how ""Javelin is also impossible to react to"" yet right after that you say "If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it." Yet I have seen you be hit by both it and streak.

    You have done this more than 5 times in this thread. You just don't want streak nerfed, you have several false equivalencies trying to equate certain skills to others for sake of a sound analogy but none of them land. Streak is objectively more overtuned than any other CC ability in terms of its application, and lack of counterplay, arguing against that is just arguing against fact.

    Yes, I block cast every ability out of habit when I can. No good player is block casting every single ability when kiting because it slows them down, but when they are on the offense, they will absolutely try to block cast everything. Please read between the lines instead of taking every word bluntly and arguing semantics.

    Yes, playing with 300 ping doesn't let you avoid all Javelin stuns. That's just how it is. Doesn't change the fact that I've also avoided 4 Javelins in a row because I anticipated my opponent's combo but didn't record it.

    I don't want Streak nerfed because there is nothing to nerf, plain and simple.

    Again, you aren't even responding to what I said. Your initial claim was you block cast every single ability, then it became when not kiting, which I will grant you because I am a generous man. You are now saying you block cast when you can. You literally are not following your own line of argumentation, again, do you want claude to explain that for you? I'll use some tokens for you don't worry, I don't mind, because again, I am a generous man.

    Being that I am, and wanting to be generous to you, can you explain your constant pivoting? You cannot react to jav, you have such large ping, yet you are telling me you can reactionarily run out of a sorcs streak line? You do realize people on 50 ping can't reactionarily run out of this right? I am looking to be charitable to you but you just continue to lie or obfuscate about every single thing you have said in this thread. Have some humility and honesty. You are making sorc look like it should actually be nerfed further when you speak like this with such little knowledge especially given how long you've been playing.

    Yes, I block cast every single ability in a duel, as shown in the duel clip. In Cyro, I block cast when on the offense and don't do it as often while kiting. Nothing I have said is wrong.

    Yes, I can actually run out of a Sorc's streak line. It's literally tested in game in an actual fight. What is so hard to understand?
    And for all that effort trying to nerf Sorc, it's actually hilarious that your latest Stream shows your group abusing the Shield Stacking mechanic in Cyro.

    https://www.youtube.com/watch?v=ddHbuMu5QL0&t=2138s

    Trying hard to nerf 1 ability while your group crutches on an extremely broken mechanic is insane lol. If anything, what your group does warrants more of a nerf than Sorc. Ball groups and their HoT/shield stacking are actual cancer to the game than Streak.

    You're trying to derail the discussion again. Most ball groups are using Streak specifically as a CC because of its huge AoE and lack of counterplay, which is exactly why this thread is relevant to ball groups in the first place.

    Streak is an AoE CC with no target cap that can't be blocked or dodged, and ball groups are actively leveraging those properties. So, are you making an argument for nerfing it then?

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    So which is it? You spent this entire thread insisting Streak isn't a problem and there's nothing to address, but now you're arguing that Streak could be nerfed, while claiming that nerfing it would just cause ball groups to move on to another AoE CC.

    Those are two completely different arguments. If Streak genuinely has "nothing to address," then why are you now acknowledging that nerfing it would affect ball-group gameplay? You're essentially admitting that Streak is a significant part of the problem and then arguing that it shouldn't be addressed because other problems exist.

    And there isn't even another CC that fills the same role. Most AoE CCs have target caps, while the ones that don't, like Nightblade Fear, have a much smaller radius and require you to actually be on top of the enemy group.

    You're making the argument for why Streak is uniquely powerful while simultaneously claiming it's perfectly fine.

    I didn't say Streak could be nerfed lol. I was merely stating the fact that trying to address Streak while unkillable mechanics exist won't solve the problem for ball groups, as they would just migrate to another AoE CC like Mass Hysteria or Warden Charm.

    I never admitted anything about Streak. You're putting words in my mouth. My point still stands for Streak. The skill is perfectly fine on a class that was designed to be a hit-and-run archetype. If you address the tankiness of Sorc via CoE, Streak would have been a non-issue because most Sorcs would not be able to survive streaking into a large group.
    hoangdz wrote: »

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    You don't have to literally say "Streak is a problem" for your argument to imply it. You said pull mechanics and HoT/shield stacking are "more problematic" than Streak and that addressing Streak would be pointless because ball groups would simply move to another AoE CC.

    If Streak were genuinely not a problem at all, there would be nothing to compare it against as "more problematic." You're explicitly placing Streak on a scale of problematic mechanics and saying other mechanics rank higher.

    You also explained why Streak is relevant to ball groups: they use it because of its AoE CC capabilities, and you argued that nerfing it would simply cause them to move to another AoE CC. That acknowledges that Streak provides something powerful enough to be strategically important in that environment.

    So yes, your argument is effectively "Streak is problematic, but other mechanics are more problematic and should be addressed first." That's a perfectly valid position to take. But it's very different from your repeated claim that "Streak is not overtuned and there is nothing to address."

    It isn't overtuned, at least from my experience on the class. I think we're pretty much beating a dead horse here. I do know that it has been 5 years and ZOS hasn't touched Streak, so it is here to stay. Let's agree to disagree and move on. Feel free to ask for nerfs to it, I don't really care anymore lol.

    If you genuinely don't think Streak is overtuned, then you need to be more careful with the arguments you're making, because you're repeatedly making statements that imply the exact opposite.

    You can't simultaneously argue "Streak isn't a problem at all" and then rank other mechanics as being more problematic than Streak. If you want to maintain that Streak is completely fine, then make that argument consistently instead of accidentally making the case for the other side.

    And regardless of whether you personally think it's overtuned, Streak is overpowered in the current PvP environment. Ball groups are using it heavily as an AoE CC precisely because of the combination we've been discussing: huge area, no target cap, no block/dodge counterplay, damage, and mobility all rolled into one.

    The fact that ZOS hasn't touched it in five years doesn't prove it's balanced. It just proves it hasn't been addressed, which is why this discussion is happening.
    hoangdz wrote: »
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    NovelliESO wrote: »
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    hoangdz wrote: »
    Yea I’m sorry but even if he didn’t port you were not catching that man lol. If a Sorc wants to get away and they’re not an npc level player you’re not catching them.

    In fact he probably only slowed down to port in the first place

    He Streaked 3x in a row. You don't do that unless you need to get away.

    Honestly, this video doesn't paint Streak in the light you think it does.

    The player you're chasing is walking between casts instead of sprinting, so they're making a pretty poor effort to actually escape. Meanwhile, you're sprinting at full speed the entire time and still can't catch them. If they had been sprinting between Streak casts as well, they would've created even more distance.

    So you have someone making a mediocre effort to escape while you're making your best possible effort to catch them, and they're still outpacing you. That's not exactly compelling evidence that Streak's mobility is weak.

    And again, this thread isn't about nerfing the mobility. The issue is the CC attached to it. The mobility can remain strong while the instant, AoE, unblockable, undodgeable CC gets some reasonable restrictions.

    I think you're trying pretty hard to sound like you would do better than that person in the video. I don't think you would. We can always put this down to a test in game. I don't think you'd be able to get away from me just by Streaking though.

    Stop acting like a keyboard warrior and stay on topic. This thread is about Sorc CC, not who's better at chasing each other around Cyrodiil.

    If you want to challenge someone to a duel or test your Streak escape theory, take it to DMs and do it in-game. Nobody cares about your hypothetical 1v1 here. The discussion is whether Streak's CC component is overtuned and what reasonable counterplay could be added to it.

    There is nothing to address lol. All the counterplays have been provided. Failing to do so is not Streak's problem.

    ... what counterplay?

    Building movement speed and sidestepping

    So your counterplay solution is to anticipate the timing of an instant-cast ability and hope the player using Streak is bad enough to miss?

    "Sidestep it" isn't meaningful counterplay when Streak has a huge hit area and is one of the easiest CCs in the game to land. Movement speed doesn't change the fact that the Streak user can simply wait for your movement and cast it when you're in the path.

    That's not counterplay to the ability's mechanics. That's just hoping the Streak player screws up.

    The counterplay is to read the opponent and know he's about to Streak. It's called having game sense.

    Also, you're not going to die from being stunned by Streak. It's literally not a big problem. Getting stunned by Streak is literally no different than randomly getting stunned by Javelin or CCed by other abilities. It happens all the time.

    This is an even worse line of argumentation. The counterplay is to know the future. I have been playing the game for as long as you, you know you aren't going to read your opponent properly all the time, you probably don't read your opponent properly the majority of the time. Do you block every single instance of damage that would deal higher than X amount of damage to you? No, of course not, this is such a silly way to engage. Do you block every single instance of blockable CC? No of course not.

    The other part of this, "haha you won't die to the stun, getting stunned by streak or jav randomly doesn't kill you" You can die to streak and the ability you cannot play against for that gcd because you were stunned by CC you cannot counter during that time period. I don't even care about streak being nerfed or not, but hearing this as your argument makes me kind of want to take a pro nerfing streak position. This is your best defense, predict the future? Come on now.

    I've done over 15000 duels against different players on various classes to know each class' combo by heart. I know when someone is about to use their CC after they've casted certain abilities. For example:

    If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it.

    A DK will try to use Fossilize every 7s, so I naturally play around that window and anticipate the stun.

    A NB will try to play around off-balance, so I hold block when it's up. If they use Fear, I'll just play around the 7s window as they will try to CC into Spectral Bow.

    A Necro will try to combo around Blastbones with Turn Evil/Pull, so I'll just hold block when Blastbones is up

    A Sorc will try to Streak stun after applying Curse and/or Elesus and other debuffs, so I just sidestep and run around after they do so.

    I also block cast every ability, so naturally I block a lot of stuff without needing to think about it.

    If you fail to anticipate a combo, then it's not my problem. Just spend more time fighting people and you'll see.

    You do realize this entire thing is non-responsive right? The entire thing you wrote doesn't address anything I said.

    Also, you are just being bad faith or lying, you can pick which. You do not block cast every ability. You are, even in videos that YOU posted not block casting every ability. Want to try having an actual discussion or are you going to lie, obfuscate, and make horrible meaningless responses to every single person on this thread in an attempt to keep streak from getting attention for being overloaded as a CC?

    Everything I wrote addresses what you said. I play with 300 ping, so Streak doesn't even work for me because it never lands. In some of my clips, I use Ball of Lightning instead, so it's not like I'm benefitting from Streak lol.

    And yes, I block cast every ability when fighting (except for kiting because it slows me down).

    You literally don't your own videos show that.

    I block casted every skill in this subclassed duel video.

    https://www.youtube.com/watch?v=bOn1tUNqsmk&t=90s

    If you're wondering why the damage taken numbers don't show blocked, it's because I play with 300 ping, so the latency difference ends up making the skills go through my block anyway.

    yes, I block cast every ability becomes I block casted every ability in this video. [snip]

    ??? I block cast every ability out of habit when I can. I don't block cast when kiting because it slows me down. What's so hard to understand?

    So now it is "I block cast every ability out of habit when I can" and not I block cast every ability. You do realize this isn't an issue with my understanding and it's yours right? Do you need me to put all of this into claude on the highest model so you can understand the issue is with your lack of understanding and not mine?

    Regardless, your entire arguments the entire time don't even add up. You go from talking about how ""Javelin is also impossible to react to"" yet right after that you say "If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it." Yet I have seen you be hit by both it and streak.

    You have done this more than 5 times in this thread. You just don't want streak nerfed, you have several false equivalencies trying to equate certain skills to others for sake of a sound analogy but none of them land. Streak is objectively more overtuned than any other CC ability in terms of its application, and lack of counterplay, arguing against that is just arguing against fact.

    Yes, I block cast every ability out of habit when I can. No good player is block casting every single ability when kiting because it slows them down, but when they are on the offense, they will absolutely try to block cast everything. Please read between the lines instead of taking every word bluntly and arguing semantics.

    Yes, playing with 300 ping doesn't let you avoid all Javelin stuns. That's just how it is. Doesn't change the fact that I've also avoided 4 Javelins in a row because I anticipated my opponent's combo but didn't record it.

    I don't want Streak nerfed because there is nothing to nerf, plain and simple.

    Again, you aren't even responding to what I said. Your initial claim was you block cast every single ability, then it became when not kiting, which I will grant you because I am a generous man. You are now saying you block cast when you can. You literally are not following your own line of argumentation, again, do you want claude to explain that for you? I'll use some tokens for you don't worry, I don't mind, because again, I am a generous man.

    Being that I am, and wanting to be generous to you, can you explain your constant pivoting? You cannot react to jav, you have such large ping, yet you are telling me you can reactionarily run out of a sorcs streak line? You do realize people on 50 ping can't reactionarily run out of this right? I am looking to be charitable to you but you just continue to lie or obfuscate about every single thing you have said in this thread. Have some humility and honesty. You are making sorc look like it should actually be nerfed further when you speak like this with such little knowledge especially given how long you've been playing.

    Yes, I block cast every single ability in a duel, as shown in the duel clip. In Cyro, I block cast when on the offense and don't do it as often while kiting. Nothing I have said is wrong.

    Yes, I can actually run out of a Sorc's streak line. It's literally tested in game in an actual fight. What is so hard to understand?
    And for all that effort trying to nerf Sorc, it's actually hilarious that your latest Stream shows your group abusing the Shield Stacking mechanic in Cyro.

    https://www.youtube.com/watch?v=ddHbuMu5QL0&t=2138s

    Trying hard to nerf 1 ability while your group crutches on an extremely broken mechanic is insane lol. If anything, what your group does warrants more of a nerf than Sorc. Ball groups and their HoT/shield stacking are actual cancer to the game than Streak.

    You're trying to derail the discussion again. Most ball groups are using Streak specifically as a CC because of its huge AoE and lack of counterplay, which is exactly why this thread is relevant to ball groups in the first place.

    Streak is an AoE CC with no target cap that can't be blocked or dodged, and ball groups are actively leveraging those properties. So, are you making an argument for nerfing it then?

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    So which is it? You spent this entire thread insisting Streak isn't a problem and there's nothing to address, but now you're arguing that Streak could be nerfed, while claiming that nerfing it would just cause ball groups to move on to another AoE CC.

    Those are two completely different arguments. If Streak genuinely has "nothing to address," then why are you now acknowledging that nerfing it would affect ball-group gameplay? You're essentially admitting that Streak is a significant part of the problem and then arguing that it shouldn't be addressed because other problems exist.

    And there isn't even another CC that fills the same role. Most AoE CCs have target caps, while the ones that don't, like Nightblade Fear, have a much smaller radius and require you to actually be on top of the enemy group.

    You're making the argument for why Streak is uniquely powerful while simultaneously claiming it's perfectly fine.

    I didn't say Streak could be nerfed lol. I was merely stating the fact that trying to address Streak while unkillable mechanics exist won't solve the problem for ball groups, as they would just migrate to another AoE CC like Mass Hysteria or Warden Charm.

    I never admitted anything about Streak. You're putting words in my mouth. My point still stands for Streak. The skill is perfectly fine on a class that was designed to be a hit-and-run archetype. If you address the tankiness of Sorc via CoE, Streak would have been a non-issue because most Sorcs would not be able to survive streaking into a large group.
    hoangdz wrote: »

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    You don't have to literally say "Streak is a problem" for your argument to imply it. You said pull mechanics and HoT/shield stacking are "more problematic" than Streak and that addressing Streak would be pointless because ball groups would simply move to another AoE CC.

