Maintenance for the week of August 24:
• PC/Mac: No maintenance – August 24
The maintenance is complete, and the PTS is now back online and patch 12.1.3 is available.

Update 51 PTS – Week 1 Summary

  • Wup_sa
    Wup_sa
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    Is the shatteredspike mantle getting looked at? Instead could the new visual come as a skill style, since a lot are unhappy with the new forced look?
    Edited by Wup_sa on 9 August 2026 11:44
  • Heronisan
    Heronisan
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    Heronisan wrote: »
    When tanking with things like, shield throw, frost clench, inner beast, runic sunder for PvE, elemental sus is the main source of major breach, and combined with ice staff and wall of elements applies minor breach.

    This is a huge blow to tanking not using traditional taunts, and frankly, this change sucks ass and just makes tanking sustain harder then it allready is, especislly on tanks with horrible sustain (templar), and reducing build variety, please only add magica cost with battle spirit active

    But the support morph is Ele Drain, which is free.

    The reason all supports were using Ele Sus instead of Ele Drain was that Ele Sus is so ridiculously overloaded, and essentially made it so a support could DPS with one (free!) skill.

    The cost on Ele Sus is completely justified. If you have to use Ele Sus as your only source of Breach, switch to Ele Drain and hit it half as much since it lasts for a full minute.

    No, supports use ele sus for the chilled status effect and possibility to have an okay uptime on minor brittle if you were good at reapplying it every 4 sec (not warden or arca tanks) , ele drain does not apply chilled, which means you no longer proc minor breach with wall of elements.
    Now tanks not using puncture have to pray one of ur pugs or friends wants to play something that applies chilled, or have to loose 3.3k mag just to apply a simple breach and minor breach, including having to taunt the enemy first.

    The proposed mag cost is way to heavy handed
    Edited by Heronisan on 9 August 2026 09:37
  • DrMedBorn
    DrMedBorn
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    can you please adjust the companions on vestige? when playing vestige and having a companion out it becomes a complete joke because the companions are way too strong. I want to play with companion on vestige but not like this
  • tomofhyrule
    tomofhyrule
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    Heronisan wrote: »
    Heronisan wrote: »
    When tanking with things like, shield throw, frost clench, inner beast, runic sunder for PvE, elemental sus is the main source of major breach, and combined with ice staff and wall of elements applies minor breach.

    This is a huge blow to tanking not using traditional taunts, and frankly, this change sucks ass and just makes tanking sustain harder then it allready is, especislly on tanks with horrible sustain (templar), and reducing build variety, please only add magica cost with battle spirit active

    But the support morph is Ele Drain, which is free.

    The reason all supports were using Ele Sus instead of Ele Drain was that Ele Sus is so ridiculously overloaded, and essentially made it so a support could DPS with one (free!) skill.

    The cost on Ele Sus is completely justified. If you have to use Ele Sus as your only source of Breach, switch to Ele Drain and hit it half as much since it lasts for a full minute.

    No, supports use ele sus for the chilled status effect and possibility to have an okay uptime on minor brittle if you were good at reapplying it every 4 sec (not warden or arca tanks) , ele drain does not apply chilled, which means you no longer proc minor breach with wall of elements.
    Now tanks not using puncture have to pray one of ur pugs or friends wants to play something that applies chilled, or have to loose 3.3k mag just to apply a simple breach and minor breach, including having to taunt the enemy first.

    The proposed mag cost is way to heavy handed

    Let me rephrase:

    The support morph is supposed to be Ele Drain. But supports didn't use it because Ele Sus was better in every possible way. There is no reason that any support would use Ele Drain when Ele Sus exists.

    The intention was for tanks to proc Brittle via Blockade of Frost. It was in U36 that Ele Sus just procced everything at once for free, but nothing was ever updated after that to fix the fact that proccing Brittle was now entirely too easy (and they were trying to rebuild player happiness after the U35 nerfs).

