Vengeance & Smart Healing

Gabriel_H
Gabriel_H
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So, I'm at Aleswell, surrounded by allies, health is running low...

Boom, I cast Rushed Ceremony ... it heals a non-grouped ally.
Boom, I cast Rushed Ceremony ... it heals a non-grouped ally.
Boom, I cast Rushed Ceremony ... it heals a non-grouped ally.
Boom, I cast Rushed Ceremony ... it heals a non-grouped ally.
Boom, I cast Rushed Ceremony ... it heals a non-grouped ally.
Bang, I'm dead.

This cannot be working as intended surely?
PC EU
Never get involved in a land war in Asia - it's one of the classic blunders!
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    😂 Was that you? J/k

    I was using Budding Seeds and Fungal Growth today and they were healing my group but I could not tell if it was affecting people outside of it. Something to look into for sure
  • virtus753
    virtus753
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    😂 Was that you? J/k

    I was using Budding Seeds and Fungal Growth today and they were healing my group but I could not tell if it was affecting people outside of it. Something to look into for sure

    All three of these skills specifically say they can heal “an ally,” which means they will hit people out of group by design. They’re working as intended. The issue is that intention often becomes a pain point when you want to prioritize your group or yourself. It makes the heals unreliable.

    It’s particularly frustrating with Rushed Ceremony, since it chooses a single target that could be (but is often not) yourself. The devs changed its range to be limited to a 180-degree cone so it wouldn’t hit players behind you, but that’s all they’ve allowed in terms of determining who gets the heal. It can’t be counted on as a self-heal in combat if there’s another player around, as they could end up getting in your LoS and getting the heal instead.

    It’s been a pain point for a while now, long before Vengeance. There was an interesting proposal on toggling target options for heals here, which would seem to make these skills more useful, though I don’t know that it fits with the devs’ vision or their resource budget: https://forums.elderscrollsonline.com/en/discussion/578616/dear-zos-please-make-smart-healing-a-toggleable-setting
  • Gabriel_H
    Gabriel_H
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    virtus753 wrote: »
    😂 Was that you? J/k

    I was using Budding Seeds and Fungal Growth today and they were healing my group but I could not tell if it was affecting people outside of it. Something to look into for sure

    All three of these skills specifically say they can heal “an ally,” which means they will hit people out of group by design. They’re working as intended. The issue is that intention often becomes a pain point when you want to prioritize your group or yourself. It makes the heals unreliable.

    It’s particularly frustrating with Rushed Ceremony, since it chooses a single target that could be (but is often not) yourself. The devs changed its range to be limited to a 180-degree cone so it wouldn’t hit players behind you, but that’s all they’ve allowed in terms of determining who gets the heal. It can’t be counted on as a self-heal in combat if there’s another player around, as they could end up getting in your LoS and getting the heal instead.

    It’s been a pain point for a while now, long before Vengeance. There was an interesting proposal on toggling target options for heals here, which would seem to make these skills more useful, though I don’t know that it fits with the devs’ vision or their resource budget: https://forums.elderscrollsonline.com/en/discussion/578616/dear-zos-please-make-smart-healing-a-toggleable-setting

    Indeed. A simple solution would be if the caster is sub 25% health they are the priority. I just found it amusing to try and heal myself with it, continually spamming it until it literally killed me. The option to turn 180 wasn't available as I was surrounded by alliance members.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • virtus753
    virtus753
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    Gabriel_H wrote: »
    virtus753 wrote: »
    😂 Was that you? J/k

    I was using Budding Seeds and Fungal Growth today and they were healing my group but I could not tell if it was affecting people outside of it. Something to look into for sure

    All three of these skills specifically say they can heal “an ally,” which means they will hit people out of group by design. They’re working as intended. The issue is that intention often becomes a pain point when you want to prioritize your group or yourself. It makes the heals unreliable.

    It’s particularly frustrating with Rushed Ceremony, since it chooses a single target that could be (but is often not) yourself. The devs changed its range to be limited to a 180-degree cone so it wouldn’t hit players behind you, but that’s all they’ve allowed in terms of determining who gets the heal. It can’t be counted on as a self-heal in combat if there’s another player around, as they could end up getting in your LoS and getting the heal instead.

    It’s been a pain point for a while now, long before Vengeance. There was an interesting proposal on toggling target options for heals here, which would seem to make these skills more useful, though I don’t know that it fits with the devs’ vision or their resource budget: https://forums.elderscrollsonline.com/en/discussion/578616/dear-zos-please-make-smart-healing-a-toggleable-setting

    Indeed. A simple solution would be if the caster is sub 25% health they are the priority. I just found it amusing to try and heal myself with it, continually spamming it until it literally killed me. The option to turn 180 wasn't available as I was surrounded by alliance members.

