wilsonwjesse wrote: »We told them DK Core of Flame was too good, wing buffet was too good, and flame lash was too good.
We told them Shattered Paths Signet was too good.
We told them WW was too good.
One or more of these is the issue:
1. they don't look into what we tell them is OP
2. they can't figure out what is actually OP among all the things we tell them
3. they know what is OP, but they think there is some benefit to keeping it OP (like getting people to farm the set, play WW, or play DK)
It has ruined PvP. I canceled my ESO+ until they nerf WW, Signet, and DK.
Also, Vengeance is not a replacement for Gray Host. It's fine for getting people into PVP and learning how to fix Gray Host, but that should be the goal - it must never be a "we give up on fixing gray host so if you don't want lag this is all you get." If they stop trying to fix gray host or balance the EXTREME outliers in PvP, then I'm done. Even Vengeance isn't balanced. I was okay with the subclassing imbalance because it was just a matter of "this is clearly better than this." It wasn't like "this is 10x better than this." If they can just balance PvP within one order of magnitude and provide counterplay options, that's all I want. There is no counterplay to WW or DK other than run away.
There is not even the option to run away, block, or roll against one Signet Pulse user let alone two or more. There is no risk. You just hide 28+ meters away and reveal yourself for less than 2 seconds and get a kill. No time to react, and even if you do react within the 1 second you sometimes get, you can't out heal the damage so you die anyway. We told them about signet before update 49 released and update 50 is already out and it's still not nerfed.
THEY NEED A DEDICATED PVP TEAM
-Balance Classes (Waiting years is ridiculous nerf DK and buff Arcanist and Necro)
-Balance Skill lines so there are tradeoffs (they actually did pretty good on this with DK so hopefully this continues)
-Balance Skills so nothing feels oppressive
-Balance Item sets
-Balance ball group vs solo (give solo more tools to survive and get away like making it so you can only be hit with each type of status effect once every 2 seconds or prioritize the inputs for the solo player so they feel less lag)
-Balance shield stacking
-Balance HoT stacking
-Nerf self-healing (maybe make it scale off of resources so you can't have as high of damage and healing - it would make fewer fights end in a draw and make resource management more important. Right now resource management is a joke and it's just all about lining up your combo which if that doesn't work, you just have to hope they get greedy and don't heal when they should.)