    And part of this is also playstyle. I played for ages hating the fact that I couldn't dual SnB tank because I had to source Brittle. Seem like the idea from ZOS is that each playstyle should make you actually make choices.
    Edited by tomofhyrule on 9 August 2026 13:56
  • Neugeniko
    Neugeniko
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    Will we still be able to make brutality/restore magicka/breach potions?
  • Firstmep
    Firstmep
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    Neugeniko wrote: »
    Will we still be able to make brutality/restore magicka/breach potions?

    Why would you want to put breach on yourself? There's brutality and mag/stam pots now.
  • Neugeniko
    Neugeniko
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    Firstmep wrote: »
    Neugeniko wrote: »
    Will we still be able to make brutality/restore magicka/breach potions?

    Why would you want to put breach on yourself? There's brutality and mag/stam pots now.

    For 100% uptime on passives and CP activated by a negative effect.
  • CuriSacer
    CuriSacer
    Vengeance has clearly lost a noticeable number of players after experiencing the 5th bonus sets. That period felt like a dopamine overload, builds were more dynamic, fights were faster, and 1vXing felt rewarding. Now that it’s gone, the current version of Vengeance feels significantly slower and, honestly, boring in comparison.

    Going on a 6-month stretch without sets is going to hurt the campaign. The contrast is too big, and once players get used to that level of engagement, it’s hard to keep them interested with a stripped-down version.

    I’m saying this after playing Vengeance every single day for the past month, the difference in player excitement and retention is very noticeable.

    Please bring back 5th piece bonuses and we will keep buying ESO+ for the mythics too.
  • NovelliESO
    NovelliESO
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    CuriSacer wrote: »
    Vengeance has clearly lost a noticeable number of players after experiencing the 5th bonus sets. That period felt like a dopamine overload, builds were more dynamic, fights were faster, and 1vXing felt rewarding. Now that it’s gone, the current version of Vengeance feels significantly slower and, honestly, boring in comparison.

    Going on a 6-month stretch without sets is going to hurt the campaign. The contrast is too big, and once players get used to that level of engagement, it’s hard to keep them interested with a stripped-down version.

    I’m saying this after playing Vengeance every single day for the past month, the difference in player excitement and retention is very noticeable.

    Please bring back 5th piece bonuses and we will keep buying ESO+ for the mythics too.

    It's almost as if people just want the actual current ESO experience. Also, don't know how this is on topic at all.
    Edited by NovelliESO on 9 August 2026 19:33
  • evLRise
    evLRise
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    Yet another summary that completely ignores all PvP issues, which is DK and sorc being the only decent classes by an incomprehensible huge margin and NB being absolute garbage.

    Not a single change to class masteries after literal months of constant complaints from the player base. It's not even anything difficult to do - just some number adjustments.

    When is the combat team going to wake up and actually take the community's input when it comes to balance changes? The team on its own has proven time and time again that they lack the ability to bring actual healthy balance into the game.

    Games like Dota need less than 24 hours to release balance patches after an update, and you guys fail to do that even after half a year.

    While there's constant and consistent proof of the community's feedback being explicitly ignored, I don't see myself reinstalling anywhere in the near future.
    Edited by evLRise on 10 August 2026 11:53
    There's Dunmers and there's N'wahs
  • SonOfAsura
    SonOfAsura
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    Arunei wrote: »
    The devs really need to either give WW back the Stam recovery they had before, or at the very least make the Stam Skills that cost more than 1.5k only cost around that much. They're ignoring the MAIN REASON they changed how WW Skills work and their cost to begin with, which was so Mag builds could also play as WW.

    It would also help tremendously if Battle Spirit and the "against players" tag were used more in adjustments made for PvP, to keep them from negatively impacting PvE. This change is going to make WW in group content start being a meme again.

    We need to stop with the entire "hurr durr don't let PvE suffer" argument. PvE isn't "fairy tale land" content where balance doesn't exist and never needs adjustments. I'd argue that PvE balance wise is in a worse state than PvP with how absurd power creep has become. Honestly the PvE community needs a massive "cope pill" and realise that balance is healthy for them as well in the long run.

