Maintenance for the week of August 24:
• PC/Mac: No maintenance – August 24
The maintenance is complete, and the PTS is now back online and patch 12.1.3 is available.
Update 51 PTS – Week 3 Summary
Hi everyone! Welcome to our Update 51 PTS weekly summary week 3. In this post, you will find a high-level summary of the Update 51 PTS – Week 3 top feedback points and issues. The purpose of these weekly PTS summaries is to give you visibility into the main pieces of feedback and most prominent bugs we are tracking. As a gentle reminder, these weekly summaries are not intended to be as comprehensive as our PTS incremental patch notes, and they will not include everything.
Please continue to share your thoughts with us about these summaries. We’ll evolve and optimize them over time with considerations given to team bandwidth, contents, and the right level of detail. Thanks!
Classes and Combat
- Itemization – Death Dealer’s Fete [Bug]: We identified an issue where the bonus from this set was not being properly removed when stacks were lost. This is a PTS-only issue and will be fixed in PTS Week 4.
- Nightblade – Strife [Feedback]: We are making some adjustments to the Nightblade’s Strife skill, based on PTS testing and feedback. These changes will be available for testing in PTS Week 4:
- Cost is now 2700 Health and Magicka, rather than 4050 Magicka on Strife and Funnel Health. Swallow Soul still is only 2700 Magicka.
- Targeted at reducing the base Magicka drain, while keeping a higher "cost".
- Reduced base damage by ~33% on Strife and Funnel Health. Swallow Soul reduced by ~17%.
- All abilities now deal 1% more damage for every 2% Health you have (up to 50% Health at max). This replaces the original bonus that was mentioned in week 3.
- Sorcerer [Feedback]: We are making some adjustments to the Sorcerer class skills, based on feedback from live and the U51 PTS. These changes will be available for testing in PTS Week 4:
- Blood Magic now heals for 3|6% of your Max Health, down from 5|10% when activated.
- Conservation of Energy now restores 1.5% of your Magicka and Stamina when it activates, down from 2%
- Crystal Weapon now has 3 charges, up from 2.
- Monolith of Storms is now considered a Sorcerer ability in regards to damage done
- Static Reverberation now triggers off Sorcerer ability damage, rather than any damage.
- Increased base proc chance to 20%, up from 5%. Reduced cooldown to 100ms, down from 300ms.
- Warden Class Refresh [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. While not strictly related to this PTS, we see your questions and concerns related to the Warden class refresh, and the class refresh effort in general. We know everyone is disappointed by the delay and would like to know where we’re at with the Warden and general next steps. We are working on an additional written update for you and hope to share it in the coming weeks. In the meantime, thank you for your patience.
Nowhere Vault
- Arcana Wing – Murky Grotto Room [Bug]: There is a bug that can occur when multiple players unlock the next area at the same time, resulting in Nowhere Keys being used but the portal will not open. This will be fixed in PTS Week 4.
- Cursed Castle Wing – Curios Room [Feedback]: This is a carry-over from last week’s PTS Summary. We have seen your feedback regarding the lack of direction for completing the final goal in the Curios Room. We are making some improvements that will be available for testing in PTS Week 4.
- Cursed Castle Wing – Sinking Courtyard Room [Bug]: This is a carry-over from last week’s PTS Summary. We identified an issue where relogging after completing the Sands room could disable the Secondary Goal. This will be fixed in PTS Week 4.
- Cursed Castle Wing – Sinking Courtyard Room [Bug]: This is a carry-over from last week’s PTS Summary. The sinking debuff is being applied in certain areas of the Sinking Courtyard, even when a player character is not standing in quicksand. We are investigating this issue.
- Lunar Path Wing [Feedback]: This is a carry-over from last week’s PTS Summary. We’ve heard the frustration around platform size, overshooting, checkpoints, and recovery. We’re looking at ways to reduce frustration without removing the platforming identity of the room.
- Quest – Invitation to Treasures [Bug]: We identified an issue where it was possible to enter the various wings in the Vault before being on the proper quest step of "Invitation to Treasures" or having completed the quest. This resulted in getting out of sequence with the quest, not seeing Orrery Shards to collect, and having to repeat the rooms to earn the proper items. This will be fixed in PTS Week 4.
