Thank you for removing Shattered Paths Signet from pvp..

  • MikeSkyrim333
    MikeSkyrim333
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    Yes, thanks for the time and gold spent on the build. They could have released it like this right away, because ppl warned Zos on the test server what would happen, but as usual, they didn't listen. As a result, a bunch of people made builds that now need to be redone again. Bravo.
  • Luneca
    Luneca
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    Looks like those guys in DC stacking it enjoyed it all night yesterday for it to be nerfed today. I warned them it was coming to an end. Well, not that it matters because all I needed to was just fire siege. Though I was bugged yesterday and had to do the most disgusting thing possible: not fire siege and fight with my bare body.

    Nice that they did this instead of the other nerfs people wanted that would have harmed builds and classes across the board. I can't wait for people to login and see what happened (or probably not notice and just see their damage drop). The show will be a definite one to watch.

    Thanks ZOS
  • Malprave
    Malprave
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    in pve maybe not a nerf

    Hard to say. I was just on the live server. My overload signet sorc appears unaffected. My signet warden maybe has a small (5% ish) dps loss. I was experiencing quite a bit of desync so I’m not confident in this.
  • Estin
    Estin
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    It was an interesting mythic idea, but it definitely created too many oppressive easy mode builds and had to go in some way.
  • AetherialXL
    AetherialXL
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    Now lower the damage from dk whip by 50% and we good.
  • CannedChicken
    CannedChicken
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    Now lower the damage from dk whip by 50% and we good.

    and change inhale to not give back resources and dk wings should only be a 10% damage reduction against ranged attacks.
  • BardokRedSnow
    BardokRedSnow
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    Now lower the damage from dk whip by 50% and we good.
    10z1ihuhgtch.png

    Do nb spectral arrow first then maybe we can talk, in 2 years.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • merevie
    merevie
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    Thanks so much for making solo players once again roadkill for the streamer zergs.

    It's nice, legit, that there are now competent people who act quickly but how about nuking the ball group cross heal and shield stacking rather than going after the solo players?

    Raid leader streamers should not be Zos pets.
  • YandereGirlfriend
    YandereGirlfriend
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    Yes, thanks for the time and gold spent on the build. They could have released it like this right away, because ppl warned Zos on the test server what would happen, but as usual, they didn't listen. As a result, a bunch of people made builds that now need to be redone again. Bravo.

    IMO, it's their own fault for gold-rushing into something that was so clearly overperforming.

    Anyone who has played the game for a while knows where that path always leads.
  • BardokRedSnow
    BardokRedSnow
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    Now lower the damage from dk whip by 50% and we good.

    and change inhale to not give back resources and dk wings should only be a 10% damage reduction against ranged attacks.

    only when warden netch has an actual cost for the cleanse and dk gets a passive that buffs sustain by a percentage, and spikes constantly does damage around you like hurricane, and wings reflect damage again to make up for the reduced range mitigation
    Edited by BardokRedSnow on 29 June 2026 18:44
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • YandereGirlfriend
    YandereGirlfriend
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    LadyGP wrote: »
    New shielding pot has entered the chat....

    In all seriousness.. ball groups in PvP are at the height of.. annoyance/unkillable/massive lag spikes (server fps side it feels like).

    We need to take a hard look at decisions like this. Ball groups shield stacking is already at an insane level and adding this just... arg.

    We would need to see the PTS to tell if it is an actual issue.

    If you can brew it with Immove then it's a huge problem but otherwise I doubt that it will be used much in that context.

    And if it is as rare/annoying/expensive as dragon ingredients currently are then it will be difficult to use at-scale as well.
  • LadyGP
    LadyGP
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    So I ran around like a chicken with it's head cut off to farm this mythic in NM just for it to be deleted in less than 2 weeks in PvP? So all the ball groups and small man groups running around with 4+ DKs isn't an "overwhelming presence"? The last OP mythic, Monomyth, never had an "overwhelming presence" in build diversity for the past 10+ months?

    I truly hope ZoS has a group inside evaluating ball groups, how they operate, and a way to reduce their impact while still making them viable for them to play.
    LadyGP wrote: »
    New shielding pot has entered the chat....