    I absolutely cannot understand why ppl cry about balance in PvE. Seriously what is the difference if I have 150k dps or 180k?

    In PvP this 20% is a MASSIVE difference, but PvE? So I will kill boss 20 seconds later? What's the difference? Seriously balancing game around PvE seems ridiculous from my perspective.

    As far as I know EVERY class can complete EVERY PvE content in this game.

    So by that logic, balance only matters when a class literally becomes incapable of clearing content?

    I guess we can stop balancing PvE altogether then. If every class can technically kill the boss eventually, why bother with DPS, sets, rotations, parses, leaderboards, or optimization? Just equip whatever you want and wait an extra 20 seconds.

    Also, saying “every class can complete every PvE content” isn't really the impressive argument you think it is. That's the minimum requirement for viability, not proof that the classes are balanced.

    People optimizing for 180k instead of 150k aren't doing it because they somehow forgot that the boss eventually dies. They're playing an MMO where optimizing performance is literally part of the endgame.

    You're absolutely free not to care about a 20% PvE difference. But “I don't care about it” and “it doesn't matter” are two very different statements.
  • SonOfAsura
    SonOfAsura
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    Arunei wrote: »
    The devs really need to either give WW back the Stam recovery they had before, or at the very least make the Stam Skills that cost more than 1.5k only cost around that much. They're ignoring the MAIN REASON they changed how WW Skills work and their cost to begin with, which was so Mag builds could also play as WW.

    It would also help tremendously if Battle Spirit and the "against players" tag were used more in adjustments made for PvP, to keep them from negatively impacting PvE. This change is going to make WW in group content start being a meme again.

    We need to stop with the entire "hurr durr don't let PvE suffer" argument. PvE isn't "fairy tale land" content where balance doesn't exist and never needs adjustments. I'd argue that PvE balance wise is in a worse state than PvP with how absurd power creep has become. Honestly the PvE community needs a massive "cope pill" and realise that balance is healthy for them as well in the long run.

    “PvE balance doesn't matter” is a pretty funny take coming from someone who clearly spends more time looking at PvP balance than PvE.

    The game literally has PvE scoreboards and leaderboards. If PvE were just “can you kill the boss eventually?”, those systems wouldn't exist in the first place.

    Speed clears, score pushing, parses, optimized builds and competitive trial groups are all part of PvE. So yes, performance differences matter.

    Nobody is asking for every class to be identical. We're asking for classes to have a reasonable level of balance so that choosing one class over another isn't an objectively better decision for optimized PvE.

    So maybe take your own cope pill, step out of Cyrodiil for five minutes, and remember that PvE is also an actual competitive part of the game.
  • Wuuffyy
    Wuuffyy
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    SonOfAsura wrote: »
    Arunei wrote: »
    The devs really need to either give WW back the Stam recovery they had before, or at the very least make the Stam Skills that cost more than 1.5k only cost around that much. They're ignoring the MAIN REASON they changed how WW Skills work and their cost to begin with, which was so Mag builds could also play as WW.

    It would also help tremendously if Battle Spirit and the "against players" tag were used more in adjustments made for PvP, to keep them from negatively impacting PvE. This change is going to make WW in group content start being a meme again.

    We need to stop with the entire "hurr durr don't let PvE suffer" argument. PvE isn't "fairy tale land" content where balance doesn't exist and never needs adjustments. I'd argue that PvE balance wise is in a worse state than PvP with how absurd power creep has become. Honestly the PvE community needs a massive "cope pill" and realise that balance is healthy for them as well in the long run.

    I absolutely cannot understand why ppl cry about balance in PvE. Seriously what is the difference if I have 150k dps or 180k?

    In PvP this 20% is a MASSIVE difference, but PvE? So I will kill boss 20 seconds later? What's the difference? Seriously balancing game around PvE seems ridiculous from my perspective.

    As far as I know EVERY class can complete EVERY PvE content in this game.

