Maximis_ESO wrote: »I have to agree with the OP. I can see that he has done a lot of extensive research in regards to speed and damage of weapon and I would have to agree. Having played the game for months in beta and since the launch I can draw from my own experience that 2 hand does seem to have a really big disadvantage and I will add my 2 cents.
Cleave - One of many bad abilities in the 2 hand skill line. People talk about it being an AOE tree but it is far from. The damage is very low and in the beta it used to be even lower! They said they significantly increased the damage but it is still terrible and not worth using. People say it is great for the damage shield but try it out, it isn't. The shield is good but it is taken off in 1 hit from the mobs that you get the absorb shield from making almost completely useless.
Charge - One of the best abilities in the 2 hand skill line when morphed for increased damage from distance traveled it does quite a bit.
Uppercut - A high damage ability that does all physical damage that has a counter productive effect off a knockback and stun/knockdown. It is very easily countered, can't be canceled and you can't move the attack to avoid hitting a target that is blocking. All of this makes the ability worthless in PVP and in PVE also difficult to use because often times NPC's block and you can't avoid launching the attack.
Reverse Slash - This ability is useful but only when the target is in range of dying from a regular swing of your weapon from my personal experience. It seems to be a lot worse than the execute that the Nightblades get which is disappointing.
Momentum - Worthless POS ability especially with overcharge being so damn low. If I get a really nice 2 hand weapon and it does high damage then this ability is ***. I don't get the full effect and its a waste of space on my bar because overcharge is so low. Really disappointed in the morphs for this ability as well.
Since I have played the game I have noticed several things:
- Devs haven't done hardly anything with 2 hand since I have been playing the game which is coming up on a year.
- A bow that does 30 less damage than my 2 hand sword has a harder hitting heavy attack.
- Duel wield and one hand are far more DPS which is ridiculous.
- Who ever said you can bash an enemy to death easy with a 2 hand hasn't done it with a sword and board.
- 2 hand becomes less and less effective as you progress through VR.
There are a lot of problems with this skill line. Most of the skill lines are fun and have utility and useful abilities but most of the two handed abilities are disappointing. You can't even truly AOE with the 2 hand. The passive for splash damage is a joke. 25% to 1 target! Are you serious!? Like I mentioned above, cleave is a darn joke in the damage range.
Every person using a two hand in VR I have asked them how they like it, there response was the same as mine. Its fun but it is weak. One person didn't say its good or bad but just depends on how you play. I'm planning on putting up a poll just to see what people think about it. I'm assuming most will say it doesn't need a buff because they haven't given it a try but level it up to 50 and try it our in the VR it becomes difficult to use as a heavy armor melee fighter type.
I'm very surprised we didn't see more work done in the 1.1 patch notes for the 2 hand skill line. Thanks for listening and remember, I have been playing for almost a year. Most of the experiences I have had are very similar to what the OP has mentioned. Anyone defending it saying that it is fine hasn't played it enough and/or hasn't played with the other skill lines enough.
One thing i hate is my bows light attacks hit for 170' and my 2h same quality same level hits for 130.
That and you can argue the bow fires faster.
Yeah, what's up with that? I found it out yesterday when realising my bow light atacks deal a lot of damage comparing to "weapon damage" of the bow itself. So I compared my 102 dmg bow to 124 dmg 2H. Light atacks of bow were 147 on normal mobs (from close range), while 2H were cere close to 125. I have fully maxed out 2H with all morphs maxed out, and just reachd lvl 36 with bow. Shouldn't melee 2H weapon deal considerably more damage than ranged?
I've read the entire post, and you make some points, but in my case (I'm Vet4 at the moment) I use 2H when I'm in a bad situation, because it always saves my life.
With bow, or shield that I also tried out, I had to be careful on how to engage the combat (especially with bow), but with with 2H I can just run into packs of 3 mobs and ravage them. If I fail with bow, I immediately switch to 2H to end the combat easily.
Haven't tried Vet dongeon, but it is true than in levelling dongeons I had some hard times in melee combat.
But please stop complaining about 3x3 sets... Staves and bows also suffer from this loss.