    If Streak were genuinely not a problem at all, there would be nothing to compare it against as "more problematic." You're explicitly placing Streak on a scale of problematic mechanics and saying other mechanics rank higher.

    You also explained why Streak is relevant to ball groups: they use it because of its AoE CC capabilities, and you argued that nerfing it would simply cause them to move to another AoE CC. That acknowledges that Streak provides something powerful enough to be strategically important in that environment.

    So yes, your argument is effectively "Streak is problematic, but other mechanics are more problematic and should be addressed first." That's a perfectly valid position to take. But it's very different from your repeated claim that "Streak is not overtuned and there is nothing to address."

    It isn't overtuned, at least from my experience on the class. I think we're pretty much beating a dead horse here. I do know that it has been 5 years and ZOS hasn't touched Streak, so it is here to stay. Let's agree to disagree and move on. Feel free to ask for nerfs to it, I don't really care anymore lol.

    You're basically the only person in this thread still defending Streak as if it's comparable to every other CC. Everyone else can see that it has a uniquely overloaded combination of properties that puts it in a completely different league from the other CCs.

    There simply isn't another CC in the game with the long list of advantages it has. That's what makes Streak stand out and why its needs adjustments.

    No, I didn't say Streak is problematic. I said asking for nerfs to Streak is pointless when other mechanics exist. That was basically me playing devil's advocate and pretending to agree with your stance regarding Streak. I actually don't.

    I mean of course, this is a Streak nerf thread. I'm obviously going to be the only person here defending Streak lol. Go to a Sorc buff thread or ask around in game and you'll find way more people defending Streak.

    That is why I said we're beating a dead horse. I have my reasonings and you have yours and we don't really find common ground. At the end of the day, it's up to ZOS to decide whether Streak needs adjustments or not. Who knows, maybe they'll change it for the rework, or maybe they'll deem it fine and leave it as is.
    [edited to remove quote]
    Edited by ZOS_Icy on 24 August 2026 17:25
  • Teeba_Shei
    Teeba_Shei
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    hoangdz wrote: »
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    hoangdz wrote: »
    Yea I’m sorry but even if he didn’t port you were not catching that man lol. If a Sorc wants to get away and they’re not an npc level player you’re not catching them.

    In fact he probably only slowed down to port in the first place

    He Streaked 3x in a row. You don't do that unless you need to get away.

    Honestly, this video doesn't paint Streak in the light you think it does.

    The player you're chasing is walking between casts instead of sprinting, so they're making a pretty poor effort to actually escape. Meanwhile, you're sprinting at full speed the entire time and still can't catch them. If they had been sprinting between Streak casts as well, they would've created even more distance.

    So you have someone making a mediocre effort to escape while you're making your best possible effort to catch them, and they're still outpacing you. That's not exactly compelling evidence that Streak's mobility is weak.

    And again, this thread isn't about nerfing the mobility. The issue is the CC attached to it. The mobility can remain strong while the instant, AoE, unblockable, undodgeable CC gets some reasonable restrictions.

    I think you're trying pretty hard to sound like you would do better than that person in the video. I don't think you would. We can always put this down to a test in game. I don't think you'd be able to get away from me just by Streaking though.

    Stop acting like a keyboard warrior and stay on topic. This thread is about Sorc CC, not who's better at chasing each other around Cyrodiil.

    If you want to challenge someone to a duel or test your Streak escape theory, take it to DMs and do it in-game. Nobody cares about your hypothetical 1v1 here. The discussion is whether Streak's CC component is overtuned and what reasonable counterplay could be added to it.

    There is nothing to address lol. All the counterplays have been provided. Failing to do so is not Streak's problem.

    ... what counterplay?

    Building movement speed and sidestepping

    So your counterplay solution is to anticipate the timing of an instant-cast ability and hope the player using Streak is bad enough to miss?

    "Sidestep it" isn't meaningful counterplay when Streak has a huge hit area and is one of the easiest CCs in the game to land. Movement speed doesn't change the fact that the Streak user can simply wait for your movement and cast it when you're in the path.

    That's not counterplay to the ability's mechanics. That's just hoping the Streak player screws up.

    The counterplay is to read the opponent and know he's about to Streak. It's called having game sense.

    Also, you're not going to die from being stunned by Streak. It's literally not a big problem. Getting stunned by Streak is literally no different than randomly getting stunned by Javelin or CCed by other abilities. It happens all the time.

    This is an even worse line of argumentation. The counterplay is to know the future. I have been playing the game for as long as you, you know you aren't going to read your opponent properly all the time, you probably don't read your opponent properly the majority of the time. Do you block every single instance of damage that would deal higher than X amount of damage to you? No, of course not, this is such a silly way to engage. Do you block every single instance of blockable CC? No of course not.

    The other part of this, "haha you won't die to the stun, getting stunned by streak or jav randomly doesn't kill you" You can die to streak and the ability you cannot play against for that gcd because you were stunned by CC you cannot counter during that time period. I don't even care about streak being nerfed or not, but hearing this as your argument makes me kind of want to take a pro nerfing streak position. This is your best defense, predict the future? Come on now.

    I've done over 15000 duels against different players on various classes to know each class' combo by heart. I know when someone is about to use their CC after they've casted certain abilities. For example:

    If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it.

    A DK will try to use Fossilize every 7s, so I naturally play around that window and anticipate the stun.

    A NB will try to play around off-balance, so I hold block when it's up. If they use Fear, I'll just play around the 7s window as they will try to CC into Spectral Bow.

    A Necro will try to combo around Blastbones with Turn Evil/Pull, so I'll just hold block when Blastbones is up

    A Sorc will try to Streak stun after applying Curse and/or Elesus and other debuffs, so I just sidestep and run around after they do so.

    I also block cast every ability, so naturally I block a lot of stuff without needing to think about it.

    If you fail to anticipate a combo, then it's not my problem. Just spend more time fighting people and you'll see.

    You do realize this entire thing is non-responsive right? The entire thing you wrote doesn't address anything I said.

    Also, you are just being bad faith or lying, you can pick which. You do not block cast every ability. You are, even in videos that YOU posted not block casting every ability. Want to try having an actual discussion or are you going to lie, obfuscate, and make horrible meaningless responses to every single person on this thread in an attempt to keep streak from getting attention for being overloaded as a CC?

    Everything I wrote addresses what you said. I play with 300 ping, so Streak doesn't even work for me because it never lands. In some of my clips, I use Ball of Lightning instead, so it's not like I'm benefitting from Streak lol.

    And yes, I block cast every ability when fighting (except for kiting because it slows me down).

    You literally don't your own videos show that.

    I block casted every skill in this subclassed duel video.

    https://www.youtube.com/watch?v=bOn1tUNqsmk&t=90s

    If you're wondering why the damage taken numbers don't show blocked, it's because I play with 300 ping, so the latency difference ends up making the skills go through my block anyway.

    yes, I block cast every ability becomes I block casted every ability in this video. [snip]

    ??? I block cast every ability out of habit when I can. I don't block cast when kiting because it slows me down. What's so hard to understand?

    So now it is "I block cast every ability out of habit when I can" and not I block cast every ability. You do realize this isn't an issue with my understanding and it's yours right? Do you need me to put all of this into claude on the highest model so you can understand the issue is with your lack of understanding and not mine?

    Regardless, your entire arguments the entire time don't even add up. You go from talking about how ""Javelin is also impossible to react to"" yet right after that you say "If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it." Yet I have seen you be hit by both it and streak.

    You have done this more than 5 times in this thread. You just don't want streak nerfed, you have several false equivalencies trying to equate certain skills to others for sake of a sound analogy but none of them land. Streak is objectively more overtuned than any other CC ability in terms of its application, and lack of counterplay, arguing against that is just arguing against fact.

    Yes, I block cast every ability out of habit when I can. No good player is block casting every single ability when kiting because it slows them down, but when they are on the offense, they will absolutely try to block cast everything. Please read between the lines instead of taking every word bluntly and arguing semantics.

    Yes, playing with 300 ping doesn't let you avoid all Javelin stuns. That's just how it is. Doesn't change the fact that I've also avoided 4 Javelins in a row because I anticipated my opponent's combo but didn't record it.

    I don't want Streak nerfed because there is nothing to nerf, plain and simple.

    Again, you aren't even responding to what I said. Your initial claim was you block cast every single ability, then it became when not kiting, which I will grant you because I am a generous man. You are now saying you block cast when you can. You literally are not following your own line of argumentation, again, do you want claude to explain that for you? I'll use some tokens for you don't worry, I don't mind, because again, I am a generous man.

    Being that I am, and wanting to be generous to you, can you explain your constant pivoting? You cannot react to jav, you have such large ping, yet you are telling me you can reactionarily run out of a sorcs streak line? You do realize people on 50 ping can't reactionarily run out of this right? I am looking to be charitable to you but you just continue to lie or obfuscate about every single thing you have said in this thread. Have some humility and honesty. You are making sorc look like it should actually be nerfed further when you speak like this with such little knowledge especially given how long you've been playing.

    Yes, I block cast every single ability in a duel, as shown in the duel clip. In Cyro, I block cast when on the offense and don't do it as often while kiting. Nothing I have said is wrong.

    Yes, I can actually run out of a Sorc's streak line. It's literally tested in game in an actual fight. What is so hard to understand?
    And for all that effort trying to nerf Sorc, it's actually hilarious that your latest Stream shows your group abusing the Shield Stacking mechanic in Cyro.

    https://www.youtube.com/watch?v=ddHbuMu5QL0&t=2138s

    Trying hard to nerf 1 ability while your group crutches on an extremely broken mechanic is insane lol. If anything, what your group does warrants more of a nerf than Sorc. Ball groups and their HoT/shield stacking are actual cancer to the game than Streak.

    You're trying to derail the discussion again. Most ball groups are using Streak specifically as a CC because of its huge AoE and lack of counterplay, which is exactly why this thread is relevant to ball groups in the first place.

    Streak is an AoE CC with no target cap that can't be blocked or dodged, and ball groups are actively leveraging those properties. So, are you making an argument for nerfing it then?

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    So which is it? You spent this entire thread insisting Streak isn't a problem and there's nothing to address, but now you're arguing that Streak could be nerfed, while claiming that nerfing it would just cause ball groups to move on to another AoE CC.

    Those are two completely different arguments. If Streak genuinely has "nothing to address," then why are you now acknowledging that nerfing it would affect ball-group gameplay? You're essentially admitting that Streak is a significant part of the problem and then arguing that it shouldn't be addressed because other problems exist.

    And there isn't even another CC that fills the same role. Most AoE CCs have target caps, while the ones that don't, like Nightblade Fear, have a much smaller radius and require you to actually be on top of the enemy group.

    You're making the argument for why Streak is uniquely powerful while simultaneously claiming it's perfectly fine.

    I didn't say Streak could be nerfed lol. I was merely stating the fact that trying to address Streak while unkillable mechanics exist won't solve the problem for ball groups, as they would just migrate to another AoE CC like Mass Hysteria or Warden Charm.

    I never admitted anything about Streak. You're putting words in my mouth. My point still stands for Streak. The skill is perfectly fine on a class that was designed to be a hit-and-run archetype. If you address the tankiness of Sorc via CoE, Streak would have been a non-issue because most Sorcs would not be able to survive streaking into a large group.
    hoangdz wrote: »

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    You don't have to literally say "Streak is a problem" for your argument to imply it. You said pull mechanics and HoT/shield stacking are "more problematic" than Streak and that addressing Streak would be pointless because ball groups would simply move to another AoE CC.

    If Streak were genuinely not a problem at all, there would be nothing to compare it against as "more problematic." You're explicitly placing Streak on a scale of problematic mechanics and saying other mechanics rank higher.

    You also explained why Streak is relevant to ball groups: they use it because of its AoE CC capabilities, and you argued that nerfing it would simply cause them to move to another AoE CC. That acknowledges that Streak provides something powerful enough to be strategically important in that environment.

    So yes, your argument is effectively "Streak is problematic, but other mechanics are more problematic and should be addressed first." That's a perfectly valid position to take. But it's very different from your repeated claim that "Streak is not overtuned and there is nothing to address."

    It isn't overtuned, at least from my experience on the class. I think we're pretty much beating a dead horse here. I do know that it has been 5 years and ZOS hasn't touched Streak, so it is here to stay. Let's agree to disagree and move on. Feel free to ask for nerfs to it, I don't really care anymore lol.

    If you genuinely don't think Streak is overtuned, then you need to be more careful with the arguments you're making, because you're repeatedly making statements that imply the exact opposite.

    You can't simultaneously argue "Streak isn't a problem at all" and then rank other mechanics as being more problematic than Streak. If you want to maintain that Streak is completely fine, then make that argument consistently instead of accidentally making the case for the other side.

    And regardless of whether you personally think it's overtuned, Streak is overpowered in the current PvP environment. Ball groups are using it heavily as an AoE CC precisely because of the combination we've been discussing: huge area, no target cap, no block/dodge counterplay, damage, and mobility all rolled into one.

    The fact that ZOS hasn't touched it in five years doesn't prove it's balanced. It just proves it hasn't been addressed, which is why this discussion is happening.
    hoangdz wrote: »
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    NovelliESO wrote: »
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    Teeba_Shei wrote: »
    hoangdz wrote: »
    Yea I’m sorry but even if he didn’t port you were not catching that man lol. If a Sorc wants to get away and they’re not an npc level player you’re not catching them.

    In fact he probably only slowed down to port in the first place

    He Streaked 3x in a row. You don't do that unless you need to get away.

    Honestly, this video doesn't paint Streak in the light you think it does.

    The player you're chasing is walking between casts instead of sprinting, so they're making a pretty poor effort to actually escape. Meanwhile, you're sprinting at full speed the entire time and still can't catch them. If they had been sprinting between Streak casts as well, they would've created even more distance.

    So you have someone making a mediocre effort to escape while you're making your best possible effort to catch them, and they're still outpacing you. That's not exactly compelling evidence that Streak's mobility is weak.

    And again, this thread isn't about nerfing the mobility. The issue is the CC attached to it. The mobility can remain strong while the instant, AoE, unblockable, undodgeable CC gets some reasonable restrictions.

    I think you're trying pretty hard to sound like you would do better than that person in the video. I don't think you would. We can always put this down to a test in game. I don't think you'd be able to get away from me just by Streaking though.

    Stop acting like a keyboard warrior and stay on topic. This thread is about Sorc CC, not who's better at chasing each other around Cyrodiil.

    If you want to challenge someone to a duel or test your Streak escape theory, take it to DMs and do it in-game. Nobody cares about your hypothetical 1v1 here. The discussion is whether Streak's CC component is overtuned and what reasonable counterplay could be added to it.

    There is nothing to address lol. All the counterplays have been provided. Failing to do so is not Streak's problem.

    ... what counterplay?

    Building movement speed and sidestepping

    So your counterplay solution is to anticipate the timing of an instant-cast ability and hope the player using Streak is bad enough to miss?

