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Frustrating Torvesard Fight

c363b
c363b
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As a less than perfect fighter, I found the Torvesard fight very frustrating, as dying at any stage returned my character to the beginning point to repeat each stage (in slightly shorter versions.) I think it would have been reasonable to have the character restart the stage where he died and revived. After multiple attempts, I got to the last stage and had almost completed it when I failed to dodge quickly enough to miss a fatal blast.
  • SilverBride
    SilverBride
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    I agree. This fight is difficult for some of my characters and having to reset to the beginning makes it more than a little frustrating.

    This fight is giving me flashbacks to how difficult story bosses were at launch and it sometimes taking days to defeat one. I hope this trend doesn't continue.
    Edited by SilverBride on 8 July 2024 14:41
    PCNA
  • tom6143346
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    I have to disagree very hard this fight was as easy as always, pretty fast done like all the chapter boss fights befor. It’s like every chapter boss , they are way to easy for a chapter boss in my opinion. They should not necessarily take longer, but at least you should have a risk of dying.
  • AnduinTryggva
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    tom6143346 wrote: »
    I have to disagree very hard this fight was as easy as always, pretty fast done like all the chapter boss fights befor. It’s like every chapter boss , they are way to easy for a chapter boss in my opinion. They should not necessarily take longer, but at least you should have a risk of dying.

    This all depends on your character level, gear that you carry and build in general.

    Some guys out there simply don't have tons of years of experience on how to create a good and survivable build at any stage of character development.

    Some might come to that point at pretty low level as they concentrated on this story quest leaving out all other side quests with a fresh toon.

    I think it is one of the issues that certain stry endbosses for which the final confrontation you cannot postpone without starting all over again so little scale with player level.
  • Syldras
    Syldras
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    I didn't find that fight hard, but I don't see why people who do would have to start all over again if they fail right before the end. Resetting to the last stage seems reasonable. Although I'm not sure if it's technically possible the way it currently is implemented.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • tom6143346
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    Ok yeah it might be a bit tuffer if you completely new in the game , i agree on that . But that’s no the player , no ? I mean in pretty much any game out there you as a player need to figure out how something goes. At least in the mmo I know. It’s a natural progression of the player I would even say . And even with my low level toons I can butcher this bosses. We have so much mythic s and the arcanist that make playing the game more easy I really don’t think something in the game should be even easier as it is now . But I guess that’s bin discussed over and over again on the forums. It’s just not easy to bring so different skill levels together , where both are happy .
  • Syldras
    Syldras
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    No one said the boss should be made easier. OP suggested that if a character dies, the boss should reset to the current stage.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • tom6143346
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    Well then it’s my bad that I misunderstood it.
  • SilverBride
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    I consider myself a skilled player but some of my characters aren't as strong as the others. Some classes just don't do as well as others.

    This fight may be easy for some players but that doesn't address the OP's concerns about having to reset the entire multistage fight if the player dies rather than just the stage they were on.
    PCNA
  • Maitsukas
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    I'd remove the spoiler from the title if I were you. Change it to something like Frustrating Final Storyline Boss Fight
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • shadyjane62
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    I don't think any boss at end should reset to beginning. I still have nightmares about Vaermina and will never finish Necrom because if that. If I had known I would not be able to complete Necrom I would never have bought Gold Road as I cannot now finish that either.

    Why should I buy games I am unable to to complete?

    I am a casual player when it comes to anything outside of Pvp. Content I have to pay for should not be so difficult that a casual cannot complete.

    Making bosses invulnerable during the middle of a fight is not content. Making a boss reset at the end of the chapter is soul destroying for those of us who are not the best.
    I don't go into trials or dungeons or anything vet because I am not good enough to participate, but I do expect to be able to finish the chapter story.

    Making it so hard just made me determined never to trust Zos again.
  • c363b
    c363b
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    To be clear, my point was not the difficulty of the stages. It was the reset to the beginning regardless of what stage the character had reached when he died.
  • c363b
    c363b
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    What do the different colors (other than the obvious red) mean in the circles that appear briefly on the platforms?
  • Hapexamendios
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    I think the OP's suggestion is a good one. I can definitely see that fight being frustrating for lower leveled characters.
  • Pelanora
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    He's the only one I liked from Necrom, wouldn't want to fight him anyway.

