SeaGtGruff wrote: »Aren't there blue quest markers over them? Is there some kind of "repeatable" content aimed at werewolves that was added to the game a few updates back?
YffresTrill wrote: »SeaGtGruff wrote: »Aren't there blue quest markers over them? Is there some kind of "repeatable" content aimed at werewolves that was added to the game a few updates back?
You can still hear the NPCs even if they do not have a quest to give you -- e.g. you are already a werewolf or vampire.
SeaGtGruff wrote: »YffresTrill wrote: »SeaGtGruff wrote: »Aren't there blue quest markers over them? Is there some kind of "repeatable" content aimed at werewolves that was added to the game a few updates back?
You can still hear the NPCs even if they do not have a quest to give you -- e.g. you are already a werewolf or vampire.
I've had Sanies Lupinus for years on my mains from being scratched by werewolves in the wilds, but haven't gone through the process of becoming a werewolf. Yet I still hear the NPCs and see their blue quest pointers. The NPC for vampirism tells me to go away because I stink, but I still hear the voice of the "recruiter" and see the quest pointer.
The reason I asked about repeatable content is because I have something about Hircine in my quest journal, and I thought I remembered Finn saying something about adding activities for werewolves to engage in during one of the dev streams.