spartaxoxo wrote: »He makes an allusion to the old joke "Why did the chicken cross the road," in his dialogue as well.
Never heard of it. It is from an American comedy show?
Glad to see some folks are thieving with Cambio at their side. Since Cambio is a new kind of assistant, it's always helpful to hear about how you're using the new rooster when playing. Anyone have tales of how Cambio assists you?
Glad to see some folks are thieving with Cambio at their side. Since Cambio is a new kind of assistant, it's always helpful to hear about how you're using the new rooster when playing. Anyone have tales of how Cambio assists you?
Glad to see some folks are thieving with Cambio at their side. Since Cambio is a new kind of assistant, it's always helpful to hear about how you're using the new rooster when playing. Anyone have tales of how Cambio assists you?
I am no fan of Cambio. It basically makes Outlaw Refuges pointless. I like the refuges. I feel like a criminal when going there, dealing with other undesirables, underground in a cool location. Of course it is more convenient to just summon an NPC to do everything but that kills a lot of RPG flavor for me to do everything on the spot. We already don't need to go out in the world for many services anymore. Banker, Merchant, Deconstructing, Armory and now this. I like QoL too but I still want to live in an RPG world and don't just summon an NPC for everything.
I know I am in the minority with this opinion but hey.
DragonRacer wrote: »I am no fan of Cambio. It basically makes Outlaw Refuges pointless. I like the refuges. I feel like a criminal when going there, dealing with other undesirables, underground in a cool location. Of course it is more convenient to just summon an NPC to do everything but that kills a lot of RPG flavor for me to do everything on the spot. We already don't need to go out in the world for many services anymore. Banker, Merchant, Deconstructing, Armory and now this. I like QoL too but I still want to live in an RPG world and don't just summon an NPC for everything.
I know I am in the minority with this opinion but hey.
Out of curiosity, how does this assistant prevent you from simply... continuing to visit the Outlaw Refuges for RPG and flavor/fun purposes?
DragonRacer wrote: »I am no fan of Cambio. It basically makes Outlaw Refuges pointless. I like the refuges. I feel like a criminal when going there, dealing with other undesirables, underground in a cool location. Of course it is more convenient to just summon an NPC to do everything but that kills a lot of RPG flavor for me to do everything on the spot. We already don't need to go out in the world for many services anymore. Banker, Merchant, Deconstructing, Armory and now this. I like QoL too but I still want to live in an RPG world and don't just summon an NPC for everything.
I know I am in the minority with this opinion but hey.
Out of curiosity, how does this assistant prevent you from simply... continuing to visit the Outlaw Refuges for RPG and flavor/fun purposes?
DragonRacer wrote: »I am no fan of Cambio. It basically makes Outlaw Refuges pointless. I like the refuges. I feel like a criminal when going there, dealing with other undesirables, underground in a cool location. Of course it is more convenient to just summon an NPC to do everything but that kills a lot of RPG flavor for me to do everything on the spot. We already don't need to go out in the world for many services anymore. Banker, Merchant, Deconstructing, Armory and now this. I like QoL too but I still want to live in an RPG world and don't just summon an NPC for everything.
I know I am in the minority with this opinion but hey.
Out of curiosity, how does this assistant prevent you from simply... continuing to visit the Outlaw Refuges for RPG and flavor/fun purposes?
It doesn't. It is just a sign of the times that the game is getting more and more watered down. Next step is the Banker being able to handle guild store business. So we literally have every service right where we stand. I am sure people would love that, too. Would I still be able to visit the Bank? Sure. Would I like that change? No.
Crafting Tables are so inconvenient. You have to move between them. Why not have a Crafting NPC I could summon where I can do ALL my crafting? Genius idea.
I am exaggerating of course but this looks like the way things could possibly be going.
It doesn't. It is just a sign of the times that the game is getting more and more watered down. Next step is the Banker being able to handle guild store business. So we literally have every service right where we stand.
