The best fix for this imbalance would be to change Talons to a one time area effect spell rather than a continuous ground AE. Talons' effects would still last 4 seconds on the targets it initially hits, but it would be a one time effect, rather than reapplied an endless amount of times within those 4 seconds. With this change, after being rooted, a target could then dodge roll to break this root, and would still take the full 4 seconds damage over time or melee debuff because they were hit with the initial blast. If a DK wants to root their target again, they will have to recast Talons with their target in range to reapply its effects.
JosephChip wrote: »The best fix for this imbalance would be to change Talons to a one time area effect spell rather than a continuous ground AE. Talons' effects would still last 4 seconds on the targets it initially hits, but it would be a one time effect, rather than reapplied an endless amount of times within those 4 seconds. With this change, after being rooted, a target could then dodge roll to break this root, and would still take the full 4 seconds damage over time or melee debuff because they were hit with the initial blast. If a DK wants to root their target again, they will have to recast Talons with their target in range to reapply its effects.
Isn't this exactly how it is right now?
I'm pretty sure it doesn't do that.JosephChip wrote: »The best fix for this imbalance would be to change Talons to a one time area effect spell rather than a continuous ground AE. Talons' effects would still last 4 seconds on the targets it initially hits, but it would be a one time effect, rather than reapplied an endless amount of times within those 4 seconds. With this change, after being rooted, a target could then dodge roll to break this root, and would still take the full 4 seconds damage over time or melee debuff because they were hit with the initial blast. If a DK wants to root their target again, they will have to recast Talons with their target in range to reapply its effects.
Isn't this exactly how it is right now?
Currently it is an AE ground spell that creates a persistant radius of effect for the 4 second duration, meaning that if something walks into the radius even after its cast they are immedietly rooted, if they dodge roll and remain in the radius they are rooted again, if they dodge roll out of the radius then re-enter it they are rooted again. It in no way can be blocked.
JosephChip wrote: »The best fix for this imbalance would be to change Talons to a one time area effect spell rather than a continuous ground AE. Talons' effects would still last 4 seconds on the targets it initially hits, but it would be a one time effect, rather than reapplied an endless amount of times within those 4 seconds. With this change, after being rooted, a target could then dodge roll to break this root, and would still take the full 4 seconds damage over time or melee debuff because they were hit with the initial blast. If a DK wants to root their target again, they will have to recast Talons with their target in range to reapply its effects.
Isn't this exactly how it is right now?
Currently it is an AE ground spell that creates a persistant radius of effect for the 4 second duration, meaning that if something walks into the radius even after its cast they are immedietly rooted, if they dodge roll and remain in the radius they are rooted again, if they dodge roll out of the radius then re-enter it they are rooted again. It in no way can be blocked.
Currently it is an AE ground spell that creates a persistant radius of effect for the 4 second duration, meaning that if something walks into the radius even after its cast they are immedietly rooted, if they dodge roll and remain in the radius they are rooted again, if they dodge roll out of the radius then re-enter it they are rooted again. It in no way can be blocked.