forum_propagandist wrote: »In the face of the recent layoffs I was anticipating that developer time would stop being wasted on Vengeance. How disappointing.
Artisian0001 wrote: »Imagine paying full price for a ticket to a theme park because you and your friends love the main rollercoasters. You've all been there several times before and you go for the highest, fastest ones.
Suddenly, management shuts down the rollercoaster, the water rides, the haunted houses, and every other reason you'd go. They get on the loudspeaker and say:
"Hey everyone! We noticed nobody is riding the new 'Unpadded Teacups' attraction in the back corner of the park. We really need data on whether or not it causes whiplash. So, we've closed all the rides you actually want to play. The Teacups are now mandatory if you want to be in the park today. Have fun!"
This is just sabotaging your own game, is that the goal? Just blow the whole thing up and watch it burn at this point? The fact that this isn't even just a passion project for fun with no guidance, but that people are actually getting paid to make these decisions AND the company is wasting resources on this, which could otherwise be put elsewhere is genuinely insane.
TheAwesomeChimpanzee wrote: »
Nobody is playing Vengeance. Nobody is asking for more Vengeance development.
Before any Vengeance testing can continue, please give us a rundown on what this test and every test thereafter is supposed to accomplish in the long run.
TheAwesomeChimpanzee wrote: »
Nobody is playing Vengeance. Nobody is asking for more Vengeance development.
That is inherently false.
TheAwesomeChimpanzee wrote: »TheAwesomeChimpanzee wrote: »
Nobody is playing Vengeance. Nobody is asking for more Vengeance development.
That is inherently false.
You’re right, 1 person is asking for further vengeance development. My bad.
Artisian0001 wrote: »Imagine paying full price for a ticket to a theme park because you and your friends love the main rollercoasters. You've all been there several times before and you go for the highest, fastest ones.
Suddenly, management shuts down the rollercoaster, the water rides, the haunted houses, and every other reason you'd go. They get on the loudspeaker and say:
"Hey everyone! We noticed nobody is riding the new 'Unpadded Teacups' attraction in the back corner of the park. We really need data on whether or not it causes whiplash. So, we've closed all the rides you actually want to play. The Teacups are now mandatory if you want to be in the park today. Have fun!"
This is just sabotaging your own game, is that the goal? Just blow the whole thing up and watch it burn at this point? The fact that this isn't even just a passion project for fun with no guidance, but that people are actually getting paid to make these decisions AND the company is wasting resources on this, which could otherwise be put elsewhere is genuinely insane.
CannedChicken wrote: »TheAwesomeChimpanzee wrote: »TheAwesomeChimpanzee wrote: »
Nobody is playing Vengeance. Nobody is asking for more Vengeance development.
That is inherently false.
You’re right, 1 person is asking for further vengeance development. My bad.
Vengeance relies on having a ton of people playing because the gameplay is super boring and simple without a lot of players. Plus 1vs2 is basically impossible for the 1 player. The gameplay is too simple for dueling to be interesting. I've gone in there a couple times a week and there are only like 5 people in the entire campaign.
Artisian0001 wrote: »CannedChicken wrote: »TheAwesomeChimpanzee wrote: »TheAwesomeChimpanzee wrote: »
Nobody is playing Vengeance. Nobody is asking for more Vengeance development.
That is inherently false.
You’re right, 1 person is asking for further vengeance development. My bad.
Vengeance relies on having a ton of people playing because the gameplay is super boring and simple without a lot of players. Plus 1vs2 is basically impossible for the 1 player. The gameplay is too simple for dueling to be interesting. I've gone in there a couple times a week and there are only like 5 people in the entire campaign.
There are unironically more people on the forums who come to defend vengeance than people who actually play in vengeance .
BigPlays420 wrote: »Please, enough. The community is exhausted.
We don't want more Vengeance tests. We don't want our campaigns repeatedly shut down. We don't want to be forced into a ruleset that has consistently failed to retain players whenever alternatives exist.
Every single time we think we're finally done with Vengeance, it comes back again.
Just let it go. Please. Stop forcing this campaign on the PvP community and start listening to what your players have been saying for years. Enough is enough.
BigPlays420 wrote: »Please, enough. The community is exhausted.
We don't want more Vengeance tests. We don't want our campaigns repeatedly shut down. We don't want to be forced into a ruleset that has consistently failed to retain players whenever alternatives exist.
Every single time we think we're finally done with Vengeance, it comes back again.
Just let it go. Please. Stop forcing this campaign on the PvP community and start listening to what your players have been saying for years. Enough is enough.
YandereGirlfriend wrote: »Why are we doing this again?
Erickson9610 wrote: »YandereGirlfriend wrote: »Why are we doing this again?
To make Vengeance as appealing to Gray Host players as possible. Eventually Vengeance will be nearly identical to Gray Host but with better performance under the hood.
Erickson9610 wrote: »YandereGirlfriend wrote: »Why are we doing this again?
To make Vengeance as appealing to Gray Host players as possible. Eventually Vengeance will be nearly identical to Gray Host but with better performance under the hood.
tomofhyrule wrote: »Erickson9610 wrote: »YandereGirlfriend wrote: »Why are we doing this again?
To make Vengeance as appealing to Gray Host players as possible. Eventually Vengeance will be nearly identical to Gray Host but with better performance under the hood.
And this is the problem.
There seems to be this idea that "oh, if we just make Vengeance more like Grey Host, then all of the Vengeance enjoyers and the Grey Host enjoyers will both like it and they'll all play it and max it out!"
Sounds great, right? Unfortunately, we don't live in that world. In the real world, we have to find out what the playerbases we have want, not try to force them to fit some idea of what someone else wants, especially if that someone fundamentally doesn't understand the PvP playerbase.
Grey Host players don't like Vengeance. It doesn't matter how much they try to make Vengeance have set bonuses or whatever, they do. not. like. Vengeance. Period. They are not here to play a game with target caps or perks or different skills or anything like that.
Vengeance players don't like Grey Host. It doesn't matter how much they try to simplify the combat to have special loadouts or what not, they do. not. like. theorycrafted. PvP. Period. They are not here to play Excel Spreadsheets Online that require 10+ years of experience to get 3 AP.
Those playerbases will not mesh. It doesn't matter how much you try to put oil and water in a single glass and stir it up, you will still end up with two layers. This idea is more likely to drive both playerbases off instead of getting them to play together.
BigPlays420 wrote: »Please, enough. The community is exhausted.
We don't want more Vengeance tests. We don't want our campaigns repeatedly shut down. We don't want to be forced into a ruleset that has consistently failed to retain players whenever alternatives exist.
Every single time we think we're finally done with Vengeance, it comes back again.
Just let it go. Please. Stop forcing this campaign on the PvP community and start listening to what your players have been saying for years. Enough is enough.
Since when does "listening to the players" fix fundamental performance issues?
Vengeance is the best chance the game has at having a performant and functional PVP experience.
The are two options:
- Continued Vengeance development
- Nothing.
What do you want?
BigPlays420 wrote: »Please, enough. The community is exhausted.
We don't want more Vengeance tests. We don't want our campaigns repeatedly shut down. We don't want to be forced into a ruleset that has consistently failed to retain players whenever alternatives exist.
Every single time we think we're finally done with Vengeance, it comes back again.
Just let it go. Please. Stop forcing this campaign on the PvP community and start listening to what your players have been saying for years. Enough is enough.
Since when does "listening to the players" fix fundamental performance issues?
Vengeance is the best chance the game has at having a performant and functional PVP experience.
The are two options:
- Continued Vengeance development
- Nothing.
What do you want?