    Yeah, when I first tried Vengeance back during the tests I figured I might give my own class heal a try, but encountered the same thing.

    It is really odd to me to have a single-target burst with such little control over it. Heal targeting was also a pain point in New World, where the devs finally implemented more controls for it. Even then not everyone was happy, but there was at least something offering greater control than “face a wall so it hits only you.”
  • Major_Mangle
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    Literally the only good thing about Vengeance is the smart healing system (the rest is garbage). Having single target heals actually require targeting the player you wanna heal would make healing have a proper skill ceiling compared to what it currently is in PvP. If you wanna heal yourself pan the camera down towards the ground and you´re good.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Gabriel_H
    Gabriel_H
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    virtus753 wrote: »
    Gabriel_H wrote: »
    virtus753 wrote: »
    😂 Was that you? J/k

    I was using Budding Seeds and Fungal Growth today and they were healing my group but I could not tell if it was affecting people outside of it. Something to look into for sure

    All three of these skills specifically say they can heal “an ally,” which means they will hit people out of group by design. They’re working as intended. The issue is that intention often becomes a pain point when you want to prioritize your group or yourself. It makes the heals unreliable.

    It’s particularly frustrating with Rushed Ceremony, since it chooses a single target that could be (but is often not) yourself. The devs changed its range to be limited to a 180-degree cone so it wouldn’t hit players behind you, but that’s all they’ve allowed in terms of determining who gets the heal. It can’t be counted on as a self-heal in combat if there’s another player around, as they could end up getting in your LoS and getting the heal instead.

    It’s been a pain point for a while now, long before Vengeance. There was an interesting proposal on toggling target options for heals here, which would seem to make these skills more useful, though I don’t know that it fits with the devs’ vision or their resource budget: https://forums.elderscrollsonline.com/en/discussion/578616/dear-zos-please-make-smart-healing-a-toggleable-setting

    Indeed. A simple solution would be if the caster is sub 25% health they are the priority. I just found it amusing to try and heal myself with it, continually spamming it until it literally killed me. The option to turn 180 wasn't available as I was surrounded by alliance members.

    Yeah, when I first tried Vengeance back during the tests I figured I might give my own class heal a try, but encountered the same thing.

    It is really odd to me to have a single-target burst with such little control over it. Heal targeting was also a pain point in New World, where the devs finally implemented more controls for it. Even then not everyone was happy, but there was at least something offering greater control than “face a wall so it hits only you.”

    It's not something I have an issue with in other PvP modes, because I don't use the class heal. Relying on a scribed self-heal instead. But obviously that isn't an option in Vengeance.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • virtus753
    virtus753
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    Gabriel_H wrote: »
    virtus753 wrote: »
    Gabriel_H wrote: »
    virtus753 wrote: »
    😂 Was that you? J/k

    I was using Budding Seeds and Fungal Growth today and they were healing my group but I could not tell if it was affecting people outside of it. Something to look into for sure

    All three of these skills specifically say they can heal “an ally,” which means they will hit people out of group by design. They’re working as intended. The issue is that intention often becomes a pain point when you want to prioritize your group or yourself. It makes the heals unreliable.

    It’s particularly frustrating with Rushed Ceremony, since it chooses a single target that could be (but is often not) yourself. The devs changed its range to be limited to a 180-degree cone so it wouldn’t hit players behind you, but that’s all they’ve allowed in terms of determining who gets the heal. It can’t be counted on as a self-heal in combat if there’s another player around, as they could end up getting in your LoS and getting the heal instead.

    It’s been a pain point for a while now, long before Vengeance. There was an interesting proposal on toggling target options for heals here, which would seem to make these skills more useful, though I don’t know that it fits with the devs’ vision or their resource budget: https://forums.elderscrollsonline.com/en/discussion/578616/dear-zos-please-make-smart-healing-a-toggleable-setting

    Indeed. A simple solution would be if the caster is sub 25% health they are the priority. I just found it amusing to try and heal myself with it, continually spamming it until it literally killed me. The option to turn 180 wasn't available as I was surrounded by alliance members.

    Yeah, when I first tried Vengeance back during the tests I figured I might give my own class heal a try, but encountered the same thing.

    It is really odd to me to have a single-target burst with such little control over it. Heal targeting was also a pain point in New World, where the devs finally implemented more controls for it. Even then not everyone was happy, but there was at least something offering greater control than “face a wall so it hits only you.”

    It's not something I have an issue with in other PvP modes, because I don't use the class heal. Relying on a scribed self-heal instead. But obviously that isn't an option in Vengeance.

    It does become more of a pain point when those options are taken away, I agree. But I still see it as an issue that a class skill is so unreliable that a lot of players avoid it for those other options wherever possible. Hopefully something the class refresh will address.
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