dark_hunterxmg wrote: »The good news for you is that Werewolf isn't meta. It's just good.
CatalinaWineMixer2 wrote: »We were killing Werewolves and DKs! With our Wardens until everyone cried and had it taken away and completely ruined. They ruined the Bear, its Class Passive and Shattered Path. You cant make this stuff up. Stop nerfing our characters and gear! Every nerf just creates more problems. It's never enough and it needs to stop.
CatalinaWineMixer2 wrote: »We were killing Werewolves and DKs! With our Wardens until everyone cried and had it taken away and completely ruined. They ruined the Bear, its Class Passive and Shattered Path. You cant make this stuff up. Stop nerfing our characters and gear! Every nerf just creates more problems. It's never enough and it needs to stop.
IZZEFlameLash wrote: »CatalinaWineMixer2 wrote: »We were killing Werewolves and DKs! With our Wardens until everyone cried and had it taken away and completely ruined. They ruined the Bear, its Class Passive and Shattered Path. You cant make this stuff up. Stop nerfing our characters and gear! Every nerf just creates more problems. It's never enough and it needs to stop.
This SPS nerf was more to do with the fact that people wrongfully associated pulse ganking's existence with SPS despite pulse ganking being a thing pretty much back when Psijic Imbue Weapon came out. They thought it'd kill pulse gankers if SPS got nerfed but pulse ganking is still alive and well. It just weeded out the badly built ones that frankly still couldn't kill very well even with SPS if the target knew how to block and heal and not under 30k health.
I have little to no issues killing the vast majority of werewolves on my server as a wolf, DK, and even a pure-class NB now (I do run S&B back bar and have shade, cloak, rally, mono).
I really like to say this as it’s true, but I have been clipping all the 35-40k+ wolves I run into and just annihilate. Along with the DKs that insta-kill me when I run my own wolf in OW. Apologies to say but most wolves that you ‘can’t kill’ on a properly geared PvP toon don’t deal significant damage and ‘are tanks’ or die all the same; anything in the middle is typically a ‘good player’ that knows how to self-manage.
Contrary to popular belief, wolf doesn’t suddenly make a player uber-competent at the game, nothing but time in and willingness to experiment and learn will do this (and ergo one of many reasons that even those with high health can die).
Militan1404 wrote: »I have little to no issues killing the vast majority of werewolves on my server as a wolf, DK, and even a pure-class NB now (I do run S&B back bar and have shade, cloak, rally, mono).
I really like to say this as it’s true, but I have been clipping all the 35-40k+ wolves I run into and just annihilate. Along with the DKs that insta-kill me when I run my own wolf in OW. Apologies to say but most wolves that you ‘can’t kill’ on a properly geared PvP toon don’t deal significant damage and ‘are tanks’ or die all the same; anything in the middle is typically a ‘good player’ that knows how to self-manage.
Contrary to popular belief, wolf doesn’t suddenly make a player uber-competent at the game, nothing but time in and willingness to experiment and learn will do this (and ergo one of many reasons that even those with high health can die).
What you trying to say it takes skill to play a WW? When i made mine i didnt even read what the skills did and still did 10 bgs + before i got my first death so dont try to convince us that it takes skill. Ww is crutches where players that did bad even on DKs last patch does good on WW now, and a one bar build should not preform as good as a two bar build, thats why oakensoul got nerfed years ago.
Militan1404 wrote: »I have little to no issues killing the vast majority of werewolves on my server as a wolf, DK, and even a pure-class NB now (I do run S&B back bar and have shade, cloak, rally, mono).
I really like to say this as it’s true, but I have been clipping all the 35-40k+ wolves I run into and just annihilate. Along with the DKs that insta-kill me when I run my own wolf in OW. Apologies to say but most wolves that you ‘can’t kill’ on a properly geared PvP toon don’t deal significant damage and ‘are tanks’ or die all the same; anything in the middle is typically a ‘good player’ that knows how to self-manage.
Contrary to popular belief, wolf doesn’t suddenly make a player uber-competent at the game, nothing but time in and willingness to experiment and learn will do this (and ergo one of many reasons that even those with high health can die).
What you trying to say it takes skill to play a WW? When i made mine i didnt even read what the skills did and still did 10 bgs + before i got my first death so dont try to convince us that it takes skill. Ww is crutches where players that did bad even on DKs last patch does good on WW now, and a one bar build should not preform as good as a two bar build, thats why oakensoul got nerfed years ago.
