Just wanted to follow up here. Thank you for sharing your feedback about wrist pain when playing. We have heard some other reports like this and it is something we are looking into. Nothing to confirm at this time, but it is on the list as time allows.
spartaxoxo wrote: »Just wanted to follow up here. Thank you for sharing your feedback about wrist pain when playing. We have heard some other reports like this and it is something we are looking into. Nothing to confirm at this time, but it is on the list as time allows.
A big help for this would be to allow us toggle on/off heavy attacks when pressed down once. Same for sprint, for that matter.
Just wanted to follow up here. Thank you for sharing your feedback about wrist pain when playing. We have heard some other reports like this and it is something we are looking into. Nothing to confirm at this time, but it is on the list as time allows.
CatalinaWineMixer2 wrote: »Light attack weaving should be removed. Also known as animation canceling. This is a far bigger culprit. HA is much more comfortable than even the Arcanist but it lacks ranged Cleave and Splash damage. And that needs to be restored so every Class can do it, not just Arcanists.
I mostly play on console because its far more comfortable, especially when tanking back to back trials on end. After that, who really feels like trying to weave? Can I weave? Sure. Should I have to? Absolutely not.
allochthons wrote: »*There is now an add-on, which I haven't really tested, called Oh No My Menu, which prevents a menu from opening when you're trying to rez another player.
Above all, rapidly repeated or continuous actions—such as mouse clicks for light attacks or holding down the button for heavy attacks—seem to be the main source of problems.
ZOS should find solutions to this. Perhaps an additional key binding for automatic heavy attacks that you only have to press once briefly? I’m not sure if something like that would even be technically possible. As for automatic light attacks, I'm not sure whether it would even be feasible or useful.
Light attack weaving has repeatedly been criticized by many players. ZOS has already made some attempts in this direction to improve the gameplay experience—such as the Velothi Amulet or the Arcanist—as well as to significantly reduce the damage dealt by light attacks.
But I agree that there’s definitely still a need for action here.
The fact that builds and playstyles that can cause health issues are still meta is, in my opinion, very concerning.

Panderbander wrote: »I'm not trying to discount anyone's experience but I find it wild that we've gone from two bar builds are painful to HA builds are painful. At some point one might wonder, maybe a doctor's visit is in order before saying the game is the reason?
Panderbander wrote: »I'm not trying to discount anyone's experience but I find it wild that we've gone from two bar builds are painful to HA builds are painful. At some point one might wonder, maybe a doctor's visit is in order before saying the game is the reason?
HerowynKerowyn wrote: »This made me think of a judo thing my son’s sensei used to say — don’t grip with your index finger because it strains the forearm more. I’ve played piano since I was five and typed for a living for years, so I’ve got some old repetitive‑stress stuff in my hands. Sometimes they go numb or I drop things. So when my index finger is doing all the work in ESO, I feel it pretty quickly.
Panderbander wrote: »I'm not trying to discount anyone's experience but I find it wild that we've gone from two bar builds are painful to HA builds are painful. At some point one might wonder, maybe a doctor's visit is in order before saying the game is the reason?
Panderbander wrote: »I'm not trying to discount anyone's experience but I find it wild that we've gone from two bar builds are painful to HA builds are painful. At some point one might wonder, maybe a doctor's visit is in order before saying the game is the reason?
I play other games in addition to ESO. Only ESO aggravates my RSI. Having to constantly button mash in combat, as in doing something every second most of the time, is just brutal. Other games, I can play with no problem. I don't game for hours on end in any game, though. I learned my lesson...
I've been gaming for over 40 years and used to game longer hours than I do now. I'm probably reaping the "benefits" of that (younger gamers who are doing the same will also reap the "benefits" in the future), but ESO's combat is the absolute worst for aggravating my injury.
(and yes, of course I've seen a doctor for this - it's a plain old RSI.)
Panderbander wrote: »I'm not trying to discount anyone's experience but I find it wild that we've gone from two bar builds are painful to HA builds are painful. At some point one might wonder, maybe a doctor's visit is in order before saying the game is the reason?
Panderbander wrote: »I'm not trying to discount anyone's experience but I find it wild that we've gone from two bar builds are painful to HA builds are painful. At some point one might wonder, maybe a doctor's visit is in order before saying the game is the reason?
I play other games in addition to ESO. Only ESO aggravates my RSI. Having to constantly button mash in combat, as in doing something every second most of the time, is just brutal. Other games, I can play with no problem. I don't game for hours on end in any game, though. I learned my lesson...
I've been gaming for over 40 years and used to game longer hours than I do now. I'm probably reaping the "benefits" of that (younger gamers who are doing the same will also reap the "benefits" in the future), but ESO's combat is the absolute worst for aggravating my injury.
(and yes, of course I've seen a doctor for this - it's a plain old RSI.)
HatchetHaro wrote: »It really depends on what your definition of "button-mashing" is. You really don't have to press ability keys more than once per second, and the same goes for light-attacks. It's a timing thing; anything beyond these two inputs per second for combat is extraneous; I wouldn't consider that "button-mashing".
Of course, two inputs per second on the same hand is still not ideal for RSI.
If you'd like a potential solution, there are controllers that have hair trigger functionality, paddle buttons, and let you remap any button anywhere. Depending on platform, you can also consider other forms of accessible input, such as foot pedals.
HatchetHaro wrote: »If you'd like a potential solution, there are controllers that have hair trigger functionality, paddle buttons, and let you remap any button anywhere. Depending on platform, you can also consider other forms of accessible input, such as foot pedals.
Thanks for the suggestions. However, when I can play many, many other games with no problem, and there's just the one game that's a problem because of the way combat is designed, I'm honestly not too motivated to go out of my way to find a solution. When playing ESO, I use a controller and I know my limits. Otherwise, I'm playing games that don't require an input (maybe two) every second when in combat in order to do decent damage.
HatchetHaro wrote: »Well, at the very least, assuming that you're using the default XB/PS controller, it can be something you'd want to look into when choosing your next controller when your current one stops working properly and starts being annoying (e.g. stick drift). Third-party controllers have gotten really good.
I don't, but I linked the bethesda add-on page for it. It should say there.Do you know if this exists for PC?allochthons wrote: »*There is now an add-on, which I haven't really tested, called Oh No My Menu, which prevents a menu from opening when you're trying to rez another player.
For me it's straight up boring arthritis.Panderbander wrote: »I'm not trying to discount anyone's experience but I find it wild that we've gone from two bar builds are painful to HA builds are painful. At some point one might wonder, maybe a doctor's visit is in order before saying the game is the reason?