    So by that logic, balance only matters when a class literally becomes incapable of clearing content?

    I guess we can stop balancing PvE altogether then. If every class can technically kill the boss eventually, why bother with DPS, sets, rotations, parses, leaderboards, or optimization? Just equip whatever you want and wait an extra 20 seconds.

    Also, saying “every class can complete every PvE content” isn't really the impressive argument you think it is. That's the minimum requirement for viability, not proof that the classes are balanced.

    People optimizing for 180k instead of 150k aren't doing it because they somehow forgot that the boss eventually dies. They're playing an MMO where optimizing performance is literally part of the endgame.

    You're absolutely free not to care about a 20% PvE difference. But “I don't care about it” and “it doesn't matter” are two very different statements.

    I also think they forgot that groups exist that just aren’t at a level to supply all of the trial buffs in the most optimal ways.

    Quick disclaimer: I think roughly 200k is fine to not increase anymore per-say as a top-end (as it indeed does highly affect older content in ways that would likely require focus it would rightfully never receive)

    However, the difference between players parsing 180-200k is a slightly faster boss clear; ability to consistently complete tri-fectas and obviously score push. The extra damage for many ‘average players’ (most people in a game are not that great mechanically, not even close) is the ability is actually do content like harder vets on non-HM and squeak out a complete.
    Edited by Wuuffyy on 10 August 2026 13:53
    Wuuffyy,
    'end-game' PvE and PvP player
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • Major_Mangle
    Major_Mangle
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    SonOfAsura wrote: »
    Arunei wrote: »
    The devs really need to either give WW back the Stam recovery they had before, or at the very least make the Stam Skills that cost more than 1.5k only cost around that much. They're ignoring the MAIN REASON they changed how WW Skills work and their cost to begin with, which was so Mag builds could also play as WW.

    It would also help tremendously if Battle Spirit and the "against players" tag were used more in adjustments made for PvP, to keep them from negatively impacting PvE. This change is going to make WW in group content start being a meme again.

    We need to stop with the entire "hurr durr don't let PvE suffer" argument. PvE isn't "fairy tale land" content where balance doesn't exist and never needs adjustments. I'd argue that PvE balance wise is in a worse state than PvP with how absurd power creep has become. Honestly the PvE community needs a massive "cope pill" and realise that balance is healthy for them as well in the long run.

    “PvE balance doesn't matter” is a pretty funny take coming from someone who clearly spends more time looking at PvP balance than PvE.

    The game literally has PvE scoreboards and leaderboards. If PvE were just “can you kill the boss eventually?”, those systems wouldn't exist in the first place.

    Speed clears, score pushing, parses, optimized builds and competitive trial groups are all part of PvE. So yes, performance differences matter.

    Nobody is asking for every class to be identical. We're asking for classes to have a reasonable level of balance so that choosing one class over another isn't an objectively better decision for optimized PvE.

    So maybe take your own cope pill, step out of Cyrodiil for five minutes, and remember that PvE is also an actual competitive part of the game.

    Never said PvE balance doesn´t matter, but a lot of PvE-only players seems to believe that balance isn´t needed as long as "content can be cleared balance isn´t an issue", which is so far from a healthy mindset you can get.

    I´ve also done my fair bit of score pushing in PvE so I´m well aware how much balance and min/maxing matters. I´d personally even go as far as saying that PvE balance should be done "from the top down" in order to remove the most extreme scenarios in PvE (like completely ignoring mechanics that developers spend time and resources creating). The people in PvE who seems to yell the loudest that ZOS should use battle-spirit for everything, is rarely the top %, but rather the casual playerbase who still to this day believes that PvP is the "big bad wolf" who destroys PvE with all their nerf requests.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Jabbs_Giggity
    Jabbs_Giggity
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    NovelliESO wrote: »

    DK’s Core of Flame resource return needs to go. This is being widely discussed across multiple threads, not just in the PTS section but throughout the forums. Removing the resource return from Core of Flame would address a huge portion of the current problems with DK and help prevent us from being stuck in an overwhelmingly DK-dominated PvP meta for the next 6+ months.