    "Sidestep it" isn't meaningful counterplay when Streak has a huge hit area and is one of the easiest CCs in the game to land. Movement speed doesn't change the fact that the Streak user can simply wait for your movement and cast it when you're in the path.

    That's not counterplay to the ability's mechanics. That's just hoping the Streak player screws up.

    The counterplay is to read the opponent and know he's about to Streak. It's called having game sense.

    Also, you're not going to die from being stunned by Streak. It's literally not a big problem. Getting stunned by Streak is literally no different than randomly getting stunned by Javelin or CCed by other abilities. It happens all the time.

    This is an even worse line of argumentation. The counterplay is to know the future. I have been playing the game for as long as you, you know you aren't going to read your opponent properly all the time, you probably don't read your opponent properly the majority of the time. Do you block every single instance of damage that would deal higher than X amount of damage to you? No, of course not, this is such a silly way to engage. Do you block every single instance of blockable CC? No of course not.

    The other part of this, "haha you won't die to the stun, getting stunned by streak or jav randomly doesn't kill you" You can die to streak and the ability you cannot play against for that gcd because you were stunned by CC you cannot counter during that time period. I don't even care about streak being nerfed or not, but hearing this as your argument makes me kind of want to take a pro nerfing streak position. This is your best defense, predict the future? Come on now.

    I've done over 15000 duels against different players on various classes to know each class' combo by heart. I know when someone is about to use their CC after they've casted certain abilities. For example:

    If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it.

    A DK will try to use Fossilize every 7s, so I naturally play around that window and anticipate the stun.

    A NB will try to play around off-balance, so I hold block when it's up. If they use Fear, I'll just play around the 7s window as they will try to CC into Spectral Bow.

    A Necro will try to combo around Blastbones with Turn Evil/Pull, so I'll just hold block when Blastbones is up

    A Sorc will try to Streak stun after applying Curse and/or Elesus and other debuffs, so I just sidestep and run around after they do so.

    I also block cast every ability, so naturally I block a lot of stuff without needing to think about it.

    If you fail to anticipate a combo, then it's not my problem. Just spend more time fighting people and you'll see.

    You do realize this entire thing is non-responsive right? The entire thing you wrote doesn't address anything I said.

    Also, you are just being bad faith or lying, you can pick which. You do not block cast every ability. You are, even in videos that YOU posted not block casting every ability. Want to try having an actual discussion or are you going to lie, obfuscate, and make horrible meaningless responses to every single person on this thread in an attempt to keep streak from getting attention for being overloaded as a CC?

    Everything I wrote addresses what you said. I play with 300 ping, so Streak doesn't even work for me because it never lands. In some of my clips, I use Ball of Lightning instead, so it's not like I'm benefitting from Streak lol.

    And yes, I block cast every ability when fighting (except for kiting because it slows me down).

    You literally don't your own videos show that.

    I block casted every skill in this subclassed duel video.

    https://www.youtube.com/watch?v=bOn1tUNqsmk&t=90s

    If you're wondering why the damage taken numbers don't show blocked, it's because I play with 300 ping, so the latency difference ends up making the skills go through my block anyway.

    yes, I block cast every ability becomes I block casted every ability in this video. [snip]

    ??? I block cast every ability out of habit when I can. I don't block cast when kiting because it slows me down. What's so hard to understand?

    So now it is "I block cast every ability out of habit when I can" and not I block cast every ability. You do realize this isn't an issue with my understanding and it's yours right? Do you need me to put all of this into claude on the highest model so you can understand the issue is with your lack of understanding and not mine?

    Regardless, your entire arguments the entire time don't even add up. You go from talking about how ""Javelin is also impossible to react to"" yet right after that you say "If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it." Yet I have seen you be hit by both it and streak.

    You have done this more than 5 times in this thread. You just don't want streak nerfed, you have several false equivalencies trying to equate certain skills to others for sake of a sound analogy but none of them land. Streak is objectively more overtuned than any other CC ability in terms of its application, and lack of counterplay, arguing against that is just arguing against fact.

    Yes, I block cast every ability out of habit when I can. No good player is block casting every single ability when kiting because it slows them down, but when they are on the offense, they will absolutely try to block cast everything. Please read between the lines instead of taking every word bluntly and arguing semantics.

    Yes, playing with 300 ping doesn't let you avoid all Javelin stuns. That's just how it is. Doesn't change the fact that I've also avoided 4 Javelins in a row because I anticipated my opponent's combo but didn't record it.

    I don't want Streak nerfed because there is nothing to nerf, plain and simple.

    Again, you aren't even responding to what I said. Your initial claim was you block cast every single ability, then it became when not kiting, which I will grant you because I am a generous man. You are now saying you block cast when you can. You literally are not following your own line of argumentation, again, do you want claude to explain that for you? I'll use some tokens for you don't worry, I don't mind, because again, I am a generous man.

    Being that I am, and wanting to be generous to you, can you explain your constant pivoting? You cannot react to jav, you have such large ping, yet you are telling me you can reactionarily run out of a sorcs streak line? You do realize people on 50 ping can't reactionarily run out of this right? I am looking to be charitable to you but you just continue to lie or obfuscate about every single thing you have said in this thread. Have some humility and honesty. You are making sorc look like it should actually be nerfed further when you speak like this with such little knowledge especially given how long you've been playing.

    Yes, I block cast every single ability in a duel, as shown in the duel clip. In Cyro, I block cast when on the offense and don't do it as often while kiting. Nothing I have said is wrong.

    Yes, I can actually run out of a Sorc's streak line. It's literally tested in game in an actual fight. What is so hard to understand?
    And for all that effort trying to nerf Sorc, it's actually hilarious that your latest Stream shows your group abusing the Shield Stacking mechanic in Cyro.

    https://www.youtube.com/watch?v=ddHbuMu5QL0&t=2138s

    Trying hard to nerf 1 ability while your group crutches on an extremely broken mechanic is insane lol. If anything, what your group does warrants more of a nerf than Sorc. Ball groups and their HoT/shield stacking are actual cancer to the game than Streak.

    You're trying to derail the discussion again. Most ball groups are using Streak specifically as a CC because of its huge AoE and lack of counterplay, which is exactly why this thread is relevant to ball groups in the first place.

    Streak is an AoE CC with no target cap that can't be blocked or dodged, and ball groups are actively leveraging those properties. So, are you making an argument for nerfing it then?

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    So which is it? You spent this entire thread insisting Streak isn't a problem and there's nothing to address, but now you're arguing that Streak could be nerfed, while claiming that nerfing it would just cause ball groups to move on to another AoE CC.

    Those are two completely different arguments. If Streak genuinely has "nothing to address," then why are you now acknowledging that nerfing it would affect ball-group gameplay? You're essentially admitting that Streak is a significant part of the problem and then arguing that it shouldn't be addressed because other problems exist.

    And there isn't even another CC that fills the same role. Most AoE CCs have target caps, while the ones that don't, like Nightblade Fear, have a much smaller radius and require you to actually be on top of the enemy group.

    You're making the argument for why Streak is uniquely powerful while simultaneously claiming it's perfectly fine.

    I didn't say Streak could be nerfed lol. I was merely stating the fact that trying to address Streak while unkillable mechanics exist won't solve the problem for ball groups, as they would just migrate to another AoE CC like Mass Hysteria or Warden Charm.

    I never admitted anything about Streak. You're putting words in my mouth. My point still stands for Streak. The skill is perfectly fine on a class that was designed to be a hit-and-run archetype. If you address the tankiness of Sorc via CoE, Streak would have been a non-issue because most Sorcs would not be able to survive streaking into a large group.
    hoangdz wrote: »

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    You don't have to literally say "Streak is a problem" for your argument to imply it. You said pull mechanics and HoT/shield stacking are "more problematic" than Streak and that addressing Streak would be pointless because ball groups would simply move to another AoE CC.

    If Streak were genuinely not a problem at all, there would be nothing to compare it against as "more problematic." You're explicitly placing Streak on a scale of problematic mechanics and saying other mechanics rank higher.

    You also explained why Streak is relevant to ball groups: they use it because of its AoE CC capabilities, and you argued that nerfing it would simply cause them to move to another AoE CC. That acknowledges that Streak provides something powerful enough to be strategically important in that environment.

    So yes, your argument is effectively "Streak is problematic, but other mechanics are more problematic and should be addressed first." That's a perfectly valid position to take. But it's very different from your repeated claim that "Streak is not overtuned and there is nothing to address."

    It isn't overtuned, at least from my experience on the class. I think we're pretty much beating a dead horse here. I do know that it has been 5 years and ZOS hasn't touched Streak, so it is here to stay. Let's agree to disagree and move on. Feel free to ask for nerfs to it, I don't really care anymore lol.

    You're basically the only person in this thread still defending Streak as if it's comparable to every other CC. Everyone else can see that it has a uniquely overloaded combination of properties that puts it in a completely different league from the other CCs.

    There simply isn't another CC in the game with the long list of advantages it has. That's what makes Streak stand out and why its needs adjustments.

    No, I didn't say Streak is problematic. I said asking for nerfs to Streak is pointless when other mechanics exist. That was basically me playing devil's advocate and pretending to agree with your stance regarding Streak. I actually don't.

    I mean of course, this is a Streak nerf thread. I'm obviously going to be the only person here defending Streak lol. Go to a Sorc buff thread or ask around in game and you'll find way more people defending Streak.

    That is why I said we're beating a dead horse. I have my reasonings and you have yours and we don't really find common ground. At the end of the day, it's up to ZOS to decide whether Streak needs adjustments or not. Who knows, maybe they'll change it for the rework, or maybe they'll deem it fine and leave it as is.

    That's fine, but then your earlier wording was still misleading. Saying other mechanics are "more problematic than Streak" naturally implies that you consider Streak problematic to some degree. If that's not what you meant, then you should have been more careful with how you framed that argument.

    As for the rest, ultimately ZOS decides. But "ZOS hasn't changed it in five years" isn't evidence that it's balanced, and neither is appealing to what Sorcs think about their own class.

    We're discussing the current PvP environment and whether an AoE CC with this many advantages and no counterplay is healthy. I think it clearly needs some adjustment. You don't. That's the disagreement.
    [edited to remove quote]
    Edited by ZOS_Icy on 24 August 2026 17:27
  • hoangdz
    hoangdz
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    Teeba_Shei wrote: »
    hoangdz wrote: »
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    Teeba_Shei wrote: »
    hoangdz wrote: »
    Yea I’m sorry but even if he didn’t port you were not catching that man lol. If a Sorc wants to get away and they’re not an npc level player you’re not catching them.

    In fact he probably only slowed down to port in the first place

    He Streaked 3x in a row. You don't do that unless you need to get away.

    Honestly, this video doesn't paint Streak in the light you think it does.

    The player you're chasing is walking between casts instead of sprinting, so they're making a pretty poor effort to actually escape. Meanwhile, you're sprinting at full speed the entire time and still can't catch them. If they had been sprinting between Streak casts as well, they would've created even more distance.

    So you have someone making a mediocre effort to escape while you're making your best possible effort to catch them, and they're still outpacing you. That's not exactly compelling evidence that Streak's mobility is weak.

    And again, this thread isn't about nerfing the mobility. The issue is the CC attached to it. The mobility can remain strong while the instant, AoE, unblockable, undodgeable CC gets some reasonable restrictions.

    I think you're trying pretty hard to sound like you would do better than that person in the video. I don't think you would. We can always put this down to a test in game. I don't think you'd be able to get away from me just by Streaking though.

    Stop acting like a keyboard warrior and stay on topic. This thread is about Sorc CC, not who's better at chasing each other around Cyrodiil.

    If you want to challenge someone to a duel or test your Streak escape theory, take it to DMs and do it in-game. Nobody cares about your hypothetical 1v1 here. The discussion is whether Streak's CC component is overtuned and what reasonable counterplay could be added to it.

    There is nothing to address lol. All the counterplays have been provided. Failing to do so is not Streak's problem.

    ... what counterplay?

    Building movement speed and sidestepping

    So your counterplay solution is to anticipate the timing of an instant-cast ability and hope the player using Streak is bad enough to miss?

    "Sidestep it" isn't meaningful counterplay when Streak has a huge hit area and is one of the easiest CCs in the game to land. Movement speed doesn't change the fact that the Streak user can simply wait for your movement and cast it when you're in the path.

    That's not counterplay to the ability's mechanics. That's just hoping the Streak player screws up.

    The counterplay is to read the opponent and know he's about to Streak. It's called having game sense.

    Also, you're not going to die from being stunned by Streak. It's literally not a big problem. Getting stunned by Streak is literally no different than randomly getting stunned by Javelin or CCed by other abilities. It happens all the time.

    This is an even worse line of argumentation. The counterplay is to know the future. I have been playing the game for as long as you, you know you aren't going to read your opponent properly all the time, you probably don't read your opponent properly the majority of the time. Do you block every single instance of damage that would deal higher than X amount of damage to you? No, of course not, this is such a silly way to engage. Do you block every single instance of blockable CC? No of course not.

    The other part of this, "haha you won't die to the stun, getting stunned by streak or jav randomly doesn't kill you" You can die to streak and the ability you cannot play against for that gcd because you were stunned by CC you cannot counter during that time period. I don't even care about streak being nerfed or not, but hearing this as your argument makes me kind of want to take a pro nerfing streak position. This is your best defense, predict the future? Come on now.

    I've done over 15000 duels against different players on various classes to know each class' combo by heart. I know when someone is about to use their CC after they've casted certain abilities. For example:

    If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it.

    A DK will try to use Fossilize every 7s, so I naturally play around that window and anticipate the stun.

    A NB will try to play around off-balance, so I hold block when it's up. If they use Fear, I'll just play around the 7s window as they will try to CC into Spectral Bow.

    A Necro will try to combo around Blastbones with Turn Evil/Pull, so I'll just hold block when Blastbones is up

    A Sorc will try to Streak stun after applying Curse and/or Elesus and other debuffs, so I just sidestep and run around after they do so.

    I also block cast every ability, so naturally I block a lot of stuff without needing to think about it.

    If you fail to anticipate a combo, then it's not my problem. Just spend more time fighting people and you'll see.

    You do realize this entire thing is non-responsive right? The entire thing you wrote doesn't address anything I said.

    Also, you are just being bad faith or lying, you can pick which. You do not block cast every ability. You are, even in videos that YOU posted not block casting every ability. Want to try having an actual discussion or are you going to lie, obfuscate, and make horrible meaningless responses to every single person on this thread in an attempt to keep streak from getting attention for being overloaded as a CC?

    Everything I wrote addresses what you said. I play with 300 ping, so Streak doesn't even work for me because it never lands. In some of my clips, I use Ball of Lightning instead, so it's not like I'm benefitting from Streak lol.

    And yes, I block cast every ability when fighting (except for kiting because it slows me down).

    You literally don't your own videos show that.

    I block casted every skill in this subclassed duel video.

    https://www.youtube.com/watch?v=bOn1tUNqsmk&t=90s

    If you're wondering why the damage taken numbers don't show blocked, it's because I play with 300 ping, so the latency difference ends up making the skills go through my block anyway.

    yes, I block cast every ability becomes I block casted every ability in this video. [snip]

    ??? I block cast every ability out of habit when I can. I don't block cast when kiting because it slows me down. What's so hard to understand?