    Team Ithelia.
  • Scaletho
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    c363b wrote: »
    As a less than perfect fighter, I found the Torvesard fight very frustrating, as dying at any stage returned my character to the beginning point to repeat each stage (in slightly shorter versions.) I think it would have been reasonable to have the character restart the stage where he died and revived. After multiple attempts, I got to the last stage and had almost completed it when I failed to dodge quickly enough to miss a fatal blast.

    My friend, for every casual player with NO veteran character with a very good/best end-game build and/or NO fast reflexes from hours and hours of experience, you will always find 10 hardcore players saying "oh, for me Tovesard was too easy! It is very fast to defeat".

    Very few players understand that personal experience in ESO is not the same for eveyone. And casual players suffer most, cause there is NO Boss adaptation to player capacity or resources.
  • Ravensilver
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    Scaletho wrote: »
    Very few players understand that personal experience in ESO is not the same for eveyone. And casual players suffer most, cause there is NO Boss adaptation to player capacity or resources.

    This!

    I am now 62. My hands are becoming more and more crippled by genetic arthritis. I have played the same character since the beginning of ESO. I adjust the build with every new expansion, I try to get the best gear that I can within my limitations.

    And the only 'advice' someone like me tends to get is 'git gud', when asking whether some aspects of the game could please be modified to make it playable by people like me.

    I've been playing computer games in some form or other since 1974. So I do know how to play. But ageing is being merciless to me and I will *never* be 'gud' again. Unless, of course, a miracle cure is found that completely restores the destroyed joints in my hands....

    So. I don't need vet rewards or achievements. But I do *need* the possibility of experiencing the product that I am (and have been) paying for.
    However, I fear that as long as older devs are replaced by bright-eyed (and healthy) young ones, there will be no awareness of the limitations that crop up with older players, or players who just don't have the abilities (for a variety of reasons) to easily handle all content.
  • Uncle_Duke
    I have to agree with the OP. I have played a little over a month and are level 50 CP180. I am still experimenting with gear setup and have never been near a dungeon, trial, arena or world boss.

    I somehow managed the Verminia fight in the Necrom/Apocrypha zone story - but today I gave up after having died for the 15. time and have to start all over again. I was also booted from the EU xbox server, which didn't help my frustration.

    So I would also have expected some sort of "help" to be able to finish this, it was a quest starter for me and it is way too hard. It would be a good solution to continue from when you died and perhaps the reward could be scaled down on the quest starters, so that they are managable for noobie solo players who relies on some internet gurus build suggestions.

    And I admit I have absolutely no idea as to what is going on in this fight. Why is my bar greyed out ? Why is Leramils voice almost impossible to hear ? Why am I suddenly completely encased in glass ?

    I do get that this is a game designed for groups and not for solo players, and even though there are a lot of websites claiming that you can easily solo this game - you just have to have a lot of monster sets - it is obviously not that easy to solo.
  • LootAllTheStuff
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    I've only done this complete quest-line once (part way through a second run) so I don't remember the details, but I did complete it solo. You don't need monster sets, and I certainly didn't have a meta build when I ran it. In fact, I didn't run my first trial until well after I'd finished the bulk of the story content solo. But you do need to spot and understand the mechanics of the fight in order to beat it. Best advice I can give you for now is to see if you can find a video walk-through that explains exactly what's going on during each stage.

    One thing that might help if you haven't done so already is to recruit a companion like Sharp, and get them levelled up a bit so they aren't a total paper bag. That can help with taking some of the heat off you as a player, and giving you a little more breathing room.

  • katanagirl1
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    Uncle_Duke wrote: »
    I have to agree with the OP. I have played a little over a month and are level 50 CP180. I am still experimenting with gear setup and have never been near a dungeon, trial, arena or world boss.

    I somehow managed the Verminia fight in the Necrom/Apocrypha zone story - but today I gave up after having died for the 15. time and have to start all over again. I was also booted from the EU xbox server, which didn't help my frustration.

