Vonnegut2506 wrote: »I wonder if this mindset is what keeps the MMO genre small and declining compared to other gaming genres.SwordOfSagas wrote: ».. MMO's are meant to be grindy ...
Hugely flawed premise.
Single player games are around 20% of the games industry, with an annual revenue of around $40bn.
MMOs are around 15% of the games industry, with an annual revenue of around $30bn.
The rest of the market is multi-player non-MMOs.
Edit: Oh and MMOs are projected to increase their share up to $40bn in the next decade.
So since the MMORPG genre is doing so well, could you tell me the new, groundbreaking MMO's that have come out in the last couple years? I probably missed them while I was bouncing back and forth between a 20-years--old World of Warcraft and a 10-years-old Elder Scrolls Online. I would really like to give these brand new MMO's that are bringing in new fans of the genre a try.
spartaxoxo wrote: »Vonnegut2506 wrote: »I wonder if this mindset is what keeps the MMO genre small and declining compared to other gaming genres.SwordOfSagas wrote: ».. MMO's are meant to be grindy ...
Hugely flawed premise.
Single player games are around 20% of the games industry, with an annual revenue of around $40bn.
MMOs are around 15% of the games industry, with an annual revenue of around $30bn.
The rest of the market is multi-player non-MMOs.
Edit: Oh and MMOs are projected to increase their share up to $40bn in the next decade.
So since the MMORPG genre is doing so well, could you tell me the new, groundbreaking MMO's that have come out in the last couple years? I probably missed them while I was bouncing back and forth between a 20-years--old World of Warcraft and a 10-years-old Elder Scrolls Online. I would really like to give these brand new MMO's that are bringing in new fans of the genre a try.
You could try New World! Oh, wait....🫠 I'm actually salty about that one.
Vonnegut2506 wrote: »I wonder if this mindset is what keeps the MMO genre small and declining compared to other gaming genres.SwordOfSagas wrote: ».. MMO's are meant to be grindy ...
Hugely flawed premise.
Single player games are around 20% of the games industry, with an annual revenue of around $40bn.
MMOs are around 15% of the games industry, with an annual revenue of around $30bn.
The rest of the market is multi-player non-MMOs.
Edit: Oh and MMOs are projected to increase their share up to $40bn in the next decade.
So since the MMORPG genre is doing so well, could you tell me the new, groundbreaking MMO's that have come out in the last couple years? I probably missed them while I was bouncing back and forth between a 20-years--old World of Warcraft and a 10-years-old Elder Scrolls Online. I would really like to give these brand new MMO's that are bringing in new fans of the genre a try.