    If you address Core of Flame and Conservation of Energy sustain, alongside the Werewolf nerfs that have already been implemented, PvP would be left in a significantly healthier state heading into the upcoming months of content drought.

    How Core of Flame wasn’t even mentioned in the first weeks’ feedback summary is beyond me, considering how extensively it has been discussed. It is arguably the hottest balance topic on the forums right now.

    I agree. @ZOS_JessicaFolsom @ZOS_Kevin is there a reason you guys are so silent on this? [/quote]

    I am at a point, after 10+ years of ZOS doing everything the exact opposite of player feedback that with this "new direction" @ZOS_JessicaFolsom and @ZOS_Kevin the only reason it is quietly being swept under the rug is because they simple do not want to have to publicly walk back any of the DK rework changes.
    With the layoffs and now the high expectations of class reworks that have been massively post-poned, reverting or addressing anything on the first class rework would be an admittance of failure.

  • NovelliESO
    NovelliESO
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    NovelliESO wrote: »

    DK’s Core of Flame resource return needs to go. This is being widely discussed across multiple threads, not just in the PTS section but throughout the forums. Removing the resource return from Core of Flame would address a huge portion of the current problems with DK and help prevent us from being stuck in an overwhelmingly DK-dominated PvP meta for the next 6+ months.

    If you address Core of Flame and Conservation of Energy sustain, alongside the Werewolf nerfs that have already been implemented, PvP would be left in a significantly healthier state heading into the upcoming months of content drought.

    How Core of Flame wasn’t even mentioned in the first weeks’ feedback summary is beyond me, considering how extensively it has been discussed. It is arguably the hottest balance topic on the forums right now.

    I agree. @ZOS_JessicaFolsom @ZOS_Kevin is there a reason you guys are so silent on this?

    I am at a point, after 10+ years of ZOS doing everything the exact opposite of player feedback that with this "new direction" @ZOS_JessicaFolsom and @ZOS_Kevin the only reason it is quietly being swept under the rug is because they simple do not want to have to publicly walk back any of the DK rework changes.
    With the layoffs and now the high expectations of class reworks that have been massively post-poned, reverting or addressing anything on the first class rework would be an admittance of failure.

    [/quote]

    100% this or they are just going to act as if going into code for 5 minutes to change 2 values takes more effort than it does. Changing CoF resource return and whips damage would take little to no effort, I don't know what rationale they could have for not doing so.
  • Wuuffyy
    Wuuffyy
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    NovelliESO wrote: »
    NovelliESO wrote: »

    DK’s Core of Flame resource return needs to go. This is being widely discussed across multiple threads, not just in the PTS section but throughout the forums. Removing the resource return from Core of Flame would address a huge portion of the current problems with DK and help prevent us from being stuck in an overwhelmingly DK-dominated PvP meta for the next 6+ months.

    If you address Core of Flame and Conservation of Energy sustain, alongside the Werewolf nerfs that have already been implemented, PvP would be left in a significantly healthier state heading into the upcoming months of content drought.

    How Core of Flame wasn’t even mentioned in the first weeks’ feedback summary is beyond me, considering how extensively it has been discussed. It is arguably the hottest balance topic on the forums right now.

    I agree. @ZOS_JessicaFolsom @ZOS_Kevin is there a reason you guys are so silent on this?

    I am at a point, after 10+ years of ZOS doing everything the exact opposite of player feedback that with this "new direction" @ZOS_JessicaFolsom and @ZOS_Kevin the only reason it is quietly being swept under the rug is because they simple do not want to have to publicly walk back any of the DK rework changes.
    With the layoffs and now the high expectations of class reworks that have been massively post-poned, reverting or addressing anything on the first class rework would be an admittance of failure.

