Thank you for removing Shattered Paths Signet from pvp..

olsborg
olsborg
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And I hope you bring more much needed balance updates to pvp, preferably soon.

PC EU
PvP only
  • Doragren
    Doragren
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    Wow, that was really fast.


    Great job ZOS!!
  • Mashille
    Mashille
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    Praise the lord
    House Baratheon: 'Ours Is The Fury'
  • moo_2021
    moo_2021
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    It's rather disappointing to take out another build option instead of proper rebalancing
  • L_Nici
    L_Nici
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    They did? When?
    PC|EU
  • L_Nici
    L_Nici
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    Heureka.
    PC|EU
  • BetweenMidgets
    BetweenMidgets
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    Still wish they'd add a magicka cost to ele sus too... but I agree with you all, glad this was changed.
    PC-NA
  • OsUfi
    OsUfi
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    moo_2021 wrote: »
    It's rather disappointing to take out another build option instead of proper rebalancing

    We do still have the build option. Status effects and pulse gank has been a thing since long before Signet arrived. Werewolves will do fine without it. The build options are still there. It just won't be 95% of players in higher MMR BGs wearing the same darn ring.
  • Udrath
    Udrath
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    Classic ZOS… ignore real pts and release broken mythic, nerf it later on the live pts 😎
  • SneaK
    SneaK
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    Is actually removed? I think y’all are reading it incorrectly. Looks like the bonus damage is gone but the random status effects on LAs went from 4 to 2 seconds………
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • RandomKodiak
    RandomKodiak
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    This set's damage done with status effects now only applies to monsters

  • OsUfi
    OsUfi
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    SneaK wrote: »
    Is actually removed? I think y’all are reading it incorrectly. Looks like the bonus damage is gone but the random status effects on LAs went from 4 to 2 seconds………
    Shattered Path Signet: This set's damage done with status effects now only applies to monsters. Reduced the maximum damage bonus from 170% to 133%, and reduced the Ultimate required to reach the cap to 133, down from 170. Reduced the cooldown for applying Status Effects when at the maximum Ultimate threshold to 2 seconds at 133 Ultimate, down from 4s at 170.

    Effectively removes it from PvP.
    Edited by OsUfi on 29 June 2026 13:10
  • old_mufasa
    old_mufasa
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    SneaK wrote: »
    Is actually removed? I think y’all are reading it incorrectly. Looks like the bonus damage is gone but the random status effects on LAs went from 4 to 2 seconds………

    Yes it's actually removed from PvP. He didn't say removed from the game.

    It also appears to be nerfed pretty heavily for PVE as well.
    Edited by old_mufasa on 29 June 2026 13:13
  • L_Nici
    L_Nici
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    moo_2021 wrote: »
    It's rather disappointing to take out another build option instead of proper rebalancing

    My build will work just as fine without that ring
    SneaK wrote: »
    Is actually removed? I think y’all are reading it incorrectly. Looks like the bonus damage is gone but the random status effects on LAs went from 4 to 2 seconds………

    To be fair those Status effects are much less of a nuisance if they don't deal 85% more damage anymore.
    Edited by L_Nici on 29 June 2026 13:14
    PC|EU
  • RandomKodiak
    RandomKodiak
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    Shattered Path Signet: This set's damage done with status effects now only applies to monsters. Reduced the maximum damage bonus from 170% to 133%, and reduced the Ultimate required to reach the cap to 133, down from 170. Reduced the cooldown for applying Status Effects when at the maximum Ultimate threshold to 2 seconds at 133 Ultimate, down from 4s at 170.

    So 37% nerf plus maybe a 1-2% buff from the extra status effect application = 35% nerf and that's gentle? Ouch for PvE, glad the PvPers are happy but think it may have already removed it from PvE as well with that.
  • SneaK
    SneaK
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    OsUfi wrote: »
    SneaK wrote: »
    Is actually removed? I think y’all are reading it incorrectly. Looks like the bonus damage is gone but the random status effects on LAs went from 4 to 2 seconds………
    Shattered Path Signet: This set's damage done with status effects now only applies to monsters. Reduced the maximum damage bonus from 170% to 133%, and reduced the Ultimate required to reach the cap to 133, down from 170. Reduced the cooldown for applying Status Effects when at the maximum Ultimate threshold to 2 seconds at 133 Ultimate, down from 4s at 170.

    Effectively removes it from PvP.

    In the spoiler it said this:

    “We're making a handful of targeted adjustments to remove this set's overwhelming presence in PvP by removing the large damage bonus to status effects from PvP areas”
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • DestroyerPewnack
    DestroyerPewnack
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    Ripperooni.
  • Yudo
    Yudo
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    -85% status damage
    2x more procs at cap with 37 less ult needed to reach cap

    The thing is signet proc is random that part is not the issue at all. The main problem was buff to multi procs form other sources. This is a clear nerf and will make less burst, very good.
  • Yudo
    Yudo
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    And yes this is removal from pvp because using this mythic will simply proc status effects every 2s IF you are at cap, only to drain your ulti all the time with no other effects. Drastic, but still happy.
  • IncultaWolf
    IncultaWolf
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    Good riddance
  • Renato90085
    Renato90085
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    in pve maybe not a nerf
  • AllenaNightWood
    AllenaNightWood
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    thank god its gone from pvp
  • React
    React
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    Great change. Status effects are effectively free damage procs and never should have become the primary source of damage in pvp. This was long overdue.
    Edited by React on 29 June 2026 14:21
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  • JustLovely
    JustLovely
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    This is s good change and happened in reasonable time. Happily surprised about this. Didn't even know it was coming.
  • BardokRedSnow
    BardokRedSnow
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    I couldn’t care less one way or another, didn’t effect me at all in pvp, but it is funny how fast it got nerfed lol certain streamers gonna be hitting the drawing board again.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • JustLovely
    JustLovely
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    I couldn’t care less one way or another, didn’t effect me at all in pvp, but it is funny how fast it got nerfed lol certain streamers gonna be hitting the drawing board again.

    They could get me if I was mounted and not buffed up. Just one shot death while mounted. They were not biggie if you saw them coming though. I feel like ganking from range shouldn't really be a thing.
  • epic-buttkkr
    epic-buttkkr
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    So yet again we have just removed another mythic item from pvp.
    this is becoming a VERY VERY unhealthy trend especially when signet did not need to become exclusive to pve. All it needed was a damage decrease, not FULLY removing it as an option for status effect builds in regards to pvp.
  • LadyGP
    LadyGP
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    New shielding pot has entered the chat....

    In all seriousness.. ball groups in PvP are at the height of.. annoyance/unkillable/massive lag spikes (server fps side it feels like).

    We need to take a hard look at decisions like this. Ball groups shield stacking is already at an insane level and adding this just... arg.

    LadyGP/xCatGuy
    PC/NA

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  • LadyGP
    LadyGP
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    I couldn’t care less one way or another, didn’t effect me at all in pvp, but it is funny how fast it got nerfed lol certain streamers gonna be hitting the drawing board again.

    (spits out coffee) "certain"
    LadyGP/xCatGuy
    PC/NA

    Having network issues? Discconects? DM me and I will help you troubleshoot with PingPlotter to figure out what is going on.
  • demonology89
    demonology89
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    So I ran around like a chicken with it's head cut off to farm this mythic in NM just for it to be deleted in less than 2 weeks in PvP? So all the ball groups and small man groups running around with 4+ DKs isn't an "overwhelming presence"? The last OP mythic, Monomyth, never had an "overwhelming presence" in build diversity for the past 10+ months?
    PS5 NA
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