    So now it is "I block cast every ability out of habit when I can" and not I block cast every ability. You do realize this isn't an issue with my understanding and it's yours right? Do you need me to put all of this into claude on the highest model so you can understand the issue is with your lack of understanding and not mine?

    Regardless, your entire arguments the entire time don't even add up. You go from talking about how ""Javelin is also impossible to react to"" yet right after that you say "If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it." Yet I have seen you be hit by both it and streak.

    You have done this more than 5 times in this thread. You just don't want streak nerfed, you have several false equivalencies trying to equate certain skills to others for sake of a sound analogy but none of them land. Streak is objectively more overtuned than any other CC ability in terms of its application, and lack of counterplay, arguing against that is just arguing against fact.

    Yes, I block cast every ability out of habit when I can. No good player is block casting every single ability when kiting because it slows them down, but when they are on the offense, they will absolutely try to block cast everything. Please read between the lines instead of taking every word bluntly and arguing semantics.

    Yes, playing with 300 ping doesn't let you avoid all Javelin stuns. That's just how it is. Doesn't change the fact that I've also avoided 4 Javelins in a row because I anticipated my opponent's combo but didn't record it.

    I don't want Streak nerfed because there is nothing to nerf, plain and simple.

    Again, you aren't even responding to what I said. Your initial claim was you block cast every single ability, then it became when not kiting, which I will grant you because I am a generous man. You are now saying you block cast when you can. You literally are not following your own line of argumentation, again, do you want claude to explain that for you? I'll use some tokens for you don't worry, I don't mind, because again, I am a generous man.

    Being that I am, and wanting to be generous to you, can you explain your constant pivoting? You cannot react to jav, you have such large ping, yet you are telling me you can reactionarily run out of a sorcs streak line? You do realize people on 50 ping can't reactionarily run out of this right? I am looking to be charitable to you but you just continue to lie or obfuscate about every single thing you have said in this thread. Have some humility and honesty. You are making sorc look like it should actually be nerfed further when you speak like this with such little knowledge especially given how long you've been playing.

    Yes, I block cast every single ability in a duel, as shown in the duel clip. In Cyro, I block cast when on the offense and don't do it as often while kiting. Nothing I have said is wrong.

    Yes, I can actually run out of a Sorc's streak line. It's literally tested in game in an actual fight. What is so hard to understand?
    And for all that effort trying to nerf Sorc, it's actually hilarious that your latest Stream shows your group abusing the Shield Stacking mechanic in Cyro.

    https://www.youtube.com/watch?v=ddHbuMu5QL0&t=2138s

    Trying hard to nerf 1 ability while your group crutches on an extremely broken mechanic is insane lol. If anything, what your group does warrants more of a nerf than Sorc. Ball groups and their HoT/shield stacking are actual cancer to the game than Streak.

    You're trying to derail the discussion again. Most ball groups are using Streak specifically as a CC because of its huge AoE and lack of counterplay, which is exactly why this thread is relevant to ball groups in the first place.

    Streak is an AoE CC with no target cap that can't be blocked or dodged, and ball groups are actively leveraging those properties. So, are you making an argument for nerfing it then?

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    So which is it? You spent this entire thread insisting Streak isn't a problem and there's nothing to address, but now you're arguing that Streak could be nerfed, while claiming that nerfing it would just cause ball groups to move on to another AoE CC.

    Those are two completely different arguments. If Streak genuinely has "nothing to address," then why are you now acknowledging that nerfing it would affect ball-group gameplay? You're essentially admitting that Streak is a significant part of the problem and then arguing that it shouldn't be addressed because other problems exist.

    And there isn't even another CC that fills the same role. Most AoE CCs have target caps, while the ones that don't, like Nightblade Fear, have a much smaller radius and require you to actually be on top of the enemy group.

    You're making the argument for why Streak is uniquely powerful while simultaneously claiming it's perfectly fine.

    I didn't say Streak could be nerfed lol. I was merely stating the fact that trying to address Streak while unkillable mechanics exist won't solve the problem for ball groups, as they would just migrate to another AoE CC like Mass Hysteria or Warden Charm.

    I never admitted anything about Streak. You're putting words in my mouth. My point still stands for Streak. The skill is perfectly fine on a class that was designed to be a hit-and-run archetype. If you address the tankiness of Sorc via CoE, Streak would have been a non-issue because most Sorcs would not be able to survive streaking into a large group.
    hoangdz wrote: »

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    You don't have to literally say "Streak is a problem" for your argument to imply it. You said pull mechanics and HoT/shield stacking are "more problematic" than Streak and that addressing Streak would be pointless because ball groups would simply move to another AoE CC.

    If Streak were genuinely not a problem at all, there would be nothing to compare it against as "more problematic." You're explicitly placing Streak on a scale of problematic mechanics and saying other mechanics rank higher.

    You also explained why Streak is relevant to ball groups: they use it because of its AoE CC capabilities, and you argued that nerfing it would simply cause them to move to another AoE CC. That acknowledges that Streak provides something powerful enough to be strategically important in that environment.

    So yes, your argument is effectively "Streak is problematic, but other mechanics are more problematic and should be addressed first." That's a perfectly valid position to take. But it's very different from your repeated claim that "Streak is not overtuned and there is nothing to address."

    It isn't overtuned, at least from my experience on the class. I think we're pretty much beating a dead horse here. I do know that it has been 5 years and ZOS hasn't touched Streak, so it is here to stay. Let's agree to disagree and move on. Feel free to ask for nerfs to it, I don't really care anymore lol.

    If you genuinely don't think Streak is overtuned, then you need to be more careful with the arguments you're making, because you're repeatedly making statements that imply the exact opposite.

    You can't simultaneously argue "Streak isn't a problem at all" and then rank other mechanics as being more problematic than Streak. If you want to maintain that Streak is completely fine, then make that argument consistently instead of accidentally making the case for the other side.

    And regardless of whether you personally think it's overtuned, Streak is overpowered in the current PvP environment. Ball groups are using it heavily as an AoE CC precisely because of the combination we've been discussing: huge area, no target cap, no block/dodge counterplay, damage, and mobility all rolled into one.

    The fact that ZOS hasn't touched it in five years doesn't prove it's balanced. It just proves it hasn't been addressed, which is why this discussion is happening.
    hoangdz wrote: »
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    hoangdz wrote: »
    Yea I’m sorry but even if he didn’t port you were not catching that man lol. If a Sorc wants to get away and they’re not an npc level player you’re not catching them.

    In fact he probably only slowed down to port in the first place

    He Streaked 3x in a row. You don't do that unless you need to get away.

    Honestly, this video doesn't paint Streak in the light you think it does.

    The player you're chasing is walking between casts instead of sprinting, so they're making a pretty poor effort to actually escape. Meanwhile, you're sprinting at full speed the entire time and still can't catch them. If they had been sprinting between Streak casts as well, they would've created even more distance.

    So you have someone making a mediocre effort to escape while you're making your best possible effort to catch them, and they're still outpacing you. That's not exactly compelling evidence that Streak's mobility is weak.

    And again, this thread isn't about nerfing the mobility. The issue is the CC attached to it. The mobility can remain strong while the instant, AoE, unblockable, undodgeable CC gets some reasonable restrictions.

    I think you're trying pretty hard to sound like you would do better than that person in the video. I don't think you would. We can always put this down to a test in game. I don't think you'd be able to get away from me just by Streaking though.

    Stop acting like a keyboard warrior and stay on topic. This thread is about Sorc CC, not who's better at chasing each other around Cyrodiil.

    If you want to challenge someone to a duel or test your Streak escape theory, take it to DMs and do it in-game. Nobody cares about your hypothetical 1v1 here. The discussion is whether Streak's CC component is overtuned and what reasonable counterplay could be added to it.

    There is nothing to address lol. All the counterplays have been provided. Failing to do so is not Streak's problem.

    ... what counterplay?

    Building movement speed and sidestepping

    So your counterplay solution is to anticipate the timing of an instant-cast ability and hope the player using Streak is bad enough to miss?

    "Sidestep it" isn't meaningful counterplay when Streak has a huge hit area and is one of the easiest CCs in the game to land. Movement speed doesn't change the fact that the Streak user can simply wait for your movement and cast it when you're in the path.

    That's not counterplay to the ability's mechanics. That's just hoping the Streak player screws up.

    The counterplay is to read the opponent and know he's about to Streak. It's called having game sense.

    Also, you're not going to die from being stunned by Streak. It's literally not a big problem. Getting stunned by Streak is literally no different than randomly getting stunned by Javelin or CCed by other abilities. It happens all the time.

    This is an even worse line of argumentation. The counterplay is to know the future. I have been playing the game for as long as you, you know you aren't going to read your opponent properly all the time, you probably don't read your opponent properly the majority of the time. Do you block every single instance of damage that would deal higher than X amount of damage to you? No, of course not, this is such a silly way to engage. Do you block every single instance of blockable CC? No of course not.

    The other part of this, "haha you won't die to the stun, getting stunned by streak or jav randomly doesn't kill you" You can die to streak and the ability you cannot play against for that gcd because you were stunned by CC you cannot counter during that time period. I don't even care about streak being nerfed or not, but hearing this as your argument makes me kind of want to take a pro nerfing streak position. This is your best defense, predict the future? Come on now.

    I've done over 15000 duels against different players on various classes to know each class' combo by heart. I know when someone is about to use their CC after they've casted certain abilities. For example:

    If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it.

    A DK will try to use Fossilize every 7s, so I naturally play around that window and anticipate the stun.

    A NB will try to play around off-balance, so I hold block when it's up. If they use Fear, I'll just play around the 7s window as they will try to CC into Spectral Bow.

    A Necro will try to combo around Blastbones with Turn Evil/Pull, so I'll just hold block when Blastbones is up

    A Sorc will try to Streak stun after applying Curse and/or Elesus and other debuffs, so I just sidestep and run around after they do so.

    I also block cast every ability, so naturally I block a lot of stuff without needing to think about it.

    If you fail to anticipate a combo, then it's not my problem. Just spend more time fighting people and you'll see.

    You do realize this entire thing is non-responsive right? The entire thing you wrote doesn't address anything I said.

    Also, you are just being bad faith or lying, you can pick which. You do not block cast every ability. You are, even in videos that YOU posted not block casting every ability. Want to try having an actual discussion or are you going to lie, obfuscate, and make horrible meaningless responses to every single person on this thread in an attempt to keep streak from getting attention for being overloaded as a CC?

    Everything I wrote addresses what you said. I play with 300 ping, so Streak doesn't even work for me because it never lands. In some of my clips, I use Ball of Lightning instead, so it's not like I'm benefitting from Streak lol.

    And yes, I block cast every ability when fighting (except for kiting because it slows me down).

    You literally don't your own videos show that.

    I block casted every skill in this subclassed duel video.

    https://www.youtube.com/watch?v=bOn1tUNqsmk&t=90s

    If you're wondering why the damage taken numbers don't show blocked, it's because I play with 300 ping, so the latency difference ends up making the skills go through my block anyway.

    yes, I block cast every ability becomes I block casted every ability in this video. [snip]

    ??? I block cast every ability out of habit when I can. I don't block cast when kiting because it slows me down. What's so hard to understand?

    So now it is "I block cast every ability out of habit when I can" and not I block cast every ability. You do realize this isn't an issue with my understanding and it's yours right? Do you need me to put all of this into claude on the highest model so you can understand the issue is with your lack of understanding and not mine?

    Regardless, your entire arguments the entire time don't even add up. You go from talking about how ""Javelin is also impossible to react to"" yet right after that you say "If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it." Yet I have seen you be hit by both it and streak.

    You have done this more than 5 times in this thread. You just don't want streak nerfed, you have several false equivalencies trying to equate certain skills to others for sake of a sound analogy but none of them land. Streak is objectively more overtuned than any other CC ability in terms of its application, and lack of counterplay, arguing against that is just arguing against fact.

    Yes, I block cast every ability out of habit when I can. No good player is block casting every single ability when kiting because it slows them down, but when they are on the offense, they will absolutely try to block cast everything. Please read between the lines instead of taking every word bluntly and arguing semantics.

    Yes, playing with 300 ping doesn't let you avoid all Javelin stuns. That's just how it is. Doesn't change the fact that I've also avoided 4 Javelins in a row because I anticipated my opponent's combo but didn't record it.

    I don't want Streak nerfed because there is nothing to nerf, plain and simple.

    Again, you aren't even responding to what I said. Your initial claim was you block cast every single ability, then it became when not kiting, which I will grant you because I am a generous man. You are now saying you block cast when you can. You literally are not following your own line of argumentation, again, do you want claude to explain that for you? I'll use some tokens for you don't worry, I don't mind, because again, I am a generous man.

    Being that I am, and wanting to be generous to you, can you explain your constant pivoting? You cannot react to jav, you have such large ping, yet you are telling me you can reactionarily run out of a sorcs streak line? You do realize people on 50 ping can't reactionarily run out of this right? I am looking to be charitable to you but you just continue to lie or obfuscate about every single thing you have said in this thread. Have some humility and honesty. You are making sorc look like it should actually be nerfed further when you speak like this with such little knowledge especially given how long you've been playing.

    Yes, I block cast every single ability in a duel, as shown in the duel clip. In Cyro, I block cast when on the offense and don't do it as often while kiting. Nothing I have said is wrong.

    Yes, I can actually run out of a Sorc's streak line. It's literally tested in game in an actual fight. What is so hard to understand?
    And for all that effort trying to nerf Sorc, it's actually hilarious that your latest Stream shows your group abusing the Shield Stacking mechanic in Cyro.

    https://www.youtube.com/watch?v=ddHbuMu5QL0&t=2138s

    Trying hard to nerf 1 ability while your group crutches on an extremely broken mechanic is insane lol. If anything, what your group does warrants more of a nerf than Sorc. Ball groups and their HoT/shield stacking are actual cancer to the game than Streak.

    You're trying to derail the discussion again. Most ball groups are using Streak specifically as a CC because of its huge AoE and lack of counterplay, which is exactly why this thread is relevant to ball groups in the first place.

    Streak is an AoE CC with no target cap that can't be blocked or dodged, and ball groups are actively leveraging those properties. So, are you making an argument for nerfing it then?

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    So which is it? You spent this entire thread insisting Streak isn't a problem and there's nothing to address, but now you're arguing that Streak could be nerfed, while claiming that nerfing it would just cause ball groups to move on to another AoE CC.

    Those are two completely different arguments. If Streak genuinely has "nothing to address," then why are you now acknowledging that nerfing it would affect ball-group gameplay? You're essentially admitting that Streak is a significant part of the problem and then arguing that it shouldn't be addressed because other problems exist.

    And there isn't even another CC that fills the same role. Most AoE CCs have target caps, while the ones that don't, like Nightblade Fear, have a much smaller radius and require you to actually be on top of the enemy group.

    You're making the argument for why Streak is uniquely powerful while simultaneously claiming it's perfectly fine.

