Hi,
Great news, everyone, ESO is finally addressing its biggest problem:
the tragic shortage of currencies.
Seems like the new Solo Dungeons are going to introduce a new type of currency? One more!
And honestly, I completely understand it. We clearly have far too few different currencies in the game already. Only 16 different currencies in a game the size and age of ESO? That’s practically unacceptable. Truly unacceptable!! We obviously need more then;
- Alliance Points PvP - Battlegrounds, Alliance War activities and PvP quests.
- Archival Fortunes - Muniment Chests, Marauders and certain Infinite Archive quests.
- Caches of Tome Points you receive 1 Cache per month of ESO Plus; each contains 2,000 Tome Points.
- Crowns - Purchased with real money / received through ESO Plus. Used in the Crown Store.
- Crown Gems - duplicate collectibles can become Gems, and eligible unwanted Crown Crate items can be extracted into Gems.
- Gold - quests, selling items, loot, trading with players, daily activities, etc.
- Imperial Fragments - earned from activities/enemies there. They replaced Imperial Keys and Key Fragments.
- Outfit Change Tokens - used to change your Outfit.
- Premium Tome Tokens - 1 token per month. 12 tokens unlock a Premium + Bonuses Tamriel Tome.
- Seals - earned through the current Tome system and used for Crown Crate items.
- Tel Var Stones - monsters, enemy players and chests. Can be lost when killed in Imperial City.
- Tome Points - earned by completing Tome Challenges / seasonal progression.
- Trade Bars - Tamriel Tomes + Events/Vengeance Campaigns.
- Transmute Crystals - commonly from daily dungeon quests, Undaunted Pledges, Arenas and reward containers/geodes.
- Undaunted Keys - earned by completing the daily Undaunted dungeon pledges; spent at the three Undaunted pledge masters.
- Writ Vouchers - complete Master Writs from crafting and receive Vouchers, which can be spent at Rolis Hlaalu.
- Rumors - ?!?!
So let’s help ZoS out a little. Why stop at 16 when we could have 20? 30? 50? Maybe one currency for every piece of content in the game. Why have one universal currency when we can have a completely different one for every dungeon, trial, zone, event, activity, NPC and probably every individual quest giver?
Think about the possibilities.
A currency that you can only earn from killing a specific boss on Tuesdays during a full moon. Another one that drops exclusively from the final chest of a dungeon, but only if you have exactly 17 inventory slots available. And, of course, a currency that is completely useless until the next major update, when suddenly it becomes essential.
The possibilities are endless.
So, let’s give Zenimax some ideas. If it were up to you, what new currency would you add to ESO? How would you earn it, what would you use it for, and, most importantly, what completely unnecessary new currency would it replace?
Because clearly, 16 currencies just aren't enough.BTW, if you get bored reading all this, believe me, it's not my fault at all.Player note: Seems like the ESO Team are giving up on the 400K DPS requirement for endgame content just to skip mechanics, and replacing it with currency management instead?
Because, let’s be serious. At this rate, managing all these currencies might actually become more engaging than weaving. Now that would be a real endgame.
[edited for petition]