It is not because it is ranged, lol, because it has cast time. Crushing Shock is ranged and instant.
What is wrong with all skill having different mechanics? It has cast time and it is ranged, which fits animation and sane logic. Others have no cast time, because they are different.
All requests like "I am a ganker/tank/DPS, I am using snipe/block/DW to gank/tank/damage, make it stronger" just have no sense and no real world examples how it should change game mechanics to better and forum literally overflown of these.
TL;DR It has cast time which fits perfectly with animation and logic.
I would recommend to not use snipe if interruptions and cast times are the problem. Try crushing weapon, silver bolts or a class spammable
It is not because it is ranged, lol, because it has cast time. Crushing Shock is ranged and instant.
What is wrong with all skill having different mechanics? It has cast time and it is ranged, which fits animation and sane logic. Others have no cast time, because they are different.
All requests like "I am a ganker/tank/DPS, I am using snipe/block/DW to gank/tank/damage, make it stronger" just have no sense and no real world examples how it should change game mechanics to better and forum literally overflown of these.
TL;DR It has cast time which fits perfectly with animation and logic.
ItsNotLiving wrote: »It is not because it is ranged, lol, because it has cast time. Crushing Shock is ranged and instant.
What is wrong with all skill having different mechanics? It has cast time and it is ranged, which fits animation and sane logic. Others have no cast time, because they are different.
All requests like "I am a ganker/tank/DPS, I am using snipe/block/DW to gank/tank/damage, make it stronger" just have no sense and no real world examples how it should change game mechanics to better and forum literally overflown of these.
TL;DR It has cast time which fits perfectly with animation and logic.
Melee cast times can’t be interrupted. Ranged ones can. I thought it having a cast time went without saying lol.
It is not because it is ranged, lol, because it has cast time. Crushing Shock is ranged and instant.
What is wrong with all skill having different mechanics? It has cast time and it is ranged, which fits animation and sane logic. Others have no cast time, because they are different.
All requests like "I am a ganker/tank/DPS, I am using snipe/block/DW to gank/tank/damage, make it stronger" just have no sense and no real world examples how it should change game mechanics to better and forum literally overflown of these.
TL;DR It has cast time which fits perfectly with animation and logic.
Avran_Sylt wrote: »ItsNotLiving wrote: »It is not because it is ranged, lol, because it has cast time. Crushing Shock is ranged and instant.
What is wrong with all skill having different mechanics? It has cast time and it is ranged, which fits animation and sane logic. Others have no cast time, because they are different.
All requests like "I am a ganker/tank/DPS, I am using snipe/block/DW to gank/tank/damage, make it stronger" just have no sense and no real world examples how it should change game mechanics to better and forum literally overflown of these.
TL;DR It has cast time which fits perfectly with animation and logic.
Melee cast times can’t be interrupted. Ranged ones can. I thought it having a cast time went without saying lol.
Have you been in the mobility meta? Does that mean Force Pulse should have a cast time to make it more equal? Maybe an animation of accumulating the energy at the tip of the staff before firing?
Maybe, if Snipe let you move at full speed while channeling it I could see your point, but while casting this ability your opponent will always be able to catch up to you as you are "snared". (I wonder if snowtreaders counteracts this).