^ a quote from ZOS_Kevin about new weapons in the future, posting it as Unarmed or Hand-to-hand would likely be a weapon skill lineWhat about new classes, new skill lines, new weapons, new races
The team is in the middle of the class refresh, so these are out of scope for time being. Once we get through a good portion of these, we can get back to working on items like this. But they are things we would like to get to in the next few years.
Heydan_Seegil wrote: »Nice, hopefully we get spears and whips too!
Heydan_Seegil wrote: »Nice, hopefully we get spears and whips too!
Heydan_Seegil wrote: »Nice, hopefully we get spears and whips too!
Whips have never been a staple in any Elder Scrolls game, but the spears are a maybe considering Templar has an entire skill line dedicated to spears. We need to consider the development side of things on top of the setting for the game. To that front:
I made a post a while back talking about splitting the destruction staves into their own Element skill lines. Then you could change the "Destruction Staves" skill line over to simply "Scool: Destruction". Then you could use your bare hand for the Destruction skill line, meaning you wouldn't need to add in new skins, and as stated above the Staves just need to use Staff skins. This would also allow them to make a couple morphs for each staff to give them their own Niche. Debuffs, team buffs, tanking, etc.
Then you can add in a 1Hand+Magick School weapon set. The off-hand would use the "School: Destruction" skills, and a couple 1Hand skills from the Dual Wield and 1H+Shield skill lines.
Then after that, they can add in an Unarmed skill line, again using no skins to save on art assets, would just need to make a "Handwraps" item to act as a placeholder for weapon sets.
Then you can add in other Schools of Magick and staves. This would broaden what players have to fiddle with on a 1H+School setup.
PrinceShroob wrote: »1. Given the way itemization works in this game, you can't have no weapon equipped because it's basically shooting yourself in the foot--your Weapon and Spell Damage is partially based on the damage of your equipped weapon, and that's two fewer slots for item sets.
PrinceShroob wrote: »The most realistic implementation of martial arts would be a Monk class where the skill animations visually hide your equipped weapon, similar to certain Necromancer animations.
PrinceShroob wrote: »2. All new weapons present problems for motifs and set collections--they'd need to create new art assets for over one hundred existing motifs for new weapons
thechalkdust wrote: »PrinceShroob wrote: »1. Given the way itemization works in this game, you can't have no weapon equipped because it's basically shooting yourself in the foot--your Weapon and Spell Damage is partially based on the damage of your equipped weapon, and that's two fewer slots for item sets.
Easy to fix. A passive in the skill line could make gloves count as 2/3 items, when Unarmed. Or make rings count twice. They could also introduce fist weapons, but I dislike that option personally.PrinceShroob wrote: »The most realistic implementation of martial arts would be a Monk class where the skill animations visually hide your equipped weapon, similar to certain Necromancer animations.
The best implementation is a Hand-to-Hand weapon line plus separate Monk class.
They need each other. Neither one would be a satisfying addition to the game without the other.PrinceShroob wrote: »2. All new weapons present problems for motifs and set collections--they'd need to create new art assets for over one hundred existing motifs for new weapons
Not all. There are several options that require no new motifs, which I listed above. These are the only new weapons that devs should really consider: 1) Unarmed, obviously. 2) Other staves. 3) Spellsword (1H&Focus, with a new jewelry weapon in the offhand shield slot)
Set collections are curated from many sources. If you've got the other stuff, the new weapon would be your next drop.
Heydan_Seegil wrote: »I think a Monk class would be cool but I don't think it would be needed for Hand-To-Hand as a weapon type. There are brawlers who might just punch in-between casting and then there are martial artist who elevates punching with Ki or whatever. Idk I could see them being two separate things but working very well together naturally like a Sorc and staff or Nightblade and daggers. The class and weapon can stand alone but they complement each other nicely.
Edit: Imagine using a two-handee sword but having the monk class so you can proc an elbow or something between slices or being a sorcerer with unarmed weapon skill so you kick someone tripping them and then cast fire in their face burning them on the ground.