    I didn't say Streak could be nerfed lol. I was merely stating the fact that trying to address Streak while unkillable mechanics exist won't solve the problem for ball groups, as they would just migrate to another AoE CC like Mass Hysteria or Warden Charm.

    I never admitted anything about Streak. You're putting words in my mouth. My point still stands for Streak. The skill is perfectly fine on a class that was designed to be a hit-and-run archetype. If you address the tankiness of Sorc via CoE, Streak would have been a non-issue because most Sorcs would not be able to survive streaking into a large group.
    hoangdz wrote: »

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    You don't have to literally say "Streak is a problem" for your argument to imply it. You said pull mechanics and HoT/shield stacking are "more problematic" than Streak and that addressing Streak would be pointless because ball groups would simply move to another AoE CC.

    If Streak were genuinely not a problem at all, there would be nothing to compare it against as "more problematic." You're explicitly placing Streak on a scale of problematic mechanics and saying other mechanics rank higher.

    You also explained why Streak is relevant to ball groups: they use it because of its AoE CC capabilities, and you argued that nerfing it would simply cause them to move to another AoE CC. That acknowledges that Streak provides something powerful enough to be strategically important in that environment.

    So yes, your argument is effectively "Streak is problematic, but other mechanics are more problematic and should be addressed first." That's a perfectly valid position to take. But it's very different from your repeated claim that "Streak is not overtuned and there is nothing to address."

    It isn't overtuned, at least from my experience on the class. I think we're pretty much beating a dead horse here. I do know that it has been 5 years and ZOS hasn't touched Streak, so it is here to stay. Let's agree to disagree and move on. Feel free to ask for nerfs to it, I don't really care anymore lol.

    You're basically the only person in this thread still defending Streak as if it's comparable to every other CC. Everyone else can see that it has a uniquely overloaded combination of properties that puts it in a completely different league from the other CCs.

    There simply isn't another CC in the game with the long list of advantages it has. That's what makes Streak stand out and why its needs adjustments.

    No, I didn't say Streak is problematic. I said asking for nerfs to Streak is pointless when other mechanics exist. That was basically me playing devil's advocate and pretending to agree with your stance regarding Streak. I actually don't.

    I mean of course, this is a Streak nerf thread. I'm obviously going to be the only person here defending Streak lol. Go to a Sorc buff thread or ask around in game and you'll find way more people defending Streak.

    That is why I said we're beating a dead horse. I have my reasonings and you have yours and we don't really find common ground. At the end of the day, it's up to ZOS to decide whether Streak needs adjustments or not. Who knows, maybe they'll change it for the rework, or maybe they'll deem it fine and leave it as is.

    That's fine, but then your earlier wording was still misleading. Saying other mechanics are "more problematic than Streak" naturally implies that you consider Streak problematic to some degree. If that's not what you meant, then you should have been more careful with how you framed that argument.

    As for the rest, ultimately ZOS decides. But "ZOS hasn't changed it in five years" isn't evidence that it's balanced, and neither is appealing to what Sorcs think about their own class.

    We're discussing the current PvP environment and whether an AoE CC with this many advantages and no counterplay is healthy. I think it clearly needs some adjustment. You don't. That's the disagreement.

    I think you read too much into it, tbh.

    Anyways, you need to remember that when Hardened Ward was broken and made Sorcs nearly unkillable, Streak was also on the chopping board. I was there defending Streak against people like you, and ZOS ended up addressing Ward and left Streak alone. If they had found it imbalanced, they would have nerfed it along with Ward.

    You know what happened after Ward nerf? You barely saw any Sorc around anymore. The class was so squishy that it was pretty much impossible to play one, especially against subclassing. Suddenly nobody complained about Streak anymore lol. So, instead of trying to nerf 1 skill that has been a staple for years, why not address the actual issue which is CoE's healing? I get that part of the argument is Streak being used by ball groups, but that is a tiny part of the OP's argument. I can guarantee you that nerfing CoE's healing would indirectly solve the problem.
    [edited to remove quote]
    Edited by ZOS_Icy on 24 August 2026 17:31
  • MeridiaFavorsMe
    MeridiaFavorsMe
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    hoangdz wrote: »
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    Teeba_Shei wrote: »
    hoangdz wrote: »
    Yea I’m sorry but even if he didn’t port you were not catching that man lol. If a Sorc wants to get away and they’re not an npc level player you’re not catching them.

    In fact he probably only slowed down to port in the first place

    He Streaked 3x in a row. You don't do that unless you need to get away.

    Honestly, this video doesn't paint Streak in the light you think it does.

    The player you're chasing is walking between casts instead of sprinting, so they're making a pretty poor effort to actually escape. Meanwhile, you're sprinting at full speed the entire time and still can't catch them. If they had been sprinting between Streak casts as well, they would've created even more distance.

    So you have someone making a mediocre effort to escape while you're making your best possible effort to catch them, and they're still outpacing you. That's not exactly compelling evidence that Streak's mobility is weak.

    And again, this thread isn't about nerfing the mobility. The issue is the CC attached to it. The mobility can remain strong while the instant, AoE, unblockable, undodgeable CC gets some reasonable restrictions.

    I think you're trying pretty hard to sound like you would do better than that person in the video. I don't think you would. We can always put this down to a test in game. I don't think you'd be able to get away from me just by Streaking though.

    Stop acting like a keyboard warrior and stay on topic. This thread is about Sorc CC, not who's better at chasing each other around Cyrodiil.

    If you want to challenge someone to a duel or test your Streak escape theory, take it to DMs and do it in-game. Nobody cares about your hypothetical 1v1 here. The discussion is whether Streak's CC component is overtuned and what reasonable counterplay could be added to it.

    There is nothing to address lol. All the counterplays have been provided. Failing to do so is not Streak's problem.

    ... what counterplay?

    Building movement speed and sidestepping

    So your counterplay solution is to anticipate the timing of an instant-cast ability and hope the player using Streak is bad enough to miss?

    "Sidestep it" isn't meaningful counterplay when Streak has a huge hit area and is one of the easiest CCs in the game to land. Movement speed doesn't change the fact that the Streak user can simply wait for your movement and cast it when you're in the path.

    That's not counterplay to the ability's mechanics. That's just hoping the Streak player screws up.

    The counterplay is to read the opponent and know he's about to Streak. It's called having game sense.

    Also, you're not going to die from being stunned by Streak. It's literally not a big problem. Getting stunned by Streak is literally no different than randomly getting stunned by Javelin or CCed by other abilities. It happens all the time.

    This is an even worse line of argumentation. The counterplay is to know the future. I have been playing the game for as long as you, you know you aren't going to read your opponent properly all the time, you probably don't read your opponent properly the majority of the time. Do you block every single instance of damage that would deal higher than X amount of damage to you? No, of course not, this is such a silly way to engage. Do you block every single instance of blockable CC? No of course not.

    The other part of this, "haha you won't die to the stun, getting stunned by streak or jav randomly doesn't kill you" You can die to streak and the ability you cannot play against for that gcd because you were stunned by CC you cannot counter during that time period. I don't even care about streak being nerfed or not, but hearing this as your argument makes me kind of want to take a pro nerfing streak position. This is your best defense, predict the future? Come on now.

    I've done over 15000 duels against different players on various classes to know each class' combo by heart. I know when someone is about to use their CC after they've casted certain abilities. For example:

    If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it.

    A DK will try to use Fossilize every 7s, so I naturally play around that window and anticipate the stun.

    A NB will try to play around off-balance, so I hold block when it's up. If they use Fear, I'll just play around the 7s window as they will try to CC into Spectral Bow.

    A Necro will try to combo around Blastbones with Turn Evil/Pull, so I'll just hold block when Blastbones is up

    A Sorc will try to Streak stun after applying Curse and/or Elesus and other debuffs, so I just sidestep and run around after they do so.

    I also block cast every ability, so naturally I block a lot of stuff without needing to think about it.

    If you fail to anticipate a combo, then it's not my problem. Just spend more time fighting people and you'll see.

    You do realize this entire thing is non-responsive right? The entire thing you wrote doesn't address anything I said.

    Also, you are just being bad faith or lying, you can pick which. You do not block cast every ability. You are, even in videos that YOU posted not block casting every ability. Want to try having an actual discussion or are you going to lie, obfuscate, and make horrible meaningless responses to every single person on this thread in an attempt to keep streak from getting attention for being overloaded as a CC?

    Everything I wrote addresses what you said. I play with 300 ping, so Streak doesn't even work for me because it never lands. In some of my clips, I use Ball of Lightning instead, so it's not like I'm benefitting from Streak lol.

    And yes, I block cast every ability when fighting (except for kiting because it slows me down).

    You literally don't your own videos show that.

    I block casted every skill in this subclassed duel video.

    https://www.youtube.com/watch?v=bOn1tUNqsmk&t=90s

    If you're wondering why the damage taken numbers don't show blocked, it's because I play with 300 ping, so the latency difference ends up making the skills go through my block anyway.

    yes, I block cast every ability becomes I block casted every ability in this video. [snip]

    ??? I block cast every ability out of habit when I can. I don't block cast when kiting because it slows me down. What's so hard to understand?

    So now it is "I block cast every ability out of habit when I can" and not I block cast every ability. You do realize this isn't an issue with my understanding and it's yours right? Do you need me to put all of this into claude on the highest model so you can understand the issue is with your lack of understanding and not mine?

    Regardless, your entire arguments the entire time don't even add up. You go from talking about how ""Javelin is also impossible to react to"" yet right after that you say "If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it." Yet I have seen you be hit by both it and streak.

    You have done this more than 5 times in this thread. You just don't want streak nerfed, you have several false equivalencies trying to equate certain skills to others for sake of a sound analogy but none of them land. Streak is objectively more overtuned than any other CC ability in terms of its application, and lack of counterplay, arguing against that is just arguing against fact.

    Yes, I block cast every ability out of habit when I can. No good player is block casting every single ability when kiting because it slows them down, but when they are on the offense, they will absolutely try to block cast everything. Please read between the lines instead of taking every word bluntly and arguing semantics.

    Yes, playing with 300 ping doesn't let you avoid all Javelin stuns. That's just how it is. Doesn't change the fact that I've also avoided 4 Javelins in a row because I anticipated my opponent's combo but didn't record it.

    I don't want Streak nerfed because there is nothing to nerf, plain and simple.

    Again, you aren't even responding to what I said. Your initial claim was you block cast every single ability, then it became when not kiting, which I will grant you because I am a generous man. You are now saying you block cast when you can. You literally are not following your own line of argumentation, again, do you want claude to explain that for you? I'll use some tokens for you don't worry, I don't mind, because again, I am a generous man.

    Being that I am, and wanting to be generous to you, can you explain your constant pivoting? You cannot react to jav, you have such large ping, yet you are telling me you can reactionarily run out of a sorcs streak line? You do realize people on 50 ping can't reactionarily run out of this right? I am looking to be charitable to you but you just continue to lie or obfuscate about every single thing you have said in this thread. Have some humility and honesty. You are making sorc look like it should actually be nerfed further when you speak like this with such little knowledge especially given how long you've been playing.

    Yes, I block cast every single ability in a duel, as shown in the duel clip. In Cyro, I block cast when on the offense and don't do it as often while kiting. Nothing I have said is wrong.

    Yes, I can actually run out of a Sorc's streak line. It's literally tested in game in an actual fight. What is so hard to understand?
    And for all that effort trying to nerf Sorc, it's actually hilarious that your latest Stream shows your group abusing the Shield Stacking mechanic in Cyro.

    https://www.youtube.com/watch?v=ddHbuMu5QL0&t=2138s

    Trying hard to nerf 1 ability while your group crutches on an extremely broken mechanic is insane lol. If anything, what your group does warrants more of a nerf than Sorc. Ball groups and their HoT/shield stacking are actual cancer to the game than Streak.

    You're trying to derail the discussion again. Most ball groups are using Streak specifically as a CC because of its huge AoE and lack of counterplay, which is exactly why this thread is relevant to ball groups in the first place.

    Streak is an AoE CC with no target cap that can't be blocked or dodged, and ball groups are actively leveraging those properties. So, are you making an argument for nerfing it then?

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    So which is it? You spent this entire thread insisting Streak isn't a problem and there's nothing to address, but now you're arguing that Streak could be nerfed, while claiming that nerfing it would just cause ball groups to move on to another AoE CC.

    Those are two completely different arguments. If Streak genuinely has "nothing to address," then why are you now acknowledging that nerfing it would affect ball-group gameplay? You're essentially admitting that Streak is a significant part of the problem and then arguing that it shouldn't be addressed because other problems exist.

    And there isn't even another CC that fills the same role. Most AoE CCs have target caps, while the ones that don't, like Nightblade Fear, have a much smaller radius and require you to actually be on top of the enemy group.

    You're making the argument for why Streak is uniquely powerful while simultaneously claiming it's perfectly fine.

    I didn't say Streak could be nerfed lol. I was merely stating the fact that trying to address Streak while unkillable mechanics exist won't solve the problem for ball groups, as they would just migrate to another AoE CC like Mass Hysteria or Warden Charm.

    I never admitted anything about Streak. You're putting words in my mouth. My point still stands for Streak. The skill is perfectly fine on a class that was designed to be a hit-and-run archetype. If you address the tankiness of Sorc via CoE, Streak would have been a non-issue because most Sorcs would not be able to survive streaking into a large group.
    hoangdz wrote: »

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    You don't have to literally say "Streak is a problem" for your argument to imply it. You said pull mechanics and HoT/shield stacking are "more problematic" than Streak and that addressing Streak would be pointless because ball groups would simply move to another AoE CC.

    If Streak were genuinely not a problem at all, there would be nothing to compare it against as "more problematic." You're explicitly placing Streak on a scale of problematic mechanics and saying other mechanics rank higher.

    You also explained why Streak is relevant to ball groups: they use it because of its AoE CC capabilities, and you argued that nerfing it would simply cause them to move to another AoE CC. That acknowledges that Streak provides something powerful enough to be strategically important in that environment.

    So yes, your argument is effectively "Streak is problematic, but other mechanics are more problematic and should be addressed first." That's a perfectly valid position to take. But it's very different from your repeated claim that "Streak is not overtuned and there is nothing to address."

    It isn't overtuned, at least from my experience on the class. I think we're pretty much beating a dead horse here. I do know that it has been 5 years and ZOS hasn't touched Streak, so it is here to stay. Let's agree to disagree and move on. Feel free to ask for nerfs to it, I don't really care anymore lol.

    If you genuinely don't think Streak is overtuned, then you need to be more careful with the arguments you're making, because you're repeatedly making statements that imply the exact opposite.

    You can't simultaneously argue "Streak isn't a problem at all" and then rank other mechanics as being more problematic than Streak. If you want to maintain that Streak is completely fine, then make that argument consistently instead of accidentally making the case for the other side.

    And regardless of whether you personally think it's overtuned, Streak is overpowered in the current PvP environment. Ball groups are using it heavily as an AoE CC precisely because of the combination we've been discussing: huge area, no target cap, no block/dodge counterplay, damage, and mobility all rolled into one.

    The fact that ZOS hasn't touched it in five years doesn't prove it's balanced. It just proves it hasn't been addressed, which is why this discussion is happening.
    hoangdz wrote: »
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    Yea I’m sorry but even if he didn’t port you were not catching that man lol. If a Sorc wants to get away and they’re not an npc level player you’re not catching them.

