Jeremy_gelber_ESO wrote: »test setup.
me lvl 38 no points spent in anything other than bow/2hander
all weapons white lvl 38 crafted. no traits
bow skills longshot 2, accuracy 2, ranger2, hawkeye 1
2hander skills, forceful 2, heavy 2, balance2, arcane 1
fighting lvl 41 saber cats in the rift at point blank range
damage for heavy attacks
bow heavy attack damage 205 at point blank, 222 at max distance
dual wield (daggers) 87+70 = 157
dagger+sheild = 144
greatsword = 194
maul = 189
so other than bows having more damage it looks like its just a skill issue.
You can't simply compare DPS across the weapon types, they do different things.
The damage shield I get off cleave, which can be pretty much spammed means 100 less health damage for a handful of stamina points, of which I always have plenty of.
The uppercut means single targets don't have much of a shot.
Dismissing 2 handed just because it doesn't have a higher damage output is really missing the whole concept behind many of its abilities.
Jeremy_gelber_ESO wrote: »test setup.
me lvl 38 no points spent in anything other than bow/2hander
all weapons white lvl 38 crafted. no traits
bow skills longshot 2, accuracy 2, ranger2, hawkeye 1
2hander skills, forceful 2, heavy 2, balance2, arcane 1
fighting lvl 41 saber cats in the rift at point blank range
damage for heavy attacks
bow heavy attack damage 205 at point blank, 222 at max distance
dual wield (daggers) 87+70 = 157
dagger+sheild = 144
greatsword = 194
maul = 189
so other than bows having more damage it looks like its just a skill issue.
What? The skill you specced into and leveled up did more damage than the skills you didn't level up. That proves nothing.
Jeremy_gelber_ESO wrote: »
and based on the numbers further down. i think the sharpened trait isnt working.
Being evne if that worked, that skill would still be 100% worthless in all scenarios.. I'd sitll recommend deleting it straight up and starting a good dps skill from scratch.NoMoreChillies wrote: »Uppercut morph to wrecking blow does not add 40+ extra damage to the next attack as stated in tooltip. Use recount add-on and see the damage is exactly the same both ways (normal swing and after wrecking blow swing)
This is plain silly imo
Fix the broken stuff before you add anything
I think there should be a passive that increases the base damage of 2h weapons that is upgradable. The passive effects to 2hands should all be on them by default. (mace crushes armor, axe bleeds, sword slight crit increase since the damage bonus passive would be in its own passive now and through all 2hand weapons)
The current passive should instead increase these effects greater for the different 2 hand weapons. So if you wish to specialize in a certain weapon you can.
(the current passive should also morph depending on the weapon you use. It would make it more complicated. But it would make the selection of the 2hands more deeper, the same should be done with one handers in my opinion. A person who is used to using a mace should not be able to use a two handed sword with the exact same efficiency if he/she's never held one. Destruction staffs have kind of a similar system to this already just implemented differently)
Cleave needs a significant damage bonus to its initial hit. the bleed needs a faster tick with the damage it has now, or a longer tick with more damage.
Charge is fine to me.
Momentum can stay the same (since it gets an inherent boost from the 2h damage passive when its upgraded)
Uppercut is fine.
The splash damage passive should have a more significant increase in the damage it spreads.
Reverse Slash can stay the same for the same reason as Momentum.
Battle Rush is fine
In addition the secondary effects of the weapons should scale with the level of the player the same way all the existing base damage of weapons do. (and all bleeds for that matter).
With the introduction of the base damage passive addition, it should in turn make all 2 handed abilities stamina requirment increase by a certain % with each addition. So one can have a bit of choice for more damage with more stamina in thier abilities or use abilities without the passive base damage increase skill.
(so in short, 2 hands will take a bit longer to master with the changes, much longer than the one handed weapons (since if you implement the passive for each individual weapon, you can potentially double the training exp for that passive by dual wielding the same weapon) but they will be pretty powerful, stronger than one handed stuff for sure, but slower. But when they swing, it hurts. Like a two hander should..)
NoMoreChillies wrote: »Uppercut morph to wrecking blow does not add 40+ extra damage to the next attack as stated in tooltip. Use recount add-on and see the damage is exactly the same both ways (normal swing and after wrecking blow swing)
This is plain silly imo
Fix the broken stuff before you add anything
steinernein wrote: »NoMoreChillies wrote: »Uppercut morph to wrecking blow does not add 40+ extra damage to the next attack as stated in tooltip. Use recount add-on and see the damage is exactly the same both ways (normal swing and after wrecking blow swing)
This is plain silly imo
Fix the broken stuff before you add anything
It does.
