ZOS_JessicaFolsom wrote: »At some point, we would like to add both Werewolves and Vampires to Vengeance as resources are available.Celas_Dranacea wrote: »Can you please add Werewolves to Vengeance?
Resources better spent on overall class reworks instead of a specific game mode that has to be forced on players for any real relevance.
Also, the WW in Vengeance would have to look nothing like it does on live to be "balanced" by the ruleset, which would then make it useless and fill the forums with complaints by players being carried by it right now.
Summary: waste of time.
Resources better spent on overall class reworks instead of a specific game mode that has to be forced on players for any real relevance.
Also, the WW in Vengeance would have to look nothing like it does on live to be "balanced" by the ruleset, which would then make it useless and fill the forums with complaints by players being carried by it right now.
Summary: waste of time.
I disagree that it’s a waste of time. It’s a viable playstyle that a lot of players enjoy and would incentivize further vengeance play.
It would be tweaked same-as all other “classes” in that field of play.
It also should be relatively simple given that the spec itself has already been reworked and most of what they’d want to do would be numbers adjustments to fit the scope (similar capacity to how DK was updated with rework on Vengeance, from my knowledge).
Summary: you should just stick to siege my friend, as you have mentioned numerous times on this forum.
Resources better spent on overall class reworks instead of a specific game mode that has to be forced on players for any real relevance.
Also, the WW in Vengeance would have to look nothing like it does on live to be "balanced" by the ruleset, which would then make it useless and fill the forums with complaints by players being carried by it right now.
Summary: waste of time.
I disagree that it’s a waste of time. It’s a viable playstyle that a lot of players enjoy and would incentivize further vengeance play.
It would be tweaked same-as all other “classes” in that field of play.
It also should be relatively simple given that the spec itself has already been reworked and most of what they’d want to do would be numbers adjustments to fit the scope (similar capacity to how DK was updated with rework on Vengeance, from my knowledge).
Summary: you should just stick to siege my friend, as you have mentioned numerous times on this forum.
I meant resources overall are being wasted on Vengeance, and it seems the majority of the forums has the same opinion that I do. Tough.
Erickson9610 wrote: »Resources better spent on overall class reworks instead of a specific game mode that has to be forced on players for any real relevance.
Also, the WW in Vengeance would have to look nothing like it does on live to be "balanced" by the ruleset, which would then make it useless and fill the forums with complaints by players being carried by it right now.
Summary: waste of time.
I disagree that it’s a waste of time. It’s a viable playstyle that a lot of players enjoy and would incentivize further vengeance play.
It would be tweaked same-as all other “classes” in that field of play.
It also should be relatively simple given that the spec itself has already been reworked and most of what they’d want to do would be numbers adjustments to fit the scope (similar capacity to how DK was updated with rework on Vengeance, from my knowledge).
Summary: you should just stick to siege my friend, as you have mentioned numerous times on this forum.
I meant resources overall are being wasted on Vengeance, and it seems the majority of the forums has the same opinion that I do. Tough.
If we're going to deal with Vengeance, we should at least have playable Werewolves and Vampires.
Imagine if they just didn't have Class skills for the Class you played while in Vengeance. As in, you could only use non-Class Vengeance skills because your Class didn't exist. That's what it feels like to not be able to play some version of our Werewolf or Vampire builds in Vengeance.
Erickson9610 wrote: »Resources better spent on overall class reworks instead of a specific game mode that has to be forced on players for any real relevance.
Also, the WW in Vengeance would have to look nothing like it does on live to be "balanced" by the ruleset, which would then make it useless and fill the forums with complaints by players being carried by it right now.
Summary: waste of time.
I disagree that it’s a waste of time. It’s a viable playstyle that a lot of players enjoy and would incentivize further vengeance play.
It would be tweaked same-as all other “classes” in that field of play.
It also should be relatively simple given that the spec itself has already been reworked and most of what they’d want to do would be numbers adjustments to fit the scope (similar capacity to how DK was updated with rework on Vengeance, from my knowledge).
Summary: you should just stick to siege my friend, as you have mentioned numerous times on this forum.
I meant resources overall are being wasted on Vengeance, and it seems the majority of the forums has the same opinion that I do. Tough.
If we're going to deal with Vengeance, we should at least have playable Werewolves and Vampires.
Imagine if they just didn't have Class skills for the Class you played while in Vengeance. As in, you could only use non-Class Vengeance skills because your Class didn't exist. That's what it feels like to not be able to play some version of our Werewolf or Vampire builds in Vengeance.
I don't have to imagine; I don't have the ability to fire 6 coldfires siege in Vengeance. Sieging is my class.
barney2525 wrote: »I've seen what the new WW can do.
I've seen the restrictions of Vengeance.
It would be ONLY WWs after 3 days. You couldn't neuter them enough to fit in the parameters.