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Why is Snipe (and morphs) still Interruptible?

Avran_Sylt
Avran_Sylt
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It's the Bow skill-lines primary spammable.
It has both a cast and a travel time.
Ganking has long been in favor of pulse-ganking, (of which a morph can also be used the interrupt skills).

It just seems like a relic of times past when both snipe and uppercut could be interrupted, that just hasn't been updated to an ever powercrept meta.
  • ViggyBoi
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    1) Animation, the cast time allows the animation to be less jank looking
    2) balance (of sorts) - probably a functional hold over considering its a spammable with guaranteed status effects and longer range, its the trade off of having a stronger spammable than a standard range and damage attack
  • ItsNotLiving
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    It’s because it’s ranged. The same way a Crystal Frag is interruptible.
  • imPDA
    imPDA
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    It is not because it is ranged, lol, because it has cast time. Crushing Shock is ranged and instant.

    What is wrong with all skill having different mechanics? It has cast time and it is ranged, which fits animation and sane logic. Others have no cast time, because they are different.

    All requests like "I am a ganker/tank/DPS, I am using snipe/block/DW to gank/tank/damage, make it stronger" just have no sense and no real world examples how it should change game mechanics to better and forum literally overflown of these.


    TL;DR It has cast time which fits perfectly with animation and logic.
    Edited by imPDA on 24 May 2026 16:39
    Your Friendly Neighborhood PvP Enjoyer (prior to U48)
  • JobooAGS
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    I would recommend to not use snipe if interruptions and cast times are the problem. Try crushing weapon, silver bolts or a class spammable
  • CP5
    CP5
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    Back in the ancient times, snipe had a 3s cast time. It also had a 40m max range but the cost of being impossible to cast against targets within 20m. The cast time remains because it gives skills like it, dark flare, and crystal fragments a unique texture compared to other skills.
  • Avran_Sylt
    Avran_Sylt
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    imPDA wrote: »
    It is not because it is ranged, lol, because it has cast time. Crushing Shock is ranged and instant.

    What is wrong with all skill having different mechanics? It has cast time and it is ranged, which fits animation and sane logic. Others have no cast time, because they are different.

    All requests like "I am a ganker/tank/DPS, I am using snipe/block/DW to gank/tank/damage, make it stronger" just have no sense and no real world examples how it should change game mechanics to better and forum literally overflown of these.


    TL;DR It has cast time which fits perfectly with animation and logic.

    I use it in BG's at close and long range.

    Typically players don't bash me since it gives CC immunity and outside of their rotation/burst window.

    Pulse gankers on the other hand, get a free stun at range on me because Crushing Shock interrupts and stuns.
    Edited by Avran_Sylt on 25 May 2026 00:06
  • Avran_Sylt
    Avran_Sylt
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    JobooAGS wrote: »
    I would recommend to not use snipe if interruptions and cast times are the problem. Try crushing weapon, silver bolts or a class spammable

    I use Snipe and Elemental weapon to both diversify my resource pool for damage, offset the damage window to every 2 GCD, and leverage range, which ironically when used means the interrupt is pointless except against pulse ganking.

    Ergo: The interrupt is useful for pulse gankers, and generally detrimental to players with their own sculpted burst windows in melee.
    Edited by Avran_Sylt on 25 May 2026 00:10
  • ItsNotLiving
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    imPDA wrote: »
    It is not because it is ranged, lol, because it has cast time. Crushing Shock is ranged and instant.

    What is wrong with all skill having different mechanics? It has cast time and it is ranged, which fits animation and sane logic. Others have no cast time, because they are different.

    All requests like "I am a ganker/tank/DPS, I am using snipe/block/DW to gank/tank/damage, make it stronger" just have no sense and no real world examples how it should change game mechanics to better and forum literally overflown of these.


    TL;DR It has cast time which fits perfectly with animation and logic.

    Melee cast times can’t be interrupted. Ranged ones can. I thought it having a cast time went without saying lol.
  • Avran_Sylt
    Avran_Sylt
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    imPDA wrote: »
    It is not because it is ranged, lol, because it has cast time. Crushing Shock is ranged and instant.

    What is wrong with all skill having different mechanics? It has cast time and it is ranged, which fits animation and sane logic. Others have no cast time, because they are different.

