Erickson9610 wrote: »Back then, you made your money by creating games and moving on to making more games. Then somewhere along the way, it became possible to charge extra for DLC, which didn't require an entirely new game.
But nowadays, games like TES V: Skyrim Special Edition and Fallout 4 primarily get their revenue from in-game microtransactions. You can think of the price of the game itself as just an entry fee; you can only buy the game once, but you can buy Creation Credits an unlimited number of times.
The only reason we got TES V so quickly after TES IV was because TES IV wasn't equipped with this new monetization model.
Erickson9610 wrote: »But nowadays, games like TES V: Skyrim Special Edition and Fallout 4 primarily get their revenue from in-game microtransactions. You can think of the price of the game itself as just an entry fee; you can only buy the game once, but you can buy Creation Credits an unlimited number of times.
Nemesis7884 wrote: »