I get the reason why new/reworked parts of the game are strong, but how in the world can you make werewolf in the state it is right now go on live server? There really can't be internal testing in a pvp environment. DK was really strong damage wise but it was still possible to burst down every single one of them. Now we get werewolves that have 45k HP, insanely strong damage, unlimited sustain and almost zero downtime of ww form. Whats the reason for this other than killing pvp or forcing people into vengeance? There was so much feedback in the PTS cycle about ww being way too strong and yet this is what goes live.
I don't remember when we last had something closely as op as ww in U50. Even pulse gankers are a joke in comparison. Yes, they are super annoying and require very low skill to one shot almost anybody but at least they can be killed if you get hands on them.
Theres plenty of easy changes that would reduce this problem and this can under no circumstances wait until U51!!!
- Make ww form way harder to sustain. The strength would be ok if it had like 10s uptime and 20+s downtime
- Drastically increase weaknesses: make wws receive 50% more poison damage. And yes, a 50% increase would be needed at least if this would be the only change. By the way, who in the world thought that the poison damage vulnerability of wws had to be LOWERED while giving werewolf this insane buff at the same time?
- Drastically nerf the buff food. Ww would be op even without but they still get a buff food that easily outferforms every other buff food in the game by a lot! I mean, look at the vamp buff foods. Thats how the ww buff food should be. Normal stats and maybe a bit more of each.
- HP cap: This should be added generally but for wws this would be very important. Limit HP to 30k and wws would still be insanely strong. Yet they would actually have to pay attention and block/dodge/heal in the right moment to not die.
Please make drastic changes ASAP, this isn't fun at all.