    I mean, they went nuclear with the werewolf changes. That looks like a lop-sided ‘walking back’ to me. Also, they mentioned using masteries to increase other classes and I assumed this PTS would show that in-part but I’ve seen nothing either despite them having clearly acknowledged the difference in power between reworked and non-reworked.
    Edited by Wuuffyy on 10 August 2026 21:04
    Wuuffyy,
    'end-game' PvE and PvP player
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • NovelliESO
    NovelliESO
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    Wuuffyy wrote: »
    NovelliESO wrote: »
    NovelliESO wrote: »

    DK’s Core of Flame resource return needs to go. This is being widely discussed across multiple threads, not just in the PTS section but throughout the forums. Removing the resource return from Core of Flame would address a huge portion of the current problems with DK and help prevent us from being stuck in an overwhelmingly DK-dominated PvP meta for the next 6+ months.

    If you address Core of Flame and Conservation of Energy sustain, alongside the Werewolf nerfs that have already been implemented, PvP would be left in a significantly healthier state heading into the upcoming months of content drought.

    How Core of Flame wasn’t even mentioned in the first weeks’ feedback summary is beyond me, considering how extensively it has been discussed. It is arguably the hottest balance topic on the forums right now.

    I agree. @ZOS_JessicaFolsom @ZOS_Kevin is there a reason you guys are so silent on this?

    I am at a point, after 10+ years of ZOS doing everything the exact opposite of player feedback that with this "new direction" @ZOS_JessicaFolsom and @ZOS_Kevin the only reason it is quietly being swept under the rug is because they simple do not want to have to publicly walk back any of the DK rework changes.
    With the layoffs and now the high expectations of class reworks that have been massively post-poned, reverting or addressing anything on the first class rework would be an admittance of failure.

    I mean, they went nuclear with the werewolf changes. That looks like a lop-sided ‘walking back’ to me. Also, they mentioned using masteries to increase other classes and I assumed this PTS would show that in-part but I’ve seen nothing either despite them having clearly acknowledged the difference in power between reworked and non-reworked.

    Yeah the person above me misquoted so my quote got messed up somehow, this was his/her point not mine. DK needs the WW treatment.
  • Arunei
    Arunei
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    Arunei wrote: »
    The devs really need to either give WW back the Stam recovery they had before, or at the very least make the Stam Skills that cost more than 1.5k only cost around that much. They're ignoring the MAIN REASON they changed how WW Skills work and their cost to begin with, which was so Mag builds could also play as WW.

    It would also help tremendously if Battle Spirit and the "against players" tag were used more in adjustments made for PvP, to keep them from negatively impacting PvE. This change is going to make WW in group content start being a meme again.

    We need to stop with the entire "hurr durr don't let PvE suffer" argument. PvE isn't "fairy tale land" content where balance doesn't exist and never needs adjustments. I'd argue that PvE balance wise is in a worse state than PvP with how absurd power creep has become. Honestly the PvE community needs a massive "cope pill" and realise that balance is healthy for them as well in the long run.
    My guy you can look through the years of all fhe things that got nerfed in PvE because it was too strong in PvP. Literally it's been happening for ages. It's only been recently that the devs have made more use of Battle Spirit and the 'against players/monsters' tags.

    You're also completely missing the point in favor of making an argument that falls flat given the years of things that have gotten nerfed overall because of PvP; the whole reason WW Skills were made so cheap was so Mag chars could viably play them. But with most of the WW toolkit, including the spammable, now costing as much Stam as it does without a return of WW's old Stam Recovery, Mag chars are again pretty much locked out of playing a WW. On top of that now they'll all just flock to Sorc for CoE.

    Real great for build diversity right? Shoehorn WW back to Stam builds only AND all of them being Sorcs.
    Edited by Arunei on 11 August 2026 04:22
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Firstmep
    Firstmep
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    Arunei wrote: »
    Arunei wrote: »
    The devs really need to either give WW back the Stam recovery they had before, or at the very least make the Stam Skills that cost more than 1.5k only cost around that much. They're ignoring the MAIN REASON they changed how WW Skills work and their cost to begin with, which was so Mag builds could also play as WW.