Momentum needs better morphs. Reverse Slash needs to do less damage when the target is on low health, but a lot more when the target is on full health. Cleave could use a damage buff. Uppercut is useless, and I would trade it for something else. Heavy Weapons need the bleed changed to last 3 or 4 seconds, and the armour reduction should be percent based. Battle Rush should activate when attacking an enemy on a low health, and not when / if you get a killing blow. Forceful Impact should be 15%/30%, or allow it to hit a third target.SirPuppingtonVonHat wrote: »So how would you guys fix it/make 2H better?
SirPuppingtonVonHat wrote: »So how would you guys fix it/make 2H better?
With all due respect, I disagree with this. As it is at the moment, Battle Rush is worthless for boss fights and in PvP. I want the stamina regeneration in combat, when I need it the most, and not after I've already bested my foe. Besides, in group situations, it basically means we need to go out of our way to get the "last hit" so we can get this passive to work.reagen_lionel wrote: »Battle Rush is fine
SirPuppingtonVonHat wrote: »Personally, I would rather see 2H abilities have higher scaling with weapon damage and have momentum increase damage by a percent like Flawless Dawnbreaker does. I'd also play around with the passives a little bit and give all the abilities a little something extra as well.
beravinprb19_ESO wrote: »With all due respect, I disagree with this. As it is at the moment, Battle Rush is worthless for boss fights and in PvP. I want the stamina regeneration in combat, when I need it the most, and not after I've already bested my foe. Besides, in group situations, it basically means we need to go out of our way to get the "last hit" so we can get this passive to work.reagen_lionel wrote: »Battle Rush is fine
SirPuppingtonVonHat wrote: »Hmmm...what if Uppercut were removed, and was replaced with an upgraded version of Forceful that allowed you to turn all melee attacks into an AoE as a toggle?
In my opinion, it would be better off as a high damage single target that you can use on full health enemies. When you get them low, you then switch to Executioner to finish them off. That said, weapons are so far behind class skills right now that its not even funny.SirPuppingtonVonHat wrote: »Hmmm...what if Uppercut were removed, and was replaced with an upgraded version of Forceful that allowed you to turn all melee attacks into an AoE as a toggle?
The problem with that tactic I have is targeting mid combat. 2h melee feels "floaty" to me. Not sure why it does and dw doesnt though.reagen_lionel wrote: »SirPuppingtonVonHat wrote: »Personally, I would rather see 2H abilities have higher scaling with weapon damage and have momentum increase damage by a percent like Flawless Dawnbreaker does. I'd also play around with the passives a little bit and give all the abilities a little something extra as well.
yeah thats essentially what most of my previous post was about.beravinprb19_ESO wrote: »With all due respect, I disagree with this. As it is at the moment, Battle Rush is worthless for boss fights and in PvP. I want the stamina regeneration in combat, when I need it the most, and not after I've already bested my foe. Besides, in group situations, it basically means we need to go out of our way to get the "last hit" so we can get this passive to work.reagen_lionel wrote: »Battle Rush is fine
I understand if you disagree with that. I find battle rush fine however, especially with the passive works I mentioned in my previous post, so weither you work specifically for aoe or single target damage. Battle Rush essentially works better indirectly as a result. You dont really have to go out of your way to to get the last hit. And with the boost to the execute ability we have (reverse slash), can keep us going in battle with little down time. Which works real good in trash battles, pvp and general group play. For using our two hand, our main resource is stamina as well as for dodging and blocking.
However making it too easy to use would make 2hand a bit over powered. So I think it should remain as is. If you find yourself low on stamina in mid fight. Find an opponent to execute to get that stamina regenerating back quickly in admist the rush is an appealing concept and tactic to me.
reagen_lionel wrote: »The main thing I find an issue with 2 hands. is that no matter what weapon you have, they all share the same base damage. So you have a battleaxe with the same base damage as a dagger you would have except one swings slower. It really defeats the purpose of even using a 2hand. Yes you get passives that increase 2hands weapon effectiveness but why should you get a passive to make a 2hand sword better than a dagger?
SNIP
Are you sure your doing it right? Every two handed weapon swinger I see destroys me in damage. I'm a Temp using 1H and Shield... I can't do near the damage they do swinging a two handed weapon.
A 2h of the same level and quality does MORE base damage than any 1h weapon.
A 2h of the same level and quality does MORE base damage than any 1h weapon.
Not if you duel wield. Duel wield adds both to your weapon damage. Tho its full main hand and a percentage of you off hand, either way it always add up to more then any two hander in the game. And it simply hits harder, due to stronger passives.