    In fact he probably only slowed down to port in the first place

    He Streaked 3x in a row. You don't do that unless you need to get away.

    Honestly, this video doesn't paint Streak in the light you think it does.

    The player you're chasing is walking between casts instead of sprinting, so they're making a pretty poor effort to actually escape. Meanwhile, you're sprinting at full speed the entire time and still can't catch them. If they had been sprinting between Streak casts as well, they would've created even more distance.

    So you have someone making a mediocre effort to escape while you're making your best possible effort to catch them, and they're still outpacing you. That's not exactly compelling evidence that Streak's mobility is weak.

    And again, this thread isn't about nerfing the mobility. The issue is the CC attached to it. The mobility can remain strong while the instant, AoE, unblockable, undodgeable CC gets some reasonable restrictions.

    I think you're trying pretty hard to sound like you would do better than that person in the video. I don't think you would. We can always put this down to a test in game. I don't think you'd be able to get away from me just by Streaking though.

    Stop acting like a keyboard warrior and stay on topic. This thread is about Sorc CC, not who's better at chasing each other around Cyrodiil.

    If you want to challenge someone to a duel or test your Streak escape theory, take it to DMs and do it in-game. Nobody cares about your hypothetical 1v1 here. The discussion is whether Streak's CC component is overtuned and what reasonable counterplay could be added to it.

    There is nothing to address lol. All the counterplays have been provided. Failing to do so is not Streak's problem.

    ... what counterplay?

    Building movement speed and sidestepping

    So your counterplay solution is to anticipate the timing of an instant-cast ability and hope the player using Streak is bad enough to miss?

    "Sidestep it" isn't meaningful counterplay when Streak has a huge hit area and is one of the easiest CCs in the game to land. Movement speed doesn't change the fact that the Streak user can simply wait for your movement and cast it when you're in the path.

    That's not counterplay to the ability's mechanics. That's just hoping the Streak player screws up.

    The counterplay is to read the opponent and know he's about to Streak. It's called having game sense.

    Also, you're not going to die from being stunned by Streak. It's literally not a big problem. Getting stunned by Streak is literally no different than randomly getting stunned by Javelin or CCed by other abilities. It happens all the time.

    This is an even worse line of argumentation. The counterplay is to know the future. I have been playing the game for as long as you, you know you aren't going to read your opponent properly all the time, you probably don't read your opponent properly the majority of the time. Do you block every single instance of damage that would deal higher than X amount of damage to you? No, of course not, this is such a silly way to engage. Do you block every single instance of blockable CC? No of course not.

    The other part of this, "haha you won't die to the stun, getting stunned by streak or jav randomly doesn't kill you" You can die to streak and the ability you cannot play against for that gcd because you were stunned by CC you cannot counter during that time period. I don't even care about streak being nerfed or not, but hearing this as your argument makes me kind of want to take a pro nerfing streak position. This is your best defense, predict the future? Come on now.

    I've done over 15000 duels against different players on various classes to know each class' combo by heart. I know when someone is about to use their CC after they've casted certain abilities. For example:

    If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it.

    A DK will try to use Fossilize every 7s, so I naturally play around that window and anticipate the stun.

    A NB will try to play around off-balance, so I hold block when it's up. If they use Fear, I'll just play around the 7s window as they will try to CC into Spectral Bow.

    A Necro will try to combo around Blastbones with Turn Evil/Pull, so I'll just hold block when Blastbones is up

    A Sorc will try to Streak stun after applying Curse and/or Elesus and other debuffs, so I just sidestep and run around after they do so.

    I also block cast every ability, so naturally I block a lot of stuff without needing to think about it.

    If you fail to anticipate a combo, then it's not my problem. Just spend more time fighting people and you'll see.

    You do realize this entire thing is non-responsive right? The entire thing you wrote doesn't address anything I said.

    Also, you are just being bad faith or lying, you can pick which. You do not block cast every ability. You are, even in videos that YOU posted not block casting every ability. Want to try having an actual discussion or are you going to lie, obfuscate, and make horrible meaningless responses to every single person on this thread in an attempt to keep streak from getting attention for being overloaded as a CC?

    Everything I wrote addresses what you said. I play with 300 ping, so Streak doesn't even work for me because it never lands. In some of my clips, I use Ball of Lightning instead, so it's not like I'm benefitting from Streak lol.

    And yes, I block cast every ability when fighting (except for kiting because it slows me down).

    You literally don't your own videos show that.

    I block casted every skill in this subclassed duel video.

    https://www.youtube.com/watch?v=bOn1tUNqsmk&t=90s

    If you're wondering why the damage taken numbers don't show blocked, it's because I play with 300 ping, so the latency difference ends up making the skills go through my block anyway.

    yes, I block cast every ability becomes I block casted every ability in this video. [snip]

    ??? I block cast every ability out of habit when I can. I don't block cast when kiting because it slows me down. What's so hard to understand?

    So now it is "I block cast every ability out of habit when I can" and not I block cast every ability. You do realize this isn't an issue with my understanding and it's yours right? Do you need me to put all of this into claude on the highest model so you can understand the issue is with your lack of understanding and not mine?

    Regardless, your entire arguments the entire time don't even add up. You go from talking about how ""Javelin is also impossible to react to"" yet right after that you say "If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it." Yet I have seen you be hit by both it and streak.

    You have done this more than 5 times in this thread. You just don't want streak nerfed, you have several false equivalencies trying to equate certain skills to others for sake of a sound analogy but none of them land. Streak is objectively more overtuned than any other CC ability in terms of its application, and lack of counterplay, arguing against that is just arguing against fact.

    Yes, I block cast every ability out of habit when I can. No good player is block casting every single ability when kiting because it slows them down, but when they are on the offense, they will absolutely try to block cast everything. Please read between the lines instead of taking every word bluntly and arguing semantics.

    Yes, playing with 300 ping doesn't let you avoid all Javelin stuns. That's just how it is. Doesn't change the fact that I've also avoided 4 Javelins in a row because I anticipated my opponent's combo but didn't record it.

    I don't want Streak nerfed because there is nothing to nerf, plain and simple.

    Again, you aren't even responding to what I said. Your initial claim was you block cast every single ability, then it became when not kiting, which I will grant you because I am a generous man. You are now saying you block cast when you can. You literally are not following your own line of argumentation, again, do you want claude to explain that for you? I'll use some tokens for you don't worry, I don't mind, because again, I am a generous man.

    Being that I am, and wanting to be generous to you, can you explain your constant pivoting? You cannot react to jav, you have such large ping, yet you are telling me you can reactionarily run out of a sorcs streak line? You do realize people on 50 ping can't reactionarily run out of this right? I am looking to be charitable to you but you just continue to lie or obfuscate about every single thing you have said in this thread. Have some humility and honesty. You are making sorc look like it should actually be nerfed further when you speak like this with such little knowledge especially given how long you've been playing.

    Yes, I block cast every single ability in a duel, as shown in the duel clip. In Cyro, I block cast when on the offense and don't do it as often while kiting. Nothing I have said is wrong.

    Yes, I can actually run out of a Sorc's streak line. It's literally tested in game in an actual fight. What is so hard to understand?
    And for all that effort trying to nerf Sorc, it's actually hilarious that your latest Stream shows your group abusing the Shield Stacking mechanic in Cyro.

    https://www.youtube.com/watch?v=ddHbuMu5QL0&t=2138s

    Trying hard to nerf 1 ability while your group crutches on an extremely broken mechanic is insane lol. If anything, what your group does warrants more of a nerf than Sorc. Ball groups and their HoT/shield stacking are actual cancer to the game than Streak.

    You're trying to derail the discussion again. Most ball groups are using Streak specifically as a CC because of its huge AoE and lack of counterplay, which is exactly why this thread is relevant to ball groups in the first place.

    Streak is an AoE CC with no target cap that can't be blocked or dodged, and ball groups are actively leveraging those properties. So, are you making an argument for nerfing it then?

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    So which is it? You spent this entire thread insisting Streak isn't a problem and there's nothing to address, but now you're arguing that Streak could be nerfed, while claiming that nerfing it would just cause ball groups to move on to another AoE CC.

    Those are two completely different arguments. If Streak genuinely has "nothing to address," then why are you now acknowledging that nerfing it would affect ball-group gameplay? You're essentially admitting that Streak is a significant part of the problem and then arguing that it shouldn't be addressed because other problems exist.

    And there isn't even another CC that fills the same role. Most AoE CCs have target caps, while the ones that don't, like Nightblade Fear, have a much smaller radius and require you to actually be on top of the enemy group.

    You're making the argument for why Streak is uniquely powerful while simultaneously claiming it's perfectly fine.

    I didn't say Streak could be nerfed lol. I was merely stating the fact that trying to address Streak while unkillable mechanics exist won't solve the problem for ball groups, as they would just migrate to another AoE CC like Mass Hysteria or Warden Charm.

    I never admitted anything about Streak. You're putting words in my mouth. My point still stands for Streak. The skill is perfectly fine on a class that was designed to be a hit-and-run archetype. If you address the tankiness of Sorc via CoE, Streak would have been a non-issue because most Sorcs would not be able to survive streaking into a large group.
    hoangdz wrote: »

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    You don't have to literally say "Streak is a problem" for your argument to imply it. You said pull mechanics and HoT/shield stacking are "more problematic" than Streak and that addressing Streak would be pointless because ball groups would simply move to another AoE CC.

    If Streak were genuinely not a problem at all, there would be nothing to compare it against as "more problematic." You're explicitly placing Streak on a scale of problematic mechanics and saying other mechanics rank higher.

    You also explained why Streak is relevant to ball groups: they use it because of its AoE CC capabilities, and you argued that nerfing it would simply cause them to move to another AoE CC. That acknowledges that Streak provides something powerful enough to be strategically important in that environment.

    So yes, your argument is effectively "Streak is problematic, but other mechanics are more problematic and should be addressed first." That's a perfectly valid position to take. But it's very different from your repeated claim that "Streak is not overtuned and there is nothing to address."

    It isn't overtuned, at least from my experience on the class. I think we're pretty much beating a dead horse here. I do know that it has been 5 years and ZOS hasn't touched Streak, so it is here to stay. Let's agree to disagree and move on. Feel free to ask for nerfs to it, I don't really care anymore lol.

    You're basically the only person in this thread still defending Streak as if it's comparable to every other CC. Everyone else can see that it has a uniquely overloaded combination of properties that puts it in a completely different league from the other CCs.

    There simply isn't another CC in the game with the long list of advantages it has. That's what makes Streak stand out and why its needs adjustments.

    No, I didn't say Streak is problematic. I said asking for nerfs to Streak is pointless when other mechanics exist. That was basically me playing devil's advocate and pretending to agree with your stance regarding Streak. I actually don't.

    I mean of course, this is a Streak nerf thread. I'm obviously going to be the only person here defending Streak lol. Go to a Sorc buff thread or ask around in game and you'll find way more people defending Streak.

    That is why I said we're beating a dead horse. I have my reasonings and you have yours and we don't really find common ground. At the end of the day, it's up to ZOS to decide whether Streak needs adjustments or not. Who knows, maybe they'll change it for the rework, or maybe they'll deem it fine and leave it as is.

    The reason so many people in this thread are arguing that Streak needs adjustments is because they recognize that the ability is overtuned in its current state. The reason you don't want it nerfed is because you're a Sorc main who actively uses and abuses Streak in its current state.

    You're obviously going to defend an ability you're actively exploiting. That doesn't make the ability balanced, and it doesn't invalidate the mechanical issues being pointed out. If anything, your personal investment in keeping Streak unchanged is exactly why your opinion on whether it needs adjustment should be taken with a grain of salt.
    [edited to remove quote]
    Edited by ZOS_Icy on 24 August 2026 17:28
  • BardokRedSnow
    BardokRedSnow
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    For what it’s worth if we went the route where we kept everything at dk refresh level i’d be arguing the opposite, but from what I can tell judging by the recent changes they don’t think these refreshes will be done any time soon so we may as well be looking to correct all the broken skills not just some of them.

    Then at the least when Warden actually is done the pts crew has a more level power baseline to go off of.
    Edited by BardokRedSnow on 23 August 2026 21:59
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • forum_propagandist
    forum_propagandist
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    I don't need anyone to tell me how strong Streak is. I'm constantly getting killed by ball groups using it, and there is literally nothing I can reliably do to stop the stun. I know how to play around CC and defend myself, but when Streak is used properly there simply isn't a defensive option against the stun itself.

    The ability is much worse than fear, at least it was clear that I needed to stay out of melee range against a ball group, but what am I supposed to do about streak?
  • Teeba_Shei
    Teeba_Shei
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    I really don't understand why the strongest CC in the game is attached to the strongest mobility in the game. Streak is absolutely bonkers when you look at its overall utility. It does way too much for a single ability.
  • CannedChicken
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    hoangdz wrote: »
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    Yea I’m sorry but even if he didn’t port you were not catching that man lol. If a Sorc wants to get away and they’re not an npc level player you’re not catching them.

    In fact he probably only slowed down to port in the first place

    He Streaked 3x in a row. You don't do that unless you need to get away.

    Honestly, this video doesn't paint Streak in the light you think it does.

    The player you're chasing is walking between casts instead of sprinting, so they're making a pretty poor effort to actually escape. Meanwhile, you're sprinting at full speed the entire time and still can't catch them. If they had been sprinting between Streak casts as well, they would've created even more distance.

    So you have someone making a mediocre effort to escape while you're making your best possible effort to catch them, and they're still outpacing you. That's not exactly compelling evidence that Streak's mobility is weak.

    And again, this thread isn't about nerfing the mobility. The issue is the CC attached to it. The mobility can remain strong while the instant, AoE, unblockable, undodgeable CC gets some reasonable restrictions.

    I think you're trying pretty hard to sound like you would do better than that person in the video. I don't think you would. We can always put this down to a test in game. I don't think you'd be able to get away from me just by Streaking though.

    Stop acting like a keyboard warrior and stay on topic. This thread is about Sorc CC, not who's better at chasing each other around Cyrodiil.

    If you want to challenge someone to a duel or test your Streak escape theory, take it to DMs and do it in-game. Nobody cares about your hypothetical 1v1 here. The discussion is whether Streak's CC component is overtuned and what reasonable counterplay could be added to it.

    There is nothing to address lol. All the counterplays have been provided. Failing to do so is not Streak's problem.

    ... what counterplay?

    Building movement speed and sidestepping

    So your counterplay solution is to anticipate the timing of an instant-cast ability and hope the player using Streak is bad enough to miss?

    "Sidestep it" isn't meaningful counterplay when Streak has a huge hit area and is one of the easiest CCs in the game to land. Movement speed doesn't change the fact that the Streak user can simply wait for your movement and cast it when you're in the path.

    That's not counterplay to the ability's mechanics. That's just hoping the Streak player screws up.

    The counterplay is to read the opponent and know he's about to Streak. It's called having game sense.

    Also, you're not going to die from being stunned by Streak. It's literally not a big problem. Getting stunned by Streak is literally no different than randomly getting stunned by Javelin or CCed by other abilities. It happens all the time.