El_Borracho wrote: »After years of being irrelevant, Werewolf has been viable for about 20 minutes and people already want to nerf it. Sigh.
Dying is a part of PVP. Deal with it. And spare me the "you don't know what its like, man" replies. I do. Its nice to have options on how to play in Cyrodiil again.
-no burst (no like really, go through the skills)
Major_Mangle wrote: »-no burst (no like really, go through the skills)
Honestly, this borderline "propaganda" needs to stop. Just because werewolf doesn´t have the traditional "delayed skill + ult" combo doesn´t mean that it doesn´t have damage that isn´t equivalent to burst. On my current WW build I´ve several "post SPS nerf" CMX parses against good/proper geared players where I do anywhere from 25-30k damage in less than 2 GCD:s. I can do this kind of damage more or less every other GCD depending on the nature of the fight (not counting duels here but actual GvG´s or open world fights against solid players). I can stack so many instances of damage every other GCD that I put my opponent on full life support 90% of a fight. Only exception is when they abuse bugged Mara´s balm. At some point "pressure" stop being pressure when it does almost 15k dps. That´s not "pressure" that´s just burst disguised as pressure.
I mained ww for the longest time many many years ago so I´m well aware of old metas (even created some of them on PCEU) and how mediocre it became after the HP recovery nerfs and certain mythic nerfs etc etc. But downplaying that ww isn´t meta when played correctly is just down right disingenuous. Sure ww has some downside, but they´re easily mitigated by sets or CP (or in some cases playing as a duo removes 99% of the negatives) so arguing that ww doesn´t have "X, Y or Z" doesn´t hold, because you don´t balance the game from a solo/1vX perspective anyway.
I never debate/argue ESO balance from the perspective of a mediocre/average player, but from the perspective of fighting on an optimized setup vs proper geared players (as one should, since games like ESO should be balanced from the top down, not the other way around). WW is in the strongest spot it´s ever been in, and downplaying it is just utterly insane.
Major_Mangle wrote: »-no burst (no like really, go through the skills)
Honestly, this borderline "propaganda" needs to stop. Just because werewolf doesn´t have the traditional "delayed skill + ult" combo doesn´t mean that it doesn´t have damage that isn´t equivalent to burst. On my current WW build I´ve several "post SPS nerf" CMX parses against good/proper geared players where I do anywhere from 25-30k damage in less than 2 GCD:s. I can do this kind of damage more or less every other GCD depending on the nature of the fight (not counting duels here but actual GvG´s or open world fights against solid players). I can stack so many instances of damage every other GCD that I put my opponent on full life support 90% of a fight. Only exception is when they abuse bugged Mara´s balm. At some point "pressure" stop being pressure when it does almost 15k dps. That´s not "pressure" that´s just burst disguised as pressure.
I mained ww for the longest time many many years ago so I´m well aware of old metas (even created some of them on PCEU) and how mediocre it became after the HP recovery nerfs and certain mythic nerfs etc etc. But downplaying that ww isn´t meta when played correctly is just down right disingenuous. Sure ww has some downside, but they´re easily mitigated by sets or CP (or in some cases playing as a duo removes 99% of the negatives) so arguing that ww doesn´t have "X, Y or Z" doesn´t hold, because you don´t balance the game from a solo/1vX perspective anyway.
I never debate/argue ESO balance from the perspective of a mediocre/average player, but from the perspective of fighting on an optimized setup vs proper geared players (as one should, since games like ESO should be balanced from the top down, not the other way around). WW is in the strongest spot it´s ever been in, and downplaying it is just utterly insane.
Yeah its a big diffrence, even from ww from each class, and in my opinion ww should not even have class passives or class masterys.Major_Mangle wrote: »-no burst (no like really, go through the skills)
Honestly, this borderline "propaganda" needs to stop. Just because werewolf doesn´t have the traditional "delayed skill + ult" combo doesn´t mean that it doesn´t have damage that isn´t equivalent to burst. On my current WW build I´ve several "post SPS nerf" CMX parses against good/proper geared players where I do anywhere from 25-30k damage in less than 2 GCD:s. I can do this kind of damage more or less every other GCD depending on the nature of the fight (not counting duels here but actual GvG´s or open world fights against solid players). I can stack so many instances of damage every other GCD that I put my opponent on full life support 90% of a fight. Only exception is when they abuse bugged Mara´s balm. At some point "pressure" stop being pressure when it does almost 15k dps. That´s not "pressure" that´s just burst disguised as pressure.