On that note, I am going to wager that with a proper set up you can probably manage 700+ DPS sustained with a 2-Hander for dungeons at the very least.
steinernein wrote: »NoMoreChillies wrote: »Uppercut morph to wrecking blow does not add 40+ extra damage to the next attack as stated in tooltip. Use recount add-on and see the damage is exactly the same both ways (normal swing and after wrecking blow swing)
This is plain silly imo
Fix the broken stuff before you add anything
It does.
On that note, I am going to wager that with a proper set up you can probably manage 700+ DPS sustained with a 2-Hander for dungeons at the very least.
If the best two handed can manage is 700dps aoe, thats a PRIME reason it's utterly broken and needs to be severely buffed.
Destro staff can manage 3000+ sustained aoe dps. And I've seen up to 5800 burst. 6500+ burst is likely even possible.
Even if you meant single target, 700 is still quite bad. 1k+ is where any decent endgame destro dragonknight should sit, without breaking as sweat in basic gear.
Two handed is so far behind its not even funny.
steinernein wrote: »NoMoreChillies wrote: »Uppercut morph to wrecking blow does not add 40+ extra damage to the next attack as stated in tooltip. Use recount add-on and see the damage is exactly the same both ways (normal swing and after wrecking blow swing)
This is plain silly imo
Fix the broken stuff before you add anything
It does.
On that note, I am going to wager that with a proper set up you can probably manage 700+ DPS sustained with a 2-Hander for dungeons at the very least.
If the best two handed can manage is 700dps aoe, thats a PRIME reason it's utterly broken and needs to be severely buffed.
Destro staff can manage 3000+ sustained aoe dps. And I've seen up to 5800 burst. 6500+ burst is likely even possible.
Even if you meant single target, 700 is still quite bad. 1k+ is where any decent endgame destro dragonknight should sit, without breaking as sweat in basic gear.
Two handed is so far behind its not even funny.
steinernein wrote: »The only reason I think it is a possibility is because of wrecking blow and how it behave similarly to crystal fragments, but the primary difference is that you're in melee range which means you can take advantage of bash cancelling.
So your damage would look something like this in a raw format 214 light + elemental proc (50?) + 1 sec charge up time/cancel time for Wrecking Blow (615) + bash 200 (?) , other dots and effects you may have up Flames of Oblivion 50? Engulfing Flames 50?. Doable No crits included, but chances are with Molten Armaments you would see a larger increase over igneous. Also, not calculating any extra damage you may get from passives. That'll get you to 600+ depending on your execution.
The reason I think this may be sustainable is due to having a templar in your group throwing out shards, and wearing all medium with Hircine's set bonus stacked twice (once from yourself, once from an ally) - so with GDB up you'll be around 180%~ increase in stamina regen. After 80, you'll be hitting the soft cap so you'll get 90% back - so you'll be getting from regen alone around eh.. let's go with a 100/s with drink buff at the very least.
So, throw on crit chance, weapon power, stamina regen pots, helping hands, and Luminous Shards you should be covered for the most part. And if you're fighting Daedra use Evil Hunter for procs etc.
steinernein wrote: »[
I'd like to see parses and other evidence of a destro knight busting out 1k+ consistently over the duration of two minutes or more; most people with those builds are going anywhere from 700 to 900 which includes using the dragon standard.
SuperScrubby wrote: »It's sad when I see 1h weapons that have slightly less damage than my 2H weapon. It really does need a buff because it's got some pretty low dps too.
http://tamrielfoundry.com/topic/light-attacks-vs-heavy-and-igneous-weapons/
If you look at the weapon damage/character damage the 2H is a lot higher than the other weapons but does pretty abysmal damage. The skills are somewhat lackluster especially uppercut the 1 sec cast feels longer than 1 second to actually connect. That with the length it takes to actually execute a heavy attack makes it pretty lame.
But I would have to agree with the OP, that it definitely feels underwhelming. I'm lvling up bow for long range and then I'm going to test out DW.
steinernein wrote: »Well, feel free to show the parses/logs -- it doesn't matter how long the fight goes on, what I am interested in seeing is proper context and the sustained DPS/overall for the entire fight.
And really until you post screen shots there isn't really much to discuss and furthermore, talking about DKs as the gold standard is kind of silly since it's binary if they're that far ahead.
You can't simply compare DPS across the weapon types, they do different things.
The damage shield I get off cleave, which can be pretty much spammed means 100 less health damage for a handful of stamina points, of which I always have plenty of.
The uppercut means single targets don't have much of a shot.
Dismissing 2 handed just because it doesn't have a higher damage output is really missing the whole concept behind many of its abilities.