- Resetting the Vault Instance [Feedback]: We have seen your feedback about wanting a quick way to reset the Vault instance after finishing all the wings. In PTS Week 4, we are adding a Reset Hourglass for players who want to quickly reset the Vault back into a fresh state.
- Secondary Goal Rumors – General [Bug]: This is a carry-over from last week’s PTS Summary. Secondary Goal Rumors in the Nowhere Vault are unable to be completed if a character’s inventory is full. This will be fixed in PTS Week 4.
- Secondary Goal Rumors – Gryphon Seal [Bug]: This is a carry-over from last week’s PTS Summary. We’re looking at several issues where the Gryphon Seal and related Secret/Rumor progression can be awarded incorrectly, out of sequence, or fail to update correctly. We are still investigating this issue.
- Stage Exit Portals [Bug]: We have identified an issue where stage exit portals can get in a bad state and not allow players to exit a stage. We are investigating this issue.
Player Experience Improvements
- Ebonheart Transmute Station (Cyrodiil) [Bug]: The Ebonheart Transmutation in Cyrodiil currently does not have an interact prompt. We are working on a fix for this issue.
- Hybridization – Essence of Power Potion Icon [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen some feedback about the Essence of Power potion icons, noting that it is difficult to tell the Stamina and Magicka versions apart from each other when both are slotted into the quickslot wheel. We are exploring options to make these a little easier to tell apart, at a glance. (Related post.)
- VFX Intensity [Feeback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen your feedback regarding adding the option to reduce VFX to 0% via the VFX Intensity settings. We are currently exploring options – please note that any solution will not be available during the U51 PTS cycle. (Related post.)
High Seas of Tamriel Event (This event will return in PTS Week 4.)
- Antiquities – Cursed Ship’s Bell [Bug]: The Antiquity component for the Cursed Ship’s Bell, part of the High Seas of Tamriel event, displays as purple in the UI but the furnishing item itself is green quality. This will be fixed in PTS Week 4.
- Companions Losing Air Bubbles [Bug]: This is a carry-over from previous U51 PTS weekly summaries. We have identified an issue that is causing Companions to prematurely lose their air bubbles while underwater, and die. We are investigating this and would appreciate any additional details if you see this as you play. (Related post.)
- Dwemer Dive Bell Quest Marker [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We are looking into the quest marker pointing you in a confusing direction while on the Dwemer Dive Bell step of the High Seas quest. We are investigating the issue.
- Getting Stuck Beneath the Abecean Sea [Bug]: We identified a spot where it was possible for characters to become stuck beneath the Abecean Sea, while doing underwater content. We’ve made some changes that hopefully address this – they will be available in PTS Week 4. If a similar situation arises, we’d appreciate a post with as many details as you can provide about your experience.
- Low-Air Visual Effects [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen feedback that the visual effect when your character is low on air is too intense and makes it harder to find air replenishment spots. We’ve made several changes that should improve this experience and would appreciate any additional feedback on these updates.
- Visuals for Fishing-up Rewards [Feedback]: This is a carry-over from previous U51 PTS weekly summaries. We have seen feedback that the visuals for the fishing up treasure mechanic could be a little clearer. We are investigating the issue.
Solo Dungeons
- March of Sacrifices [Bug]: Dagrund the Bulky's conversation is currently not appearing at the beginning of the dungeon. This will be fixed in PTS Week 4.
- March of Sacrifices & Moonhunter Keep [Bug]: We have identified an issue for both solo dungeons where the Reset Hourglass can become non-interactable after progressing through the dungeon. This will be fixed in PTS Week 4.
Miscellaneous
- Art – Animations & Menu UI [Bug]: This is a carry-over from previous U51 PTS weekly summaries. We have identified an issue where entering a menu that sheathes weapons while also having an active Personality and weapons drawn can cause visual issues after weapon swapping. This will be fixed in PTS Week 4.
- Art – Ability Animations [Bug]: This is a carry-over from last week’s PTS Summary. We have identified an issue with some ability animations not being properly versioned on the PTS and resulting in unusual behavior. These fixes will be in for PTS Week 4.
Edited by ZOS_JessicaFolsom on 21 August 2026 16:20 Jessica FolsomAssociate Director of Community - ZeniMax Online StudiosFacebook |
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