I mained ww for the longest time many many years ago so I´m well aware of old metas (even created some of them on PCEU) and how mediocre it became after the HP recovery nerfs and certain mythic nerfs etc etc. But downplaying that ww isn´t meta when played correctly is just down right disingenuous. Sure ww has some downside, but they´re easily mitigated by sets or CP (or in some cases playing as a duo removes 99% of the negatives) so arguing that ww doesn´t have "X, Y or Z" doesn´t hold, because you don´t balance the game from a solo/1vX perspective anyway.
I never debate/argue ESO balance from the perspective of a mediocre/average player, but from the perspective of fighting on an optimized setup vs proper geared players (as one should, since games like ESO should be balanced from the top down, not the other way around). WW is in the strongest spot it´s ever been in, and downplaying it is just utterly insane.
A person spamming light attack and surprise attack is pressuring you, a dot build may pressure you- this is not burst (especially not onslaught into a 22-27k whip at the same time Flames and CoE are landing for around 10k each)
///
For wolf-
15-30k in 2 GCDs (as you mention; citing from you only) is not 25-50k in 1-2 seconds.
The execute dot does nothing out of execute (300 damage full health, no impact damage)
The claw should be relatively the same as a DK dot comparatively (actually less because of it being only 6 seconds on players).
The bite quite literally procs the exact same status as surprise attack and only does a tiny bit more damage comparatively (exe and heals are simply because we don’t have alternatives to these in-kit)
The relatively unused (in PvP) berserker bleed dot only lasts 1 second.
///
None of this is equivalent to multiple moves that are allowed to be used in unison/near perfect harmony, into a delayed stun with each skill tooltipping for roughly 10-20k.
Pressure does not equal burst and no, that isn’t ’fake news’.
dark_hunterxmg wrote: »Militan1404 wrote: »I have little to no issues killing the vast majority of werewolves on my server as a wolf, DK, and even a pure-class NB now (I do run S&B back bar and have shade, cloak, rally, mono).
I really like to say this as it’s true, but I have been clipping all the 35-40k+ wolves I run into and just annihilate. Along with the DKs that insta-kill me when I run my own wolf in OW. Apologies to say but most wolves that you ‘can’t kill’ on a properly geared PvP toon don’t deal significant damage and ‘are tanks’ or die all the same; anything in the middle is typically a ‘good player’ that knows how to self-manage.
Contrary to popular belief, wolf doesn’t suddenly make a player uber-competent at the game, nothing but time in and willingness to experiment and learn will do this (and ergo one of many reasons that even those with high health can die).
What you trying to say it takes skill to play a WW? When i made mine i didnt even read what the skills did and still did 10 bgs + before i got my first death so dont try to convince us that it takes skill. Ww is crutches where players that did bad even on DKs last patch does good on WW now, and a one bar build should not preform as good as a two bar build, thats why oakensoul got nerfed years ago.
It takes skill to play it well against good players. Doing well in a BG doesn't really mean much. Sounds like MMR was on your side. You didn't just throw something together and smash good players with it.
Militan1404 wrote: »Yeah its a big diffrence, even from ww from each class, and in my opinion ww should not even have class passives or class masterys.Major_Mangle wrote: »-no burst (no like really, go through the skills)
Honestly, this borderline "propaganda" needs to stop. Just because werewolf doesn´t have the traditional "delayed skill + ult" combo doesn´t mean that it doesn´t have damage that isn´t equivalent to burst. On my current WW build I´ve several "post SPS nerf" CMX parses against good/proper geared players where I do anywhere from 25-30k damage in less than 2 GCD:s. I can do this kind of damage more or less every other GCD depending on the nature of the fight (not counting duels here but actual GvG´s or open world fights against solid players). I can stack so many instances of damage every other GCD that I put my opponent on full life support 90% of a fight. Only exception is when they abuse bugged Mara´s balm. At some point "pressure" stop being pressure when it does almost 15k dps. That´s not "pressure" that´s just burst disguised as pressure.