    It would also help tremendously if Battle Spirit and the "against players" tag were used more in adjustments made for PvP, to keep them from negatively impacting PvE. This change is going to make WW in group content start being a meme again.

    We need to stop with the entire "hurr durr don't let PvE suffer" argument. PvE isn't "fairy tale land" content where balance doesn't exist and never needs adjustments. I'd argue that PvE balance wise is in a worse state than PvP with how absurd power creep has become. Honestly the PvE community needs a massive "cope pill" and realise that balance is healthy for them as well in the long run.
    My guy you can look through the years of all fhe things that got nerfed in PvE because it was too strong in PvP. Literally it's been happening for ages. It's only been recently that the devs have made more use of Battle Spirit and the 'against players/monsters' tags.

    You're also completely missing the point in favor of making an argument that falls flat given the years of things that have gotten nerfed overall because of PvP; the whole reason WW Skills were made so cheap was so Mag chars could viably play them. But with most of the WW toolkit, including the spammable, now costing as much Stam as it does without a return of WW's old Stam Recovery, Mag chars are again pretty much locked out of playing a WW. On top of that now they'll all just flock to Sorc for CoE.

    Real great for build diversity right? Shoehorn WW back to Stam builds only AND all of them being Sorcs.

    This cuts both ways, although not always in the nerf department.
    We have an insane amount of max health scaling shields and heals nowadays, many added to aid more classes to tank in pve.
    It has created a completely insane meta where hp based effects are now effectively king, making stacking 64 points into health often the best way to survive.
    And this is on top of the ever increasing offensive power(not distributed evenly among classes mind you) or the fact that magicka and stamina are night worthless stats in pvp these days.
  • thesarahandcompany
    thesarahandcompany
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    Regarding Draugrkin's, if you want to manage it's effectiveness on ganker builds, consider it only be applicable to damage over time effects (burning, poison, abilities, and other procs) and not direct damage effects (rune carver, chilled, sundered, concussed, light attacks, foce pulse, etc.)

    And consider buffing it while you're at it too if you do that...
    Sarahandcompany
    She/Her/Hers
  • JohnRingo
    JohnRingo
    ✭✭✭
    NovelliESO wrote: »

    DK’s Core of Flame resource return needs to go. This is being widely discussed across multiple threads, not just in the PTS section but throughout the forums. Removing the resource return from Core of Flame would address a huge portion of the current problems with DK and help prevent us from being stuck in an overwhelmingly DK-dominated PvP meta for the next 6+ months.

    If you address Core of Flame and Conservation of Energy sustain, alongside the Werewolf nerfs that have already been implemented, PvP would be left in a significantly healthier state heading into the upcoming months of content drought.

    How Core of Flame wasn’t even mentioned in the first weeks’ feedback summary is beyond me, considering how extensively it has been discussed. It is arguably the hottest balance topic on the forums right now.

    I agree. @ZOS_JessicaFolsom @ZOS_Kevin is there a reason you guys are so silent on this?

    I am at a point, after 10+ years of ZOS doing everything the exact opposite of player feedback that with this "new direction" @ZOS_JessicaFolsom and @ZOS_Kevin the only reason it is quietly being swept under the rug is because they simple do not want to have to publicly walk back any of the DK rework changes.
    With the layoffs and now the high expectations of class reworks that have been massively post-poned, reverting or addressing anything on the first class rework would be an admittance of failure.

    [/quote]

    This is highly likely the answer you seek
  • Neugeniko
    Neugeniko
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    I can't make restore magicka/brutality/breach potions for our healers. This is not a troll they are very useful because of the ability to activate 150 more magicka and stam recovery from sustained by suffering champion points.
  • ImPoStier
    ImPoStier
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    Buff Templars sustain, these Templar buffs are nice but their biggest issue is they have no sustain
  • madmufffin
    madmufffin
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    ImPoStier wrote: »
    Buff Templars sustain, these Templar buffs are nice but their biggest issue is they have no sustain

    Templar and Warden aren't allowed to have sustain
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