The combat team could significantly improve communication by directly implementing player feedback for better communication.
First, the team should regularly stream themselves playing current content, be it PVP (BGs, Cyrodiil, IC) or PVP. Veteran dungeons, trials, overland (across Challenge Difficulties) This isn't about showcasing perfect gameplay—it's about showing how the developers approach combat, experience their own changes, and discuss their decision-making in real time. Seeing the team actively engage with the game would build credibility and create more informed discussions.
Second, each major combat patch should include developer builds and parses. They should show the builds they tested, the resulting parses, and the metrics that support their conclusions. Players are routinely asked to provide data, so it's reasonable for the developers to share the data informing their own decisions.
Third, every significant balance change should include a clear framework explaining how it benefits players. Rather than simply listing numerical adjustments, the team should explain the problem being solved, why the chosen solution is preferable to alternatives, what gameplay improvements they expect, and how success will be measured after launch.
Beyond individual patches, the combat team should define each class's intended playstyle and role. Every class should have a clearly communicated combat identity—whether it excels at DoTs, burst, direct damage, heavy attacks, pets, or support—and an intended S/A/B/C rating for Damage, Tank, and Healer that makes its strengths and tradeoffs explicit. This gives players a long-term framework for understanding balance decisions instead of viewing each patch in isolation.
Finally, the team should publish a long-term combat roadmap. Players need to understand what the end state of combat looks like, what problems remain, what milestones the team intends to reach, and how each update moves the game closer to that vision.
BretonMage wrote: »I can't believe I have to explain this but you can't know what's genuinely popular if people can cast multiple votes.
I am not an "mmo type", this is pretty basic common sense.
tomofhyrule wrote: »ESO_player123 wrote: »tomofhyrule wrote: »Then as someone already asked, what's the point of being able to upvote? If they just wanted a list of things to draw on or think about, without any regard to how much the community seems to care or not care about any given thing, why have upvoting at all? If it really doesn't matter then there should be no ability to upvote things, it should just be a board where we can make and view submissions.DenverRalphy wrote: »ESO_player123 wrote: »DenverRalphy wrote: »Down votes are entirely unnecessary. It would only serve to devalue the purpose of the dashboard.
The entire point is to observe how many players place importance on a submission. The ratio of in-favor to not-in-favor has no factor in this data point.
[edit] As well, adding down votes would turn submissions into a contest of wills as opposing factions rally the troops to overcome each other. Completely invalidating the data they're looking to collect.
If the bolded part is correct then why people are claiming that votes do not matter and that the ability to cast as many votes as you want is fine.
What doesn't matter is where those accumulated upvotes places a submission on any perceived ranking ladder. Again... It's not a contest. It's not a competition.
Because being able to click a button for "ooh, I want this too!" is a lot more user friendly than trying to post your idea and getting "ERROR: THIS SUGGESTION IS ALREADY ON THE LIST SO WE'RE NOT GONNA LISTEN TO YOU!"
Again, they're not going to implement things in order of likes... which we're going to see when they implement something and people immediately run here to whine " but my suggestion has 3.5 more likes than the one they put in so ZOS is biased against me personally!"
All it is is a count of how many people also like that idea. And if you think of it as a popularity contest, you are totally free to blast your suggestion all over social media to drum up support for it. But it'll still get just as much attention from the devs either way.
That is true if it's one vote per person. I have no issue if someone goes to an ESO guild chat/discord and rally up the members. However, if I go and vote 300 times or rally people that do not even play ESO, does it really tell how many people liked that idea?
You are taking this much too seriously.
If someone wants to nolife and get their suggestion to the top of the chart, then let them. That will prove one of two things:
- They really want it, and therefore would be willing to pay a lot of money if ZOS does it
- This is a thing that could get people who don't play ESO to start playing ESO
And again, there is no correlation between the number of votes something has and whether it will be implemented, so it's a moot point anyway. After all, the #1 thing is "Finish the Class Reworks," which is already confirmed that it will happen, from multiple Community Managers, and it was even said that they have already told the team how important it is. So by all rights it shouldn't even be on this list in the first place (even though yes, I upvoted that too because I want them done), because it's already a thing they're doing. However, as we can see, it's not a fast process, so it's unlikely to be finished before 2028 in any case. More people upvoting it isn't going to make it go any faster.
EDIT: This is also ZOS using a template that exists rather than building a new tool. Is this "super fair and reliable?" No, it isn't. Does it serve its purpose? Yeah.
I'm sure if ZOS really wanted to, they could build a voting system like this from scratch and implement it in the game like people are suggesting to make it super fair and accurate. Of course, using dev time to do that may mean that none of the suggestions could be implemented until like 2032 at the earliest, but I'm sure you'd all be fine waiting for the Class Reworks to happen until then if it meant we got really reliable voting for features, right?
Umbracat449 wrote: »BretonMage wrote: »I can't believe I have to explain this but you can't know what's genuinely popular if people can cast multiple votes.
I am not an "mmo type", this is pretty basic common sense.
It's likely they are using this because it has an export function and they can generate a list they can read and discuss easily, and the forum platform does not. Voting is an added extra. Genuinely popular in the tool is not really the issue. Its how easily they can do it, how much it might cost.