    This is an even worse line of argumentation. The counterplay is to know the future. I have been playing the game for as long as you, you know you aren't going to read your opponent properly all the time, you probably don't read your opponent properly the majority of the time. Do you block every single instance of damage that would deal higher than X amount of damage to you? No, of course not, this is such a silly way to engage. Do you block every single instance of blockable CC? No of course not.

    The other part of this, "haha you won't die to the stun, getting stunned by streak or jav randomly doesn't kill you" You can die to streak and the ability you cannot play against for that gcd because you were stunned by CC you cannot counter during that time period. I don't even care about streak being nerfed or not, but hearing this as your argument makes me kind of want to take a pro nerfing streak position. This is your best defense, predict the future? Come on now.

    I've done over 15000 duels against different players on various classes to know each class' combo by heart. I know when someone is about to use their CC after they've casted certain abilities. For example:

    If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it.

    A DK will try to use Fossilize every 7s, so I naturally play around that window and anticipate the stun.

    A NB will try to play around off-balance, so I hold block when it's up. If they use Fear, I'll just play around the 7s window as they will try to CC into Spectral Bow.

    A Necro will try to combo around Blastbones with Turn Evil/Pull, so I'll just hold block when Blastbones is up

    A Sorc will try to Streak stun after applying Curse and/or Elesus and other debuffs, so I just sidestep and run around after they do so.

    I also block cast every ability, so naturally I block a lot of stuff without needing to think about it.

    If you fail to anticipate a combo, then it's not my problem. Just spend more time fighting people and you'll see.

    You do realize this entire thing is non-responsive right? The entire thing you wrote doesn't address anything I said.

    Also, you are just being bad faith or lying, you can pick which. You do not block cast every ability. You are, even in videos that YOU posted not block casting every ability. Want to try having an actual discussion or are you going to lie, obfuscate, and make horrible meaningless responses to every single person on this thread in an attempt to keep streak from getting attention for being overloaded as a CC?

    Everything I wrote addresses what you said. I play with 300 ping, so Streak doesn't even work for me because it never lands. In some of my clips, I use Ball of Lightning instead, so it's not like I'm benefitting from Streak lol.

    And yes, I block cast every ability when fighting (except for kiting because it slows me down).

    You literally don't your own videos show that.

    I block casted every skill in this subclassed duel video.

    https://www.youtube.com/watch?v=bOn1tUNqsmk&t=90s

    If you're wondering why the damage taken numbers don't show blocked, it's because I play with 300 ping, so the latency difference ends up making the skills go through my block anyway.

    yes, I block cast every ability becomes I block casted every ability in this video. [snip]

    ??? I block cast every ability out of habit when I can. I don't block cast when kiting because it slows me down. What's so hard to understand?

    So now it is "I block cast every ability out of habit when I can" and not I block cast every ability. You do realize this isn't an issue with my understanding and it's yours right? Do you need me to put all of this into claude on the highest model so you can understand the issue is with your lack of understanding and not mine?

    Regardless, your entire arguments the entire time don't even add up. You go from talking about how ""Javelin is also impossible to react to"" yet right after that you say "If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it." Yet I have seen you be hit by both it and streak.

    You have done this more than 5 times in this thread. You just don't want streak nerfed, you have several false equivalencies trying to equate certain skills to others for sake of a sound analogy but none of them land. Streak is objectively more overtuned than any other CC ability in terms of its application, and lack of counterplay, arguing against that is just arguing against fact.

    Yes, I block cast every ability out of habit when I can. No good player is block casting every single ability when kiting because it slows them down, but when they are on the offense, they will absolutely try to block cast everything. Please read between the lines instead of taking every word bluntly and arguing semantics.

    Yes, playing with 300 ping doesn't let you avoid all Javelin stuns. That's just how it is. Doesn't change the fact that I've also avoided 4 Javelins in a row because I anticipated my opponent's combo but didn't record it.

    I don't want Streak nerfed because there is nothing to nerf, plain and simple.

    Again, you aren't even responding to what I said. Your initial claim was you block cast every single ability, then it became when not kiting, which I will grant you because I am a generous man. You are now saying you block cast when you can. You literally are not following your own line of argumentation, again, do you want claude to explain that for you? I'll use some tokens for you don't worry, I don't mind, because again, I am a generous man.

    Being that I am, and wanting to be generous to you, can you explain your constant pivoting? You cannot react to jav, you have such large ping, yet you are telling me you can reactionarily run out of a sorcs streak line? You do realize people on 50 ping can't reactionarily run out of this right? I am looking to be charitable to you but you just continue to lie or obfuscate about every single thing you have said in this thread. Have some humility and honesty. You are making sorc look like it should actually be nerfed further when you speak like this with such little knowledge especially given how long you've been playing.

    Yes, I block cast every single ability in a duel, as shown in the duel clip. In Cyro, I block cast when on the offense and don't do it as often while kiting. Nothing I have said is wrong.

    Yes, I can actually run out of a Sorc's streak line. It's literally tested in game in an actual fight. What is so hard to understand?
    And for all that effort trying to nerf Sorc, it's actually hilarious that your latest Stream shows your group abusing the Shield Stacking mechanic in Cyro.

    https://www.youtube.com/watch?v=ddHbuMu5QL0&t=2138s

    Trying hard to nerf 1 ability while your group crutches on an extremely broken mechanic is insane lol. If anything, what your group does warrants more of a nerf than Sorc. Ball groups and their HoT/shield stacking are actual cancer to the game than Streak.

    You're trying to derail the discussion again. Most ball groups are using Streak specifically as a CC because of its huge AoE and lack of counterplay, which is exactly why this thread is relevant to ball groups in the first place.

    Streak is an AoE CC with no target cap that can't be blocked or dodged, and ball groups are actively leveraging those properties. So, are you making an argument for nerfing it then?

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    So which is it? You spent this entire thread insisting Streak isn't a problem and there's nothing to address, but now you're arguing that Streak could be nerfed, while claiming that nerfing it would just cause ball groups to move on to another AoE CC.

    Those are two completely different arguments. If Streak genuinely has "nothing to address," then why are you now acknowledging that nerfing it would affect ball-group gameplay? You're essentially admitting that Streak is a significant part of the problem and then arguing that it shouldn't be addressed because other problems exist.

    And there isn't even another CC that fills the same role. Most AoE CCs have target caps, while the ones that don't, like Nightblade Fear, have a much smaller radius and require you to actually be on top of the enemy group.

    You're making the argument for why Streak is uniquely powerful while simultaneously claiming it's perfectly fine.

    I didn't say Streak could be nerfed lol. I was merely stating the fact that trying to address Streak while unkillable mechanics exist won't solve the problem for ball groups, as they would just migrate to another AoE CC like Mass Hysteria or Warden Charm.

    I never admitted anything about Streak. You're putting words in my mouth. My point still stands for Streak. The skill is perfectly fine on a class that was designed to be a hit-and-run archetype. If you address the tankiness of Sorc via CoE, Streak would have been a non-issue because most Sorcs would not be able to survive streaking into a large group.
    hoangdz wrote: »

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    You don't have to literally say "Streak is a problem" for your argument to imply it. You said pull mechanics and HoT/shield stacking are "more problematic" than Streak and that addressing Streak would be pointless because ball groups would simply move to another AoE CC.

    If Streak were genuinely not a problem at all, there would be nothing to compare it against as "more problematic." You're explicitly placing Streak on a scale of problematic mechanics and saying other mechanics rank higher.

    You also explained why Streak is relevant to ball groups: they use it because of its AoE CC capabilities, and you argued that nerfing it would simply cause them to move to another AoE CC. That acknowledges that Streak provides something powerful enough to be strategically important in that environment.

    So yes, your argument is effectively "Streak is problematic, but other mechanics are more problematic and should be addressed first." That's a perfectly valid position to take. But it's very different from your repeated claim that "Streak is not overtuned and there is nothing to address."

    It isn't overtuned, at least from my experience on the class. I think we're pretty much beating a dead horse here. I do know that it has been 5 years and ZOS hasn't touched Streak, so it is here to stay. Let's agree to disagree and move on. Feel free to ask for nerfs to it, I don't really care anymore lol.

    If you genuinely don't think Streak is overtuned, then you need to be more careful with the arguments you're making, because you're repeatedly making statements that imply the exact opposite.

    You can't simultaneously argue "Streak isn't a problem at all" and then rank other mechanics as being more problematic than Streak. If you want to maintain that Streak is completely fine, then make that argument consistently instead of accidentally making the case for the other side.

    And regardless of whether you personally think it's overtuned, Streak is overpowered in the current PvP environment. Ball groups are using it heavily as an AoE CC precisely because of the combination we've been discussing: huge area, no target cap, no block/dodge counterplay, damage, and mobility all rolled into one.

    The fact that ZOS hasn't touched it in five years doesn't prove it's balanced. It just proves it hasn't been addressed, which is why this discussion is happening.
    hoangdz wrote: »
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    Yea I’m sorry but even if he didn’t port you were not catching that man lol. If a Sorc wants to get away and they’re not an npc level player you’re not catching them.

    In fact he probably only slowed down to port in the first place

    He Streaked 3x in a row. You don't do that unless you need to get away.

    Honestly, this video doesn't paint Streak in the light you think it does.

    The player you're chasing is walking between casts instead of sprinting, so they're making a pretty poor effort to actually escape. Meanwhile, you're sprinting at full speed the entire time and still can't catch them. If they had been sprinting between Streak casts as well, they would've created even more distance.

    So you have someone making a mediocre effort to escape while you're making your best possible effort to catch them, and they're still outpacing you. That's not exactly compelling evidence that Streak's mobility is weak.

    And again, this thread isn't about nerfing the mobility. The issue is the CC attached to it. The mobility can remain strong while the instant, AoE, unblockable, undodgeable CC gets some reasonable restrictions.

    I think you're trying pretty hard to sound like you would do better than that person in the video. I don't think you would. We can always put this down to a test in game. I don't think you'd be able to get away from me just by Streaking though.

    Stop acting like a keyboard warrior and stay on topic. This thread is about Sorc CC, not who's better at chasing each other around Cyrodiil.

    If you want to challenge someone to a duel or test your Streak escape theory, take it to DMs and do it in-game. Nobody cares about your hypothetical 1v1 here. The discussion is whether Streak's CC component is overtuned and what reasonable counterplay could be added to it.

    There is nothing to address lol. All the counterplays have been provided. Failing to do so is not Streak's problem.

    ... what counterplay?

    Building movement speed and sidestepping

    So your counterplay solution is to anticipate the timing of an instant-cast ability and hope the player using Streak is bad enough to miss?

    "Sidestep it" isn't meaningful counterplay when Streak has a huge hit area and is one of the easiest CCs in the game to land. Movement speed doesn't change the fact that the Streak user can simply wait for your movement and cast it when you're in the path.

    That's not counterplay to the ability's mechanics. That's just hoping the Streak player screws up.

    The counterplay is to read the opponent and know he's about to Streak. It's called having game sense.

    Also, you're not going to die from being stunned by Streak. It's literally not a big problem. Getting stunned by Streak is literally no different than randomly getting stunned by Javelin or CCed by other abilities. It happens all the time.

    This is an even worse line of argumentation. The counterplay is to know the future. I have been playing the game for as long as you, you know you aren't going to read your opponent properly all the time, you probably don't read your opponent properly the majority of the time. Do you block every single instance of damage that would deal higher than X amount of damage to you? No, of course not, this is such a silly way to engage. Do you block every single instance of blockable CC? No of course not.

    The other part of this, "haha you won't die to the stun, getting stunned by streak or jav randomly doesn't kill you" You can die to streak and the ability you cannot play against for that gcd because you were stunned by CC you cannot counter during that time period. I don't even care about streak being nerfed or not, but hearing this as your argument makes me kind of want to take a pro nerfing streak position. This is your best defense, predict the future? Come on now.

    I've done over 15000 duels against different players on various classes to know each class' combo by heart. I know when someone is about to use their CC after they've casted certain abilities. For example:

    If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it.

    A DK will try to use Fossilize every 7s, so I naturally play around that window and anticipate the stun.

    A NB will try to play around off-balance, so I hold block when it's up. If they use Fear, I'll just play around the 7s window as they will try to CC into Spectral Bow.

    A Necro will try to combo around Blastbones with Turn Evil/Pull, so I'll just hold block when Blastbones is up

    A Sorc will try to Streak stun after applying Curse and/or Elesus and other debuffs, so I just sidestep and run around after they do so.

    I also block cast every ability, so naturally I block a lot of stuff without needing to think about it.

    If you fail to anticipate a combo, then it's not my problem. Just spend more time fighting people and you'll see.

    You do realize this entire thing is non-responsive right? The entire thing you wrote doesn't address anything I said.

    Also, you are just being bad faith or lying, you can pick which. You do not block cast every ability. You are, even in videos that YOU posted not block casting every ability. Want to try having an actual discussion or are you going to lie, obfuscate, and make horrible meaningless responses to every single person on this thread in an attempt to keep streak from getting attention for being overloaded as a CC?

    Everything I wrote addresses what you said. I play with 300 ping, so Streak doesn't even work for me because it never lands. In some of my clips, I use Ball of Lightning instead, so it's not like I'm benefitting from Streak lol.

    And yes, I block cast every ability when fighting (except for kiting because it slows me down).

    You literally don't your own videos show that.

    I block casted every skill in this subclassed duel video.

    https://www.youtube.com/watch?v=bOn1tUNqsmk&t=90s

    If you're wondering why the damage taken numbers don't show blocked, it's because I play with 300 ping, so the latency difference ends up making the skills go through my block anyway.

    yes, I block cast every ability becomes I block casted every ability in this video. [snip]

    ??? I block cast every ability out of habit when I can. I don't block cast when kiting because it slows me down. What's so hard to understand?

    So now it is "I block cast every ability out of habit when I can" and not I block cast every ability. You do realize this isn't an issue with my understanding and it's yours right? Do you need me to put all of this into claude on the highest model so you can understand the issue is with your lack of understanding and not mine?

    Regardless, your entire arguments the entire time don't even add up. You go from talking about how ""Javelin is also impossible to react to"" yet right after that you say "If a Templar casts Purifying Light/PoTL, Ele sus, Crescent, then I know Javelin will be next and will roll dodge spam to avoid it." Yet I have seen you be hit by both it and streak.

    You have done this more than 5 times in this thread. You just don't want streak nerfed, you have several false equivalencies trying to equate certain skills to others for sake of a sound analogy but none of them land. Streak is objectively more overtuned than any other CC ability in terms of its application, and lack of counterplay, arguing against that is just arguing against fact.

    Yes, I block cast every ability out of habit when I can. No good player is block casting every single ability when kiting because it slows them down, but when they are on the offense, they will absolutely try to block cast everything. Please read between the lines instead of taking every word bluntly and arguing semantics.

    Yes, playing with 300 ping doesn't let you avoid all Javelin stuns. That's just how it is. Doesn't change the fact that I've also avoided 4 Javelins in a row because I anticipated my opponent's combo but didn't record it.

    I don't want Streak nerfed because there is nothing to nerf, plain and simple.