    So I would also have expected some sort of "help" to be able to finish this, it was a quest starter for me and it is way too hard. It would be a good solution to continue from when you died and perhaps the reward could be scaled down on the quest starters, so that they are managable for noobie solo players who relies on some internet gurus build suggestions.

    And I admit I have absolutely no idea as to what is going on in this fight. Why is my bar greyed out ? Why is Leramils voice almost impossible to hear ? Why am I suddenly completely encased in glass ?

    I do get that this is a game designed for groups and not for solo players, and even though there are a lot of websites claiming that you can easily solo this game - you just have to have a lot of monster sets - it is obviously not that easy to solo.

    I was hoping UESP had some details about the battle, it’s been years since I did this but I will try to go from memory.

    I think in that fight the boss used a negate, which is the bubble around you. It prevents you from using any magicka skills. Just move outside the bubble. There were also cases where you needed to use the sword (I forget the name, the one you got that lets you open portals) on enemies to progress. Also if the boss’s health bar changes from red to a gold metal color, he cannot be damaged and you need to concentrate on other enemies in the area. I think this was mainly where the sword/portal mechanic was needed. There were lots of times when you had to use a portal from Leremil to help one ally or another, the npc will tell you when you need to do so.
    PS5 NA
  • Uncle_Duke
    Thank you so much for the tips and explanation.

    I found 2 videos on youtube, but none with explanations - but I guess it is the negate that prevents Ghost Sight from working.
    I did know about the health bar and the the spawning of clones and I have tuned the different volume settings, so that I might better hear Leramil.
    I have no experience with companions and how to level them up - but I will give it a go.

    AND, I have no intention in high-jacking this post, I will open another post asking about my gear and skills.

    But it came to me, since I am part of the elite group that struggles with Torvesard - what if there were simply a dialog in the final fights of zone stories that gave the option to choose difficulty level. It could be presented at first or after 3 attempts for instance.

    I am playing with the normal settings, so I can't go to an easier level, but since it is a zone story, it seems strangely neglecting to me, that I have to accept that I cannot finish it.
    To me it is very optional if I want to take on a world boss, dolmen, dungeon or world event, but the zone story is an integrated part of the game.
    This is what gives the game meaning - the dialog, the quest, the surroundings, if not it comes down to hack and slash to reach a certain level or gear, which leaves the game rather boring and down to pure adrenaline rewarding.
  • Ardriel
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    I don't know...I think there’s a lack of basic understanding here. If you take the time to learn the game's basic mechanics (blocking, dodging, not standing in AoE areas, etc.), use the right buff food, and equip gear appropriate for your level and class, a quest boss shouldn't pose any difficulty.

    That aside, I have to agree. The fact that the entire fight resets to the beginning after you die is really frustrating.

    But of course, these kinds of fights (quest bosses) are meant to help you learn the important mechanics of the game so you’ll be prepared for more challenging content.

    Even though it can be frustrating, you should think of it as a tutorial. Just keep practicing. With the right approach, you’ll get the hang of it. Practice makes perfect.

    Btw, the default color for enemy areas in the game can be customized. Set it to something very bright, like bright pink or light blue. That way, these AoEs will be much easier to see. Many players don't even know this. And you can also customize the key binding to something that is convenient for you. Especially bar swap button. I have my bar swap on my mouse. This makes barswapping super easy for me.

    If, for health reasons, players are unable to press too many buttons, they can use a 1 bar HA build and still deal good damage.
    With the Oakensoul Ring, you'll be very well prepared for solo content.
  • katanagirl1
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    There was a push to make all of the game more difficult by veteran players which unfortunately made it hard for new players to get through complex boss fights with mechanics like this. Especially when the player bought the game during one of the later DLCs and got dropped into a zone like that as their first boss fight and they have not progressed up through the base game or run any group dungeons or trials with mechanics to learn what to do. I remember watching the hubby play, who is a quester only, and even after doing all of the other DLCs he struggled with this one and I coached him through it.

    I think it would be a good idea for the devs to go back through the game starting with High Isle and tone the bosses down a bit since the overland difficulty has been added. That would then satisfy those who want hard boss battles and those who are new to the game and don’t have the experience yet to know what to do.

    EDIT: typo
    Edited by katanagirl1 on 9 August 2026 16:19
    PS5 NA
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