    In all seriousness.. ball groups in PvP are at the height of.. annoyance/unkillable/massive lag spikes (server fps side it feels like).

    We need to take a hard look at decisions like this. Ball groups shield stacking is already at an insane level and adding this just... arg.

    We would need to see the PTS to tell if it is an actual issue.

    If you can brew it with Immove then it's a huge problem but otherwise I doubt that it will be used much in that context.

    And if it is as rare/annoying/expensive as dragon ingredients currently are then it will be difficult to use at-scale as well.

    True. This is just one of those things I see on paper and I scream... why....
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • demonology89
    demonology89
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    I forgot to mention the subclassing abomination that was unleashed on PvP with the Monomyth mythic was not touched! (I know subclassing did receive a slight nerf sometime last year, but it did not reign in the AC, Assassination, and SC builds running amok.)
    PS5 NA
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    Current Activities: running dungeons, all things WW
    #MakeHealersSquishyAgain #ExcitedfortheReignofNickandSusan
  • SkillzMFG
    SkillzMFG
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    I didn't even realize there was an update (I turned on my launcher and just left to make tea, by the time I returned everything was done already I suppose), then I just logged in like I always do and hopped into a Battleground - I could IMMEDIATELY tell they removed the Signet from PvP lmao.

    It was so broken it's not even funny. People crying about ZOS taking their toy away from them are funny though, back in line with everyone else.
  • Sephyr
    Sephyr
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    SkillzMFG wrote: »
    I didn't even realize there was an update (I turned on my launcher and just left to make tea, by the time I returned everything was done already I suppose), then I just logged in like I always do and hopped into a Battleground - I could IMMEDIATELY tell they removed the Signet from PvP lmao.

    It was so broken it's not even funny. People crying about ZOS taking their toy away from them are funny though, back in line with everyone else.

    I can only imagine that surprise. "I'm not dead after two seconds? Am I being punked?"
  • Sluggy
    Sluggy
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    So 37% nerf plus maybe a 1-2% buff from the extra status effect application = 35% nerf and that's gentle? Ouch for PvE, glad the PvPers are happy but think it may have already removed it from PvE as well with that.

    22% reduction. Percentage points aren't the same as percentages.
  • SwordOfSagas
    SwordOfSagas
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    WW kills 1 guy with signet, meanwhile dk just powerlashed 1 guy killed him and the other 10 near him...
  • Usureki
    Usureki
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    OP: I don't think that sarcasm will do any good, as DEVs are most probably analysing these threads with LLMs, so maybe your message will be misinterpreted :D

    Also, I think that Removing Shattered Paths from PvP instead of fixing it is better, but an incredibly cheap solution
  • moo_2021
    moo_2021
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    IMO, it's their own fault for gold-rushing into something that was so clearly overperforming.

    It tooks years before they did something to arena DW and agony
  • SneaK
    SneaK
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    moo_2021 wrote: »
    IMO, it's their own fault for gold-rushing into something that was so clearly overperforming.

    It tooks years before they did something to arena DW and agony

    It’s also blatant disregard to the feedback, yet again. People were screaming about SPS and ZOS said nothing. I don’t really blame the player for committing to an SPS build when the whole motto of 2026 is communication and ZOS never really joined that conversation.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • CameraBeardThePirate
    CameraBeardThePirate
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    Yes, thanks for the time and gold spent on the build. They could have released it like this right away, because ppl warned Zos on the test server what would happen, but as usual, they didn't listen. As a result, a bunch of people made builds that now need to be redone again. Bravo.

    I mean no offense but you are playing an mmo. And even compared to other MMOs, ESO has much less of a gear set treadmill; most MMOs make all past gear irrelevant with every major patch. ESO has had the same 20 +/- 5 sets be viable for years, with the only items not viable when a new patch comes out being the old mythics (and even then, a handful of them stay relevant).

    Realistically the sets you were running with SPS are still good in PvP. Serpent's Disdain has been top tier since long before SPS, and will remain top tier unless they nerf status effects themselves. Threads of War was already a phenomenal pressure set before SPS and will stay as such. Asylum Inferno staff is still a laser beam even without SPS. Force Pulse gank blades have been around for years and can still 1 tap most players without SPS.
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