DragonRacer wrote: »I am no fan of Cambio. It basically makes Outlaw Refuges pointless. I like the refuges. I feel like a criminal when going there, dealing with other undesirables, underground in a cool location. Of course it is more convenient to just summon an NPC to do everything but that kills a lot of RPG flavor for me to do everything on the spot. We already don't need to go out in the world for many services anymore. Banker, Merchant, Deconstructing, Armory and now this. I like QoL too but I still want to live in an RPG world and don't just summon an NPC for everything.
I know I am in the minority with this opinion but hey.
Out of curiosity, how does this assistant prevent you from simply... continuing to visit the Outlaw Refuges for RPG and flavor/fun purposes?
It doesn't. It is just a sign of the times that the game is getting more and more watered down. Next step is the Banker being able to handle guild store business. So we literally have every service right where we stand. I am sure people would love that, too. Would I still be able to visit the Bank? Sure. Would I like that change? No.
Crafting Tables are so inconvenient. You have to move between them. Why not have a Crafting NPC I could summon where I can do ALL my crafting? Genius idea.
I am exaggerating of course but this looks like the way things could possibly be going.
DragonRacer wrote: »I am no fan of Cambio. It basically makes Outlaw Refuges pointless. I like the refuges. I feel like a criminal when going there, dealing with other undesirables, underground in a cool location. Of course it is more convenient to just summon an NPC to do everything but that kills a lot of RPG flavor for me to do everything on the spot. We already don't need to go out in the world for many services anymore. Banker, Merchant, Deconstructing, Armory and now this. I like QoL too but I still want to live in an RPG world and don't just summon an NPC for everything.
I know I am in the minority with this opinion but hey.
Out of curiosity, how does this assistant prevent you from simply... continuing to visit the Outlaw Refuges for RPG and flavor/fun purposes?
It doesn't. It is just a sign of the times that the game is getting more and more watered down. Next step is the Banker being able to handle guild store business. So we literally have every service right where we stand. I am sure people would love that, too. Would I still be able to visit the Bank? Sure. Would I like that change? No.
Crafting Tables are so inconvenient. You have to move between them. Why not have a Crafting NPC I could summon where I can do ALL my crafting? Genius idea.
I am exaggerating of course but this looks like the way things could possibly be going.
Inconvenience shouldn't be a tent pole for game design. If the player experience can be improved to remove friction and tedium, it should.
Inconvenience shouldn't be a tent pole for game design. If the player experience can be improved to remove friction and tedium, it should.
It's not about inconvenience. It's about playing an RPG. Immersing yourself in a living and breathing world. To me this takes away RPG flavor. I know people like to min /max their experience and have everything at their fingertips all the time but this is not what I want for myself and not for the game as a whole.
If you want more convenience, you will probably get it. Maybe someday we won't have to leave town anymore or even move an inch because every burden has been taken from us...
I am exaggerating again.
ZOS made the right move with Dynamic Encounters. Making the game world more interesting again. Of course it is the same event over and over again but we are out there in the world doing something. Not just standing in town doing everything in one place because we have several NPC's to summon, waiting for another queue to pop.
I hope they expand on open world gameplay.
I would not describe standing in one place for half an hour and waiting for the encounter to start as "doing something".Inconvenience shouldn't be a tent pole for game design. If the player experience can be improved to remove friction and tedium, it should.
It's not about inconvenience. It's about playing an RPG. Immersing yourself in a living and breathing world. To me this takes away RPG flavor. I know people like to min /max their experience and have everything at their fingertips all the time but this is not what I want for myself and not for the game as a whole.
If you want more convenience, you will probably get it. Maybe someday we won't have to leave town anymore or even move an inch because every burden has been taken from us...
I am exaggerating again.
ZOS made the right move with Dynamic Encounters. Making the game world more interesting again. Of course it is the same event over and over again but we are out there in the world doing something. Not just standing in town doing everything in one place because we have several NPC's to summon, waiting for another queue to pop.
I hope they expand on open world gameplay.