I mained ww for the longest time many many years ago so I´m well aware of old metas (even created some of them on PCEU) and how mediocre it became after the HP recovery nerfs and certain mythic nerfs etc etc. But downplaying that ww isn´t meta when played correctly is just down right disingenuous. Sure ww has some downside, but they´re easily mitigated by sets or CP (or in some cases playing as a duo removes 99% of the negatives) so arguing that ww doesn´t have "X, Y or Z" doesn´t hold, because you don´t balance the game from a solo/1vX perspective anyway.
I never debate/argue ESO balance from the perspective of a mediocre/average player, but from the perspective of fighting on an optimized setup vs proper geared players (as one should, since games like ESO should be balanced from the top down, not the other way around). WW is in the strongest spot it´s ever been in, and downplaying it is just utterly insane.
A person spamming light attack and surprise attack is pressuring you, a dot build may pressure you- this is not burst (especially not onslaught into a 22-27k whip at the same time Flames and CoE are landing for around 10k each)
///
For wolf-
15-30k in 2 GCDs (as you mention; citing from you only) is not 25-50k in 1-2 seconds.
The execute dot does nothing out of execute (300 damage full health, no impact damage)
The claw should be relatively the same as a DK dot comparatively (actually less because of it being only 6 seconds on players).
The bite quite literally procs the exact same status as surprise attack and only does a tiny bit more damage comparatively (exe and heals are simply because we don’t have alternatives to these in-kit)
The relatively unused (in PvP) berserker bleed dot only lasts 1 second.
///
None of this is equivalent to multiple moves that are allowed to be used in unison/near perfect harmony, into a delayed stun with each skill tooltipping for roughly 10-20k.
Pressure does not equal burst and no, that isn’t ’fake news’.
Whats dosent make sense for you? Should i write it with big letters så maybe your brain would be capable to understand?? One bar takes less skill even if the buffs are halfed, less risk as you offensive bar is also your defensive bar, on two bar builds there is a certain risk reward that you dont have on one bar, of a one bar build preformed as well as a two bar build then why would anyone in their right mind play a two bar build??
And for all those cons you mentioned they still preformed so well just proves how busted they really are.
Lol so its us now, you said you where DK didnt you? So now you are ww. Think most here see right thru your propaganda where you trying to convince everyone how ww is not op.
I really like to say this as it’s true, but I have been clipping all the 35-40k+ wolves I run into and just annihilate. Along with the DKs that insta-kill me when I run my own wolf in OW. Apologies to say but most wolves that you ‘can’t kill’ on a properly geared PvP toon don’t deal significant damage and ‘are tanks’ or die all the same; anything in the middle is typically a ‘good player’ that knows how to self-manage.
Militan1404 wrote: »a one bar build should not preform as good as a two bar build, thats why oakensoul got nerfed years ago.
I really like to say this as it’s true, but I have been clipping all the 35-40k+ wolves I run into and just annihilate. Along with the DKs that insta-kill me when I run my own wolf in OW. Apologies to say but most wolves that you ‘can’t kill’ on a properly geared PvP toon don’t deal significant damage and ‘are tanks’ or die all the same; anything in the middle is typically a ‘good player’ that knows how to self-manage.
I can wipe players with x3 higher Champion Points on my sloppy build. WW needs to be nerfed yesterday.
wketsparrowhawk wrote: »WW's are about as tough to kill as sorcs these days. And every WW is a sorc. Take a look at those class mastery passives. That's where the nerf hammer needs to be aimed.
CatalinaWineMixer2 wrote: »We were killing Werewolves and DKs! With our Wardens until everyone cried and had it taken away and completely ruined. They ruined the Bear, its Class Passive and Shattered Path. You cant make this stuff up. Stop nerfing our characters and gear! Every nerf just creates more problems. It's never enough and it needs to stop.
CatalinaWineMixer2 wrote: »We were killing Werewolves and DKs! With our Wardens until everyone cried and had it taken away and completely ruined. They ruined the Bear, its Class Passive and Shattered Path. You cant make this stuff up. Stop nerfing our characters and gear! Every nerf just creates more problems. It's never enough and it needs to stop.
Could have sworn you claimed elsewhere that:
1. You didn't care about PvP and mostly PvE
2. PvP was getting PvE nerfed, with huge blocks of implying that you're a PvEr angry about being nerfed because of PvP
And yet now you're saying that you did in fact use that mythic in PvP, enough for you to complain here that it was removed from PvP.