    All requests like "I am a ganker/tank/DPS, I am using snipe/block/DW to gank/tank/damage, make it stronger" just have no sense and no real world examples how it should change game mechanics to better and forum literally overflown of these.


    TL;DR It has cast time which fits perfectly with animation and logic.

    Melee cast times can’t be interrupted. Ranged ones can. I thought it having a cast time went without saying lol.

    Have you been in the mobility meta? Does that mean Force Pulse should have a cast time to make it more equal? Maybe an animation of accumulating the energy at the tip of the staff before firing?

    Maybe, if Snipe let you move at full speed while channeling it I could see your point, but while casting this ability your opponent will always be able to catch up to you as you are "snared". (I wonder if snowtreaders counteracts this).
    Edited by Avran_Sylt on 25 May 2026 01:38
  • Avran_Sylt
    Avran_Sylt
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    imPDA wrote: »
    It is not because it is ranged, lol, because it has cast time. Crushing Shock is ranged and instant.

    What is wrong with all skill having different mechanics? It has cast time and it is ranged, which fits animation and sane logic. Others have no cast time, because they are different.

    All requests like "I am a ganker/tank/DPS, I am using snipe/block/DW to gank/tank/damage, make it stronger" just have no sense and no real world examples how it should change game mechanics to better and forum literally overflown of these.


    TL;DR It has cast time which fits perfectly with animation and logic.

    by that same logic flame lash should neither be direct damage nor instant damage... It's fire. Uppercut should be bashable because they're performing a channeled action that can be interrupted. Dk's wings ability should reduce ranged damage for a duration because the winds are not actively flapping projectiles away. Meteor should be an instant kill, it's a shard of rock landing on you.

    ...Animation cancelling shouldn't be a thing in sane logic and fitting animations, block cancelling shouldn't be a thing either, a 360 degree block is immersion breaking, Light attacks should do more damage, global CC/Snare/Root immunity shouldn't be a thing, etc. etc. etc.

    Oh, and: I draw the bow back the same each time for both light attacks and Snipe, the only reason there's a channel is because I need to "aim". Don't need to if they're closer. If we want to be all "sane logic" and what fits the "animation".

    Get out of here with that. Talk game mechanics. What purpose does it serve when the travel time, noise audio alert to block, and self-snare already exist to allow melee players to achieve counterplay with regards to the range disadvantage?

    How does Uppercut compare to snipe when 1v1 standing still in melee range? It already has a damage advantage, what comes out on top?. If the answer is Uppercut, why are there built-in counterplay mechanics in snipe that already predispose the melee 1v1 scenario?

    This is less of a "wah wah wah me want ganky" post and just genuine befuddlement at the overall restrictions placed on this ability.

    And another thing, even if you try to fight the mobility fire with fire, the bow mobility skill not only has reduced range compared to the 2H chase skill (15m vs 22m), travels slower too, with ramping cost, but you still get hindered when casting snipe, effectively just wasting an ability to travel effectively nowhere. (and it's not like you get the chance for an instant cast like Frags)
    Edited by Avran_Sylt on 25 May 2026 02:43
  • ItsNotLiving
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    Avran_Sylt wrote: »
    imPDA wrote: »
    It is not because it is ranged, lol, because it has cast time. Crushing Shock is ranged and instant.

    What is wrong with all skill having different mechanics? It has cast time and it is ranged, which fits animation and sane logic. Others have no cast time, because they are different.

    All requests like "I am a ganker/tank/DPS, I am using snipe/block/DW to gank/tank/damage, make it stronger" just have no sense and no real world examples how it should change game mechanics to better and forum literally overflown of these.


    TL;DR It has cast time which fits perfectly with animation and logic.

    Melee cast times can’t be interrupted. Ranged ones can. I thought it having a cast time went without saying lol.

    Have you been in the mobility meta? Does that mean Force Pulse should have a cast time to make it more equal? Maybe an animation of accumulating the energy at the tip of the staff before firing?

    Maybe, if Snipe let you move at full speed while channeling it I could see your point, but while casting this ability your opponent will always be able to catch up to you as you are "snared". (I wonder if snowtreaders counteracts this).

    I’m not saying it should? I’m just trying to explain the logic on why it is bashable and uppercut isn’t to OP.
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