Engulfing Dragonfire (originally Engulfing Flames): This morph is now the rework morph, which costs Magicka instead of Stamina. This morph now channels the flame attack in front of you over 4.8 seconds and deals 20% increased damage when it hits an enemy, up to once every second, and up to a maximum of 80%. While Take Flight is active, this deals maximum damage. The damage is considered direct damage.
For being called a Dragonknight, the class has always been missing the most iconic feeling of being a dragon: unleashing unabated flame upon their foes with a channeled flame breath. We also realize that many of our players have expressed the desire to enjoy the game at a slower pace, and as we’ve introduced similar attacks into higher levels of play with Heavy Attack builds and Fatecarver, we want to make sure there are more flavors to this experience, each with their own distinctions in how you build and play. This morph won’t be bringing the same heat as either of those builds alone, but it should help take some pressure off constantly needing to press down the gas pedal (buttons).
Silvains_Demon wrote: »I would not mind having beams on every class. My only question is how would they even do it (especially with Necromancer. What you going to do? Throw a bunch of etherial scythes down range at everyone infront of you)? If anything, I would first look into animation canceling and how to stop it. If they want an easier time for people, then use those animations to create space between button presses. That is what animations should be doing.
But, between this (enforcing unskippable animations) or doing a beam, they are at least trying something that guarantees an active effect that lasts a few seconds and gives the fingers and buttons a small break.
JustLovely wrote: »Not every class needs a beam. Sometimes unique identity is better than reskinned uniformity.
JustLovely wrote: »Not every class needs a beam. Sometimes unique identity is better than reskinned uniformity.
JustLovely wrote: »Not every class needs a beam. Sometimes unique identity is better than reskinned uniformity.