    Again, you aren't even responding to what I said. Your initial claim was you block cast every single ability, then it became when not kiting, which I will grant you because I am a generous man. You are now saying you block cast when you can. You literally are not following your own line of argumentation, again, do you want claude to explain that for you? I'll use some tokens for you don't worry, I don't mind, because again, I am a generous man.

    Being that I am, and wanting to be generous to you, can you explain your constant pivoting? You cannot react to jav, you have such large ping, yet you are telling me you can reactionarily run out of a sorcs streak line? You do realize people on 50 ping can't reactionarily run out of this right? I am looking to be charitable to you but you just continue to lie or obfuscate about every single thing you have said in this thread. Have some humility and honesty. You are making sorc look like it should actually be nerfed further when you speak like this with such little knowledge especially given how long you've been playing.

    Yes, I block cast every single ability in a duel, as shown in the duel clip. In Cyro, I block cast when on the offense and don't do it as often while kiting. Nothing I have said is wrong.

    Yes, I can actually run out of a Sorc's streak line. It's literally tested in game in an actual fight. What is so hard to understand?
    And for all that effort trying to nerf Sorc, it's actually hilarious that your latest Stream shows your group abusing the Shield Stacking mechanic in Cyro.

    https://www.youtube.com/watch?v=ddHbuMu5QL0&t=2138s

    Trying hard to nerf 1 ability while your group crutches on an extremely broken mechanic is insane lol. If anything, what your group does warrants more of a nerf than Sorc. Ball groups and their HoT/shield stacking are actual cancer to the game than Streak.

    You're trying to derail the discussion again. Most ball groups are using Streak specifically as a CC because of its huge AoE and lack of counterplay, which is exactly why this thread is relevant to ball groups in the first place.

    Streak is an AoE CC with no target cap that can't be blocked or dodged, and ball groups are actively leveraging those properties. So, are you making an argument for nerfing it then?

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    So which is it? You spent this entire thread insisting Streak isn't a problem and there's nothing to address, but now you're arguing that Streak could be nerfed, while claiming that nerfing it would just cause ball groups to move on to another AoE CC.

    Those are two completely different arguments. If Streak genuinely has "nothing to address," then why are you now acknowledging that nerfing it would affect ball-group gameplay? You're essentially admitting that Streak is a significant part of the problem and then arguing that it shouldn't be addressed because other problems exist.

    And there isn't even another CC that fills the same role. Most AoE CCs have target caps, while the ones that don't, like Nightblade Fear, have a much smaller radius and require you to actually be on top of the enemy group.

    You're making the argument for why Streak is uniquely powerful while simultaneously claiming it's perfectly fine.

    I didn't say Streak could be nerfed lol. I was merely stating the fact that trying to address Streak while unkillable mechanics exist won't solve the problem for ball groups, as they would just migrate to another AoE CC like Mass Hysteria or Warden Charm.

    I never admitted anything about Streak. You're putting words in my mouth. My point still stands for Streak. The skill is perfectly fine on a class that was designed to be a hit-and-run archetype. If you address the tankiness of Sorc via CoE, Streak would have been a non-issue because most Sorcs would not be able to survive streaking into a large group.
    hoangdz wrote: »

    I am aware of Streak in groups because I ran my Sorc in groups before.

    And no, I am not making an argument to nerf Streak in groups when pull mechanics and HoT/Shield stacking are still more problematic. Trying to address Streak while those 3 exist is pointless. Ballgroups will just move on to another AoE CC while having nigh-unkillable defense.

    You don't have to literally say "Streak is a problem" for your argument to imply it. You said pull mechanics and HoT/shield stacking are "more problematic" than Streak and that addressing Streak would be pointless because ball groups would simply move to another AoE CC.

    If Streak were genuinely not a problem at all, there would be nothing to compare it against as "more problematic." You're explicitly placing Streak on a scale of problematic mechanics and saying other mechanics rank higher.

    You also explained why Streak is relevant to ball groups: they use it because of its AoE CC capabilities, and you argued that nerfing it would simply cause them to move to another AoE CC. That acknowledges that Streak provides something powerful enough to be strategically important in that environment.

    So yes, your argument is effectively "Streak is problematic, but other mechanics are more problematic and should be addressed first." That's a perfectly valid position to take. But it's very different from your repeated claim that "Streak is not overtuned and there is nothing to address."

    It isn't overtuned, at least from my experience on the class. I think we're pretty much beating a dead horse here. I do know that it has been 5 years and ZOS hasn't touched Streak, so it is here to stay. Let's agree to disagree and move on. Feel free to ask for nerfs to it, I don't really care anymore lol.

    You're basically the only person in this thread still defending Streak as if it's comparable to every other CC. Everyone else can see that it has a uniquely overloaded combination of properties that puts it in a completely different league from the other CCs.

    There simply isn't another CC in the game with the long list of advantages it has. That's what makes Streak stand out and why its needs adjustments.

    No, I didn't say Streak is problematic. I said asking for nerfs to Streak is pointless when other mechanics exist. That was basically me playing devil's advocate and pretending to agree with your stance regarding Streak. I actually don't.

    I mean of course, this is a Streak nerf thread. I'm obviously going to be the only person here defending Streak lol. Go to a Sorc buff thread or ask around in game and you'll find way more people defending Streak.

    That is why I said we're beating a dead horse. I have my reasonings and you have yours and we don't really find common ground. At the end of the day, it's up to ZOS to decide whether Streak needs adjustments or not. Who knows, maybe they'll change it for the rework, or maybe they'll deem it fine and leave it as is.

    You don't have to literally say something for your argument to imply it. That's how language works.

    When you say something is "more problematic than Streak," you're necessarily placing Streak on the spectrum of problematic mechanics. If you genuinely believe Streak has *nothing* wrong with it, then there is nothing for another mechanic to be "more problematic" than.

    You can clarify that you didn't *intend* to make that argument, but that doesn't change what your wording implied.
    [edited to remove quote]
    Edited by ZOS_Icy on 24 August 2026 17:29
  • IncultaWolf
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    Just keep this thread alive and it will eventually get nerfed. Historically this happens with anything people cry about enough on the forums, just like the hardened ward nerf thread from a while ago.
  • Goregram1
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    streak is one of the few things u can use to drain a ball groups stam but the same people complaining about ball groups want to nerf the tools u can use to counter them
  • BardokRedSnow
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    Goregram1 wrote: »
    streak is one of the few things u can use to drain a ball groups stam but the same people complaining about ball groups want to nerf the tools u can use to counter them

    you're not draining ballgroup stam you're makin it harder for the bombers to bomb them by giving free cc immunity.

    Unless its a really bad ball thats barely a ball
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • CannedChicken
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    Goregram1 wrote: »
    streak is one of the few things u can use to drain a ball groups stam but the same people complaining about ball groups want to nerf the tools u can use to counter them

    Yeah, you're absolutely wrong on this. You're not going to drain a competent ball group's stamina by throwing random CC at them. All you're doing is giving them free CC immunity and making it harder to actually kill them.

    The effective ways to break a ball group are bombing them or pulling people out of formation with things like Chains, Silver Leash, and Frozen Gate. Randomly CCing the group actively works against both strategies by giving them immunity.

    I always wondered why I was having such a hard time pulling people out of these groups. Now I think I understand why. Stop trolling your own faction and giving ball groups free CC immunity.

    And the irony here is pretty funny. The other poster spent the entire thread talking about how dangerous it supposedly is to use Streak, yet you're casually using it against arguably one of the most dangerous things in Cyrodiil without any apparent concern for that "risk" or any actual danger.
  • MeridiaFavorsMe
    MeridiaFavorsMe
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    Goregram1 wrote: »
    streak is one of the few things u can use to drain a ball groups stam but the same people complaining about ball groups want to nerf the tools u can use to counter them

    And the irony here is pretty funny. The other poster spent the entire thread talking about how dangerous it supposedly is to use Streak, yet you're casually using it against arguably one of the most dangerous things in Cyrodiil without any apparent
    concern for that "risk" or any actual danger.

    That "risk" argument was never a serious defense of Streak. It was just another desperate attempt to come up with any excuse that could make Streak look less powerful than it actually is.

    He's already admitted multiple times that he's a Sorc main who actively uses Streak, so the bias is obvious. It's not surprising that he's going to keep reaching for increasingly disingenuous arguments to defend an ability he benefits from.
  • Alchimiste1
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    Ah yes, nerf one of the most iconic, class-defining, and fun-to-use skills in the game because it has the potential to be used by ball groups to kill groups of pugs. What a great idea.

    On a serious note, I think you're looking at this the wrong way. No ball group is just going to streak into a randomly spread group of players before dumping their ultimates. The group will be too scattered for that to be effective. However, they might get pulled together by something like Rush of Agony or DC (which should never have been introduced into the game in the first place) and then stunned(ROA to be clear). At that point, it doesn't really matter whether the follow-up stun is Streak, Fear, Turn Evil, or the Warden charm.

    Furthermore, the main issue with ball groups isn't really their kill potential. It's how incredibly tanky they are, with 45k+ health and who knows how many thousands worth of shields on top of that.

    Personally, I'd address COE on Sorc long before I'd even consider touching Streak. Let Streak remain a strong and fun skill to use.

    Lastly, I know a lot of Sorc haters don't want to hear this, but unironically, there is some skill involved in using Streak properly. A lot of Sorcs probably can't accurately judge the distance they need to travel to get the most out of it.
    Edited by Alchimiste1 on 24 August 2026 00:28
  • Luneca
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    Goregram1 wrote: »
    streak is one of the few things u can use to drain a ball groups stam but the same people complaining about ball groups want to nerf the tools u can use to counter them

    Streak does nothing to a ball group. It is used by them along with negate and bombing in reality on PC NA. You should know since DC stacked hard early doing just that on PC NA.
  • Vaqual
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    A few years ago I would have been the first to agree (as some Sorcs probably remember), because Streak is the most versatile ability in the game - and it is extremely good and competitive in all of its functions. Real counterplay is pretty much inexistent, because your only option is moving fast and keeping a sufficient distance. If your opponent reads you, this is at best a dice roll.

    But today we have to consider an important difference. This is an ability that is availiable to every player. Everyone can subclass into Storm Calling. The tradeoffs may situationally vary, but this tool can now be used in a variety of different contexts. The assessment is therefore a bit more complicated now, since we do no longer have a very defined context for class power budgets and opportunity costs anymore. While I would say that class exclusives (masteries, sets, multi-line synergies) need to be balanced very strictly to ensure a fair competiton, active abilities can in my opionion get more leeway now.
    Obviously Streak is a good stun, competing with the best. It is a good movement tool, offensively and defensively, competing with the best. And the unblockable/undodgeable nature of the ability lets it work well with delay-based combos. It does more than other abilities per slot, but in a specfic scenario it is still very much close to what other abilities can do. RaT, Shade, Cloak might outperform it as disengage situationally. Fossilize and Javelin might setup a combo more reliably in certain scenarios. Without discussing too many details, the logical conclusion would be to ask: "But does that mean, if Streak is fine, anything goes on active abilities? Is HoF all of a sudden ok?". And I think the answer is no. With HoF you have a measurable output. You can get orders of magnitudes more than you get by other means. With U49/50 Whips you got tooltips that were measurably too large compared to the competition. With Streak you can not really put a price tag on versatility so easily. What you can compare, is not too far off.

    While I do still think that it would be completely fair to remove Streaks stun at the origin, to separate the offensive and defensive use case a bit better, I no longer think it is a hard necessity. I am sure that Storm Callings offensive potential will be tweaked a bit when the Sorc rework comes around. I also strongly suspect that some related abilities, like Mass Hysteria, will receive a sufficient makeover to become worth slotting a bit more often.

    In conclusion, I no longer view Streak as an urgent issue since subclassing dropped. It is powerful, but it is by no means as problematic as Class Masteries or the general state of skill line imbalances. The misadjusted passive power infusion Sorcs got through their masteries should not be approached by harming active abilities, when the goal is to make pure Sorc and subclassed Sorc builds equally viable in the future, regardless of which one has a leg up currently.
  • CannedChicken
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    Ah yes, nerf one of the most iconic, class-defining, and fun-to-use skills in the game because it has the potential to be used by ball groups to kill groups of pugs. What a great idea.

    On a serious note, I think you're looking at this the wrong way. No ball group is just going to streak into a randomly spread group of players before dumping their ultimates. The group will be too scattered for that to be effective. However, they might get pulled together by something like Rush of Agony or DC (which should never have been introduced into the game in the first place) and then stunned(ROA to be clear). At that point, it doesn't really matter whether the follow-up stun is Streak, Fear, Turn Evil, or the Warden charm.

    Furthermore, the main issue with ball groups isn't really their kill potential. It's how incredibly tanky they are, with 45k+ health and who knows how many thousands worth of shields on top of that.

    Personally, I'd address COE on Sorc long before I'd even consider touching Streak. Let Streak remain a strong and fun skill to use.

    Lastly, I know a lot of Sorc haters don't want to hear this, but unironically, there is some skill involved in using Streak properly. A lot of Sorcs probably can't accurately judge the distance they need to travel to get the most out of it.

    The framing around Streak only being a potential ball-group tool completely misses the point of the thread. At this point there have been about 15 posts explaining the same thing, so it's hard to imagine you missed the argument by accident.

    Streak has an enormous range, no target cap, and the CC is unblockable and undodgeable. That's what makes it stand out. It's the most effective CC in the game and it's not even close. It essentially has no real counterplay, regardless of whether it's being used by a ball group, a solo player, or a small group.

    And the ball-group example actually makes the problem even more obvious. A lot of these groups eventually end up fighting around keeps where players are naturally compressed together. They don't necessarily need Rush of Agony to create the perfect setup. Streak itself is extremely effective at locking down pugs in those situations. Rush of Agony has a 6-person target cap, delay, and can be blocked. Dark Convergence has a long cooldown. If they added the same limitations on Streak that exist on Rush then all my complaints would cease to exist. Streak doesn't have those limitations.

    CoE is already being addressed, so bringing it up doesn't answer the Streak argument at all. Even if CoE disappeared tomorrow, Streak would still have the exact same CC mechanics we're discussing. You can't use a separate balance issue as a reason to ignore an overtuned CC.

    And I'm genuinely curious what you mean by the last paragraph. Are you saying the difficulty with Streak is that Sorc players have trouble judging the distance they need to travel because they can't accurately tell where they are in relation to their target? If so, I'm not sure how that supports your argument. If you mean something else by "accurately judge the distance," please clarify, because as written it sounds like you're arguing that Streak has a skill ceiling because players sometimes struggle with basic distance perception.
    Edited by CannedChicken on 24 August 2026 00:50
  • Goregram1
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    Goregram1 wrote: »
    streak is one of the few things u can use to drain a ball groups stam but the same people complaining about ball groups want to nerf the tools u can use to counter them

    you're not draining ballgroup stam you're makin it harder for the bombers to bomb them by giving free cc immunity.

    Unless its a really bad ball thats barely a ball

    not when u are the bomb an or a 2nd follows up an ect cc immunity lasts a short time if it even register's on these sh!t severs. an enough ppl spam it the"ll run out ive seen it
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