I just wanted to add to the pile of feedback that difficulty modes are AMAZING. I left the game because two reasons: 1) too easy, 2) light weaving. I'm still light weaving (and I hope it would be removed. Combat can have some overhaul), but others MMORPG are a fest of cooldown-based-rotations, and here... I have stamina and magicka to manage, without cooldowns. I can dodge and block at any second consuming a resource... And all that, with difficulty modes, I feel like in dark souls... but with a beautiful world full of life and understandable quests and people. This is crazy.
I love reading that you'll be adjusting it, specially rewards side, because I want to add that as feedback. Rewards for now are interesting, but not enough. I'm always in Seasoned, it adds the perfect challenge. Not every mudcrab has to be a final boss: even dark souls normal enemies died fast. And it makes bosses impossible. Master and Vestige, as I know, are made to play in groups, not to waste time in solo. Though I'm lvl30. Maybe after I get stronger, I can play everything, including open world bosses, on master. For now, nope.
Also, about mechanics themselves. I think damage received is OK, but damage done could be increased a bit. The main selling point is that enemies hit hard, and I have to care about blocking and healing. But them being health sponges is not really adding a lot. A bit is OK, but I would unnerf damage done substantially. Keeping damage received as it is now.
Many thanks with this and keep the good work, I'm in love with this