Yeah, can't say I didn't expect this when following the continuity of your statements and logic behind them about subclassing, mythics, etc.
Thanks for providing proof for what was already obvious. Thanks for the self-expose.
CatalinaWineMixer2 wrote: »We were killing Werewolves and DKs! With our Wardens until everyone cried and had it taken away and completely ruined. They ruined the Bear, its Class Passive and Shattered Path. You cant make this stuff up. Stop nerfing our characters and gear! Every nerf just creates more problems. It's never enough and it needs to stop.
Could have sworn you claimed elsewhere that:
1. You didn't care about PvP and mostly PvE
2. PvP was getting PvE nerfed, with huge blocks of implying that you're a PvEr angry about being nerfed because of PvP
And yet now you're saying that you did in fact use that mythic in PvP, enough for you to complain here that it was removed from PvP.
Yeah, can't say I didn't expect this when following the continuity of your statements and logic behind them about subclassing, mythics, etc.
Thanks for providing proof for what was already obvious. Thanks for the self-expose.
I really like to say this as it’s true, but I have been clipping all the 35-40k+ wolves I run into and just annihilate. Along with the DKs that insta-kill me when I run my own wolf in OW. Apologies to say but most wolves that you ‘can’t kill’ on a properly geared PvP toon don’t deal significant damage and ‘are tanks’ or die all the same; anything in the middle is typically a ‘good player’ that knows how to self-manage.
I can wipe players with x3 higher Champion Points on my sloppy build. WW needs to be nerfed yesterday.
ketsparrowhawk wrote: »WW's are about as tough to kill as sorcs these days. And every WW is a sorc. Take a look at those class mastery passives. That's where the nerf hammer needs to be aimed.
Militan1404 wrote: »CatalinaWineMixer2 wrote: »We were killing Werewolves and DKs! With our Wardens until everyone cried and had it taken away and completely ruined. They ruined the Bear, its Class Passive and Shattered Path. You cant make this stuff up. Stop nerfing our characters and gear! Every nerf just creates more problems. It's never enough and it needs to stop.
Could have sworn you claimed elsewhere that:
1. You didn't care about PvP and mostly PvE
2. PvP was getting PvE nerfed, with huge blocks of implying that you're a PvEr angry about being nerfed because of PvP
And yet now you're saying that you did in fact use that mythic in PvP, enough for you to complain here that it was removed from PvP.
Yeah, can't say I didn't expect this when following the continuity of your statements and logic behind them about subclassing, mythics, etc.
Thanks for providing proof for what was already obvious. Thanks for the self-expose.
Yeah lol, hes making it up as it fits and then forgets about it. First he was a dk main then suddenly he forgetts and is a ww main. Hes just saying annything to keep hes crutches that he so desperately needs
Militan1404 wrote: »CatalinaWineMixer2 wrote: »We were killing Werewolves and DKs! With our Wardens until everyone cried and had it taken away and completely ruined. They ruined the Bear, its Class Passive and Shattered Path. You cant make this stuff up. Stop nerfing our characters and gear! Every nerf just creates more problems. It's never enough and it needs to stop.
Could have sworn you claimed elsewhere that:
1. You didn't care about PvP and mostly PvE
2. PvP was getting PvE nerfed, with huge blocks of implying that you're a PvEr angry about being nerfed because of PvP
And yet now you're saying that you did in fact use that mythic in PvP, enough for you to complain here that it was removed from PvP.
Yeah, can't say I didn't expect this when following the continuity of your statements and logic behind them about subclassing, mythics, etc.
Thanks for providing proof for what was already obvious. Thanks for the self-expose.
Yeah lol, hes making it up as it fits and then forgets about it. First he was a dk main then suddenly he forgetts and is a ww main. Hes just saying annything to keep hes crutches that he so desperately needs
He’s not even referring to me there (check his quote) plus:
“I have little to no issues killing the vast majority of werewolves on my server as a wolf, DK, and even a pure-class NB now (I do run S&B back bar and have shade, cloak, rally, mono).”
and
“I said I was multiple things (you can re-read above), my friend.”
You can ctrl+F either of those right now and find this (simply letting you know I have not said here I ‘main’ any specific thing or rather ‘I only play one thing’). This is somewhat like the person above that (paraphrasing) just said ‘only people that agree with me have a brain’. Because this is your ‘argument’. 0.o